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Flanky
Jun 2, 2011

Waverhouse posted:

Does anyone have any names of higher level El Fuerte players I can watch to get some ideas from? I haven't played since about Vanilla and trying to get back into the game is pretty frustrating.


I assume that my only combo as Elf is still RSF.

iPeru is still the dude to emulate in the US as far as I know.

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Nahxela
Oct 11, 2008

Execution

Waverhouse posted:

Does anyone have any names of higher level El Fuerte players I can watch to get some ideas from? I haven't played since about Vanilla and trying to get back into the game is pretty frustrating.


I assume that my only combo as Elf is still RSF.
iPeru is one guy, but there's also Spabrog and Manny Fuerte. The latter two are NYC dudes, so you should be able to find some videos of them between NLBC and Team Pie stuff. You can also watch archives of the recent NYU Spring Fighter, where they Quesadilla bomb their way through the brackets.

Spuckuk
Aug 11, 2009

Being a bastard works



Waverhouse posted:

Does anyone have any names of higher level El Fuerte players I can watch to get some ideas from? I haven't played since about Vanilla and trying to get back into the game is pretty frustrating.


I assume that my only combo as Elf is still RSF.

Pro Fluke from the UK

Manny Fuerte from the US

RSF is still your go-to, EX Q-Bomb is completely amazing now, and with red focus cancel can go right into your Ultra and/or RSF.

Delayed wakeup does hurt his gameplan though..

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

HoboWithAShotgun posted:

Not sure how much interest anyone has with this, but you can use those USF4 frame data apps on the Google Play store by emulating an Android device in VirtualBox.



The free one is pretty good, has a bunch of useful tools and seems to have accurate frame data on everyone if that's your thing and the only phone you still own is a Nokia brick from the early 00's.

Does the one on the iTunes app store tell me what moves punish what? Because that is friggin' awesome and would improve my game tenfold.

A.o.D.
Jan 15, 2006

HoboWithAShotgun posted:

Not sure how much interest anyone has with this, but you can use those USF4 frame data apps on the Google Play store by emulating an Android device in VirtualBox.



The free one is pretty good, has a bunch of useful tools and seems to have accurate frame data on everyone if that's your thing and the only phone you still own is a Nokia brick from the early 00's.

I have an intense desire to know more about this.

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?

Gammatron 64 posted:

Does the one on the iTunes app store tell me what moves punish what? Because that is friggin' awesome and would improve my game tenfold.

Is that the official one that you pay for? No idea, sorry.

These are all the options the free one supports



1 - Select character, enter two moves, gives the gap in frames between them.
2 - Select character, enter a frame number, gives all the possible permutations of two moves that have this gap in frames.
3 - Select a move from P2 character, lists everything that P1 can use to (theoretically) punish when blocked.
4 - Select character, enter a move, gives every possible link from that move and what sort of link they are (1-frame, 2-frame, etc).
5 - Full frame data for each character.
6 - Lets you write notes for each character yourself.

Revalis Enai
Apr 21, 2003
<img src="https://fi.somethingawful.com/customtitles/title-revalis_enai.gif"><br>Wait, what's my phone number again?
Fun Shoe
I don't know if anyone else has experienced this. I was playing with my brother one night, he threw out a Tiger Cannon, and I responded with demon flipping behind him and cancel into Ultra 1. I was clearly behind Sagat when the Ultra 1 activated, but once Akuma moved forward he was in front of him, missing the Ultra. We were like "WTF!?" and had a good laugh afterwards.

I tried to recreate it in the training room but have not been able to, but once I do I'll post it here.

GET IN THE ROBOT
Nov 28, 2007

JUST GET IN THE FUCKING ROBOT SHINJI

HoboWithAShotgun posted:

Is that the official one that you pay for? No idea, sorry.

These are all the options the free one supports



1 - Select character, enter two moves, gives the gap in frames between them.
2 - Select character, enter a frame number, gives all the possible permutations of two moves that have this gap in frames.
3 - Select a move from P2 character, lists everything that P1 can use to (theoretically) punish when blocked.
4 - Select character, enter a move, gives every possible link from that move and what sort of link they are (1-frame, 2-frame, etc).
5 - Full frame data for each character.
6 - Lets you write notes for each character yourself.

drat, that looks like an amazingly powerful tool. Makes me wish I had an android. Or the dude made it a web application. :(

Sixfools
Aug 27, 2005

You be the Moon,
I'll be the Earth
And when we burst
Start over, oh, darling

doctor/prostitute posted:

This is terrible advice. You'll get cheap wins against bad players but trying this against anyone decent (especially offline) will lead to you getting punished hard. I have no real advice because I hate playing grapplers but if you want to look up match videos you won't find anyone better to emulate than Snake Eyez, plus since he's American finding footage of him online is easy.

Whenever I fire up hdremix I always end up getting matched with snake eyes. Dude is scary as hell. I beat him once using ken but that was forever ago.

KingShiro
Jan 10, 2008

EH?!?!?!
Oh man there were a whole 2 PEOPLE playing AE :lol:

e: Ultra bad stones forever

KingShiro fucked around with this message at 21:34 on Jun 20, 2014

Magus42
Jan 12, 2007

Oh no you di'n't

Gammatron 64 posted:

drat, that looks like an amazingly powerful tool. Makes me wish I had an android. Or the dude made it a web application. :(

Funny you should mention that; I'm looking at possibly making a web app like this because of the lack of updated info on iOS and not having an Android device :)

The VM attempts aren't working so well for me thus far.

itskage
Aug 26, 2003


I grabbed that app on lunch and it is pretty great.

Not Al-Qaeda
Mar 20, 2012
What is this bullshit?? where I sweep, get blocked, immediately start blocking but opponent's sweep still hits me but when I block a sweep, immediately sweep then the opponent blocks it????????????????

Sarchasm
Apr 14, 2002

So that explains why he did not answer. He had no mouth to answer with. There is nothing left of him but his ears.

Not Al-Qaeda posted:

What is this bullshit?? where I sweep, get blocked, immediately start blocking but opponent's sweep still hits me but when I block a sweep, immediately sweep then the opponent blocks it????????????????

Who are you playing as/against?

angel opportunity
Sep 7, 2004

Total Eclipse of the Heart

Not Al-Qaeda posted:

What is this bullshit?? where I sweep, get blocked, immediately start blocking but opponent's sweep still hits me but when I block a sweep, immediately sweep then the opponent blocks it????????????????

This could happen if you are Ryu vs. many other characters. The short answer here is that usually if a sweep has very fast startup, it is balanced by having slower recovery. Often the sweeps that are slower to start up are safer on block.

Not Al-Qaeda
Mar 20, 2012
oh it depends on the characters? That's annoying.

rednecked_crake
Mar 17, 2012

srsly who wants to play this lamer?
Yes, all the characters are different. :shepface:

Excalibur_Z
Oct 2, 2004
Ryu sweep startup: 5f. On block: -14.
Gouken sweep startup: 6f. On block: -3.
Ken sweep startup: 8f. On block: -6.
Honda sweep startup: 14f. On block: +2.

Game's weird.

Jack Trades
Nov 30, 2010

HoboWithAShotgun posted:

Yes, all the characters are different. :shepface:

Now it seems funny but when I started playing Street Fighter it took me quite a while to realize that pretty much everything about every character is different in one way or another.
Until then there was a lot of swearing at "why doesn't this work anymore, it worked before?!".

GabbiLB
Jul 14, 2004

~toot~
It's still weird that you(he) would punish a sweep with sweep to me. I guess if you are Ryu or someone you at least get a setup off sweep every time.

angel opportunity
Sep 7, 2004

Total Eclipse of the Heart
At the level where you just started playing and don't know that every character's normal is different, I wouldn't expect much more than a sweep punish. It's honestly impressive that he knows he should be trying to punish considering how new he sounds.

Not Al-Qaeda
Mar 20, 2012
Why does no one pick up the knife

Jack Trades
Nov 30, 2010

Not Al-Qaeda posted:

Why does no one pick up the knife

There are few easier ways to do that final chip damage. Knife is great for that.

Ixiggle
Apr 28, 2009

Not Al-Qaeda posted:

Why does no one pick up the knife

Cody's punch normals are really good and you're going to end up dropping the knife to do useful things like fadc anyway. Most people just don't think its worth it, although you can now combo into/out of knife pickup so there might be some utility there but no one has really tried it other than Desk afaik.

KingShiro
Jan 10, 2008

EH?!?!?!
I've made use of the knife in a lot of matches, but it depends on who you're fighting. Making the recovery of picking it up faster makes it easier to just go for it as well.

ShortThug
Dec 26, 2004

Yay!
are you gootecks

KingShiro
Jan 10, 2008

EH?!?!?!

ShortThug posted:

are you gootecks

Only when I have the knife.

cams
Mar 28, 2003


Ixiggle posted:

Cody's punch normals are really good and you're going to end up dropping the knife to do useful things like fadc anyway. Most people just don't think its worth it, although you can now combo into/out of knife pickup so there might be some utility there but no one has really tried it other than Desk afaik.
What I think it really comes down to is the fact that the knife is situational. Cody+Knife may in fact be objectively superior to Cody, but the fact that the knife can be knocked away means that players cannot practice and develop strategies that rely upon it constantly.

Then again, I have NEVER played Cody and the knife could be absolute poo poo. So what do I know. But I like to think that Cody was built in such a way that if someone really spent all their time building a gameplan that consisted ENTIRELY around getting the knife, keeping it, being able to retrieve it when knocked away, and punishing their opponent for focusing too much on trying to keep him away from the knife, he'd be the best character in the game.

But that's probably not the case just play Balrog or Yun or whatever.

Excalibur_Z
Oct 2, 2004

Ixiggle posted:

Cody's punch normals are really good and you're going to end up dropping the knife to do useful things like fadc anyway. Most people just don't think its worth it, although you can now combo into/out of knife pickup so there might be some utility there but no one has really tried it other than Desk afaik.

Cody's knife normals are arguably even better, particularly j.hp as a jumpin and c.hp as an antiair. Using the knife against someone like Balrog or Dudley can be rage-inducing for the other player.

Sade
Aug 3, 2009

Can't touch this.
No really, you can't
If I'm cody I would much rather have access to my b+mp and f+mp than knife cr.hp. With the knife you have better pokes (knife st.jab is rolento-tier) but worse ability to mount an actual offense. It's better not to have the knife in enough matchups that I usually completely ignore it.

that said, knife cr.hp > cr.lk xx stuff is pretty baller

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

Huh I guess Rolento knife does not count as a projectile? Hit me out EX dive with Hawk multiple times(hawk ex dive projectile immune until his feet touches the ground).

Mio Bison
Dec 14, 2005

violence is who I am, loser
AFAIK it behaves the same way as Ibuki's kunai, strike hitbox that disappears if it collides with any attack. The hitbox on dive is really terrible so you'll lose to it clean rather than knocking it away. Presumably knives were implemented that way so they couldn't erase "real" projectiles.

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
Anything special about Hawk's EX condor dive in air? Is it invincible or safe or anything in particular?


Also, Hugo and Poison best newcomers imo. Rolento I find a bit lacking in this version.

Sarchasm
Apr 14, 2002

So that explains why he did not answer. He had no mouth to answer with. There is nothing left of him but his ears.

uncleKitchener posted:

Anything special about Hawk's EX condor dive in air? Is it invincible or safe or anything in particular?

It gives you projectile invincibility over the normal Condor Dive, handy for fighting assholes like Juri and Sagat that have projectiles with tall hitboxes. I think it's also a bit faster, but you can boot up training mode and test that one yourself.

Also all Condor Dives are hugely unsafe, never do one against U1 Chun Li or any other character with a fast, far-reaching Ultra.

SethSeries
Sep 10, 2013



I'm doing some PS3 sessions for the rest of the day. Shoot me an invite for some matches at AlexSanteria.

Goodpart
Jan 9, 2004

quarter circle forward punch
quarter circle forward punch
quarter circle forward punch
rip

uncleKitchener posted:

Anything special about Hawk's EX condor dive in air? Is it invincible or safe or anything in particular?
Projectile invincibility, able to be done from a jump back, able to be done from an EX DP, and at certain distances, instead of bouncing back on block, you'll keep coasting foward and recover as normal. If you know the spacing, a very obvious EX dive into SPD/ultra is a hilarious gimmick.

T.Hawk owns.

SethSeries
Sep 10, 2013



Deleted due to double post created via app.

SethSeries fucked around with this message at 02:08 on Jun 26, 2014

SethSeries
Sep 10, 2013



So I went back to learning basics with the last bits of critique I got from you all. With that I went back to Ryu since most of his gameplay and skills needed to be successful is in the core fundamentals. I've got four new matches and is love some more critique.

https://www.youtube.com/playlist?list=PLZLZ3Ps01MfPW_oqTeZju_g-TJFt4lfGY

angel opportunity
Sep 7, 2004

Total Eclipse of the Heart

TheManSeries posted:

So I went back to learning basics with the last bits of critique I got from you all. With that I went back to Ryu since most of his gameplay and skills needed to be successful is in the core fundamentals. I've got four new matches and is love some more critique.

https://www.youtube.com/playlist?list=PLZLZ3Ps01MfPW_oqTeZju_g-TJFt4lfGY

You at least have a proto-fireball game and you're looking for and landing some anti-airs.

You are unfortunately still throwing out a million unsafe sweeps for no reason, but they are rarely punishing you for it. A good player will. You punished some stuff, but you also let a lot of really unsafe stuff go unpunished like rekkas from Rolento. I saw you punish with raw DP and also with cr. mk xx fireball. Way better than nothing, but go for close fierce xx DP for an easy and decent punish.

You also are still knocking people down into the corner and jumping full screen away and letting them go for free. Also PLEASE stop doing random full screen tatsus. Tatsu is a move you should use comboing into it or using it as a jumping crossup. In rare situations you can take a big risk and try to go through a fireball with it, but that only works as a read and not a reaction. Basically stop doing this move unless it's in a combo, and learn how to crossup with it.

You need to watch some videos that teach blockstrings with Ryu, because right now you have no offense. You are at least trying to throw meaty fireballs onto them when they wakeup, but you're usually mistiming them. Meaty fireball is a decent option in many situations, but you need to also be able to jump-in with meaty crossups and do blockstrings on their wakeup.

The best thing you could do though is to play against someone good for extended sets every so often. Play someone who you can talk to after you play and who will do their best to punish your bad habits. The people you are playing in these videos are all really bad and it's not helping you get better.

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Benson Cunningham
Dec 9, 2006

Chief of J.U.N.K.E.R. H.Q.

TheManSeries posted:

So I went back to learning basics with the last bits of critique I got from you all. With that I went back to Ryu since most of his gameplay and skills needed to be successful is in the core fundamentals. I've got four new matches and is love some more critique.

https://www.youtube.com/playlist?list=PLZLZ3Ps01MfPW_oqTeZju_g-TJFt4lfGY

Post matches you lose, not matches you win.
Stop throwing out random moves when the enemy is all the way across the screen.
Learn one full punish for when you are standing adjacent to an enemy and they whiff a move.
Learn one full punish for when you jump in and successfully land your air attack.
Practice absorbing fireballs with a focus to avoid damage and gain meter. It will also keep your opponent guessing as to what you are going to do next.
Learn how to pressure your opponent by staying close and using a series of mixups to keep them guessing.
Practice using forward and back dash.

Watch some pro Ryu players and get a sense for what they do with the character. If you achieve a level of expertise, be my guest and create your own style. Until then, learn from the best.

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