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Cicadas! posted:Look how happy he is to be demonstrating this awesome mod . Can it suck other things toward you too, like items or enemies, or is it just for hoovering up liquids? Just liquids! Mechanically what its doing is emitting a liquid of type 0, which is overwriting/deleting other liquids. It just LOOKS like its vacuuming, alas!
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# ? Jun 21, 2014 00:56 |
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# ? Jun 4, 2024 22:17 |
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Is "Type 0" breathable air? Could this gun be used to fill an Asteroid Base with Oxygen?
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# ? Jun 21, 2014 01:00 |
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dog kisser posted:Just liquids! Mechanically what its doing is emitting a liquid of type 0, which is overwriting/deleting other liquids. It just LOOKS like its vacuuming, alas! Type 0, huh? Is it actually a persistent liquid, or is Type 0 just the game's way of saying "air"?
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# ? Jun 21, 2014 01:01 |
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It's probably just a boolean-type value for "liquid/not liquid". It's not that it's air, and it's not that it's liquid, it's literally nothing. Could be wrong though.
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# ? Jun 21, 2014 01:04 |
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Devour or Fire posted:Who was Omni messing with when he melted down and banned a bunch of people in the steam community, then deflated by undoing all the bans and then banning himself because he couldn't figure out how to remove his mod powers. tbh this was fail, yea
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# ? Jun 21, 2014 01:05 |
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Tooling around a bit while waiting for the next big patch. As far as I know, there's not yet a way to change your planetary spawn point. So are there any updated goon coordinate lists anywhere? Been trying to find a planet like my old one in the beta sector that basically spawned me right next to a sprawling Aven town.
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# ? Jun 21, 2014 01:14 |
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There isn't even a way to change your beam-down point. Which is something I really want. e: oh wait that's what you meant. NEVERMIND.
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# ? Jun 21, 2014 01:19 |
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Evil Mastermind posted:There isn't even a way to change your beam-down point. Which is something I really want. You can change your beam down point vertically, but not horizontally (by building on the beam down point) On my home planet I made the beam down point high in the sky, in a damaged ship crashed into an asteroid. It has skyrails going all around the planet (at high altitude) and skyrails heading down towards the planet surface.
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# ? Jun 21, 2014 01:44 |
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Is there any sort of comprehensive modding documentation around? I can't seem to find any.
dromer fucked around with this message at 04:03 on Jun 21, 2014 |
# ? Jun 21, 2014 03:30 |
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It's been a while...mods still just unzipped into the steamapps/common/Starbound/mods folder, right? Is there an up-to-date list of "must have" mods? Apart from the buckets mod, of course.
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# ? Jun 21, 2014 04:39 |
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A few pages back I linked a big modpack, check the spoilertext And yeah, thats all you have to do!
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# ? Jun 21, 2014 05:24 |
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Jackard posted:All this time Chucklefish has been sitting on an untapped and unending font of tears. Of course it's an anime avatar
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# ? Jun 21, 2014 05:52 |
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dromer posted:Is there any sort of comprehensive modding documentation around? I can't seem to find any. Yes there is! The starbounder wiki has a HUGE section on modding which is really nice, and there's the documentation Omni posted up on the official forums. Check the modding section of the official forums, starbounder, and http://webchat.freenode.net/?channels=#%23starbound-modding I'll help you however I can if I'm in the channel
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# ? Jun 21, 2014 06:34 |
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Cernunnos posted:Is "Type 0" breathable air? Could this gun be used to fill an Asteroid Base with Oxygen? There's actually mods that do that! There's the poorly implemented ones (Swimming in thin air!) The There's also a mod that just completely sidesteps the liquid problem altogether (It makes USCM bunker vents actually produce breathable air)
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# ? Jun 21, 2014 07:24 |
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Devour or Fire posted:Who was Omni messing with when he melted down and banned a bunch of people in the steam community, then deflated by undoing all the bans and then banning himself because he couldn't figure out how to remove his mod powers. Omni wound himself up by reading the steam forums (why would you ever do this) and had a moment of madness. I'd probably do the same if I got caught in a cycle of reading dumb posts like yours all day.
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# ? Jun 21, 2014 09:27 |
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dog kisser posted:Just liquids! Mechanically what its doing is emitting a liquid of type 0, which is overwriting/deleting other liquids. It just LOOKS like its vacuuming, alas! Make it suck up ghosts. Hey has anyone here unpacked the nightlies? Im in work and I wanted to mess with some of the raw ai portraits and forgot to get em. ..
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# ? Jun 21, 2014 10:05 |
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I haven't checked in this thread since December. What's been the latest big addition/ shitstorm to hit the game now?
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# ? Jun 21, 2014 12:33 |
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RareAcumen posted:I haven't checked in this thread since December. What's been the latest big addition/ shitstorm to hit the game now? Horsetits. (We are rooting for the horsetits)
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# ? Jun 21, 2014 12:49 |
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Bit late, but joining in on the entire 'you guys are all pretty cool and made a cool game' thing we had going on. Looking forward to the tears if you guys do get round to purging those creepers you collected over on your forums.
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# ? Jun 21, 2014 16:42 |
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Same here. You've already made a cool game, and you aren't even near done! I really look forward to see what your vision will become in the release. (And to seeing it grow before that.) Keep doing the good work.
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# ? Jun 21, 2014 17:11 |
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It works!
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# ? Jun 21, 2014 21:26 |
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I was complaining a few weeks back about the lack of progress so far as end game content was concerned. After seeing the subreddit and twitter posts you have to deal with, I can only assume you're busy training and raising money to hire people to murder everyone on the internet. Your game is awesome, you're awesome and the only reason I complained at all is just because the game is so cool that I want more. You own, sorry for the shitheaps of humanity you have to deal with. How the gently caress are people so goddamn terrible?! Also: are there any goon servers that are organized? It'd be awesome to do poo poo with goons.
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# ? Jun 21, 2014 22:25 |
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Thats great, I liked how Terraria had random underground hazards that would gently caress you up, and Starbound was really missing them.quote:Also: are there any goon servers that are organized? It'd be awesome to do poo poo with goons. There is a vanilla (no mod) server at starbound.spacemonkey.org http://forums.somethingawful.com/showthread.php?threadid=3594524&userid=0&perpage=40&pagenumber=1 homeworld is Alpha 16,9, large forest planet with a desert moon. Lobsterpillar fucked around with this message at 22:35 on Jun 21, 2014 |
# ? Jun 21, 2014 22:29 |
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Lobsterpillar posted:Thats great, I liked how Terraria had random underground hazards that would gently caress you up, and Starbound was really missing them. Thanks dude. Is there a mumble?
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# ? Jun 21, 2014 22:46 |
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tehinternet posted:Thanks dude. Is there a mumble? Mumble info is in the OP of the thread Lobsterpillar linked.
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# ? Jun 21, 2014 22:57 |
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Party Alarm posted:
Lookin good!
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# ? Jun 21, 2014 23:14 |
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It probably shouldn't at this point, but it continues to amaze me how angry some people are getting over the horsetits thing.
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# ? Jun 21, 2014 23:39 |
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I wonder which makes the Starbound team feel better: a parade of goon well-wishers, or selling 1 million + copies of your indie studio's first (early alpha) game?
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# ? Jun 22, 2014 00:08 |
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Changing the way these status pods work. The white ones will be positive always. These, on the other hand, will have either a great reward or a terrible surprise.
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# ? Jun 22, 2014 01:03 |
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My biggest problem with those was that the "rewards" were always terrible. Even if they had a great buff inside, they were basically never placed in an area where you could make use of it. It would have to be like, right outside a dungeon. Buffs from a randomly placed object are not really that useful, either in concept or in practice.
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# ? Jun 22, 2014 02:04 |
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Vib Rib posted:My biggest problem with those was that the "rewards" were always terrible. Even if they had a great buff inside, they were basically never placed in an area where you could make use of it. It would have to be like, right outside a dungeon. Buffs from a randomly placed object are not really that useful, either in concept or in practice. They have one of six effects, chosen randomly - burning explosion, poisonous gas, heal, run speed buff, glowing buff, or a jump height buff Not really worth possibly dieing or using healing consumables to get those buffs. Maybe I should tweak the duration on the buffs to be longer, and reduce the effect some in return? They seem to last a little short.
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# ? Jun 22, 2014 02:28 |
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Making the effect last a long rear end time might help some at least. Or maybe have something really good be a very rare possibility, like giving you a random tech. Hell, getting techs out of those things would make a little more sense than getting them out of chests anyway.
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# ? Jun 22, 2014 02:37 |
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A chance to spawn one of those large 'boss' mobs would be a more fun or at least interactive negative/positive effect.
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# ? Jun 22, 2014 02:42 |
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Still have a lot of work to do. Tomorrow. When I don't have this migraine e: added a delay to the explosion Party Alarm fucked around with this message at 04:57 on Jun 22, 2014 |
# ? Jun 22, 2014 04:53 |
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That explosion looks super familiar. Is that the Ultima VII cannon-ball explosion? If so, "Haha holy poo poo." If not, "Haha holy poo poo, I'm bad at explosions."
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# ? Jun 22, 2014 05:14 |
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Party Alarm posted:e: added a delay to the explosion
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# ? Jun 22, 2014 06:21 |
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Is there a place I can see what's planned in the near future so I don't ask the same question everyone asks elsewhere? What's the timetable for adding lore? Whoever has come up with it so far has done really well. It seems to be a pretty interesting universe you're building and I'd like to see more.
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# ? Jun 22, 2014 06:46 |
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Dandywalken posted:That explosion looks super familiar. Is that the Ultima VII cannon-ball explosion? I recognise it from the game Total Annihilation. Maybe its a stock explosion animation, or has just been used by a lot of places?
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# ? Jun 22, 2014 11:12 |
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Classic X-Com Skull explosion pretty please you magical people.
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# ? Jun 22, 2014 12:02 |
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# ? Jun 4, 2024 22:17 |
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Dandywalken posted:That explosion looks super familiar. Is that the Ultima VII cannon-ball explosion? http://spritedatabase.net/file/218 Might try to find some different explosions as they don't seem to fit that well with the default Starbound stuff
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# ? Jun 22, 2014 14:24 |