My certmas was sadly very modest. That crossbow is very tempting though...
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# ? Jul 3, 2014 00:58 |
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# ? Jun 10, 2024 19:06 |
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Why did no one tell me a grip on the Gauss Rifle makes it feel like an Anchor? Prophecy120 posted:Along with Reddit, Planetside Universe, Official forums, Twitter etc. etc. I have never seen so much universal rage regarding patch notes like that in a long time. SOE has been pretty great listening to feedback and I knew they wouldn't let those changes fly with that much of a negative response from the player base. Someone on reddit asked me for proof of my comment that none of the balance devs drive vehicles. I just told him patch notes then dropped the mic and walked off stage. Xae posted:The "problem" with the tank changes is that they are geared toward Connery. The server where no one ever uses AV. It's true, even Emerald players start telling everyone to pull tank swarms to counter tank swarms when they come to Connery.
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# ? Jul 3, 2014 00:59 |
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Westy543 posted:Why did no one tell me a grip on the Gauss Rifle makes it feel like an Anchor? . An anchor with better reload efficiency, greater accuracy, better hipfire, and ridiculous velocity! And better iron sights! And it's the free gun given to the best all-around class! The Gauss Rifle is pretty much the perfect gun, if I weren't such a slut for 200 damage guns I'd be using it exclusively.
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# ? Jul 3, 2014 01:05 |
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TROSS has a better sound effect. Like some sort of weird VS sounding thing that also kills things in 3 hits.
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# ? Jul 3, 2014 01:09 |
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Xae posted:The "problem" with the tank changes is that they are geared toward Connery. The server where no one ever uses AV. Higby said in a tweet that the tank nerfs against infantry were going to be accompanied by infantry nerfs versus vehicles. "In general we want these changes to bring MORE combined arms, by reducing armor lethality vs infantry we can reduce infantry AV power a bit."
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# ? Jul 3, 2014 01:17 |
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Lassitude posted:Higby said in a tweet that the tank nerfs against infantry were going to be accompanied by infantry nerfs versus vehicles. Which, of course, made the nerfs to AT ammo even more nonsensical. They'd want to buff AT or leave it as-is if they want to make tanks the ideal counter to tanks. That being said, I have full confidence that GOKU lancer-swarms will melt any and all comers even with generic launcher nerfs.
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# ? Jul 3, 2014 01:29 |
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I'm thinking of getting Coyotes with my certmas, do they still own?
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# ? Jul 3, 2014 01:37 |
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Lassitude posted:Higby said in a tweet that the tank nerfs against infantry were going to be accompanied by infantry nerfs versus vehicles. What's the overall design here? What are they trying to accomplish? Reduce the TTK between infantry and vehicles? What does that serve overall?
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# ? Jul 3, 2014 01:44 |
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Westy543 posted:Someone on reddit asked me for proof of my comment that none of the balance devs drive vehicles. I just told him patch notes then dropped the mic and walked off stage. Cool story bro, care to back it up with a cite?
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# ? Jul 3, 2014 01:51 |
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Gobblecoque posted:I'm thinking of getting Coyotes with my certmas, do they still own? They are effective, but they aren't the absolute face-fuckers they were. All they did was add 1s to the reload timer though.
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# ? Jul 3, 2014 01:55 |
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https://forums.station.sony.com/ps2/index.php?threads/test-update-notes-7-2.192291/ Looks like there is a Vanu burst pistol now, an NC shotgun pistol and an TR MG pistol.
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# ? Jul 3, 2014 02:16 |
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PHIZ KALIFA posted:What's the overall design here? What are they trying to accomplish? Reduce the TTK between infantry and vehicles? What does that serve overall? The goal is ultimately to improve the new player experience I'd imagine. Reducing infantry effectiveness against ground vehicles just helps to ensure that this nerf to MBTs comes with the perk of giving them a new niche, that of anti-ground-vehicle. I may be wrong, but I'd think this has a lot to do with trying to nix as much farming stuff before the PS4 release drops (first ESFs/libs, now MBTs/lightnings).
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# ? Jul 3, 2014 02:19 |
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KakerMix posted:https://forums.station.sony.com/ps2/index.php?threads/test-update-notes-7-2.192291/ Downloading now to see if they trash heaped the Magscatter, glad to see the AP changes reverted. Guess some other changes too I guess but I never use anything but AP so who cares
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# ? Jul 3, 2014 02:19 |
KakerMix posted:https://forums.station.sony.com/ps2/index.php?threads/test-update-notes-7-2.192291/ Prowler AP still getting nerfed. What are the SC costs for attachments? If I have to re-buy all my ALS/AFGs I'd rather do it with SC and spend the certs on rank unlocks.
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# ? Jul 3, 2014 02:31 |
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SOE posted:NC08 Mag-Scatter The T4 AMP sounds like a beast if it got somewhat large magazines, but i guess they can´t make it ridiculously good. Edit: NC gets another shotgun. Why do you guys hate hugs? BRB pooping fucked around with this message at 02:43 on Jul 3, 2014 |
# ? Jul 3, 2014 02:36 |
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Epic High Five posted:This is why I have you guys pull mass Phoenixes so often SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
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# ? Jul 3, 2014 02:36 |
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Can't log onto PTS just yet. The anticipation, it killsBRB pooping posted:The T4 AMP sounds like a beast if it got somewhat large magazines, but i guess they can´t make it ridiculously good You must be new here, the AMP will be the best pistol of the three by far and will function every bit as well as a primary Keeshhound posted:SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! https://www.youtube.com/watch?v=_SkOaGIBNfs
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# ? Jul 3, 2014 02:40 |
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BRB pooping posted:The T4 AMP sounds like a beast if it got somewhat large magazines, but i guess they can´t make it ridiculously good The only way to balance a full auto pistol would be ridiculous recoil or extremely low DPM. Giving TR stalker infils a mini SMG with no downsides seems cruel even for
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# ? Jul 3, 2014 02:45 |
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KakerMix posted:https://forums.station.sony.com/ps2/index.php?threads/test-update-notes-7-2.192291/ So they're trying to reduce the amount tanks farm infantry, but while they have nerfed the splash damage of said infantry-farming weapons they have buffed the reload speed across the board. So while you have to be more accurate, follow-up shots on wounded infantry are that much easier and the reduced damage per shot on armor is less of a deal because you can land more shots in the same amount of time? I mean, I imagine AP is still better than HE even with those reload buffs, but it these make it off the PTS it sounds like less of a reason to load up on HEAT as compared to full AT or HE.
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# ? Jul 3, 2014 03:07 |
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KakerMix posted:https://forums.station.sony.com/ps2/index.php?threads/test-update-notes-7-2.192291/ quote:These changes are part of an overall goal to improve combined arms gameplay. Removing some of the instant twitch kills that tank primaries can dish out is part of that. These won’t be the only changes in this regard; this is just a first step and more changes will be coming, likely on both the infantry and vehicle side of things. We are discussing the tank secondary weapons as the potential next step, such as improving the anti-personnel effectiveness of Canister and Marauder. quote:We are discussing the tank secondary weapons as the potential next step, such as improving the anti-personnel effectiveness of Canister and Marauder. quote:improving the anti-personnel effectiveness of Canister quote:improving the ... Canister quote:Canister
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# ? Jul 3, 2014 03:15 |
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Mag-Scatter trip report Mauler spread, jackhammer damage curve now. Fires reaaal slow (120rpm) and while it's a reliable 2 shot within 8m or so it's a reliable 8 shot outside of that Appears to be doing 1.5x damage headshots now as well I dunno, it seems fun but realistically the Rebel outclasses it dramatically damage curve wise and the Mag Shot is better up close without sacrificing range It can one hit quick knife, but so can a lot of other guns The AMP has a much faster TTK at all ranges and in all scenarios against all targets. AMP is also 937rpm @ 100 damage with a 21 round mag. Lots of vertical kick but that actually helps with headshots as it's all up. Is going to be OP as poo poo on stalker infils, so OP that the mag-scatter is going to get nerfed. Still quite capable bursting down range. Spiker is capped at 769rpm @ 125 damage. Cannot charge while cloaked, seems to take a full second to charge meaning that spamming is going to be your best bet 100% of the time. Also far more lethal than the mag-scatter at all ranges tested, both moving and still. Cool effect on charge and firing, looks like it does shoot spikes. Pretty bright muzzle flash tho They've done this like 6 times already. Unless it's getting 50 rounds it's going to be total garbage compared to the Kobalt Epic High Five fucked around with this message at 03:30 on Jul 3, 2014 |
# ? Jul 3, 2014 03:21 |
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Increased the damage of each pellet by 5. To compensate for this reduced the magazine size by 2. Also I immediately take back what I said about buying the ex mags on my bursters. 8 bucks total, screw that.
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# ? Jul 3, 2014 03:21 |
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Epic High Five posted:They've done this like 6 times already. Unless it's getting 50 rounds it's going to be total garbage compared to the Kobalt To be fair, a lot of guns are garbage compared to the Kobalt. It really is amazing how few people use that thing when it's probably the best anti-infantry vehicle weapon that isn't the PPA.
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# ? Jul 3, 2014 03:29 |
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Wait wait wait, a Vanu pistol that might not be plain jane semi-auto? REALLY? How are they going to make it suck? HOW? It's a VS faction pistol. There has to be something lovely about it. They literally can't make it good, that'd fly in the face of everything they've ever done with VS pistols.
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# ? Jul 3, 2014 03:31 |
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Gonkish posted:Wait wait wait, a Vanu pistol that might not be plain jane semi-auto? REALLY? It's 125 max damage w/ a 2 round burst. You can either dump 500 damage worth of shots out a second with charging or mash that button for 1600dps with a not insubstantial kick I'm not actually sure how well this will fare in live combat. It's a very, very obvious gun when fired and charged for one. You guys will be better off sticking with the Beamer and click macros edit - worth noting, the Mag-Scatter when used on the move had a horrible tenancy to send every single pellet in an outline around the target, which is a deal breaker for a weapon that's balanced around 1 full mag earning 1 kill, generally. This is to say, the TTK of the Mag-Scatter is ~2 seconds starting at 10m, and if it needs to reload you're looking at 6 seconds Epic High Five fucked around with this message at 03:37 on Jul 3, 2014 |
# ? Jul 3, 2014 03:33 |
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Gonkish posted:Wait wait wait, a Vanu pistol that might not be plain jane semi-auto? REALLY? This just in. A post by Gonkish in which he complains about VS guns. Film at 11.
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# ? Jul 3, 2014 03:41 |
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I dunno, VS pistols are pretty underwhelming right now. The Beamer's "ok", the Manticore is "meh", and the Cerberus is a joke (but it looks cool). At least this one might be a little different.
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# ? Jul 3, 2014 03:44 |
Fuzz posted:This just in. A post by Gonkish in which he complains about VS guns. Film at 11. To be fair, VS pistols really ARE lovely though.
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# ? Jul 3, 2014 03:46 |
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Just so folks know, 4 hits with uncharged bursts (e.g. 2 pulls of the trigger) will do more damage than 4 hits with a fully charged burst. At least, with headshots--4 hits to the head with regular bursts at point-blank will kill, whereas a fully-charged burst to the head will leave them with something like 50 health.
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# ? Jul 3, 2014 03:50 |
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The burst seems underwhelming and useless but as a burst pistol it has some potential, so it's not all bad! Also the AMP still has its loving crazy bloom, but since the model isn't back in it's a little hard to get a feel for its ADS.
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# ? Jul 3, 2014 03:58 |
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As a pistol on its own, the Spiker is actually probably going to be really good; it has practically no bloom and seems really promising. I don't understand the point of the charged shot, since it doesn't kill on headshots and doesn't seem to actually fire any faster than just pulling the trigger twice. I'm sure it will go through more iterations.
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# ? Jul 3, 2014 04:08 |
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novaSphere posted:As a pistol on its own, the Spiker is actually probably going to be really good; it has practically no bloom and seems really promising. I don't understand the point of the charged shot, since it doesn't kill on headshots and doesn't seem to actually fire any faster than just pulling the trigger twice. I'm sure it will go through more iterations. Silly gimmicks is our faction trait. If they ever find out that the Lancer is a useful gimmick we're hosed.
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# ? Jul 3, 2014 04:15 |
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I really really hope the Spiker turns out to be Desperado or Repeater levels of good; Despite complaints about VS guns being kinda boring and samey, there are only two areas we actually lack in: Assault rifles and pistols. The Terminus is a step in the right direction and all, but it's like on par with the stock TR medic gun... And they get the SABR, TRV, and TORQ, and the NC get the Gauss Rifle and Reaper DMR.
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# ? Jul 3, 2014 04:19 |
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TR night was awesome. The MCG is so brutal and doesn't require any firing discipline, kind of like Blueshifts. I wish I could use it all the time. Edit: Ugh I posted in the wrong thread. There's nothing I can do. Popcornicus fucked around with this message at 04:41 on Jul 3, 2014 |
# ? Jul 3, 2014 04:36 |
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Popcornicus posted:TR night was awesome. The MCG is so brutal and doesn't require any firing discipline, kind of like Blueshifts. I wish I could use it all the time. Whatever, lets take this time to appreciate the best gun in the game, the MCG.
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# ? Jul 3, 2014 04:45 |
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Rayjenkins posted:Whatever, lets take this time to appreciate the best gun in the game, the MCG. I shot down a scythe with mine tonight. I haven't played in a while so I kept holding my fire when allies walked in front of me, I need to stop doing that. bbbbbbbbbbrrrrrrrrrrrrrrrrrrrrRRRRRRRRRRRRRRRRRRRTTTTTTTTTTTTT
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# ? Jul 3, 2014 04:52 |
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Leal posted:Increased the damage of each pellet by 5. To compensate for this reduced the magazine size by 2. Damage per pellet is now 30. Reduced clip size by 8 (to 1) Now fires 1500 pellets per shot in a 30 degree spread. E: If mounted on a Harasser, throws the vehicle 10m backwards with recoil Evilreaver fucked around with this message at 05:06 on Jul 3, 2014 |
# ? Jul 3, 2014 05:02 |
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The MCG needs a NS variant pronto. Giving the MCG to the TR who hate good guns was clearly a huge mistake. I just want a gun that screams BWAAAAAAAAAAAAAAAAAAAAAAAAH like the MCG/Vulcan. Nookovian-Red fucked around with this message at 05:07 on Jul 3, 2014 |
# ? Jul 3, 2014 05:03 |
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Does anybody know who this guy is? https://www.planetside2.com/players/#!/5428168624838780865/weapons Is anybody even going to pretend they think he is legit that has gone up against him, or is he like another NivX/Mattimer whose going to end up being TK'd endlessly by some VS hero until they're chased off to Connery? Just now he landed about 5 headshots in a row with the Orion from a solid 80m (I know because I had just killed a guy next to where he was and got a Marksman ribbon), killing me instantly. I've literally only ever seen two other people do this before, and guess what their names are. Evilreaver posted:Damage per pellet is now 30. This is pretty much how it was before the first revamp
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# ? Jul 3, 2014 05:09 |
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# ? Jun 10, 2024 19:06 |
An NS heavy gun that combined the Lasher, MCG, and Jackhammer would be cool. The Rocklet launcher?
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# ? Jul 3, 2014 05:12 |