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PierreTheMime posted:First of 30+ Skyblight Gargoyles started. Going to shoot for two a day to grind them out while desk jockeying. Ugh, I have 35 tucked away that need building/stripping/painting. But I got burned out by the hot weather and my Skaven. Unrelated, I god drat love GW's customer support. Free £5 because an item wasn't actually in-stock.
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# ? Jul 3, 2014 18:12 |
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# ? May 9, 2024 22:54 |
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Ghost Hand posted:Both of these Codexes are fine. The real problem is the Eldar codex. Also Tau. Both codices skew towards excessive power with little downside that it makes the others seem poo poo by comparison.
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# ? Jul 3, 2014 18:16 |
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TKIY posted:Exocrines are really great if you can deal with the range limitation. In my last (apocalypse) game, two of them completely wiped a unit of ten Deepstriking Termies + Chapter Master and then glanced down a Stormraven. They accounted for something like 900pts off the table in two turns of shooting. Awesome! That's what I like to hear. At the moment I'm proxying the Exocrines but I'm going to get 2 probably plus another Harpy/Crone. How do you start the Exocrines on the board? Do you just rely on the wounds and toughness to keep them around for a couple of turns and not bother trying to hide them behind cover?
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# ? Jul 3, 2014 18:31 |
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ijyt posted:Unrelated, I god drat love GW's customer support. Free £5 because an item wasn't actually in-stock. Being able to write dumb in-character stuff like this must be the best part of being a CS rep.
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# ? Jul 3, 2014 18:35 |
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krushgroove posted:How do you start the Exocrines on the board? Do you just rely on the wounds and toughness to keep them around for a couple of turns and not bother trying to hide them behind cover? Start them forward and in cover within 6" of your Venomthrope(s) for a 2-3+ cover save (depending on Ruins or lesser terrain). Aside from cover, the Exocrine's surviveability comes down to target priority. A smart player is going to have to focus you down and generally Exocrines still don't make the top of the shitlist (though in my opinion they should). I've had multiple games where not a single shot was fired at them before they spewed 3-4 AP2 wounds onto Terminators and other high armor targets. You can potentially boost their range with Onslaught if you're fielding a decent number of Psykers.
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# ? Jul 3, 2014 18:38 |
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krushgroove posted:Awesome! That's what I like to hear. At the moment I'm proxying the Exocrines but I'm going to get 2 probably plus another Harpy/Crone. Treating them like Vindicators, you'll want to have some cover, preferably shrouded if you can manage it as well. The Tyranid players I watch almost always use intervening models and shrouded bubbles to keep them alive long enough to put down a few blasts while treating them as huge fuckoff targets that they know the opponent will be gunning for first, so setting up flanks and securing objectives while your opponent spends a turn or two pouring all they have into removing those exocrines can get you some early game VPs. Don't expect them to live.
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# ? Jul 3, 2014 18:38 |
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The Gate posted:What's gonna suck even more than losing d6 orks, is when you fail your Ld 7 on a mob of 30 that lost 8, and roll a 1 on the mob rule chart, and watch the unit run off the table. Is regrouping a morale test? If you fail to regroup would you have to roll on the mob rule chart? Regrouping is a Regroup test, so no, you wouldn't have to. They would, however, need to take a Morale check for losing an assault, so 2 out of 3 times they'll hit themselves for not hitting the enemy harder.
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# ? Jul 3, 2014 18:39 |
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ANAmal.net posted:Being able to write dumb in-character stuff like this must be the best part of being a CS rep. Gretchin is actually code for interns and spanner is code for spanner. This is an admission of their policy of corporal punishment. Poor interns.
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# ? Jul 3, 2014 18:48 |
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PierreTheMime posted:Start them forward and in cover within 6" of your Venomthrope(s) for a 2-3+ cover save (depending on Ruins or lesser terrain). Aside from cover, the Exocrine's surviveability comes down to target priority. A smart player is going to have to focus you down and generally Exocrines still don't make the top of the shitlist (though in my opinion they should). I've had multiple games where not a single shot was fired at them before they spewed 3-4 AP2 wounds onto Terminators and other high armor targets. You can potentially boost their range with Onslaught if you're fielding a decent number of Psykers. Yup, most people are going to focus on the things charging towards them so your Exocrines are pretty safe with a decent cover save. T6 helps too.
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# ? Jul 3, 2014 18:48 |
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krushgroove posted:Since there's a bit of talk about the Tyranid dataslates: Skyblight is probably the only one that is strong enough that I would go to a tournament with it (and it's goddamned strong in 7E), but Endless Swarm, Living Artillery and the other shooting one whose name I forget are all decent enough. Honestly, most of the Tyranid formations are pretty okay for what they are, they just end up featuring some lackluster units in many cases, which doesn't help any. Master Twig posted:Where I made skyblight swarm really shine was throwing in a Trygon Prime. Remember that the Gargoyles, as Jump Infantry, are allowed to Deep Strike when they come back. koreban posted:Also Tau. Both codices skew towards excessive power with little downside that it makes the others seem poo poo by comparison. Eh, Tau have never been as good as people think they are. Their main thing last edition was being able to coast off of psychic buffs to negate all of their weaknesses and hand out goofy buffs to bunches of different units on the cheap. With no more Battle Bros, the only really amazing thing about them is that they basically have the only worthwhile Skyfire units in the game right now. The High-Yield Missile Pod on Broadsides is pretty undercosted, but the need to push forward into midfield in the new edition is a huge issue for them and their fragility in melee is still a lot more relevant than people like to admit. Most of their shooting really isn't even any stronger than comparable units from other codices- Guard, SM, Eldar, and Necrons all have units that are on-par with anything Tau can offer, and they typically come with superior armor, Leadership, and/or melee stats.
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# ? Jul 3, 2014 19:51 |
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Whyyyyyyyy must I torture myself so? Oh, right. SO I can drop four Dreadnoughts on some poor sap's army in one go. In actual content, I got creative and this happened: Strips of 0.5mm plasticard, glued onto spare 25mm bases, with short discs cut out of a 2mm plastic rod for bolts. Took me a couple of hours to knock these together, most of the time spent figuring how to handle the plasticard - first time working with the stuff. I've since given the bolts a careful once-over with a file to get them about level and glued some sand around the numerals - they look fairly good (and will look better once painted) if a little small. I might have to get myself a bunch of extra 40mm bases to try this out a second time with.
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# ? Jul 3, 2014 19:59 |
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God help me, I just walked into a local gaming store and bought the rules to this silly game. Prepare for a million questions about what army I should play and how all of this warhamming business works!
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# ? Jul 3, 2014 21:03 |
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Hot Dog Day #82 posted:God help me, I just walked into a local gaming store and bought the rules to this silly game. Prepare for a million questions about what army I should play and how all of this warhamming business works! Well you lucked out and got the rules about 2 months after they got a major overhaul. That's pretty lucky my friend. Depending on your tastes I would recommend an army that just had it's rules updated for 7th edition or one that will be updated in the next couple months as you nail down the initial needs.
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# ? Jul 3, 2014 21:13 |
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twistedmentat posted:What bits are selling, and how do you package them? I have a million bits I'm never going to use, and I could always use more money. I use tiny bubble mailers from the post office and mail the bits using the cheapest option- priority mail (like sending a letter). It usually costs $2-$3 tops. For fragile or spiky bits I'll put them inside a tiny plastic container or wrap them in bubble wrap. You get the best returns on forgeworld bits, so that's mostly what I flip. Otherwise I'll just sell bits I have laying around. For example, I buy lots of marauder banner bits to get the little chaos icons that come with them, then I go and sell the banners and basically break even.
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# ? Jul 3, 2014 21:15 |
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PierreTheMime posted:I've had a good amount of fun and have been pretty successful with the codex over time, but I the dataslates really do give Tyranid the boost that they need. They're still not top-tier, but at least they're not unfun/poo poo despite the insane number of FMC nerfs and continued lack of good assault rules in 7th Edition. Exocrines always make their points back (I really need to get more of those) and are one of the bright spots in an otherwise mediocre codex. I feel like the exact opposite is true for me regarding the codex. The whole thing makes games into bland-at-best slogs for me and I just don't have fun playing the game anymore. The last two editions of the game haven't done me any favors but that's not because they're terrible, it's because I liked throwing a ton of models on the board and turning the 41st millennium into a bar brawl as fast as possible and that style of play isn't very usable anymore. I think at this point I've either got to find a beerhammer group in San Diego or just take a break for a while. No gaming is better than bad gaming etc etc.
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# ? Jul 3, 2014 21:28 |
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Hot Dog Day #82 posted:God help me, I just walked into a local gaming store and bought the rules to this silly game. Prepare for a million questions about what army I should play and how all of this warhamming business works! Congrats, you chose to get into the game just AFTER a major rules update. As for what you should play, really, the big questions is what do you seem to like? Each army has its own distinct playstyle, with their own strengths and weaknesses. Do you feel like you'd want to go for a mobile army, a durable one, shooty or close-combat? Do you want to try for something that'll wreck the enemy with psychic power, or giant monsters, bigass tanks or ridiculous numbers of infantry? Want to go for a small number of highly-trained and well-equipped elite models, or a 'quantity has a quality all of its own' approach? Besides that, of course, the big question is, what looks cool and fun to you? As long as you're not one of those must-win-every-single-match-or-life-is-not-worth-living players, it's a perfectly valid approach to just pick an army that looks cool. I've got a poo poo-ton of Tyranids I haven't really played with thanks to a poor Codex (ruleset), but had a ton of fun painting.
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# ? Jul 3, 2014 21:28 |
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The real question HotDog needs to be asking is where he can buy his first 30k rulebook
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# ? Jul 3, 2014 21:38 |
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ijyt posted:Ugh, I have 35 tucked away that need building/stripping/painting. But I got burned out by the hot weather and my Skaven. I didn't actually remember reading that it was supposed to be numbered anywhere. I'm also secretly hoping that they just send out 1000 stickers with the "warboss" and "lotz" glyphs on them.
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# ? Jul 3, 2014 21:38 |
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BULBASAUR posted:The real question HotDog needs to be asking is where he can buy his first 30k rulebook Speaking of I might have a line on the 2 mini 30k rulebooks. Before I decide to dive in I was wondering specifically what are the Sons of Horus are like gameplay wise. I'm a huge fan of the fluff and color scheme, and I recently saw the Horus model in person and that thing is AWESOME, but I haven't really seen them played in my area. Doesn't have to be to long I just want to get a sense of thier play style/rules compared the other legions.
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# ? Jul 3, 2014 21:58 |
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PierreTheMime posted:Start them forward and in cover within 6" of your Venomthrope(s) for a 2-3+ cover save (depending on Ruins or lesser terrain). Aside from cover, the Exocrine's surviveability comes down to target priority. A smart player is going to have to focus you down and generally Exocrines still don't make the top of the shitlist (though in my opinion they should). I've had multiple games where not a single shot was fired at them before they spewed 3-4 AP2 wounds onto Terminators and other high armor targets. You can potentially boost their range with Onslaught if you're fielding a decent number of Psykers. koreban posted:Treating them like Vindicators, you'll want to have some cover, preferably shrouded if you can manage it as well. The Tyranid players I watch almost always use intervening models and shrouded bubbles to keep them alive long enough to put down a few blasts while treating them as huge fuckoff targets that they know the opponent will be gunning for first, so setting up flanks and securing objectives while your opponent spends a turn or two pouring all they have into removing those exocrines can get you some early game VPs. Don't expect them to live. TKIY posted:Yup, most people are going to focus on the things charging towards them so your Exocrines are pretty safe with a decent cover save. T6 helps too. AbusePuppy posted:Skyblight is probably the only one that is strong enough that I would go to a tournament with it (and it's goddamned strong in 7E), but Endless Swarm, Living Artillery and the other shooting one whose name I forget are all decent enough. Honestly, most of the Tyranid formations are pretty okay for what they are, they just end up featuring some lackluster units in many cases, which doesn't help any.
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# ? Jul 3, 2014 22:07 |
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mmj posted:I feel like the exact opposite is true for me regarding the codex. The whole thing makes games into bland-at-best slogs for me and I just don't have fun playing the game anymore. The last two editions of the game haven't done me any favors but that's not because they're terrible, it's because I liked throwing a ton of models on the board and turning the 41st millennium into a bar brawl as fast as possible and that style of play isn't very usable anymore. I think at this point I've either got to find a beerhammer group in San Diego or just take a break for a while. No gaming is better than bad gaming etc etc. In a similar boat to you, have you tried Kill Team or Necromunda or one of the other cool specialist games? It's really scratching the itch that 40k proper doesn't seem to anymore since the lovely nid codex and 7th (Kill Team is my favourite).
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# ? Jul 3, 2014 22:15 |
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Drake_263 posted:
Brilliant! Simple but very effective.
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# ? Jul 3, 2014 22:18 |
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Hot Dog Day #82 posted:God help me, I just walked into a local gaming store and bought the rules to this silly game. Prepare for a million questions about what army I should play and how all of this warhamming business works! Play whatever attracts your attention the most (looks cool). You'll be learning the game anyway, might as well play something you will be excited about. Worry about winning/what's over powered/what's doing well in tourneys later. Almost nobody plays only one army for very long, so you can always pick up another one later (like in a month if you are weak). As far as how it all works, you give GW all your cash moneys and then bitch about how over-priced [cool unit] is and how they hate the [your army] so much.
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# ? Jul 3, 2014 22:25 |
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Moola posted:In a similar boat to you, have you tried Kill Team or Necromunda or one of the other cool specialist games? It's really scratching the itch that 40k proper doesn't seem to anymore since the lovely nid codex and 7th (Kill Team is my favourite). I've tried kill team and it's pretty fun, but I've never even seen anyone playing Necromunda. I hear it's really great but I just don't know how to even find a game. Is there something like Vassal for it?
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# ? Jul 3, 2014 22:31 |
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Hot Dog Day #82 posted:God help me, I just walked into a local gaming store and bought the rules to this silly game. Prepare for a million questions about what army I should play and how all of this warhamming business works! One of us. One of us. Read through the fluff and see what kind of army you like. We can answer any questions you might have!
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# ? Jul 3, 2014 23:04 |
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The Sisko posted:Speaking of I might have a line on the 2 mini 30k rulebooks. Before I decide to dive in I was wondering specifically what are the Sons of Horus are like gameplay wise. I'm a huge fan of the fluff and color scheme, and I recently saw the Horus model in person and that thing is AWESOME, but I haven't really seen them played in my area. Doesn't have to be to long I just want to get a sense of thier play style/rules compared the other legions. Sons of Horus are...okay. If you're sold on playing them, they're fine, just know they're not the best around. Their Rite of War forces you into a pretty narrow corner to get Rage and Fleet sometimes. Banestrike bolter rounds (their only unique wargear) are 5 points for sometimes AP3, which could possibly be worth it if you're playing 30k vs 30k for the AP3 but otherwise you're probably not getting much for them. They get a solid, cheap flier as a DT, and Reaver squads will almost always be Troops for you, which are a great, versatile unit (and also still get Precision Shots and Precision Strikes). 10 Outflanking Boltgun Reavers will run you 205 points, and can take jump-packs for 255 and have a huge threat range. They're basically a combination of Stern/Vanguard Veterans from 40k. Justaerin Terminators are still hilariously overcosted (you're paying 30 points more than a 5-man Terminator squad for 3 models with +1 WS/A). Their HQ selections are versatile and useful. Maloghurst makes Veteran Tac Squads/Reavers Troops (both of which are really good). Abbadon is okay, and Horus is...Horus. If you like playing from Reserves, go for it.
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# ? Jul 3, 2014 23:04 |
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mmj posted:I've tried kill team and it's pretty fun, but I've never even seen anyone playing Necromunda. I hear it's really great but I just don't know how to even find a game. Is there something like Vassal for it? I think Necromunda vassal would be pretty tough, what with the focus on multi-level 3D terrain and all. I'm really lucky in that I have a friend who will try pretty much any TT game I suggest. I feel like Necromunda is probably one of those games you have to convince your 40k friends to have a go at.
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# ? Jul 3, 2014 23:29 |
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SUPER NEAT TOY posted:Sons of Horus are...okay. If you're sold on playing them, they're fine, just know they're not the best around. Their Rite of War forces you into a pretty narrow corner to get Rage and Fleet sometimes. Banestrike bolter rounds (their only unique wargear) are 5 points for sometimes AP3, which could possibly be worth it if you're playing 30k vs 30k for the AP3 but otherwise you're probably not getting much for them. They get a solid, cheap flier as a DT, and Reaver squads will almost always be Troops for you, which are a great, versatile unit (and also still get Precision Shots and Precision Strikes). 10 Outflanking Boltgun Reavers will run you 205 points, and can take jump-packs for 255 and have a huge threat range. They're basically a combination of Stern/Vanguard Veterans from 40k. Justaerin Terminators are still hilariously overcosted (you're paying 30 points more than a 5-man Terminator squad for 3 models with +1 WS/A). Their HQ selections are versatile and useful. Maloghurst makes Veteran Tac Squads/Reavers Troops (both of which are really good). Abbadon is okay, and Horus is...Horus. If you like playing from Reserves, go for it. Thanks for the write up.The only place with decent amount of info on the legions is 1d4chan and I take those sites with a huge grain of salt. I was told from others that World Eaters would fit me due to be similar to the others armies I own (Csm and SW ) but I don't want to overdose on CC. The 2 other legions that interest me are Word Bearers and Iron Warriors. How do those guys stack up ?
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# ? Jul 3, 2014 23:45 |
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Hot Dog Day #82 posted:God help me, I just walked into a local gaming store and bought the rules to this silly game. Prepare for a million questions about what army I should play and how all of this warhamming business works! Ebay ebay ebay ebay ebay ebay ebay Alternatively, buy from The War Store or your FLGS (my former FLGS ran the 20% War Store discount so I had best of both worlds). There is never a reason to buy directly from GW. If you have questions about a specific army people here play pretty much everything so ask away.
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# ? Jul 3, 2014 23:48 |
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Direwolf posted:Ebay ebay ebay ebay ebay ebay ebay Also if one of the armies that shows up in his SAMart thread, Fix is offering ridiculously good deals on some armies. Buy the Thousand Sons army so I don't!
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# ? Jul 3, 2014 23:53 |
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For god's sake one of you do it! I'm running out of packing materials.
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# ? Jul 4, 2014 00:04 |
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The Sisko posted:Thanks for the write up.The only place with decent amount of info on the legions is 1d4chan and I take those sites with a huge grain of salt. I was told from others that World Eaters would fit me due to be similar to the others armies I own (Csm and SW ) but I don't want to overdose on CC. The 2 other legions that interest me are Word Bearers and Iron Warriors. How do those guys stack up ? Word Bearers are pretty good. You can unlock the ability to give (some of) your squads a randomly generated ability of Zealot, +1 Str, or Daemon. Most of their ICs are psykers or can become psykers. Likewise, characters can take vanilla CCWs with Instant Death. Their Rite is mediocre but allow CD allies. Gal Vorbak are 200 points for +1 WS/S/T/W/A over baseline marines. They also get Ashen Circle, which are jump infantry which hurt nearby units when they deepstrike in, always get S5 HoW hits, and are really solid at Sweeping Advances. Kor Phaeron and Erebus are passable selections, and Lorgar is able to be one of the best Psykers in either 40k or 30k whole. I'll do IW if no one else will but BULBASAUR is probably a better choice.
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# ? Jul 4, 2014 00:32 |
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Been gone for over a week sea kayaking and then catching up at work, but before I left I finished the tree Daemons and only last night got to play my first game with them. My brother and I scattered them randomly off the board center and had them attack the nearest models when they arrived. Luckily they went and harassed his already-harassed Squat forces while my Genestealer Cult ran around unmolested. Really fun game - brother should have pictures up eventually. I really strongly dislike almost all the Treemen models I've seen painted because there's too many random colors all over, and it looks clownish. I wanted to stay with greens and browns for mine. And here's the 'Daemonettes': These guys took WAAAAAY longer than expected. Apparently painting wood grain and highlighting tons of tiny leaves takes a while. I did start paint on a few more Catachan, a psyker, and another unit of Squats, so hopefully I'll have some of those finished soon.
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# ? Jul 4, 2014 00:41 |
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Ok, I've got an force org question: I've got IA8, with the Dread Mob Army list in it. Are the FW army lists supplements or are they their own codexes? Can I take formations from Waaagh Ghazghkull or do I have to have an allied Ork detachment that can THEN take formations? Trying to be battle bound or whatever the gently caress is getting confusing. Also Lords of War are in the normal force org now? Do they still give out VP for hurting them like in 6th?
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# ? Jul 4, 2014 01:07 |
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BULBASAUR posted:I use tiny bubble mailers from the post office and mail the bits using the cheapest option- priority mail (like sending a letter). It usually costs $2-$3 tops. For fragile or spiky bits I'll put them inside a tiny plastic container or wrap them in bubble wrap. Ah, I have tons of regular GW bits. So I guess the best thing is just put up the bit on their own, not in a grab bag? I guess that makes sense as someone who needs a plasma gun will just want a plasma gun, and doesn't want anything else. I'll have to sort through my bins to see what might be worth selling. ANAmal.net posted:Being able to write dumb in-character stuff like this must be the best part of being a CS rep. It really was. I remember writing an appology email due to a misprint on the Canadian WD, and I wrote "those responsible have been sentenced to a game of lick the Nurgling"
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# ? Jul 4, 2014 01:18 |
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BuffaloChicken posted:Been gone for over a week sea kayaking and then catching up at work, but before I left I finished the tree Daemons and only last night got to play my first game with them. My brother and I scattered them randomly off the board center and had them attack the nearest models when they arrived. Luckily they went and harassed his already-harassed Squat forces while my Genestealer Cult ran around unmolested. Really fun game - brother should have pictures up eventually. You confused me as to which thread I was reading. Also, those are freaking sweet!
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# ? Jul 4, 2014 01:22 |
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MisterShine posted:Ok, I've got an force org question: IA army lists are like codexes. Army list creation is actually rather simple, just different from how it worked before.
For example, you army can have a CAD with the Faction of Necrons, and a Bully Boyz formation from Waaagh! Ghazghkull, with the Faction of Orks. You can make the Warlord one of the Necron models, in which case it will reroll it's trait due to the CAD's Ideal Mission Commander rule. You could also choose one of the Bully Boyz squad leaders to be the Warlord, which will not be able to reroll the trait. The Necron CAD's troops will still have Objective Secured regardless. You can make an entire army of Formations, if you want.
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# ? Jul 4, 2014 01:33 |
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The Sisko posted:Thanks for the write up.The only place with decent amount of info on the legions is 1d4chan and I take those sites with a huge grain of salt. I was told from others that World Eaters would fit me due to be similar to the others armies I own (Csm and SW ) but I don't want to overdose on CC. The 2 other legions that interest me are Word Bearers and Iron Warriors. How do those guys stack up ? As said before Word Bearers are probably the best 30k army right now thanks to daemon allies, 3d6 morale, lots of space wizards, and other perks. I play Iron Warriors, but I almost always use Iron Hands rules. Hard to say no to T5 marines, T8 artillery, and T6 bikes. IWs have the lower end of ‘good’ rules. Probably the best things they get are no morale checks when getting shot at (so they are pretty steadfast and shooty), being battle brothers with Admech (big perk, since Admech make great allies), and being able to throw cortex controllers on everybody (lets you synergize with admech really well). Iron Havocs are also a solid heavy support unit, thanks to getting all the missiles for free. Park them on a bastion with an ammo dump and enjoy a 300 point BS5 3/5++ x5 missile unit that has sky fire, reduces cover saves by 1, and also has tank hunters (death to all fliers and AV13). They also have some pretty good HQs including a Primarch beatstick (great rules considering how bad most of his fluff is) and a loyalist War Smith with a lot of neat abilities. Drawbacks include an overlooked rule by FW called “The Bitter End”. I originally read this as “you can always force a game to go until the last turn”, but instead FW worded it to be “your opponent can always force a game to go until the last turn” which is dumb as gently caress and completely backwards. Their rite of war with x4 heavy support slots is also neat, but requires 3 troops choices and an expensive HQ, which can be hard to get in a book where a squad of 10 marines with bolters costs 150 points. If you wanna rock IWs, the best ways are to either go fully mechanized- 3x10 dudes in a rhino, an HQ delivery system, and as much heavy support as you can afford, along with admech allies marching up the board with you. Or play admech and ally them in for the bodies and great heavy support. At 1500-2000 this might actually outplay Iron Hands, but since I mostly play ~1500 I find them very restrictive. You could also go 2x10 dudes in rhinos, a war smith, x20 man blob, apothecary, and navigator. That’ll give you a pretty good deathstar that won’t run off the board, but other Legions will have tougher troops or more shooty ones. BULBASAUR fucked around with this message at 02:02 on Jul 4, 2014 |
# ? Jul 4, 2014 01:58 |
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twistedmentat posted:Ah, I have tons of regular GW bits. So I guess the best thing is just put up the bit on their own, not in a grab bag? I guess that makes sense as someone who needs a plasma gun will just want a plasma gun, and doesn't want anything else. I'll have to sort through my bins to see what might be worth selling. Sorry to double post, but you nailed it- do not put grab bags on ebay, since you will loose money doing it that way compared to taking time and breaking it into a few different ones. Its worth your while to lump some things together, but overall you should keep it pretty specialized.
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# ? Jul 4, 2014 02:00 |
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# ? May 9, 2024 22:54 |
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Thanks for the warm welcome, everybody! When I was at the store today I had a great conversation with a gentleman who was buying roughly a bajillion Orks and another who was talking some nonsense about the Eldar. It was like I stepped into a living and breathing Trad. Games thread and it was everything that I hoped it would be! As for armies: I was thinking about starting off with that Tempestus Scion box that just came out and going from there. I am a huge fan of their models, plus I like the idea of playing an airborne infantry division. Furthermore, the fact that that army has only four guys makes me think that they'd be easy to learn the game with. Once I get the rough edges worked out I'll turn them into "allies" of someone (maybe the Imperial Guard or the Grey Knights?) and then making my main army whatever they are allied with. Good decision/bad decision? I figure by buying a box I wont have to worry about making a terrible list right away, plus starting with a 500 or 750 point army can't be too bad of a way to learn, right? I assume I'll lose every game I'll ever play, even when I do eventually learn the rules, so I'm not too concerned about being competitive from the get-go.
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# ? Jul 4, 2014 02:16 |