jsoh posted:a post mortem for orly: it was bad. the map was bad. goons being stupid and bad at scouting let us sit on 7 of the required 9 throne points to win by just not claiming them. then goons being bad at patrolling and diplomacy let us take 5 more off of them and we only lost two of those 5. w9 centaurs are really strong. revellers are really strong. swarm is really strong. the strongest thing of all is having two neighbours who are planning to do insanely dumb poo poo Haha looking at the map no one was forting thrones except your team and ours.
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# ? Jul 3, 2014 13:59 |
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# ? May 25, 2024 14:26 |
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amuayse posted:Iron Blizzard is bullshit I spent like 10 turns in a game against a friend luring him deep into my territory before casting Vengeful water. He had like thirty black priests total. Every single one of them kills a water elemental in one shot with iron blizzard (lol-magic-beings), with not a single RNG casualty. That was what made me really hate this spell
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# ? Jul 3, 2014 14:10 |
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Conans say: gently caress your dumb magic bullshit. Someone sprite edit them so they have a shotgun instead of a maul.
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# ? Jul 3, 2014 14:21 |
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TheresNoThyme posted:I spent like 10 turns in a game against a friend luring him deep into my territory before casting Vengeful water. He had like thirty black priests total. Every single one of them kills a water elemental in one shot with iron blizzard (lol-magic-beings), with not a single RNG casualty. That was what made me really hate this spell This only works if you get low level elementals typically, did you have many candles?
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# ? Jul 3, 2014 16:08 |
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Nuclearmonkee posted:Haha looking at the map no one was forting thrones except your team and ours. My income despite having the second most provinces for most of the game was 1k. I never had the option of throning my forts. I was Order 3 Growth 3 And to respond to jsoh's earlier statement, we could see that you had troops in our borders, the unrest was noticeable, but I couldn't hire troops to patrol and our gem income was garbage as well so summoning wasn't much of an option, so once again, thanks map! I literally cut all mage and troop production for the last 7-8 turns but never saved up enough to build a structure. And this is with hatwer ceding territory to me to help with my income. We really had absolutely no options. I Love You! fucked around with this message at 16:42 on Jul 3, 2014 |
# ? Jul 3, 2014 16:09 |
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Reposting grandpa.jpg
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# ? Jul 3, 2014 17:28 |
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I Love You! posted:This only works if you get low level elementals typically, did you have many candles? If he let 30 Black Priests deep in his territory he didn't for long.
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# ? Jul 3, 2014 18:22 |
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TheresNoThyme posted:Is there anything in the mod inspector that will tell me ahead of time if an immobile pretender chasis can cast teleport or other mobility spells? I kind of assumed that, like the monument, it would be mentioned somewhere in the pretender description, but sure enough my colossal head is not cloud trapezing anywhere and is instead just staring at me... mocking.... No immobile thing can cloud trapeze; the cloud trapeze and faery trod spells do not work on dudes with the #immobile tag. The spell you use to move immobile things around is Teleport and that works on all immobile things except the Monument.
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# ? Jul 3, 2014 20:03 |
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I'm starting to wonder if I'm over-valuing a really high Dom score on my pretenders. I realize there are a lot of variables that determine its worth (how good your sacreds are, how good your priests are, how heavily you invest in scales, etc.), but I always try to go for at least 8 on dormant pretenders and 9 on imprisoned ones as a blanket rule. As an examploe, the Irminsul is my favorite pretender form since it allows for an awesome nature blessing while still having good scales, which are both great for Eriu (my favorite nation). Since they get cheap temples, will dipping down to 8 or even 7 to make way for a better bless/another growth scale hurt me too much as far as propagating scales and not getting trampled by enemy dominion?
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# ? Jul 3, 2014 21:32 |
You're unlikely to get truly dominion-trampled in MA, except in a game with Asphodel. There aren't very many blood sac nations, and the nations there are tend not to go Dom 10, garbage scales for a massive bless, like EA/LA Mictlan. 7 is usually pretty airtight.
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# ? Jul 3, 2014 21:36 |
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I disagree 100%. 7 is way too low for any age and you're going to get slaughtered by someone like me who goes hard domspread and nasty globals. I would never, ever consider playing with less than 8 unless I'm asphodel and/or doing some sort of gimmick strat, or a crazy bless rush with the intent of building 20 temples by turn 15. See my earlier post of grandpa.jpg as a non-blood sac nation, playing AGAINST several blood sac nations, for why high domscore is mandatory.
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# ? Jul 3, 2014 21:57 |
jsoh posted:a post mortem for orly: it was bad. the map was bad. goons being stupid and bad at scouting let us sit on 7 of the required 9 throne points to win by just not claiming them. then goons being bad at patrolling and diplomacy let us take 5 more off of them and we only lost two of those 5. w9 centaurs are really strong. revellers are really strong. swarm is really strong. the strongest thing of all is having two neighbours who are planning to do insanely dumb poo poo The thrones issue keeps recurring, and I still believe it's primarily a metagame/loving noob issue. People are used to playing games with essentially 100% thrones required to win, so they don't build forts or contest thrones when a team is getting close, as ya'll obviously were after the last few turns. Next horrible game I make will be called WATCH THE THRONES and it'll require capping 33% of the thrones to win. I would still much rather have your team win than the nefelheim who did nothing all game but research or the UW nations that were forting up the entire ocean. tl;dr Don't blame me, I voted for kill ulm.
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# ? Jul 3, 2014 23:18 |
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Smerdyakov posted:The thrones issue keeps recurring, and I still believe it's primarily a metagame/loving noob issue. People are used to playing games with essentially 100% thrones required to win, so they don't build forts or contest thrones when a team is getting close, as ya'll obviously were after the last few turns. Next horrible game I make will be called WATCH THE THRONES and it'll require capping 33% of the thrones to win. we went from 3 points to 9 points to 7 in one turn, then back to 9 on the next one, so its not like just looking at the throne chart would have told anyone anything, The map on the other hand... jsoh fucked around with this message at 23:54 on Jul 3, 2014 |
# ? Jul 3, 2014 23:52 |
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When the game winners blame the map for the win it's probably the map. Especially when everyone who wasn't in charge of the map tends to agree. Sorry! At least it is over.
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# ? Jul 3, 2014 23:53 |
I Love You! posted:When the game winners blame the map for the win it's probably the map. Especially when everyone who wasn't in charge of the map tends to agree. Fair enough--will you do the honors of generating and picking the map for the next game? My experience is that no one is happy ever, but apparently the maps I go with are particularly egregious.
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# ? Jul 4, 2014 00:35 |
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Kitfox88 posted:Psychological warfare is wrong Maenads are the end game. Maenads are the counter to all. Tribless jaguar warriors? More maenads until the jaguars are trampled under the stampede. Enemy using massive AoE attacks? More maenads because he can't possibly hit all of them. Grip of Winter? More maenads to end the battle faster before they get nippy in the cold. SC with fear? More maenads and cast Growing Fury too to get them psyched. Every battle should look like this: Except they're all naked and since you have hideous supply shortages all across your nation they're really loving hungry (I'm kidding of course) Pittsburgh Lambic fucked around with this message at 00:53 on Jul 4, 2014 |
# ? Jul 4, 2014 00:49 |
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I Love You! posted:This only works if you get low level elementals typically, did you have many candles? I was Mictlan so the answer is yes I had many candles (10). I even tried casting wolven winter on my own provinces just to see if ice elementals would do a better job (they didn't). Honestly after the first few turns I stopped watching the 30+ assassinations attempts but he was easily like 60 for 60 on surviving priests. Neruz posted:No immobile thing can cloud trapeze; the cloud trapeze and faery trod spells do not work on dudes with the #immobile tag. The spell you use to move immobile things around is Teleport and that works on all immobile things except the Monument. Thanks this is really helpful.
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# ? Jul 4, 2014 01:00 |
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Yeah Iron Blizzard quite effectively counters things like vengeful waters because very few magical beings can eat 30 armor piercing 20 damage projectiles, most of which will hit because short range.
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# ? Jul 4, 2014 01:35 |
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Neruz posted:Yeah Iron Blizzard quite effectively counters things like vengeful waters because very few magical beings can eat 30 armor piercing 20 damage projectiles, most of which will hit because short range. Don't forget the wonderful +precision bonus from blizzard
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# ? Jul 4, 2014 02:00 |
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Change Log for Chocolate Thrones 1.3 Many Thrones set to land to prevent inability to summon/recruit (yes this is also a bug in vanilla) Throne of War lets you recruit Trolls Throne of Thorns summons swamp drake Throne of Flames summons fire drake Throne of Ice summons ice drake Throne of Storms summons wyvern Elemental Thrones now summon only 1 size 4 elemental Throne of Might summons 2 ogres Throne of Deeps summons 2 krakens Throne of Bones summons 2 longdead archers Throne of Law allows recruitment of Judge Throne of Zeal allows recruitment of Flagellants Throne of Pestilence summons 2 Apparations Throne of Gaia's growth set to 2, summons 2 earth gnomes Throne of Life's growth set to 1 Throne of Bureacracy allows recruitment of Eunuch and Footmen Throne of Misfortune's Misfortune set to 1 Outer Throne summons 1 Grey Knight Throne of Eternal Suffering summons 3 Released Warriors https://www.dropbox.com/s/78kdk8lcnpu9xqv/Chocolate%20Thrones%201.3.rar amuayse fucked around with this message at 05:24 on Jul 4, 2014 |
# ? Jul 4, 2014 04:03 |
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orly's map was bad but i wouldn't blame our victory on the map
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# ? Jul 4, 2014 04:48 |
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i blame samog
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# ? Jul 4, 2014 05:11 |
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ty.
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# ? Jul 4, 2014 05:39 |
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Jabarto posted:I'm starting to wonder if I'm over-valuing a really high Dom score on my pretenders. You mostly play against the AI, right? If so, then yeah you never need to take a high dom pretender for that since it will never really arrange a dom kill or take advantage of nasty dominion related globals in a coordinated way.
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# ? Jul 4, 2014 06:38 |
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The Sharmat posted:You mostly play against the AI, right? If so, then yeah you never need to take a high dom pretender for that since it will never really arrange a dom kill or take advantage of nasty dominion related globals in a coordinated way. I'd still be curious about multiplayer opinions on the issue, too.
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# ? Jul 4, 2014 06:53 |
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In my infinite wisdom I've been domkilled in an AI game before. In my defense, like 2-3 nations were keeping me from getting off of a peninsula so I could actually do something about the one building temples on half of the map, but hey. It's not exactly a normal occurrence, though, so don't expect an AI game to teach you anything worth a poo poo.
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# ? Jul 4, 2014 07:06 |
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I'm ok with taking Dom7 too. It's risky, but you can still crank up the dominion pushback later if your build lets you go through early game. The main disadvantage is priests need a holy point now, so for bless strats you actually need more holy than you used to.
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# ? Jul 4, 2014 07:22 |
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Posting to verify goondom. Hoping to join a newbie game, I've only played against AI so far (and one brief game against two friends, one who was playing a lot longer than me and stomped me with Ulm, and the other who had no idea what they were doing and had like 3 provinces on turn 30).
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# ? Jul 4, 2014 08:33 |
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Jabarto posted:I'd still be curious about multiplayer opinions on the issue, too. The big thing I think people neglect is that it's not just your dominion vs the dompusher. If you're killing your neighbors and they can't devote resources to temples, the dompusher's candles are going to pool up over your neighbors and envelop you. Even if the temple scores are close, now your candles are having to deal with 2-3x as many. And that's in a -good- situation where you have a similar temple strength as he does. High dominion also enables many strategies, like using Immortal units aggressively, or attacking under the cover of Gift of Health. It's important if your nation needs Heat Scales or Cold Scales in combat - taking cold blooded troops into frozen dom sucks, for instance. And of course Awe on your awake pretender is a nice bonus in early expansion and wars, too. Dominion also gives you some basic scouting information which is really important for staying safe and avoiding surprises.
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# ? Jul 4, 2014 09:12 |
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The Sharmat posted:You mostly play against the AI, right? If so, then yeah you never need to take a high dom pretender for that since it will never really arrange a dom kill or take advantage of nasty dominion related globals in a coordinated way. It can happen: Back in the day of Dominions 3, long before I even joined SA, I accidentally killed of my last AI-enemy on the map with a domkill. The funny thing is, I didn't even knew about domkills at the time, so I was pretty confused when I suddenly won with only half the map conquered.
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# ? Jul 4, 2014 09:23 |
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I Love You! posted:Don't forget the wonderful +precision bonus from blizzard Someone start up another MA game, I have a new gimmick to try.
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# ? Jul 4, 2014 11:09 |
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Kitfox88 posted:Someone start up another MA game, I have a new gimmick to try. Precision 21 Iron Blizzard; nailing dudes with all 20 needles in the same eye.
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# ? Jul 4, 2014 11:25 |
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Neruz posted:Precision 21 Iron Blizzard; nailing dudes with all 20 needles in the same eye. You mean 30+ needles. And Kitfox you should definitely do that even though all 30 needles already hit their marks
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# ? Jul 4, 2014 13:28 |
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I really want to get back into this game but I always feel like I am horrible poo poo at it and am tempted to go AI once the initial excitement of a new game and plan wears off and I start getting curb stomped. I guess what I want is psychological advice? I feel like I am approaching this game the wrong way.
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# ? Jul 4, 2014 15:07 |
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I Love You! posted:You mean 30+ needles. Is it so wrong to want 2 Priest Smiths to one shot an SC chassis together? Is it, ilu?
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# ? Jul 4, 2014 15:23 |
GenericOverusedName posted:I really want to get back into this game but I always feel like I am horrible poo poo at it and am tempted to go AI once the initial excitement of a new game and plan wears off and I start getting curb stomped. Go in expecting to lose, but also to learn poo poo on the way. Then make sure you actually learn poo poo. Get in IRC and make sure that when you're not sure about something, you ask about it. "Why did I get owned by X assassin? How do I stop getting owned by Y army? How do I beat poisonous dom?" IRC guys are really cool about answering any and all questions, no matter how trivial or dumb. Moreover, when everything seems like it's going to hell, try pulling some crazy bullshit out of nowhere to deal with it. For example: I'm getting double-teamed in one of my games (my first goon game, actually). Desperation has lead me to try a whole bunch of different strategies that were really fun to put into action, and discover a whole bunch of weaknesses in my initial strategy that are already helping me out in the second game I joined.
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# ? Jul 4, 2014 15:23 |
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This game is such a horrible time sink. I'm getting back into it and relearning things coming from dominions 3. After a number of restarts trying out pretenders with marveni on the dawn of dominions map (wild one, ghost dad, in different flavours of SC or rainbow) I finally am having in success with a 2fire 9 blood Blood fountain but I'm not sure of what my long term game plan should be for it. I currently am trying to summon arch fiends and troll kings, and crusher constructs as much as possible
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# ? Jul 4, 2014 15:55 |
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GenericOverusedName posted:I really want to get back into this game but I always feel like I am horrible poo poo at it and am tempted to go AI once the initial excitement of a new game and plan wears off and I start getting curb stomped. If I'm getting my poo poo wrecked, It's not usually too hard to bottle up in a fort and pull off some crazy insane army destroying battles. I usually feel at that point there's no way in hell I'm winning, but at least I can gently caress up the guy who's doing it to me right now, right? I always have fun going into battles where all my mages are packed with gems for one final fight. I guess just think like ChickenWing said, don't go in expecting to win. Hell I go in with the intention of trying different stuff, and not necessarily winning at all.
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# ? Jul 4, 2014 16:22 |
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DarkAvenger211 posted:If I'm getting my poo poo wrecked, It's not usually too hard to bottle up in a fort and pull off some crazy insane army destroying battles. I usually feel at that point there's no way in hell I'm winning, but at least I can gently caress up the guy who's doing it to me right now, right? I always have fun going into battles where all my mages are packed with gems for one final fight. It's amazing what an army can do when the mages all bring gems along to the knifefight. Seriously people bring gems to big battles and watch amazing things happen!
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# ? Jul 4, 2014 16:32 |
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# ? May 25, 2024 14:26 |
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GenericOverusedName posted:I really want to get back into this game but I always feel like I am horrible poo poo at it and am tempted to go AI once the initial excitement of a new game and plan wears off and I start getting curb stomped.
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# ? Jul 4, 2014 18:02 |