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Incidentally, the correct way to do knock is to have it permit you to make a pick locks check as if you were a decent (but not specialized) Rogue lock-picker, and also obviate the tools requirement. There you go. Worth memorizing if you don't have a rogue, but doesn't step on the rogue's feet.
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# ? Jul 6, 2014 04:46 |
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# ? May 15, 2024 03:10 |
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I'm kinda a big fan of 13th Age's version of Knock-- "You touch it, it opens. If what you touched was trapped, too bad for you, should've hired a rogue."
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# ? Jul 6, 2014 04:58 |
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It's the same here. Knock still sets off traps.
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# ? Jul 6, 2014 05:18 |
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Here let me save you some trouble with the twitter. @Anyone : The rules about <thing> are muddled, unclear, or otherwise hard to decipher. @mikemearls : DM call, feature not a bug.
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# ? Jul 6, 2014 05:28 |
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From same twitter confimed that Wizards do not get damage on a miss with cantrips.
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# ? Jul 6, 2014 05:54 |
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MonsterEnvy posted:From same twitter confimed that Wizards do not get damage on a miss with cantrips. So that class feature, as printed, does... nothing, then?
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# ? Jul 6, 2014 08:00 |
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PleasingFungus posted:So that class feature, as printed, does... nothing, then? Correct which is why Mike said they are going put some of the cantrips that actually benefit from it in basic soon.
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# ? Jul 6, 2014 08:26 |
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quote:@mikemearls : Regarding Potent Cantrip - we'll add cantrips that can benefit from it to Basic D&D
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# ? Jul 6, 2014 09:56 |
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So wizard DPR is not as high as was being calculated, also interesting that fighters can get upwards of six attacks in a round with action surge
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# ? Jul 6, 2014 16:05 |
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Jack the Lad posted:It seems likely to me that it was an oversight. I don't see any other reason for them to have included Potent Cantrip in Basic without including cantrips that benefit from it. If they are adding cantrips that will benefit from it later, why not add Potent Cantrip later as well? This is such obvious bullshit. Obviously a cantrip that pushes on a hit doesn't push on a miss, even if it deals half damage. A shitload of spells in the basic .pdf deal damage + effect on a hit, half damage alone on a miss. Who the hell does he think he's fooling? treeboy posted:So wizard DPR is not as high as was being calculated, also interesting that fighters can get upwards of six attacks in a round with action surge Six attacks in around with action surge if they're also dual wielding - you can only action surge once per turn. It's almost certainly better for your damage output to just penta-attack with a greatsword. Wizard DPR is going to be as high as has been calculated within a few points, incidentally. There's a cleric cantrip attack that deals 1d8 -> 4d8 on a failed reflex save right there in the basic rules, and it's got the extra effect that it ignores cover, so there's no reason that a separate d10 damage cantrip won't come into being within a book or three. Note also that you're talking about the DPR of a wizard using at-will capabilities exclusively.
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# ? Jul 6, 2014 16:19 |
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Ferrinus posted:This is such obvious bullshit. Obviously a cantrip that pushes on a hit doesn't push on a miss, even if it deals half damage. A shitload of spells in the basic .pdf deal damage + effect on a hit, half damage alone on a miss. Who the hell does he think he's fooling? If only there were some way to clearly mark what parts of a spell trigger on a hit and those which go into effect no matter what. Oh well, natural language!
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# ? Jul 6, 2014 16:54 |
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Maxwell Lord posted:If only there were some way to clearly mark what parts of a spell trigger on a hit and those which go into effect no matter what. This has nothing to do with the presence or absence of natural language. Thunderwave and Sunburst both clearly inflict full damage + effect on a hit, and half damage without an effect on a miss. Every vs. AC cantrip that inflicts a nondamaging effect reads "on a hit". Half damage on a miss creates no confusion whatsoever because the meaning of "hit" is clear even in the absence of highly technical formatting.
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# ? Jul 6, 2014 17:13 |
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Has there been any word on when the minis are being released?
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# ? Jul 6, 2014 18:26 |
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treeboy posted:So wizard DPR is not as high as was being calculated, also interesting that fighters can get upwards of six attacks in a round with action surge 8 Actually and that's not including bonus stuff like Two weapon fighting. Mike Straight up said in fact that It straight up doubles the fighters extra attacks. Let me find the Tweet. Twitter posted:@Bulletpointe : Action Surge + Extra Attack means double attacks, IE 3 normal attacks + AS equals six attacks, yes? MonsterEnvy fucked around with this message at 18:48 on Jul 6, 2014 |
# ? Jul 6, 2014 18:42 |
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Crain posted:Has there been any word on when the minis are being released?
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# ? Jul 6, 2014 18:46 |
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Father Wendigo posted:'August 2014' is the most I've heard. Heroclix has had a good bit of screwing around with release dates, but that's partially because they're trying to work around managing store only events. WizKids release schedule for their products is basically voodoo baked in bullshit, so there's really no reason for anyone to hold their breath.
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# ? Jul 6, 2014 20:12 |
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Heroclix has a laborious licensor approval process to deal with. I doubt DDM 2: PVC Boogaloo has it that bad.
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# ? Jul 6, 2014 21:23 |
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MonsterEnvy posted:8 Actually and that's not including bonus stuff like Two weapon fighting. You don't really want to take two-weapon fighting as a fighter though because it's one extra attack gets increasingly useless as you gain secondary attacks during your progression. It's really more for the thief who wants it to increase their chance to land sweet, sweet sneak attack damage which they would otherwise miss out on whenever they miss their single attack.
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# ? Jul 6, 2014 22:26 |
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Rogues can throw two daggers a turn because twf allows throwing now. Too bad darts aren't light weapons for some reason.
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# ? Jul 6, 2014 22:55 |
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At least that's a positive. Throgue builds. Fluff it up with literally having daggers/throwing knives wherever there is space on your body. On holsters on torso and belt, around thigh, around calf, in boot, in cloak, in hood, hidden in cuffs and on wrist, on elbows, on upper back, on lower back. The possibilities for a Throgue are endless. And the roleplay when being checked for weapons hilarious.
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# ? Jul 6, 2014 23:15 |
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Rigged Death Trap posted:And the roleplay when being checked for weapons hilarious. Basically the metal-detector scene from The Matrix.
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# ? Jul 6, 2014 23:32 |
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Rigged Death Trap posted:At least that's a positive.
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# ? Jul 6, 2014 23:56 |
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Father Wendigo posted:Suddenly, every failed DEX check to stay upright becomes a Save or Die. You can have sheaths for them Also since getting the Starter Set yesterday I've started making my dungeon terrain for the first part (the goblin's cave). Hope it doesn't count as :files:, but here's the first 3 room layouts I've done: http://imgur.com/a/aEPhQ Going to just plot out the main rooms like this then use pink foam board to make the hallways and get the different heights right.
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# ? Jul 7, 2014 01:02 |
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P.d0t posted:Basically the metal-detector scene from The Matrix. This seems slightly more appropriate
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# ? Jul 7, 2014 01:54 |
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Or this: https://www.youtube.com/watch?v=yDvMPaspKds
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# ? Jul 7, 2014 02:24 |
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Has anyone played in games where characters get 4+ attacks per turn? I never played high level 3.0-4x, but found that one attack per action (even if it hits multiple people or could lead to subsequent cleave-style attacks) balances the amount of time each player gets to act in combat, which is a good indicator of player focus.
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# ? Jul 7, 2014 03:14 |
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Golden Bee posted:Has anyone played in games where characters get 4+ attacks per turn? Yes, and unless that character's attacks all have the same bonus to hit it just ends up being a giant waste of time and slows the game down to a crawl.
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# ? Jul 7, 2014 04:41 |
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Slimnoid posted:Yes, and unless that character's attacks all have the same bonus to hit it just ends up being a giant waste of time and slows the game down to a crawl. Luckily in 5e they do.
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# ? Jul 7, 2014 04:48 |
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Some more quotes if you don't visit the other thread.quote:@redcometcasval : That makes sense. I still don't like that the Evoker has an ability that does absolutely nothing as of right now. quote:@CHoffos : Question Mike. Tiamat will be fought in the Finale of Tyranny of Dragons Rise of Tiamat correct? quote:@Plaguescarred : Does Empowered Evocation let you add your INT mod to every magic missiles? Dang it! quote:@Khanyoudigit1 : Text for blindsense says they "perceive" w/o seeing. I take it "perceive" and "see" are mechanically identical. quote:@Morrus : GODDAMMIT! There's a really obvious typo near the front of my playtest document. I checked that infinity plus one times! quote:@MWDuo : A wizard cannot cast more than 1 spell that requires concentration w/o the 1st spell ending. Why no buff stacking? @mikemearls quote:@vikke064 : Why was "Shocking grasp" changed from a save? Also ruined my concept for a wizard using shocking grasp+sculpt spell... quote:@jurph : I love the new 5e rules. Wife was sad to see no paladin option - can I assume it's in the PHB with ranger, sorc, etc.? quote:@Plaguescarred : Thrown weapon like handaxe is listed as melee weapon can you still Sneak Attack with it even if its not a ranged or finesse? quote:@MerricB : Concentration mechanic is really interesting - lots of effects I wasn't initially aware of. Want to see it in play! #dnd5e
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# ? Jul 7, 2014 04:56 |
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MonsterEnvy posted:Luckily in 5e they do. You're still rolling 4x 2D20 whenever you have (dis)advantage, unless you're using four different paired colors of dice or whatever. It's not much of an improvement over different modifiers, and in some ways is probably worse.
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# ? Jul 7, 2014 05:49 |
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moths posted:You're still rolling 4x 2D20 whenever you have (dis)advantage, unless you're using four different paired colors of dice or whatever. It's not much of an improvement over different modifiers, and in some ways is probably worse. Well that's only going happen at higher levels anyway and the Fighter is still useful. (And I use an online table top so the rolls are automatic. So it does not bother me.)
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# ? Jul 7, 2014 06:07 |
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@Plaguescarred : Does Empowered Evocation let you add your INT mod to every magic missiles? @mikemearls : nope, just per target. Even though missiles are separate, it's technically one damage roll per target, not missile @Plaguescarred : Ok thanks @ritorix : So if you split the missiles to 3 different targets, it would get INT mod to each. @mikemearls : Correct. Basically, it's gain +Int mod once per creature affected by the spell. I was surprised about this one. So you only get +INT to a spell once, except sometimes you don't. We are used to that with AE spells but not with something like individual missiles. Seems a bit wacky but the alternative is you have to pick one target that gets +INT and the rest don't. Also there's some encounter design math up: http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140707 As usual you multiply by number of party members. Also those rat swarms are now worth tons of XP: "To account for this [being swarmed], multiply the XP value of an encounter by 1.5 if the monsters outnumber the adventurers by two-to-one. If the monsters outnumber the characters by three-to-one, multiply the XP total by 2. For a four-to-one advantage, multiply the XP total by 2.5, and so on." ritorix fucked around with this message at 07:20 on Jul 7, 2014 |
# ? Jul 7, 2014 07:18 |
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I should join the 21st Century and get a laptop or ipad program to organize and run my 5th ed D&D campaign. Any one have some suggestions on what a good tool would be?
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# ? Jul 7, 2014 09:00 |
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Comstar posted:I should join the 21st Century and get a laptop or ipad program to organize and run my 5th ed D&D campaign. Any one have some suggestions on what a good tool would be? I just use a plain old text editor, but I've seen lots of people recommend Masterplan.
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# ? Jul 7, 2014 11:41 |
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Masterplan has great 4E integration, but if you ignore all the specific 4E bits (monster stats, mostly), it can be used for most other games.
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# ? Jul 7, 2014 12:00 |
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ritorix posted:Also there's some encounter design math up: http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20140707 So designing encounters on the fly looks to be really loving hard compared to 4E... does the CR system automatically do this math for me or something? I'm willing to give them the benefit of the doubt that I won't have to pull out a spreadsheet to do my encounter design like the bad old days of 3.5. Still doesn't match up to the ease of balancing 4E encounters though. Shame.
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# ? Jul 7, 2014 15:03 |
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Thought you might be interested to see that someone is in the process of cloning 5E: https://www.srd5.org/
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# ? Jul 7, 2014 16:00 |
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Laphroaig posted:So designing encounters on the fly looks to be really loving hard compared to 4E... does the CR system automatically do this math for me or something? I'm willing to give them the benefit of the doubt that I won't have to pull out a spreadsheet to do my encounter design like the bad old days of 3.5. Okay so. An Ogre is CR 2 and worth 450 XP. A Challenging level 2 encounter is (140XP x 4) 560 XP. According to the advice they're giving you, that Ogre plus some mooks is a Challenging level 2 encounter. Now remember that the article explicitly says that the Ogre can take out most first level characters in a single hit so it wouldn't make a good level 1 fight. How much more HP do you really get going into level 2 though? Maybe an average of about 7-8 for the really tough characters? The extra few goblins you sprinkle in should be able to handle that no problem. Really that Ogre should probably be CR 4. That would mean that 4 of them would be a Hard encounter for 4th level characters, and would nicely adhere to 4th Editions "Don't use Monsters +3 levels ahead of the party" advice, while still making it available to use by the book's own logic against level 2 parties. Instead we're probably going to get another one of those charts about using lower CR monsters together to create more challenging encounters, or wait maybe we already got some advice on how to do that! Mike Mearls in L&L posted:You might find that you'll use this system of challenge rating and XP budgets to familiarize yourself with fifth edition encounters and combat, then slowly dial it back as your intuitive sense of the party's strengths and your own personal DMing style take over. And as with any tool, you might end up using these guidelines in ways that their creators could never have predicted. Have fun, and make the rules your own.
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# ? Jul 7, 2014 16:37 |
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Misandu posted:Accidentally TPKing the party is all part of your unique journey into GM-hood. There goes my hope that even if they just released a homage to 3e, at least they would have learned to actually include robust DMing tools and aids during the dark years of the 4e yoke. Nope.
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# ? Jul 7, 2014 17:22 |
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# ? May 15, 2024 03:10 |
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Laphroaig posted:So designing encounters on the fly looks to be really loving hard compared to 4E... does the CR system automatically do this math for me or something? I'm willing to give them the benefit of the doubt that I won't have to pull out a spreadsheet to do my encounter design like the bad old days of 3.5. If you translate it into a sane chart that bothers to draw an assumption about party size then it's actually useful. Misandu posted:Really that Ogre should probably be CR 4. That would mean that 4 of them would be a Hard encounter for 4th level characters, and would nicely adhere to 4th Editions "Don't use Monsters +3 levels ahead of the party" advice, while still making it available to use by the book's own logic against level 2 parties. Instead we're probably going to get another one of those charts about using lower CR monsters together to create more challenging encounters, or wait maybe we already got some advice on how to do that! Oh, and here's a chart of expected monster DPR vs middling PC hit points. I went right down the middle to reduce the spread. In practice most everyone is going to aim for a +5 which helps tons. Something I'm not quite sure of, though, is that if my Con goes up do I get back-pay on the hit points?
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# ? Jul 7, 2014 17:24 |