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AndyElusive
Jan 7, 2007

Made Captain this morning. Got myself an Explorer Cruiser. It comes loaded with 2 Mark VI Photon Torpedo launchers in the front and one in the back. Is that overkill? Is there any benefit to having 2 fore torpedo launchers? I was thinking of replacing one of them with another phaser array and loading a kinetic torpedo launcher in the front in place and swapping out the one in the back for a phaser turret.

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Servicio en Espanol
Feb 5, 2009
one torpedo forward, everything else beam arrays.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Soviet Commubot posted:

Speaking of pubbies, just look at this ship.



And his boff stations.



What kind of DPS does a ship like this do in ISE?





Shameful pubbies being out-DPSed by a D'kyr.

:stare: He wasn't just out-damaged by a D'kyr, he was out-damaged by a warp core breach.

Asimo
Sep 23, 2007


As a reminder for folks, today's the last day of the summer event. If you have any alts who need the ship (and you did it already on a char), run them through the rings tonight or tomorrow morning or you'll have to wait a year.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Asimo posted:

As a reminder for folks, today's the last day of the summer event. If you have any alts who need the ship (and you did it already on a char), run them through the rings tonight or tomorrow morning or you'll have to wait a year.

I just squeaked in - got my internet switched on in my new apartment yesterday afternoon and finished everything off. Four characters, eight ships, and in retrospect I'll probably never use them except for special occasions.

g0del
Jan 9, 2001



Fun Shoe

AndyElusive posted:

Made Captain this morning. Got myself an Explorer Cruiser. It comes loaded with 2 Mark VI Photon Torpedo launchers in the front and one in the back. Is that overkill? Is there any benefit to having 2 fore torpedo launchers? I was thinking of replacing one of them with another phaser array and loading a kinetic torpedo launcher in the front in place and swapping out the one in the back for a phaser turret.
The default ship loadouts are without exception atrocious. While levelling you should always replace the weapons on a new ship. Levelling content is easy enough that you don't have to worry about replacing the other equipment unless you find something nice that you want to use - definitely don't buy any replacement consoles/equipment. But replace the weapons. One torpedo, the rest beams for a cruiser, DHCs in front and turrets in back for an escort. White weapons from the shipyard are fine. Set the weapons to auto-fire, rest something heavy on your space bar and enjoy utterly trivializing levelling space missions.

AndyElusive
Jan 7, 2007

Got it. Thanks for humoring my horrible nub questions about this ancient game, guys. I appreciate the veteran goon info.

Woolie Wool
Jun 2, 2006


Soviet Commubot posted:

Speaking of pubbies, just look at this ship.



And his boff stations.



What kind of DPS does a ship like this do in ISE?





Shameful pubbies being out-DPSed by a D'kyr.

Who puts all their torps in the back? Is he a Spathi?

Here is my KDF alt's ship build. I find it does more than sufficient damage but lacks a bit in survivability. Any obvious improvements that don't either require ludicrously expensive doffs, finishing my Adapted KHG set (rep not yet completed), or Romulan embassy boffs (tier 0 embassy on my fleet's KDF side, and I would really rather spend FC on ship equipment first)?

Woolie Wool fucked around with this message at 01:52 on Jul 17, 2014

Woolie Wool
Jun 2, 2006


edit is not reply, please ignore this post

AndyElusive
Jan 7, 2007

Woolie Wool posted:

Who puts all their torps in the back? Is he a Spathi?

It's a Backwards Utilizing Tracking Torpedo.

FuturePastNow
May 19, 2014


This is the default, freshly-commissioned HEC layout:



Cryptic doesn't do a good job of telling people how to build a ship.

Woolie Wool
Jun 2, 2006


That makes Baby Kahless cry.

Asimo
Sep 23, 2007


FuturePastNow posted:

This is the default, freshly-commissioned HEC layout:



Cryptic doesn't do a good job of telling people how to build a ship.
It's hilarious since the Ambassador, Obelisk, and Dyson ships during their feature episodes have similarly lovely layouts. I have no idea if this is just to make people feel better when if they figure out how to do better later on, or if Cryptic is really that incompetent at their own game. :psyduck:

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

FuturePastNow posted:

This is the default, freshly-commissioned HEC layout:



Cryptic doesn't do a good job of telling people how to build a ship.

From before, the ship I saw:

You don't know how right you are... Sometimes it seems they don't know how to build a ship, despite plenty of evidence available to the contrary.

Mondian
Apr 24, 2007

S9.5 Patch Notes posted:

Players that possess Unreplicateable Materials may now use these items to open a Conversion Store.
This store will allow them to sell back Common Unreplicateable Materials for 10 REFINED Dilithium each, and Uncommon for 1000 REFINED Dilithium each.

FF you bastard, you're finally gonna bank on all that poo poo you've been hoarding for years.

Korgan
Feb 14, 2012


Danaru posted:

I used to play so long ago that I wasn't even a goon, and I had to get the STO staff to disconnect and reconnect my character to a new account because in the time I've been gone, they've changed the entire login structure of the game.

Character's name is Tobari, and @handle is @tobarimito :effort:

Quick question, I rolled as engineering, and I hit level 50 when I still played way back when, but I like flying Science vessels because it gives me the most slots for tractor beams. :science: Should I consider rolling a science character and starting over, or stick with my maxed out engineer?

You're invited.

FuturePastNow
May 19, 2014


Lorak posted:

You don't know how right you are... Sometimes it seems they don't know how to build a ship, despite plenty of evidence available to the contrary.

The bad ships are probably just people incrementally upgrading the gear their ship came with. And the average player doesn't have people like you guys to tell them they're wrong.

I think a dev defended one of their mission ships (I think it was the Obelisk) by saying they wanted players to see and try abilities they may have never experimented with before.

But then you get ships like the Bortasqu with CRF but no cannons... and it's hard to imagine that any thought goes into it at all.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Asimo posted:

It's hilarious since the Ambassador, Obelisk, and Dyson ships during their feature episodes have similarly lovely layouts. I have no idea if this is just to make people feel better when if they figure out how to do better later on, or if Cryptic is really that incompetent at their own game. :psyduck:
I thought it was cool how certain missions made you fly a ship other than your own but god drat trying to deal with those layouts is ugh.

Woolie Wool
Jun 2, 2006


The Enterprise-C is particularly putrid because it has very few ways to significantly increase its damage or survivability. All the boff stations are basically useless.

Dely Apple
Apr 22, 2006

Sing me Spanish Techno


Woolie Wool posted:

The Enterprise-C is particularly putrid because it has very few ways to significantly increase its damage or survivability. All the boff stations are basically useless.

The Enteprrise C is surprisingly survivable for being destroyed in history like, four times now

The thing just keeps going

JuffoWup
Mar 28, 2012
I just want tovak and worf boff skills. It is the only reason those horrible ship layouts partly work. Specifically, the dyson ship would do well if there was a skill that gave both faw (or beam: overload) and crf in a single go. The ship is ripe and ready for a dbb setup in that regard. Then there wouldn't be issue with running turrets in the back. You would also be able to take better advantage of the cannon as well.

Chortles
Dec 29, 2008

xNarUtoRKOrton420x posted:

A god awful ship can be somewhat redeemed if it's kitted out right, the same can not be said of an amazing ship kitted out poorly.
Pretty much this, there are principles to follow for any ship archetype with circumstances (i.e. how many ECs and/or Zen you have to throw around, as well as the ship's specific boff stations and equipment slots) dictating the specific choices, while the build that Lorak posted violated said principles in both kit and boff skill selection.

For example, if I've got a cruiser with 4 fore/4 aft weapons then I can run a Romulan Hyper-Plasma Torpedo Launcher in front, a Kinetic Cutting Beam in back, and have beam arrays in all six other slots, no matter how bad the boff station layout is, and even if I had only a Lt. tactical station I could at least throw Tactical Team I and Beam: Fire at Will II on it and I'd still be benefiting/enhancing most of my weapons... again, unlike the build that Lorak posted.

Korgan
Feb 14, 2012


Updated the leaks page, keep this one super secret guys, for real.



VVVVV For fucks sake shut up :mad:

Korgan fucked around with this message at 07:08 on Jul 17, 2014

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Korgan posted:

Updated the leaks page, keep this one super secret guys, for real.

I'm calling bullshit on your source. Attack Pattern Butts will never happen.

g0del
Jan 9, 2001



Fun Shoe

Sir Coq of Nandos posted:

I'm calling bullshit on your source. Attack Pattern Butts will never happen.
That's what they said about Emergency Power to Party.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Asimo posted:

It's hilarious since the Ambassador, Obelisk, and Dyson ships during their feature episodes have similarly lovely layouts. I have no idea if this is just to make people feel better when if they figure out how to do better later on, or if Cryptic is really that incompetent at their own game. :psyduck:

Hard to say.

One torpedo fore and aft is 'lore', though not great-many ships have fired torpedoes whilst running away and whilst closing in. One beam array fore and aft, for the beam look and works well enough. Where things generally fall flat is dealing with the other slots. They tend to put Beam Banks, Cannons/Heavy Cannons or Turrets in those slots. Beam Banks often fall flat because the ship can't turn. Cannons/Turrets because of type-mismatch regarding skills. It's like they're saying 'eh, throw whatever'.

I can't help but be reminded of my first posts here on what to do with my ship. Turrets and beam arrays on a Vo'Quv. Idea(Stay on target in a damm slow ship) was right. Execution was lacking. At least I had enough sense to stick to a damage type, but earlier than that I'm not sure I even did.

MikeJF
Dec 20, 2003




Hmmm... if I don't have spiralwaves, what's the closest I can get to yellow. Phasers? Biophasers? And possibly biodisruptors, they're yellowish-green, right?

Gotta get this spacebarbie right.

Korgan
Feb 14, 2012


MikeJF posted:

Hmmm... if I don't have spiralwaves, what's the closest I can get to yellow. Phasers? Biophasers? And possibly biodisruptors, they're yellowish-green, right?

Gotta get this spacebarbie right.

Elachi disruptor beams maybe, or Undine antiproton maybe. Haven't fired either of them in a while but I vaguely recall them being yellowish.

Aleth
Aug 2, 2008

Pillbug
Elachi are yellowish, yeah.

MikeJF
Dec 20, 2003




Excellent, I'd forgotten about those. Gotta get the spectrum.

This game doesn't have a version of, like, WoW's test dummies that you can just roll up to and shoot endlessly, does it?

DancingShade
Jul 26, 2007

by Fluffdaddy

MikeJF posted:

Excellent, I'd forgotten about those. Gotta get the spectrum.

This game doesn't have a version of, like, WoW's test dummies that you can just roll up to and shoot endlessly, does it?

Not really, but those borg gates in STFs are pretty close. No shields and you can shoot them safely from ~3km underneath because their hitbox is larger than 10km :v:

Asimo
Sep 23, 2007


Undine antiproton are literally pissbeams, so I'd roll with those if the color's the only important thing.

Also jesus christ;

Patch notes posted:

Resolved an issue which was blocking KDF captains from being able to modify Enemy faction Bridge Officer uniforms.
Took like two loving years. :argh: Glad that's dead though.

Danaru
Jun 5, 2012

何 ??

Korgan posted:

You're invited.

Thanks! I also signed up to the wiki with the name "Tobari", if I could get the permissions required to see how to not be pubbie-level

Korgan
Feb 14, 2012


Danaru posted:

Thanks! I also signed up to the wiki with the name "Tobari", if I could get the permissions required to see how to not be pubbie-level

Done.


Asimo posted:

Undine antiproton are literally pissbeams, so I'd roll with those if the color's the only important thing.

Also jesus christ;

Took like two loving years. :argh: Glad that's dead though.

Holy poo poo, is this real? Cryptic are fixing non-game breakingly beneficial KDF bugs?! I, I need to sit down. This can't be real.

FrostyJones
Sep 23, 2012

Korgan posted:

Holy poo poo, is this real? Cryptic are fixing non-game breakingly beneficial KDF bugs?! I, I need to sit down. This can't be real.

Don't forget more KDF costume options as well.
:iit:

Asimo
Sep 23, 2007


Korgan posted:

Holy poo poo, is this real? Cryptic are fixing non-game breakingly beneficial KDF bugs?! I, I need to sit down. This can't be real.
For the record, all the fix entails is giving Marauding boffs access to KDF uniforms. This is clearly something that Cryptic needed a year or two to fix. :downs:

Actually considering how hosed up the back end of this game is, it's quite possible they did need it...

MikeJF
Dec 20, 2003




Has there been any word that they've been straightening out the clusterfuck of the game's engine and database behind the scenes?

I feel like if they did manage to get the game's engine under control, development and content might actually proceed at a higher pace.

Aleth
Aug 2, 2008

Pillbug
I'm cautiously optimistic that they are what with the nature of the fixes and releases they've been doing lately. Crafting is finally getting an overhaul, the traits system was redone, KDF uniforms being fixed, Borg/Undine missions being revised and so on all are things that have needed addressing for some time.

Asimo
Sep 23, 2007


MikeJF posted:

Has there been any word that they've been straightening out the clusterfuck of the game's engine and database behind the scenes?

I feel like if they did manage to get the game's engine under control, development and content might actually proceed at a higher pace.
It's pretty clear they've been doing a lot of this behind the scenes, it's just that it doesn't usually show up on the user end. The big example would be the total UI overhaul in S7, but in most cases you'd have to look for related fixes or changes. Like if we ever see a fix for the assorted exchange sorting bugs, or a revamp of bridge officer traits, it would probably represent a massive background overhaul.

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MikeJF
Dec 20, 2003




Eh, the UI overhaul reskinned everything, but what the game really needs is a UI reorganisation. All the actual mechanics are hidden behind poo poo and in terrible places because the game evolved weirdly, and instead we have a UI button for Tricorder Scan on the minimap twice the size of the ones for actual gameplay.

But yes, I get your point.

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