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Why did they put T spawn so far in the air? I played like 40 competitive rounds yesterday and fell off at least 3 times. One time I got scouted in the body and died because of the extra damage.
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# ? Jul 23, 2014 21:00 |
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# ? Jun 8, 2024 09:07 |
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BadLlama posted:I played the new cobblestone for the first time this weekend and I don't understand the hate for it. It is 1000% better than how it was in 1.6.
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# ? Jul 23, 2014 21:14 |
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I want to play Aztec 2 or whatever that variation of Aztec that didn't loving blow was called
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# ? Jul 23, 2014 21:19 |
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NTT posted:I want to play Aztec 2 or whatever that variation of Aztec that didn't loving blow was called What's wrong with the fixed Aztec? Valve solved all the problems on that map by adding a way for CTs to rotate instantly. You can use it on the offense as T by simply: 1) Smoking bridge from water 2) Smoking stairs for water 3) Smoking top of stairs for B site and bridge 4) Somehow make it up the stairs and into the hallway without getting awped Now you're in prime position, trapped helplessly in a tiny corridor with CTs on both sides of you. Balance achieved.
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# ? Jul 23, 2014 21:39 |
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Salt Fish posted:Why did they put T spawn so far in the air? I played like 40 competitive rounds yesterday and fell off at least 3 times. One time I got scouted in the body and died because of the extra damage. I can't tell if this is a serious complaint, but there are ways to fall off that ledge without getting hurt whatsoever. There are a bunch of haystacks and other objects. Do you just always walk off cliffs without looking down?
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# ? Jul 23, 2014 21:42 |
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Salt Fish posted:What's wrong with the fixed Aztec? Valve solved all the problems on that map by adding a way for CTs to rotate instantly. You can use it on the offense as T by simply:
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# ? Jul 23, 2014 21:45 |
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Robot Randy posted:The win rounds missions are p cool until you get one on maps that no one ever plays like cobblestone I was carrying a team full of people who didn't have microphones on Castle to get my 16 round wins, we lost like 11-4 on CT side but then I started going rogue on T and getting 4 or 5 kill rounds in a supreme tryhard effort to get back to 14-13 despite losing pistol round, then my team votekicks me. I still have to win 16 rounds on Castle.
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# ? Jul 23, 2014 21:52 |
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I feel like you're omitting how you were being a complete poo poo head over coms or just playing drake and young eezy over and over during the match.
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# ? Jul 23, 2014 22:05 |
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You wound me, sir. I don't even know how to play music over voice chat. Occasionally I get this glitch where it doesn't even register that voice communication exists in the game; it's as if someone toggled "voice_enable 0, except my team can still hear me. The only thing I've found works is exiting the game completely and rejoining. So, thinking that was the problem when I would make calls and they'd listen on CT, I quit and rejoined while dead in a round, only to find that nothing changed. Then at halftime, I could hear the other team's voice comms, and they could hear me, so it was just my team who had no use for microphones (or, I suspect, were all 4 on mumble or vent together). So I just stopped talking altogether and did my own thing, usually going the opposite way of my team and flanking hard because Castle is so heavily T-sided. The other team did accuse me of carrying and hacking and talked all kinds of poo poo to my entire team once we started coming back though.
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# ? Jul 23, 2014 22:16 |
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CS players are the worst.
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# ? Jul 23, 2014 22:20 |
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Thom P. Tiers posted:I can't tell if this is a serious complaint, but there are ways to fall off that ledge without getting hurt whatsoever. There are a bunch of haystacks and other objects. Do you just always walk off cliffs without looking down? It is a serious complaint because it serves no purpose, adds nothing to the map, and just complicates things. It is basically the poster child for everything wrong with CS:GO maps. Meaningless terrain features that make things more complicated for no reason.
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# ? Jul 23, 2014 22:27 |
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Khorne posted:It has always been a massively CT sided map. It wasn't uncommon to have a 4 round T half be match winning on that abomination of a map. I was being extremely sarcastic.
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# ? Jul 23, 2014 22:27 |
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Salt Fish posted:I was being extremely sarcastic.
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# ? Jul 23, 2014 22:28 |
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Salt Fish posted:It is a serious complaint because it serves no purpose, adds nothing to the map, and just complicates things. It is basically the poster child for everything wrong with CS:GO maps. Meaningless terrain features that make things more complicated for no reason. You are literally complaining about falling off a cliff and losing health; a situation that is entirely avoidable with no extra time or effort taken to do so. T spawn being high off the ground complicates nothing. The least of my worries for a competitive de_cobblestone is "I fall off a cliff in spawn and then get one shot scouted." mcvey posted:CS players are the worst.
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# ? Jul 23, 2014 22:40 |
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I think the cliff is funny because I like to see my teammates being too lazy to run to the haystacks and instead just run straight off.
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# ? Jul 23, 2014 22:48 |
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Thom P. Tiers posted:You are literally complaining about falling off a cliff and losing health; a situation that is entirely avoidable with no extra time or effort taken to do so. T spawn being high off the ground complicates nothing. The least of my worries for a competitive de_cobblestone is "I fall off a cliff in spawn and then get one shot scouted." No, I'm complaining about purposeless clutter. The cliff is a metaphor.
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# ? Jul 23, 2014 22:57 |
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Imagine four Silver I's on the edge of a cliff... CS works the same way
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# ? Jul 23, 2014 23:01 |
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Robot Randy posted:Imagine four Silver I's on the edge of a cliff... CS works the same way All four jump and get headshots on the way down with a random rear end spray gg no re
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# ? Jul 24, 2014 01:15 |
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Three die from fall damage
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# ? Jul 24, 2014 01:57 |
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Oh my god I think Slumpy, Systane and I just found the Vibes Messiah. Praise Him for He is risen!
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# ? Jul 24, 2014 02:15 |
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I Fell In Love With A Muslim Man. His Vibes Were Nothing Like I've Seen.
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# ? Jul 24, 2014 02:26 |
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Release Notes for 7/23/2014 [UI] - safezonex's min value can now go as low as 0.28 with triple monitor setups and will allow a min value of 0.475 with double monitor setups. - Added convar sv_server_graphic which allows the server to specify a 360x60 px image file (must be 16k or smaller) in /csgo/ that will display in the spectator view. Supports PNG transparency. - when the scoreboard is up, the radar will now switch to the square "overview" mode (disable with cl_radar_square_with_scoreboard, or in the Game Settings menu). [MISC] - Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up. - Increased session communication buffer size to allow for up to 64-player sessions. - Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 - Added engine_no_focus_sleep convar (default value 50 milliseconds), which controls the amount of time the engine sleeps per frame when the game is not in focus. - Fixed incorrect material property on some breakable doors and scaffold models [SDK] - Added a few more location "Place Names" for use by level designers [CACHE] - Added solidity to gates in b halls and ct garage to allow for nade creativity. - Improved readability in B heaven. - Improved readability by quad. - Improved lighting by forklift. - Improved prop-consistency by quad by adding more rigid edges. - Increased visibility in vent. - Fixed missing texture issues. - Fixed various lighting issues. - Fixed texture translation issues. - Added clipping to prevent an exploit boost. - Slightly increased vent lighting. - Minor but important change to shadowing in some rooms. [INSERTION] - Added fences/fallen trees/cliffs around the map to reduce the ammount of invisible walls. - Added a small window above the backdoor in the barn. - Added a big rock next to "SeaRock". - Minor gameplay tweaks. - Optimized the villa (thanks to Glitchvid).
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# ? Jul 24, 2014 03:00 |
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That spectator window change...is that kind of like adding custom HUD elements or poo poo to the viewer pane or something? Not quite sure wht that means.
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# ? Jul 24, 2014 03:03 |
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NTT posted:That spectator window change...is that kind of like adding custom HUD elements or poo poo to the viewer pane or something? Not quite sure wht that means. It's just a server graphic displayed on the scoreboard, like the clan logos or whatever in pub MOTDs
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# ? Jul 24, 2014 03:26 |
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Got a Breakout case tonight, opened it, and pulled out a Field Tested M4A1-S Cyrex sellin' this poo poo for $40.
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# ? Jul 24, 2014 04:25 |
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ProfessionalNinja posted:Got a Breakout case tonight, opened it, and pulled out a Field Tested M4A1-S Cyrex sellin' this poo poo for $40. Definitely, especially since Field-Tested looks like poo poo! Battle-Scarred M4A1 Boreal Forest though...poo poo is legit.
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# ? Jul 24, 2014 06:17 |
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Necc0 posted:- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have CS:GO performance problems on Windows, add "+cpu_frequency_monitoring 2" to the CS:GO command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873 Why CS:GO would be CPU-bound is beyond me. Skyrim was a CPU-bound game because it had all sorts of AI going on, but the bot-like creatures running around in dust2 are 100% human controlled.
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# ? Jul 24, 2014 06:42 |
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augustob posted:Why CS:GO would be CPU-bound is beyond me. Skyrim was a CPU-bound game because it had all sorts of AI going on, but the bot-like creatures running around in dust2 are 100% human controlled. Source engine is horrific with optimization and netcode. Always has been. It is essentially one gigantic hack.
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# ? Jul 24, 2014 07:16 |
Salt Fish posted:I was being extremely sarcastic. Poe's law Xenaero posted:Source engine is horrific with optimization and netcode. Always has been. It is essentially one gigantic hack. lmao keep stocking shelves kid augustob posted:Why CS:GO would be CPU-bound is beyond me. Skyrim was a CPU-bound game because it had all sorts of AI going on, but the bot-like creatures running around in dust2 are 100% human controlled. What other thing do you think would "bind" the performance of CS:GO?
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# ? Jul 24, 2014 11:41 |
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Good job with the cache changes FMPOne
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# ? Jul 24, 2014 11:45 |
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down with slavery posted:What other thing do you think would "bind" the performance of CS:GO? The GPU, like most other games. http://en.m.wikipedia.org/wiki/CPU_bound
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# ? Jul 24, 2014 14:13 |
augustob posted:The GPU, like most other games. Thanks for the Wikipedia article there champ Protip, open up the game and look around. It's not cryengine or unreal3. It's still very GPU bound it's just that modern desktop hardware(cpu and gpu for that matter) can overcome that pretty easily (not on mobile though, try playing CS on a laptop)- same goes for the CPU as well. Counter-strike A. isn't CPU-bound in any sense of the word B. runs really well and people who bitch about performance just have pretty poor perspective "Counter-strike is CPU bound" is one of those things I just see parroted by people who have no idea what they are talking about. down with slavery fucked around with this message at 14:36 on Jul 24, 2014 |
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# ? Jul 24, 2014 14:33 |
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down with slavery posted:Garbage So it's both GPU and CPU bound? I think you need to go back to Wikipedia.
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# ? Jul 24, 2014 14:46 |
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down with slavery posted:Thanks for the Wikipedia article there champ http://www.hltv.org/forum/460082-fps-in-csgo-cpu-vs-gpu Valve has also come out several times saying that the CPU will be the bottleneck for any games on the source engine. Keep in mind that they put a massive effort into multi-threading the source engine back in the HL2 days rather than upgrading their rendering engine. augustob posted:Why CS:GO would be CPU-bound is beyond me. Skyrim was a CPU-bound game because it had all sorts of AI going on, but the bot-like creatures running around in dust2 are 100% human controlled. Anyways I'm pretty sure the answer to this question is that their physics engine is still calculated on the CPU which is really really expensive computationally-wise. That and the measurements for player movement/actions is much more precise compared to other FPS games, also expensive. Necc0 fucked around with this message at 14:58 on Jul 24, 2014 |
# ? Jul 24, 2014 14:49 |
Necc0 posted:http://www.hltv.org/forum/460082-fps-in-csgo-cpu-vs-gpu On older hardware, sure, you can't just drop in a new graphics card and go hog wild. But you can't do that with any modern game. augustob posted:So it's both GPU and CPU bound? I think you need to go back to Wikipedia. No I'm saying that it's as GPU bound as any other game, it's just that it's not as graphically intensive as most other game engines these days. Put it this way, you shouldn't be questioning "why is this game CPU bound" you should be asking "why do all other games require such a ridiculous graphics card?" to which the answer is obvious when you actually look at counter-strike (or any source engine game for that matter) and then look at them. I haven't seen anything that suggest Source is somehow worse than anything else when it comes to game engine performance for FPS titles. Even in that HLTV post quote:To an I3-3220 3,3Ghz Geforce 660GTX Firstly that isn't that much of an increase. Playable to more playable. Most people wouldn't notice. Also strange that he chose to run it with AA on, but shrug quote:Now compare this with Crysis 2 everything on lowest. Great, so it basically runs like poo poo no matter what you do. Awesome. Necc0 posted:Anyways I'm pretty sure the answer to this question is that their physics engine is still calculated on the CPU which is really really expensive computationally-wise. That and the measurements for player movement/actions is much more precise compared to other FPS games, also expensive. no no no no no aren't you a computer science major...? mindless spitballing like this is how these stupid rumors get started. I eagerly await the next relevant google result you find for "counter-strike fps cpu" down with slavery fucked around with this message at 15:38 on Jul 24, 2014 |
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# ? Jul 24, 2014 15:26 |
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augustob posted:The GPU, like most other games.
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# ? Jul 24, 2014 15:39 |
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down with slavery posted:no no no no no aren't you a computer science major...? mindless spitballing like this is how these stupid rumors get started. I eagerly await the next relevant google result you find for "counter-strike fps cpu" Which is why they're adding console commands to monitor the CPU. Which is why we're talking about this. (???) Have you not read any of their synopsis on those hardware surveys they do? There's a reason for all of this.
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# ? Jul 24, 2014 15:42 |
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SinineSiil posted:Explain why changing graphics settings doesn't improve fps for me. Because performance is being limited by your CPU. If your CPU is pegged at 100% and you lower your graphical settings, all you're doing is alleviating the load on the GPU. So instead of (for example) 100/70 CPU/GPU load, you end up with 100/50, and no higher FPS.
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# ? Jul 24, 2014 15:53 |
Necc0 posted:They built the foundation over a decade ago and I've seen no evidence that they've switched their physics rendering over. Also no one is saying that the source engine is better or worse it's just that they put much more emphasis on things that require CPU processing, resulting in the game being much more sensitive to CPU performance rather than GPU. Again, you still have not substantiated that the source engine is "much more sensitive to CPU performance rather than GPU" in any sense of the word. All you've shown is that Counter-strike does not require a state of the art graphics card to run well. Which is the same of any source engine game. Which has nothing to do with the physics being computed on the CPU versus the GPU (lol if you think that would matter in a game like CS) and everything to do with the fact that Source is simply less demanding of the GPU than other engines. And the results show. quote:Which is why they're adding console commands to monitor the CPU. Which is why we're talking about this. (???) No we're talking about it because someone is going "why is CS CPU-bound when every other game is GPU-bound" when that's just some bullshit they read off of a steam forums post and have literally no idea what they are talking about. Why you decided to do a quick google and dump some poo poo forum post here as "evidence" to support him is beyond me. Again, Source engine is not any more CPU intensive than any other game Engine. Counter-Strike is as GPU bound as any other game and the lower GPU requirements have nothing to do with the physics engine. "I see no evidence the rendering engine switched over" lmao are you loving kidding me? What would constitute evidence to you Necco, Counter-strike OP and apparent game physics engine expert. What does "switching the rendering engine" even mean in this context? I thought we were talking about physics? edit. And honestly, if the best support you can come up with when you're trying to comment on the technical aspects of a 10 year old game engine that's had tens of thousands of experts pour over it's codebase is a HLTV.org forums post written by a barely literate teenager you're probably on the wrong side of this one down with slavery fucked around with this message at 16:38 on Jul 24, 2014 |
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# ? Jul 24, 2014 16:31 |
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# ? Jun 8, 2024 09:07 |
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lmao I didn't want to surrender so my team kicked me, I get handed a 24 hour ban.
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# ? Jul 24, 2014 16:40 |