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ungh I want that NC duster so bad. C'mon Higby, my is ready.
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# ? Jul 25, 2014 10:59 |
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# ? Jun 9, 2024 22:16 |
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McKilligan posted:So, I got kind of bored today, and I always thought that the 3 sides were kind of...samey. A few minor visual differences on largely the same bodies (which I understand, got to leave room for the cool $$ unlockable armour and have them similar enough that they have equal appeal) but anyway, I figured that I'd do a few quick concepts to see if I could come up with something interesting for each of them. loving A man, its that stupid CoD/BF poo poo that ruins this game--VS are shooting loving lasers/plasma it should be completely different then the other factions. Find a round about way to make it all similar like magazines and poo poo for balance. You could have the standard guns that shoot plasma as like the VS first draft where they just converted a TR gun then get more and more exotic to where your entire arm is encased in a loving LMG. VS SMG's totally should have been palm pistols and gun gloves--HA's should all have their launcher slung on their shoulders like PS1 for a more unique silhouette. Have special animations like the lancer rises from the back of a VS then swivels on the shoulder like a sauron. NC could have their guy do a fancy spin because hes showing off while the TR can just be all boring and milsim.
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# ? Jul 25, 2014 11:08 |
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o muerte posted:That's just magical
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# ? Jul 25, 2014 11:10 |
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o muerte posted:One of my big gripes with the models in pside is that SOE didn't do enough to make the silhouettes of each faction really unique. Everyone looks very, very similar in low light. That was one thing Valve really did well in TF2 and I was hoping that SOE would learn from that concept to differentiate the factions accordingly. Sadly they did not. I think you've pretty much hit the nail on the head here; people complain that the VS default camo blends in too much, but if each faction had a unique silhouette it'd solve a lot of problems (no one ever mistakes a white Magrider for a white Vanguard, after all) as well as just being more visually interesting. And maybe it'd keep the pubbies from being so gobsmacked by Giraffe camo.
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# ? Jul 25, 2014 12:03 |
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If you haven't picked up a free NS-11P yet (code "summerreward"), you've only got until the end of the month
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# ? Jul 25, 2014 12:53 |
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McKilligan posted:So, I got kind of bored today, and I always thought that the 3 sides were kind of...samey. A few minor visual differences on largely the same bodies (which I understand, got to leave room for the cool $$ unlockable armour and have them similar enough that they have equal appeal) but anyway, I figured that I'd do a few quick concepts to see if I could come up with something interesting for each of them. Those vanu ones kick rear end. Those tripod legs give a very half-life 2 feel. I totally wish that vanu had more cyborg stuff like replacing arms with guns and freaky legs and other body enhancements. Especially with the MAXs.
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# ? Jul 25, 2014 13:16 |
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Generally how many shotgun shells to kill a max? I was running around with one as an LA yesterday and went all Rambo on a max and ended up getting him but I don't know how damaged he was prior.
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# ? Jul 25, 2014 13:34 |
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I'd really like to see some new MAX weapons, maybe that'll happen soon. A Vanu MAX is basically a protoss zealot already, all it needs are giant arm blades and a light trail when they charge. NC could have chainsaws for the true NC faction trait of horrifying noises. I'm drawing a blank on TR stuff though.
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# ? Jul 25, 2014 13:39 |
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Vanu MAXes look really bad; I feel bad for them. NC ones are great if they put on some armor, and TR ones are workable with an armor + helmet change, but there's no hope for the Vanu unless you go for maximum stupid.
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# ? Jul 25, 2014 13:52 |
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Fart Car '97 posted:Generally how many shotgun shells to kill a max? I was running around with one as an LA yesterday and went all Rambo on a max and ended up getting him but I don't know how damaged he was prior. You can test this out in VR...
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# ? Jul 25, 2014 13:58 |
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Has anyone hopped on PTS and tried out the Directives? I'd like to get that helmet, but I'll be out of town until Saturday and reddit has been complaining that they can't find anybody to kill or anything to blow up in order to accomplish any Directives, so no one has any clue how to get the helmet unlocked.
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# ? Jul 25, 2014 14:07 |
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Ass_Burgerer posted:You can test this out in VR... Oh yea, I forget about VR.
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# ? Jul 25, 2014 14:18 |
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He was probably pretty injured. What you want for MAXes is high DPM and high uptime like an exmag LMG. Shotguns will generally get you killed during your reload At close range with no pellets missing you're looking at 13 rounds from a normal semi auto to kill one from full.
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# ? Jul 25, 2014 14:19 |
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An auto shotgun might be the best hit-and-run small arms choice against a MAX if and only if you can get away to reload. Dumping an entire exmagged shotgun into a MAX's back definitely hurts it a lot, but it won't kill one from full health. Also if the MAX has Kinetic Armor I think that roughs up shotguns pretty hard too. It's probably always better to use explosives, even if the MAX has Flak.
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# ? Jul 25, 2014 14:23 |
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So with player studio opening up tons of things, people have been busy. Such as Arctorn making a set of cosmetics for the Vanguard which essentially turn it into the American space-Abrams from Crysis. http://p3d.in/nzAdG WIP obviously, from the missing textures.
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# ? Jul 25, 2014 14:33 |
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Anyone else having issues with the Steam version of PS2 now? I go to start it up, reaches 10%, goes to the character selection screen with some weird flickering, then after selecting a character the map will load up to about 10% and the crash out.
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# ? Jul 25, 2014 15:48 |
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Nakar posted:An auto shotgun might be the best hit-and-run small arms choice against a MAX if and only if you can get away to reload. Dumping an entire exmagged shotgun into a MAX's back definitely hurts it a lot, but it won't kill one from full health. Jackhammers work, too! (This is still not that good an idea.)
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# ? Jul 25, 2014 15:50 |
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Zsinjeh posted:It is easily the fastest way to get hatetells in this game that I've found, and you don't have to spend hours farming or getting in a good position to get them. Just slap an infantry radar on an ESF, a weapon of your choice and go be an utter ruthless dick to snipers. They'll pop in and out of radar when they cloak, but can't run far. Just make sure to damage them every 10 seconds so they can't re-deploy out (though I've very very rarely ever seen one attempt to) This my friends, is why I run sensor shield whenever I snipe. Keep killing the idiots I would term peasants, not snipers though Zsinjeh!
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# ? Jul 25, 2014 15:55 |
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A Tartan Tory posted:This my friends, is why I run sensor shield whenever I snipe. Keep killing the idiots I would term peasants, not snipers though Zsinjeh! I WOULD DO THIS IF YOU'D STOP loving TAKING ALL THE CLEAR VISIONS YOU BASTARD
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# ? Jul 25, 2014 16:02 |
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Gonkish posted:I WOULD DO THIS IF YOU'D STOP loving TAKING ALL THE CLEAR VISIONS YOU BASTARD I suppose I could spare one of my 17 clear visions for you, peasant.
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# ? Jul 25, 2014 16:05 |
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McKilligan posted:So, I got kind of bored today, and I always thought that the 3 sides were kind of...samey. A few minor visual differences on largely the same bodies (which I understand, got to leave room for the cool $$ unlockable armour and have them similar enough that they have equal appeal) but anyway, I figured that I'd do a few quick concepts to see if I could come up with something interesting for each of them. I would gladly pay $20 for the Duster on my Medic, and another $20 for the Cowboy Hat. Higby, why are you guys not making money here?
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# ? Jul 25, 2014 16:18 |
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Finally got Clear Vision to drop today, only took about my 4th recombine of 3 trash 3rd tier implants. Still missing sensor shield and awareness.
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# ? Jul 25, 2014 16:21 |
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Blasmeister posted:Finally got Clear Vision to drop today, only took about my 4th recombine of 3 trash 3rd tier implants. Still missing sensor shield and awareness. Got sensor shield, and hocked my Awareness for a super charger
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# ? Jul 25, 2014 16:25 |
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Clear Vision was the first tier 3 implant I got on my NC guy whom I barely ever play. But he has it!
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# ? Jul 25, 2014 16:39 |
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I'm bummed that there isn't more armour options. I want to be a space deacon with a spacerobe.
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# ? Jul 25, 2014 17:38 |
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Blasmeister posted:Finally got Clear Vision to drop today, only took about my 4th recombine of 3 trash 3rd tier implants. Still missing sensor shield and awareness. I just got Sensor Shield and I'm loving it. Being able to ghost through a motion detector catches so many people out. Still no Clear Sight!
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# ? Jul 25, 2014 17:46 |
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What suit mods do people prefer? I still wear flak armor on my heavy and engineer because HE was very common a year ago. Now I've been thinking that it doesn't benefit me much anymore, and switched to grenade bandolier on my medic. Is level 3-ish nanoweave good? I don't think I get headshotted that much to be honest. Other option is to get more grenades on other classes, too. Oh, and I mainly ask this with HA & Engineer in mind.
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# ? Jul 25, 2014 18:16 |
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I generally suggest grenade bandolier on everything, but with the upcoming resource changes that will probably be much less viable. My runner up to that is advanced shield capacitor.
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# ? Jul 25, 2014 18:18 |
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Engineer, utility pouch, drop all the mines. This implant that spots explosives is really starting to hurt my lazy mining attempts.
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# ? Jul 25, 2014 18:21 |
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Trogdos! posted:What suit mods do people prefer? I still wear flak armor on my heavy and engineer because HE was very common an year ago. Now I've been thinking that it doesn't benefit me much anymore, and switched to grenade bandolier on my medic. Is level 3-ish nanoweave good? I don't think I get headshotted that much to be honest. Other option is to get more grenades on other classes, too. Oh, and I mainly ask this with HA & Engineer in mind. Wouldn't Nanoweave work better depending on faction? I mean getting shot by the Vanu 143 damage guns and cutting the damage down to 114 ( or 89 damage at range ) seems pretty useful. Getting shot by an NC for 160 is still just as bad as for 200 ( or 140 at range )
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# ? Jul 25, 2014 18:22 |
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BadLlama posted:Engineer, utility pouch, drop all the mines. I would wait to see how the revamp plays out, utility pouch is very expensive for something that might be way different after the update.
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# ? Jul 25, 2014 18:23 |
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Rookersh posted:Wouldn't Nanoweave work better depending on faction? I mean getting shot by the Vanu 143 damage guns and cutting the damage down to 114 ( or 89 damage at range ) seems pretty useful. Getting shot by an NC for 160 is still just as bad as for 200 ( or 140 at range ) I play NC so it's ok and yeah, the nanite thingy makes me doubt things like bandolier. It's like 1/30 to 1/15 of your nanite pool per grenade, IIRC (30, 45 and 60 nanites depending on the grenade). Throwing 2-4 per life could deplete it quickly, depending on how meatgrinder-y the battles are.
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# ? Jul 25, 2014 18:26 |
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Trogdos! posted:Oh, and I mainly ask this with HA & Engineer in mind. Engineer should be Flak most of the time, since anything you're repairing (or driving/gunning) is going to be getting explosives tossed at it more or less constantly. That or Bandolier. Heavy, probably Bandolier for the sweet sweet extra Conc grenades. Lotta people like the Shield Capacitor with Resist shield. (I personally still run Flak a lot, since I pull out HA for AV work most of the time.)
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# ? Jul 25, 2014 18:28 |
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Bandolier for AV grenades is amazing when you're expecting a MAX crash. I have a loadout named "MAX FUCKER" that is max Grenade Bandolier, AV grenades, a Decimator, and a Lasher. gently caress ALL MAXES.
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# ? Jul 25, 2014 18:33 |
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Rookersh posted:Wouldn't Nanoweave work better depending on faction? I mean getting shot by the Vanu 143 damage guns and cutting the damage down to 114 ( or 89 damage at range ) seems pretty useful. Getting shot by an NC for 160 is still just as bad as for 200 ( or 140 at range ) In theory this makes Nanoweave most beneficial for VS in that they'll be the only side that gets shot at by both 200 and 125 damage guns, but in practice Nanoweave is going to generally save you from an extra bullet or two and you'll either get that benefit and barely scrape by then immediately Medkit your health back to full, or you'll die a split-second later than you were going to die anyway. This will be true regardless of what is shooting you.
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# ? Jul 25, 2014 18:43 |
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Westy543 posted:So with player studio opening up tons of things, people have been busy. Such as Arctorn making a set of cosmetics for the Vanguard which essentially turn it into the American space-Abrams from Crysis. http://p3d.in/nzAdG This looks so good it should just be a new NC vehicle. Vanguard MK2:RGE "Rail Gun Edition" Only one choice of primary turret. A AP cannot that is basically a knock off over the Lancer but with MBT AP damage. It'd create Homeworld/Freelancer giant beams of dark blue light or piercing yellow when fully charged shots took flight. Spacedad posted:Some prototype animation I'm working on for outfit propaganda purposes that I thought people might enjoy. This is really cool. If you're looking for any input I think you should add some faction color to really sell it. The grayscale tones you've choosen work really well but it feels lifeless. I know you're trying to emulate that old movie intro but trying sticking too close to your source material can sometimes take away potential opportunities for creativity. Super Dark Purple reads very similar to the matte black you're using. A little spinkle of that VS green mixed with super dank purple would look so good and make him pop out from the background and keep the viewer's attention focused and searching for more detail. The tiny bit of clash between purple and green will make him instantly recognizable as a VS dood. Right now the only thing that screams VS is the logo on his chest but its kinda hiding in plain view surrounded by a a sea of gray. Regardless I'm really looking forward to the first propaganda release, great work. Nookovian-Red fucked around with this message at 21:01 on Jul 25, 2014 |
# ? Jul 25, 2014 20:37 |
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Tempest_56 posted:Engineer should be Flak most of the time, since anything you're repairing (or driving/gunning) is going to be getting explosives tossed at it more or less constantly. That or Bandolier. I run bandolier most of the time on my HA with AV 'nades. If I can't kill it with rockets and an LMG then 4 AV 'nades sure as gently caress will. If I'm resource poor or feel like actually using my LMG I run Resist/ASC, the uptime is pretty amazing.
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# ? Jul 25, 2014 20:43 |
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If the grenades cost doesn't change, how's that going to impact the metagame? Are we going to see more phoenix/AV turret nests? Maybe we should all get the phoenix now so we can practice before everything goes live. That sounds like fun, right? I think it sounds fun.
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# ? Jul 25, 2014 21:51 |
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Decided to get real drunk instead of planetside tonight. How much did I gently caress it up?
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# ? Jul 25, 2014 21:54 |
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# ? Jun 9, 2024 22:16 |
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It seems to be double xp so... Maybe?
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# ? Jul 25, 2014 22:22 |