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quote:Units that have the pilot (X) keyword may be played from hand as a Pilot enhancement attached to a friendly Vehicle unit by paying resources equal to X – the unit’s pilot cost. Pilots are enhancements when they are played as Pilots, and only play as pilots from your hand.
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# ? Jul 14, 2014 19:05 |
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# ? May 24, 2024 21:20 |
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alg posted:Pilots are enhancements when they are played as Pilots, and only play as pilots from your hand. So I missed the key sentence So Hobbie has no icons, just a text box when his is Piloting, correct?
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# ? Jul 14, 2014 19:17 |
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Carteret posted:So I missed the key sentence Yeah it seems like he just fulfills the pilot keyword for other cards to play off of, and he returns to your hand when he goes away edit: VVV yeah. alg fucked around with this message at 19:30 on Jul 14, 2014 |
# ? Jul 14, 2014 19:24 |
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Baron Fel's pilot ability shouldn't be in parenthesis. It made me think all pilots gave that ability.
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# ? Jul 14, 2014 19:29 |
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PJOmega posted:Baron Fel's pilot ability shouldn't be in parenthesis. It made me think all pilots gave that ability. If they wanted that it would have been italicized, thus making it a rule not an ability.
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# ? Jul 14, 2014 19:41 |
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PaybackJack posted:I was just thinking the other day about how I wished this was more of a theme and *poof* here it is. Very excited. However it looks like they're relying on the Pilot mechanic a bit too much. Hopefully there's a lot of stuff that works without being a pilot. It would have been nice if the keyword allowed you to attach things after they're in play, Hobbie can "get in" a ship after he's already in play by paying 1. Piloting should be gravy on an already good thing, or a way to flex a card into a different type of strategy, instead it looks like they're making you use 2 cards to really get *anything* at all. I'm not disappointed, just a little skeptical and hopeful that we'll see some really powerful stuff come out of this to make the Pilot mechanic worthwhile. I don't know, most of these units look pretty nice even even without the Pilots. I'd be pretty happy to play the 181st Interceptor and Delta One even if I didn't have a Pilot, and the Smuggling Freighter looks pretty standard, but with a nice bonus if piloted. Should be pretty cool! Also, I wonder if Stay on Target will allow you to play Wedge/Luke/Black Sq Pilot and get their text. It'd be pretty sweet to get those guys on anything, rather then just Fighters/Speeders.
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# ? Jul 14, 2014 23:56 |
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Well hello there, announcement that significantly increases the chance that I'll pick up this game. I wanted a Star Wars game last month, and ended up choosing the X-Wing miniatures game over this (and found myself disappointed, sadly). I'll definitely see about at least trying the core set soon.
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# ? Jul 15, 2014 05:31 |
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I'm turbo stoked for the upcoming cycle...I can only hope we'll get some of the characters from the Wraith Squadron books as cards.
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# ? Jul 15, 2014 05:54 |
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https://www.youtube.com/watch?v=MAMcQigO0rs edit: not a great set, but nice to get more Rebel ships. alg fucked around with this message at 20:38 on Jul 15, 2014 |
# ? Jul 15, 2014 20:31 |
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alg posted:https://www.youtube.com/watch?v=MAMcQigO0rs I like it. The objective is good. The cards in set are solid. This would definitely go into a vehicle deck and be pretty helpful. I think it's a set that is going to be better in addition to other sets as opposed to being extremely strong on it's own.
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# ? Jul 15, 2014 21:09 |
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Neat! I was just wondering when we were going to get more Capital Ships for the Independence, too. Looking at the Independence again, I think it will work on your partner's ships in 2v2. Maybe I'll finally use the Redemption alongside my friend's Rebel deck!
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# ? Jul 15, 2014 21:33 |
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quote:A Wookiee's Journey
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# ? Jul 23, 2014 01:52 |
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I like the set but I wish it was a 3 unit set, although Faithful Companion does have a resource on it so that's nice.
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# ? Jul 24, 2014 06:02 |
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Is there a quick way to figure out exactly how many sleeves I'd need for my collection? I know the packaging has the little guide to "how many packs to buy to have enough sleeves", but that doesn't take partial remaining packs into account, and given that I have a complete collection thus far, I'd be willing to bet that I'd have enough partials left over to shave off a good handful from the "new packs needed" count.
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# ? Jul 27, 2014 23:29 |
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jivjov posted:Is there a quick way to figure out exactly how many sleeves I'd need for my collection? I know the packaging has the little guide to "how many packs to buy to have enough sleeves", but that doesn't take partial remaining packs into account, and given that I have a complete collection thus far, I'd be willing to bet that I'd have enough partials left over to shave off a good handful from the "new packs needed" count. 33 packs of 50 will have you covered with a few extras through the next data pack.
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# ? Jul 28, 2014 00:05 |
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Carteret posted:33 packs of 50 will have you covered with a few extras through the next data pack. You're doing god's work here. Wasn't expecting such an....exact reply. Thanks! jivjov fucked around with this message at 00:34 on Jul 28, 2014 |
# ? Jul 28, 2014 00:24 |
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jivjov posted:You're doing god's work here. Wasn't expecting such an....exact reply. Thanks! NP. It was pretty easy: each pack comes with 60 cards, and the boxes all have their card count on FFG. Assuming you got 2 cores, and 2 of the first box. I wouldn't sleeve all the cards personally: Having them in Pro-binders looks neater, and is easier to flip through and find everything. It's especially handy because all the sets, regardless of the box or pack, follow the same numbering series.
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# ? Jul 28, 2014 00:39 |
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Carteret posted:NP. It was pretty easy: each pack comes with 60 cards, and the boxes all have their card count on FFG. Assuming you got 2 cores, and 2 of the first box. I just don't have the patience to to sleeve and unsleeve decks as I build them, but would like to have my cards all protected when in play. My current storage method is a pair of binders (one light side, one dark side) with the objective sets spread out across each row, and its great for deck building...but again, I would have to sleeve a deck as I put it together then unsleeve it to put it back in the binder.
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# ? Jul 28, 2014 02:00 |
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jivjov posted:I just don't have the patience to to sleeve and unsleeve decks as I build them, but would like to have my cards all protected when in play. Well, have fun sleeving about 1500 cards!
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# ? Jul 28, 2014 02:14 |
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Carteret posted:Well, have fun sleeving about 1500 cards! The perfect activity to undertake while watching through all of Clone Wars again.
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# ? Jul 28, 2014 02:23 |
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Spoilers from the next pack:
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# ? Jul 28, 2014 04:07 |
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Oh boy! Time to bring on the Ewoks.
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# ? Jul 28, 2014 06:06 |
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Wow, Rash Action is amazing. Rest of the set is kind of good, those Ewoks are going to be drat annoying to deal with. C3P0 is solid great for what he is. Seeds is a nice addition for Smugglers as well.
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# ? Jul 28, 2014 10:17 |
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PaybackJack posted:Wow, Rash Action is amazing. Rest of the set is kind of good, those Ewoks are going to be drat annoying to deal with. C3P0 is solid great for what he is. Seeds is a nice addition for Smugglers as well. This reminded me; I think it's interesting that each Affiliation has just one set with Echoes of the Force and Seeds of Decay. I'm going to be putting Scouring the Empire in my Scum deck with The Droid's Task, mostly for the extra Echoes of the Force, though Jerac should also be useful. Maybe my Scum deck will actually be able to win the Edge occasionally!
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# ? Jul 28, 2014 15:51 |
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New tournament rules have been posted along with a new FAQ. New tournament rules are now pretty much the same as Netrunner.
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# ? Jul 28, 2014 18:00 |
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Oh man: http://www.fantasyflightgames.com/edge_news.asp?eidn=4962 This has to be the best art yet.
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# ? Jul 31, 2014 01:25 |
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alg posted:Oh man: http://www.fantasyflightgames.com/edge_news.asp?eidn=4962 Gat drat that playmat.
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# ? Jul 31, 2014 02:17 |
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Payout is lame card art to choose for the Scum box. I like that playmat but I want Vader to be pointing his index finger at Boba Fett to emphasize "No Disintegrations". That Leia card art is great, but I can't say I ever see anyone using her so that's kind of suck.
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# ? Jul 31, 2014 20:28 |
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New spoilers for the next Navy set are out. Intriguing set. Not too sure what to do with it at the moment, but will definately be good once we get into the next cycle. Navy Affiliation only also makes it difficult to work with. Might try it as a one of with the other DS Fighter sets we have at the moment, though.
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# ? Aug 3, 2014 05:23 |
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http://www.fantasyflightgames.com/edge_news.asp?eidn=4975 Outrider, a new Y-Wing, Leebo is an amazing pilot...hopefully there isn't a 6 month hiatus before these cards.
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# ? Aug 7, 2014 13:45 |
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Team Covenant Spoiled the last set of the Force Cycle as well. Pretty interesting I definitely like the objective itself, Crumb is going to be pretty helpful, the Guards are interesting and the event could be really good in the right circumstance.
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# ? Aug 7, 2014 18:05 |
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http://www.fantasyflightgames.com/edge_news.asp?eidn=4984 alg fucked around with this message at 16:42 on Aug 13, 2014 |
# ? Aug 13, 2014 16:35 |
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Last card in the set is Heat of Battle. An excellent set! That Luke could be drat amazing, just the Luke and his lightsaber is a powerful 2 card combo. I love the objective as well, being able to drop enhancements mid-battle will make for some great surprise plays and make it much more worthwhile to run some 1-off objectives that have good enhancements for some toolbox shenanigans. Also I really like the Speeder Bike. It's criminal that his is a Jedi faction card because they practically never lose an edge battle as it is. Cuts through shielding, and is so cheap for 2 tactics icons.
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# ? Aug 13, 2014 23:50 |
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New Luke is just a beast. With the right hand you could strike 4+ times with him each round. Also someone pointed out that while the speeder is nice with the whole discard for losing an edge battle those icons are really white.
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# ? Aug 15, 2014 02:00 |
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frgildan posted:Also someone pointed out that while the speeder is nice with the whole discard for losing an edge battle those icons are really white. Most of the time they might functionally act like that but if as we start to see more cards that bring things directly into battle their being black becomes a big deal, and since the next expansion is all about vehicles and pilots I can all but guarantee you'll see something that puts a vehicle into play from your hand or discard and probably directly into battle.
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# ? Aug 15, 2014 07:17 |
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So, almost no talk at GenCon about the LCG and the national champ decks were pretty standard: DS - Scum Affiliation 2x Vader 2x Palp 1x Saris 1x Council 2x Jawa 2x Wolverine LS - Smugglers 2x Gamor 2x Luke 2x Leia 2x Yoda 2x C-3PO I love this game. It's definitely one of FFG's best. But dang does it suck seeing all the announcements for other games and new games and not hearing anything at all about the LCG
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# ? Aug 17, 2014 17:35 |
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I was going to post about this once I saw more of the games. I'm also glad to see them giving 2v2 some love with playmats and a trophy. I feel like that's something that could draw more people into the game who previously dismissed it over Netrunner or another LCG. As for the winning lists, I was thinking about that DS list because at first I thought you'd be screwed running with 4/6 split but giving how the deck looks I think you'd probably not worry about hitting those Sith resources as much if you did get locked out. Still I thought that was kind of ballsy, but apparently it didn't bite him in the rear end bad enough to cause him not to win the tournament. I'm going to replicate these decks this week and see how they play. I'd been reading about Jedi/Gamor for a little while, and I thought pure defensive Rebel Assault/Jedi might be better. I like that defensive LS decks are a thing now, I'm hoping that the next cycle of packs will give offensive Navy a real boost. Someone on the Flip the Force forums called that DS deck "Dark Wolverine", the winner corrected him that it's called "Slaver Sith". I like Dark Wolverine better. PaybackJack fucked around with this message at 18:06 on Aug 17, 2014 |
# ? Aug 17, 2014 18:03 |
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Just built two decks I'm eager to try. At my league I'm the guy who "experiments" with new/unused cards. My dark side deck is using popular cards, hoping to get the Force and then punish them if they try to take it Objective: (10) 2x Scouring the Empire (Heroes and Legends 100-1) 2x The Findsman's Intuition (Lure of the Dark Side 106-1) 2x The Plan of the Prophetess (Knowledge and Defense 110-1) 2x The Slave Trade (Knowledge and Defense 111-1) 2x The Droid’s Task (It Binds All Things 121-1) Light side is kind of trying some kind of fate card shenanigans with ships and pilot Luke: Objective: (10) 2x A Journey to Dagobah (Core 4-1) 2x The Rebel Fleet (Core 11-1) 1x Hit and Run (Core 18-1) 2x A Hero's Resolve (Escape from Hoth 64-1) 1x Blue Squadron Support (Balance of the Force 92-1) 2x Commando Operations (Lure of the Dark Side 102-1) If they have any sort of success I'll let y'all know. I always overlook things when deck building, though.
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# ? Aug 17, 2014 23:23 |
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So, is the Balance of the Force worth it? Do the challenge decks stand up to repeated plays?
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# ? Aug 21, 2014 09:52 |
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# ? May 24, 2024 21:20 |
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Lichtenstein posted:So, is the Balance of the Force worth it? Do the challenge decks stand up to repeated plays? They're pretty darn hard to crack. We haven't been trying very often but maybe with some of the more recent cards they might have some problems. They should be pretty difficult, especially if you're 2v1ing them. I'd say yes.
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# ? Aug 21, 2014 10:42 |