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Michaellaneous
Oct 30, 2013

Restarting over and over does not sound really fun, nor like a succession.

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DrMelon
Oct 9, 2010

You can find me in the produce aisle of the hospital.

Michaellaneous posted:

Restarting over and over does not sound really fun, nor like a succession.

The succession is avenging the untimely death of the previous player and/or taking over worldgen sites to make a warlord bandit civilisation composed entirely of adventurers. Then you could upset the civ in fortress mode and try to survive the pummeling of adventurers.

StrangeAeon
Jul 11, 2011


DrMelon posted:

The succession is avenging the untimely death of the previous player and/or taking over worldgen sites to make a warlord bandit civilisation composed entirely of adventurers. Then you could upset the civ in fortress mode and try to survive the pummeling of adventurers.

So kinda like Rogue Legacy: Dwarf Mode?

Maugrim
Feb 16, 2011

I eat your face

DrMelon posted:

The succession is avenging the untimely death of the previous player and/or taking over worldgen sites to make a warlord bandit civilisation composed entirely of adventurers. Then you could upset the civ in fortress mode and try to survive the pummeling of adventurers.

Yes, the idea I had was to really make something of the world persistence via stuff like this. It seems to me that one of the goals of Dwarf Fortress is to let you create a single world and use it for many fortresses and adventures, exploring it fully and watching it change around you. But most people seem to just generate a new world for each new game they want to start.

a starchy tuber
Sep 9, 2002

hi yes I'm very normal

Dungeon Ecology posted:

I was just "visited" by a Marsh Titan, and I spent like 10 minutes getting everything set up for a bloodbath. All my alerts were set, the drawbridge was ready to be raised, and I set my archers and swordsdwarves to the forefront.

The beast started Farmpocalypse by kicking a peachick into a tree, followed by hurling a water buffalo at a nanny goat. It killed several more barnyard animals before my archers decided to rush headlong at the beast rather than shoot them (I didn't realize they didn't have ammo). And I was expecting the worst.

Of course, Urist McCrossbow bashed off both of its legs and its lower torso in three successive strikes, before my swordsdwarves even got there. :shepface:

I guess being made out of salt doesn't make you a hardy titan.
Oh well, back to work...

I experienced a very similar scenario. My marksdwarves were getting into position when the marsh titan entered my sally port. Since traps don't affect titans, I was getting ready for an intense, close-quarters battle. One idiot left something he couldn't live without outside of my fort, and was casually strolling down my trapped corridor to go out and get it. As he passed the titan, he walks up it, kills it with a single butt with his crossbow, and goes off on his merry way.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

DrMelon posted:

The succession is avenging the untimely death of the previous player and/or taking over worldgen sites to make a warlord bandit civilisation composed entirely of adventurers. Then you could upset the civ in fortress mode and try to survive the pummeling of adventurers.

That or build a quick fort of Dwarves who start a historical society, and send out adventurers across the world to learn the history of the world and collect all the artifacts.

nielsm
Jun 1, 2009



Huh, at some point, the dude I had appointed broker, bookkeeper and manager, decided he was the king of my civ.

Captain Mediocre
Oct 14, 2005

Saving lives and money!

nielsm posted:

Huh, at some point, the dude I had appointed broker, bookkeeper and manager, decided he was the king of my civ.

With the steady accumulation of offices into the power of one dwarf, its only to be expected he will try to make himself king.

Rename him Augustus.

Shoehead
Sep 28, 2005

Wassup, Choom?
Ya need sumthin'?

Danny Glands posted:

Shoot, with Bronzestabbed nearly over, I think I should just start a DF12 succession instead of the DF14 one I was planning, since '14 doesn't seem to be ready for fortress mode for at least a few months.

Oh yeah I checked the dwarfing list and apparently my dwarf is still alive after 2 years and I don't believe it.

Toplowtech
Aug 31, 2004

Shoehead posted:

Oh yeah I checked the dwarfing list and apparently my dwarf is still alive after 2 years and I don't believe it.
You were lucky. *Killed the day they arrived, by an ambush of crossbowgoblins*

TildeATH
Oct 21, 2010

by Lowtax

Toplowtech posted:

You were lucky. *Killed the day they arrived, by an ambush of crossbowgoblins*

You were lucky. *Walled into a tomb as a child by a jealous overseer*

Mu.
Sep 15, 2003

The thing about Forevereal Modding Mu is that he loves editing files and wants others to download his permanent mods. Fully editing, rich text, altering files and loving it. Download his mods and enjoy it.
I'm in the summer autumn now of year 2. I've traded with the dwarfen and elfin caravans.

I've had zero migrants, but was invaded by a vile force of darkness composed entirely of dwarfs. The civ screen only mentions one dwarf civ and I'm at peace with them, and I haven't met the goblin civ yet.

Did my migrants go rogue on the way here and decide to invade me or what is this

edit: ok spring of year 3 and no migrants this poo poo is broken.

Mu. fucked around with this message at 16:27 on Jul 29, 2014

Wonderslug
Apr 3, 2011

You don't say.
Fallen Rib

Daynab posted:

Is it possible to get goblin migrants? Apparently my civilization's entire nobility are goblins. Including the king and queen.

Assuming it works like previous versions, normal migrants will still only be dwarves, but the King, Queen, and any other historical positions he brings with him will be goblins.

They'll be considered tame livestock in fortress mode and not be able to be assigned rooms, can't have their labors assigned or unassigned, may still issue mandates for items in the rooms they can't have, and will only socialize with members of their own species, unless Toady fixed that as part of the living world stuff.

Given that cultural assimilation is no longer complete and instantaneous they could potentially also now cause a loyalty cascade due to former civ associations and/or goblin cultural attitudes about committing The Murder Act.

So basically there's no downside.

Hellequin
Feb 26, 2008

You Scream! You open your TORN, ROTTED, DECOMPOSED MOUTH AND SCREAM!
Anyone else getting the bug of Goblin civ sites not showing up in the neighbours screen when choosing a site unless you're within 2 squares of them? It showed up when I installed .40.05, about half the worlds I generate have this issue. It's hosed up.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Not in my worlds, but I've had a necromancer tower that doesn't appear as a neighbor at all. Legends says it's still inhabited and taking in books from crazy people, so I don't know what that's all about. Maybe it has something to do with prior site ownership changes?

Tunicate
May 15, 2012

scamtank posted:

Not in my worlds, but I've had a necromancer tower that doesn't appear as a neighbor at all. Legends says it's still inhabited and taking in books from crazy people, so I don't know what that's all about. Maybe it has something to do with prior site ownership changes?

Yeah, my bet is it's owned by a civ.

Boing
Jul 12, 2005

trapped in custom title factory, send help

Michaellaneous posted:

Restarting over and over does not sound really fun, nor like a succession.

I don't think you get adventure mode. Or roguelikes.

Hellequin
Feb 26, 2008

You Scream! You open your TORN, ROTTED, DECOMPOSED MOUTH AND SCREAM!

scamtank posted:

Not in my worlds, but I've had a necromancer tower that doesn't appear as a neighbor at all. Legends says it's still inhabited and taking in books from crazy people, so I don't know what that's all about. Maybe it has something to do with prior site ownership changes?

Yeah, this is just isolationist goblins.

Hellequin
Feb 26, 2008

You Scream! You open your TORN, ROTTED, DECOMPOSED MOUTH AND SCREAM!
Apparently it's a recognized issue.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=6868

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


man what the gently caress is my liaison doing in a tree

Rotten Cookies
Nov 11, 2008

gosh! i like both the islanders and the rangers!!! :^)

I tried playing this game before. Couldn't get into it.


Just decided to try it again. Really try it. The OP helped a bunch, and now my horses are dead and rotting. They were also apparently invited to hang out in the meeting hall, so they're stinking up the dining room spreading some miasma. And the dwarven caravan passed right by me because I'm inaccessible? Well then how the hell did my dwarves get there in the first place? And my farmers can't farm plump helmets because they need spawn. I'm pretty sure I have seeds so I don't know what that's about.


There are plenty of plums, bilberries, and peaches outside, by the lil fuckers aren't harvesting them (because I don't know how to tell them to.) But they're otherwise starving. And it is hilarious.

E: Googled it. Fruit can't be harvested :v:

Bad Munki
Nov 4, 2008

We're all mad here.


Rotten Cookies posted:

I tried playing this game before. Couldn't get into it.


Just decided to try it again. Really try it. The OP helped a bunch, and now my horses are dead and rotting. They were also apparently invited to hang out in the meeting hall, so they're stinking up the dining room spreading some miasma. And the dwarven caravan passed right by me because I'm inaccessible? Well then how the hell did my dwarves get there in the first place? And my farmers can't farm plump helmets because they need spawn. I'm pretty sure I have seeds so I don't know what that's about.


There are plenty of plums, bilberries, and peaches outside, by the lil fuckers aren't harvesting them (because I don't know how to tell them to.) But they're otherwise starving. And it is hilarious.

E: Googled it. Fruit can't be harvested :v:

Animals will hang out in your meeting hall if they aren't pastured. Of course this makes sense because there's nothing for them to graze on there so they will eventually starve to death like a bunch of dummies.

The caravan will pass you by if you don't have a trade depot. If you DO have a depot, the wagons will still pass you by unless there is a 3-tile-wide path from the edge of the map to your depot. That path has to be open the moment they appear on the map, so if you have your depot behind a wall, they'll call it inaccessible and never even spawn. If there's a path to the depot but it just isn't wide enough, you'll still get the foot caravan consisting of a few pack animals and an escort.

As for the seeds, I dunno, are you sure the seeds are accessible? Also, if you're cooking the plump helmets, I think that destroys the seeds. Brewing them produces a seed or two, though. I usually just mark plump helmets as brew-only. If someone wants to eat one, they can eat it raw.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
You can also cook dwarven wine!

Rotten Cookies posted:

I tried playing this game before. Couldn't get into it.


Just decided to try it again. Really try it. The OP helped a bunch, and now my horses are dead and rotting. They were also apparently invited to hang out in the meeting hall, so they're stinking up the dining room spreading some miasma. And the dwarven caravan passed right by me because I'm inaccessible? Well then how the hell did my dwarves get there in the first place? And my farmers can't farm plump helmets because they need spawn. I'm pretty sure I have seeds so I don't know what that's about.


There are plenty of plums, bilberries, and peaches outside, by the lil fuckers aren't harvesting them (because I don't know how to tell them to.) But they're otherwise starving. And it is hilarious.

Tree fruit harvesting isn't properly implemented yet, to my knowledge. [d]esignate -> [p]lant gathering and select a big area of grass on the surface to tell your dorfs to gather edible herbs, berries, roots, and the like. Make sure someone has plant gathering toggled on in their job list: (v)iew the dorf you want, select (p)references, hit (l)abour, and use the + and - keys to go to Farming/Related, it's in there.

Also useful is designating a fisherdwarf this way, if you have any water sources. Use (i) to assign a zone overtop of the water, then hit the button that toggles it as a fishing area. If you have a dorf with fishing turned on, s/he will scoot over there and try to catch some breakfast. (b)uild -> (w)orkshop -> fis(h)ery and put the fish cleaning job on someone and they'll gut those fishes so your starving mooks can eat some fish sticks.

Seeds are fucky right now because dwarves will sometimes grab the seed bag with ALL of the seeds in it to run around putting more seeds in it, and spend so much time doing that that nobody can get their hands on the loving seeds. If you have a food stockpile, I guess maybe remove it and see if that helps?? Barring that, it's possible that you had the seeds set to edible in the kitchen menu and your starving dwarves ate them. Whoops!!

Angry Diplomat fucked around with this message at 18:02 on Jul 29, 2014

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Never, ever store your seeds in barrels.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

scamtank posted:

Never, ever store your seeds in barrels.

:ohdear: Why is this?

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!


Because dwarves will take the whole barrel to pick up seeds from your mess hall, which makes every seed in every bag in the barrel unavailable for farmers to plant with until the barrel is returned, generally leading to mass "Urist McFarmer unable to complete task: Couldn't find plump helmet spawn" spam and starvation.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


And you'll never have enough seeds that you'd need a barrel to store all the bags. A 3x3 dedicated pile for seeds is good enough for any underground farm.

Maybe if you want to keep all the worthless aboveground seeds in a single place for easy merchant fob-off.

tom bob-ombadil
Jan 1, 2012

Trundel posted:

So I'm trying out a reclaim of a game-generated fortress and only just noticed 2+ years into it that the previous dwarves constructed their fortress mostly out of lignite blocks. So I'm screwed if a fire-breathing beast shows up, right?

God, I wish. This would be an awesome case of FUN.

Is there a way to mod the raws so wooden/coal constructions ARE flammable?

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

Splode posted:

This says some worrying things about the code.

As does all of Dwarf Fortress, really.

Moridin920
Nov 15, 2007

by FactsAreUseless
What would make a good adventure mode LP is if a few experienced fortress mode people got together to construct a labyrinthine fort to explore, then passed it on to the person doing the adventure mode.

There can be like a full set of adamantine armor to find.

With the power of DFhack you can do some pretty cool things for adventurers to come across. Traps to avoid, riddles to solve, correct levers to pull, etc.

The only problem I can think of is creatures don't stay put so if you want a beast guarding the treasure room or whatever it might just be out in the courtyard when the adventurer gets there.

PublicOpinion
Oct 21, 2010

Her style is new but the face is the same as it was so long ago...

dragon_pamcake posted:

God, I wish. This would be an awesome case of FUN.

Is there a way to mod the raws so wooden/coal constructions ARE flammable?

No. I believe it's a fundamental bit of the way constructions work. Maybe the DFHack wizards can do something about inviolability of constructed walls and floors, but it's not a raws thing.

LeJackal
Apr 5, 2011

TildeATH posted:

You were lucky. *Walled into a tomb as a child by a jealous overseer*

You were placed in protective custody for the good of the fortress. You also died from your own laziness - there was a fully equipped farm plot and plenty of seeds and food in that miniature palace! Which was, to be honest, sealed in by free-flowing magma and lots of death-traps, but still.

Literally Kermit
Mar 4, 2012
t

Mu. posted:

I'm in the summer autumn now of year 2. I've traded with the dwarfen and elfin caravans.

I've had zero migrants, but was invaded by a vile force of darkness composed entirely of dwarfs. The civ screen only mentions one dwarf civ and I'm at peace with them, and I haven't met the goblin civ yet.

Did my migrants go rogue on the way here and decide to invade me or what is this

edit: ok spring of year 3 and no migrants this poo poo is broken.

I'm having the same no-migrant bug - not even the obligitory "couple early stragglers then a migrant rush in the fall" you'd get even with a dead dwarf civ. Also while my yak cows are birthing, none of my bitches have whelped yet. No puppies. :saddowns:. Oddly, no dwarven births, either.

reading
Jul 27, 2013
How long does it take for a beekeeper dwarf to put some drat bees into my dang hives? They've been sitting there outside for a year! And several dwarves have beekeeping. I just have to wait for a wild hive to spawn, then they'll automatically grab it?

Also, how do I use nest boxes and pastures? Always put nest boxes inside pastures? Are nest boxes necessary to get my meal-birds breeding?

Zereth
Jul 9, 2003



Trundel posted:

So I'm trying out a reclaim of a game-generated fortress and only just noticed 2+ years into it that the previous dwarves constructed their fortress mostly out of lignite blocks. So I'm screwed if a fire-breathing beast shows up, right?
Wait, can you use lignite blocks to produce coke? Because if so you have a shitload of fuel there ocne you deconstruct that and rebuild with something sensible.

buckets of buckets
Apr 8, 2012

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If you dump a barrel of booze onto a bit of lava, will it explode like a bomb?

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Zereth posted:

Wait, can you use lignite blocks to produce coke? Because if so you have a shitload of fuel there ocne you deconstruct that and rebuild with something sensible.

If that was the case then you'd always want to make blocks out of lignite, because 1 lignite makes 4 blocks.

Zereth
Jul 9, 2003



Hm, maybe a reaction which takes more than one block to produce the corresponding amount of what you'd get from a full boulder.

It'd just be nice to not look at things like "the NPCs who built this fortress I'm reclaiming made it out of what" and have no option but to lament the waste.

Michaellaneous
Oct 30, 2013

Boing posted:

I don't think you get adventure mode. Or roguelikes.

I think I may have taken that a bit out of context.
For an LP it sounds awful, especially a succession.

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Tunicate
May 15, 2012

Zereth posted:

Hm, maybe a reaction which takes more than one block to produce the corresponding amount of what you'd get from a full boulder.

It'd just be nice to not look at things like "the NPCs who built this fortress I'm reclaiming made it out of what" and have no option but to lament the waste.

My basement is full of forges made out of gold nuggets and iron thrones.

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