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Asimo
Sep 23, 2007


Yeah, the ultimate problem is that I suspect Cryptic (or PWE) was expecting the crafting update to be a huge draw and sunk a lot of time and effort behind the scenes in order to make it a massive cash sink. But it's not actually content in any real sense of the phrase, and with the summer event done and the Undine reps long since ground out for most people there's just not a whole lot to do for the month or two until the next real update hits. If anything, I bet the crafting poo poo's probably hurt the overall playerbase; if you aren't already space rich or aren't a 1% brat with a big disposeable income it's basically a giant wall that's meaningless for months and months.

I hate being down on Cryptic since there's a lot of effort put in and the patch was still an overall improvement to the game (new uniforms, killing the expansion clusters), but... eeeeh. If you were going to take a break for a few months now would really be the best time.

DonDoodles posted:

Thanks for all the feedback on the new video, guys. It's been great. I especially like this one:

That was from former Banished Orion Girl member Lytha, who also wants to remind us he is definitely NOT a dude and has NEVER joined in an ERP session with his Veridian Harem friends.
Ahahahaha amazing. "But I'm totally a real life girl and never cybered, really!! :qq:"

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Asimo posted:

They're trying to make Beam Overload the PVE single target beam skill and still not quite getting why everyone uses BFAW instead. I guess removing the energy drain is a good start... :geno:

Hilarious for PVP though.

I can say 'it was always meant to be'. It was always 3-5x the base damage. Removing the drain is good. Auto-crit is also nice. Even if it was one beam it's still a damage boost.

Problem is most of the ships that are meant to be using it(Cruisers and Sci) don't have the Tactical room to experiment, and AOE damage is always thin on the ground and is more required(especially these days) than any single-target. There are better options anyway, like Omega and Beta.

...The Recluse might like it, though. And I can imagine even in PvE people might try the 'adding one Beam for Overload' with Escorts now.

Bloodly fucked around with this message at 09:49 on Jul 31, 2014

DancingShade
Jul 26, 2007

by Fluffdaddy
We may see a return of the classic 3xDHC, 1xDBB escorts. Since the drain is gone you'll be wanting BO3.

Actually you may want to limit yourself to just 2xDHC and whack on a torpedo with a high yield as well. May as well go all out for the punch through combo.

I guess while we're on the topic, the auto-crit favors CritD tactical consoles too.

Best ship for this? The 5 tactical console fleet Ar'Kirf. You also get the added bonus of a battle cloak and a hanger.

FuturePastNow
May 19, 2014


Yeah, lots of escorts have an extraneous Tac Ensign they can throw BO1 on, and now you can get an omni-directional beam in any energy type to replace a turret.

Besides the obvious 3 DHC, 1 DBB old setup.

MikeJF
Dec 20, 2003




Can an omni-directional beam get an [over] modifier as well as [arc]?

If so that'll be best, I guess. Also RIDICULOUSLY EXPENSIVE.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

MikeJF posted:

Can an omni-directional beam get an [over] modifier as well as [arc]?

If so that'll be best, I guess. Also RIDICULOUSLY EXPENSIVE.

Can't you get [over] that?

g0del
Jan 9, 2001



Fun Shoe

Asimo posted:

Yeah, the ultimate problem is that I suspect Cryptic (or PWE) was expecting the crafting update to be a huge draw and sunk a lot of time and effort behind the scenes in order to make it a massive cash sink. But it's not actually content in any real sense of the phrase, and with the summer event done and the Undine reps long since ground out for most people there's just not a whole lot to do for the month or two until the next real update hits. If anything, I bet the crafting poo poo's probably hurt the overall playerbase; if you aren't already space rich or aren't a 1% brat with a big disposeable income it's basically a giant wall that's meaningless for months and months.
Absolutely. I played around with it a little the first day, and you just can't make anything worthwhile until you get to higher skill levels. Which means either spending millions of dil just for the chance to make something useful, or waiting almost a year until you max it by doing the only mission which gives decent experience. Which only takes common materials, so even that doesn't give any incentive to play.

I really think they shouldn't have changed the research missions to one per crafting type. Letting players run duplicates would allow players to max a single one in a couple of months, which might not change much now but in late Sep. it might bring the prices down enough for regular players to start using the new equipment.

Also, a two month grind is a lot less daunting than a year long one.

Asimo
Sep 23, 2007


The (equally lovely) Neverwinter crafting system isn't quite designed the same, but there's a similar idea behind and it and you can definitely run multiples of the same job as often as slots allow even if there's nothing quite equivalent to the 20-hour big-XP jobs STO has. It's pretty clear that being able to run multiple XP jobs in a single school was completely intentional (so you could max one out in a month or three without spending dilithium, rather than sometime next near) but apparently that wasn't meeting PWE's metric for monetization or somethingso it got crippled quickly. Considering how rushed the patch was, it makes me wonder if it was intended for season 10 and was heavily rushed as a stopgap after the summer event ended when it became clear the content patch was still a while out.

I've said way too much about it, but really the saddest thing is I just don't... care? I don't even hate it, it's just completely irrelevant and I'm glad they didn't try to force some giant mandatory dilithium sink onto everyone. The only real thing that's worrying is that STO's mostly thrived so far on having an incredibly permissive F2P scheme (yeah yeah, $25 ships and gamble boxes... but you can go completely from start to endgame without ever spending a cent if you really wanted to) and the revamped crafting is the first real blatant sign of that being whittled away by PVE. Ah well. :shrug:

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Crafting was kind of a confidence killer, if only that besides being a cynical cash grab posing as a content update its really, really useless for like, the first 100 days at best. They really dropped the ball in every conceivable way.

I've got over 100k unrefined each on three alts so I'm probably just going to take a break for a few weeks.

JuffoWup
Mar 28, 2012

DancingShade posted:

We may see a return of the classic 3xDHC, 1xDBB escorts. Since the drain is gone you'll be wanting BO3.

Actually you may want to limit yourself to just 2xDHC and whack on a torpedo with a high yield as well. May as well go all out for the punch through combo.

I guess while we're on the topic, the auto-crit favors CritD tactical consoles too.

Best ship for this? The 5 tactical console fleet Ar'Kirf. You also get the added bonus of a battle cloak and a hanger.

Don't forget the contortrix. Bit more expensive, but also 5 tac with more frontal weapons. No pets or cloak, but you would critting from cloak anyway making bo crit useless.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Asimo posted:

The (equally lovely) Neverwinter crafting system isn't quite designed the same, but there's a similar idea behind and it and you can definitely run multiples of the same job as often as slots allow even if there's nothing quite equivalent to the 20-hour big-XP jobs STO has. It's pretty clear that being able to run multiple XP jobs in a single school was completely intentional (so you could max one out in a month or three without spending dilithium, rather than sometime next near) but apparently that wasn't meeting PWE's metric for monetization or somethingso it got crippled quickly. Considering how rushed the patch was, it makes me wonder if it was intended for season 10 and was heavily rushed as a stopgap after the summer event ended when it became clear the content patch was still a while out.

I've said way too much about it, but really the saddest thing is I just don't... care? I don't even hate it, it's just completely irrelevant and I'm glad they didn't try to force some giant mandatory dilithium sink onto everyone. The only real thing that's worrying is that STO's mostly thrived so far on having an incredibly permissive F2P scheme (yeah yeah, $25 ships and gamble boxes... but you can go completely from start to endgame without ever spending a cent if you really wanted to) and the revamped crafting is the first real blatant sign of that being whittled away by PVE. Ah well. :shrug:

Neverwinter only lets you run three copies of the same mission, even if you have all the slots unlocked and the only useful thing to actually run is leadership which is pretty much what the rest of the duty officer system is here, gives you random stuff and diamonds to buy Zen with.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Yeah that's the problem with the whole crafting system you need to hit lvl 15 in a school before it's worthwhile to do anything other than queue the 20 hr xp projects. So that's like 3 months of queue and logoff with no reason to actual do anything. It's a shame really I was hoping we'd all be trying out some of the queues we usually ignore for the crafting packs but you just don't need that poo poo because the xp projects are all 1 common material every 20-24 hours.

Danaru
Jun 5, 2012

何 ??


Well hey, it looks like they fixed the bugs with some doff missions being unstartable :v: and they even made it so you can hover over it to see precisely what the assignment needs.

GoatSeeGuy
Dec 26, 2003

What if Jerome Walton made me a champion?


Asimo posted:

Yeah, the ultimate problem is that I suspect Cryptic (or PWE) was expecting the crafting update to be a huge draw and sunk a lot of time and effort behind the scenes in order to make it a massive cash sink.

Going by the exchange prices, it doesn't look to be doing that either. Some people are rushing through, but once exchange prices crater (Thanks pubbies!) there won't be much of a reason to rush, or even do it at all. Crafting wasn't just a big undertaking by the devs, it was something PWE has been pushing for since they bought Cryptic so I'm curious what plan B is if the new "content" doesn't meet zen projections.

Atrayonis
Jul 6, 2008

Godspeed, brave canary
Plan B is the same as always: "Release the bugships!"

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

GoatSeeGuy posted:

Going by the exchange prices, it doesn't look to be doing that either. Some people are rushing through, but once exchange prices crater (Thanks pubbies!) there won't be much of a reason to rush, or even do it at all. Crafting wasn't just a big undertaking by the devs, it was something PWE has been pushing for since they bought Cryptic so I'm curious what plan B is if the new "content" doesn't meet zen projections.

If it were me, Zen store catalysts that raise the chance of a particular mod showing up.

MikeJF
Dec 20, 2003




Atrayonis posted:

Plan B is the same as always: "Release the bugships!"

Upcoming Dominion faction to be unlocked via lockbox.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

wdarkk posted:

If it were me, Zen store catalysts that raise the chance of a particular mod showing up.

Are even 'normal' catalysts present in the game at the minute?

Mondian
Apr 24, 2007

Lagomorphic posted:

Yeah that's the problem with the whole crafting system you need to hit lvl 15 in a school before it's worthwhile to do anything other than queue the 20 hr xp projects. So that's like 3 months of queue and logoff with no reason to actual do anything. It's a shame really I was hoping we'd all be trying out some of the queues we usually ignore for the crafting packs but you just don't need that poo poo because the xp projects are all 1 common material every 20-24 hours.

That's pretty much how NW leadership works too, ~2-3 months of xp grinding to max out the school before you start raking in free cash. Problem is in STO you get that long grind before you can throw more resources at gambling for equipment. In NW the actual crafting schools can be maxed out in about 24hrs without paying rush costs. Guess we just got the worst of both worlds.

az posted:

I have _no_ idea what you are talking about

Sorry, further research revealed that the scumbag I was remembering was @akula. Hope you can see how I was easily confused. Ship offer's still on the table, but you gotta hop in mumble first!

Mondian fucked around with this message at 18:50 on Jul 31, 2014

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Bloodly posted:

Are even 'normal' catalysts present in the game at the minute?

I have no idea.

g0del
Jan 9, 2001



Fun Shoe

Atrayonis posted:

Plan B is the same as always: "Release the bugships!"
Do people even want bugships still? They were great when they first came out, but years of slow power-creep have left them behind.

Aleth
Aug 2, 2008

Pillbug
They're more a symbol of space wealth these days but there are still plenty of people desperately burning wads of cash trying to get one whenever they do the promotions.

Anita Dickinme
Jan 24, 2013


Grimey Drawer

DancingShade posted:

We may see a return of the classic 3xDHC, 1xDBB escorts. Since the drain is gone you'll be wanting BO3.

Actually you may want to limit yourself to just 2xDHC and whack on a torpedo with a high yield as well. May as well go all out for the punch through combo.

I guess while we're on the topic, the auto-crit favors CritD tactical consoles too.

Best ship for this? The 5 tactical console fleet Ar'Kirf. You also get the added bonus of a battle cloak and a hanger.

Nymix
Mar 3, 2013

Aleth posted:

They're more a symbol of space wealth these days but there are still plenty of people desperately burning wads of cash trying to get one whenever they do the promotions.

Only reason I'd ever want one is to fully pimp the JHDC. Flying the ship itself has absolutely no appeal, as far as I'm concerned.

Booblord Zagats
Oct 30, 2011


Pork Pro
My dad is a 64 year old Vietnam/Desert Storm vet loving loves Star Trek. He has an entire half of his house with those Japanese ship models, set pieces from the Original series, Next Gen and even a bunch of animation cells from the animated series. Goes to conventions atleast once a year, the whole 9 yards. So when my siblings and I got him a new computer to play games on a year or so ago, this game seemed like a no brainer. Man had never played an MMO, but loves the Star Fleet Academy games so I figured he'd be OK with this. I got him a copy and lifetime sub (which, btw, $200.. Jesus)

He plays the game for about two months and quits. I asked him why, not even really caring about the $200 I burned for his account, just legitimately curious how a Star Trek game could fail in his eyes.

His answer was "Everyone who plays it is some kind of bullshit bikini wearing cry-baby human being"

After reading the pubbie stories in this thread, I see why

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Booblord Zagats posted:

My dad is a 64 year old Vietnam/Desert Storm vet loving loves Star Trek. He has an entire half of his house with those Japanese ship models, set pieces from the Original series, Next Gen and even a bunch of animation cells from the animated series. Goes to conventions atleast once a year, the whole 9 yards. So when my siblings and I got him a new computer to play games on a year or so ago, this game seemed like a no brainer. Man had never played an MMO, but loves the Star Fleet Academy games so I figured he'd be OK with this. I got him a copy and lifetime sub (which, btw, $200.. Jesus)

He plays the game for about two months and quits. I asked him why, not even really caring about the $200 I burned for his account, just legitimately curious how a Star Trek game could fail in his eyes.

His answer was "Everyone who plays it is some kind of bullshit bikini wearing cry-baby human being"

After reading the pubbie stories in this thread, I see why
Have you told him of Dental's great crusade?

Zartek
Nov 27, 2013
So I have just turned level 50 and wondered what the hell to do now?

A cursory google search revealed a bunch of threads on the official forums about getting new uniforms and the likes which I clearly dont give a gently caress about.

Do you get a new fancy ship at level 50 or do ya stick with your level 40 one and grind out fleet marks etc?

Soviet Commubot
Oct 22, 2008


Has this always said level 50-59 for PvP?

Lorak
Apr 7, 2009

Well, there goes the Hall of Fame...

Zartek posted:

So I have just turned level 50 and wondered what the hell to do now?

A cursory google search revealed a bunch of threads on the official forums about getting new uniforms and the likes which I clearly dont give a gently caress about.

Do you get a new fancy ship at level 50 or do ya stick with your level 40 one and grind out fleet marks etc?
You don't get one for free, but you get access to buying/using the rest of the 10-console ships that you didn't before.

g0del
Jan 9, 2001



Fun Shoe

Zartek posted:

So I have just turned level 50 and wondered what the hell to do now?

A cursory google search revealed a bunch of threads on the official forums about getting new uniforms and the likes which I clearly dont give a gently caress about.

Do you get a new fancy ship at level 50 or do ya stick with your level 40 one and grind out fleet marks etc?
You start the rep grind. Personally, I wouldn't recommend trying to grind all 5 reps at the same time, that's a good way to make yourself hate the game. I recommend picking two of the reps and finishing them before working on any more of them. Borg and Romulan are easy to start with - even with a crap ship you can usually pug ISE successfully, and spending a minute a day chasing epohhs will get you enough Romulan marks for the daily project.

You don't get a free new ship at 50, that's when you start saving up for a lockbox or fleet ship. Since new 50's tend to be too broke to think much about those right away, a good intermediate step is a mirror ship. There's usually several mirror ships in the fleet banks or you can try asking in chat. Or game mail Vicius@g0del, I'll give you a free mirror ship.

Tunicate
May 15, 2012

I'd say start with dyson, just because the battlezone shits out marks.

That said, the daily mark bonus is making it easier to simultaneously grind.

g0del
Jan 9, 2001



Fun Shoe

Tunicate posted:

I'd say start with dyson, just because the battlezone shits out marks.

That said, the daily mark bonus is making it easier to simultaneously grind.
It's definitely easier than it used to be, but running 5 projects at once still costs 75k ec and 10k expertise per day even without the time spent getting marks. For a new 50 who doesn't have a million expertise and millions in the bank, that can get overwhelming.

Mondian
Apr 24, 2007

Eh, that EC cost is manageable, but the expertise cost is brutal for a fresh 50 unless you're also a doffing fiend.

az
Dec 2, 2005

Mondian posted:

Sorry, further research revealed that the scumbag I was remembering was @akula. Hope you can see how I was easily confused. Ship offer's still on the table, but you gotta hop in mumble first!

I don't have the address for it since I didn't get the fleet/wiki invitation.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Mondian posted:

Eh, that EC cost is manageable, but the expertise cost is brutal for a fresh 50 unless you're also a doffing fiend.

Yeah you get most of the EC back by selling the crap from the rep boxes. The expertise is a non-issue as well that's only 10k a day for all five reps it used to be 10k per rep. Seriously get a AHK script to mash the spacebar for you and runn a foundry farm while you do something else for 15 minutews and you'll have all the EC/XP you need for all five reps. Even the marks are piss easy to get thanks to the daily bonus.

JFC
Oct 16, 2003

Jesus F Christ
Finger Lickin' God
This is better than Update 9.

https://www.youtube.com/watch?v=08Uywy0iflc

kzin602
May 14, 2007




Grimey Drawer
A friend of mine and fellow dentist is currently at the star trek convention in Vegas. Do we have any questions for him to ask at the Cryptic panel?

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

kzin602 posted:

A friend of mine and fellow dentist is currently at the star trek convention in Vegas. Do we have any questions for him to ask at the Cryptic panel?

When will we get a playable Cardassian race?

JFC
Oct 16, 2003

Jesus F Christ
Finger Lickin' God
What will the next generation of party poppers and subspace party amplifiers look like?

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Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

kzin602 posted:

A friend of mine and fellow dentist is currently at the star trek convention in Vegas. Do we have any questions for him to ask at the Cryptic panel?

Can we get an item that nullifies the party nullifier

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