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Corbeau
Sep 13, 2010

Jack of All Trades

HiveCommander posted:

Sounds like a plan! Even Teutons are pricey though, so I have to save it for 300pts. What's the deal with Indigo Spec ops? I'm being told that they're legit 13pt models that get a 'free' 12xp to spend on rules and gear. So the 12xp isn't added on as points at all, is that right? Because that'd mean I can have a Multi sniper with Mimetism and BS13 for 13pts, which seems ludicrously cheap.

I somehow missed the MO-chat, but yes, spec-ops are fantastic. They're even linkable when you're basing the spec-op off of a linkable troop type (so Order Sergeants with an Order Sergeant-based spec-op in MO). The trick being that the only time you can take them is in a spec-ops scenario (common, since the current ITS scenarios include spec-ops) and thus your opponent will also be bringing one. I very much like using my MO spec-op as an extra specialist for my Sergeant link team. My favorite so far has been a +1 WIP Doctor with Mimetism and Super-Jump. The regular Sergeant profiles can bring sniper rifles and heavy weapons so I find it more useful to add a specialist to the link.

Additionally, Teutons own. 4-4 HI with BS14 Panzerfausts are worth every penny.

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Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

S.J. posted:

I'd love to get an Aleph sectorial that let me have Tacbot link teams.

I have been thinking the same thing. It seems logical as a line troop for either a Vedic or a Droid/Posthuman themed sectorial.

Also, those Antipodes just blow me away. Beautiful models. Are they good on the tabletop? They seem fun from their rules.

Tentacle Party
Jul 2, 2003

(breathing intensifies)

Acceptableloss posted:

I have been thinking the same thing. It seems logical as a line troop for either a Vedic or a Droid/Posthuman themed sectorial.

It would be a nice contrasting sectorial against the existing steel phalanx.

Corbeau
Sep 13, 2010

Jack of All Trades

Acceptableloss posted:

Also, those Antipodes just blow me away. Beautiful models. Are they good on the tabletop? They seem fun from their rules.

Haven't seen them on the table yet myself, but everyone talks extremely highly of them.

long-ass nips Diane
Dec 13, 2010

Breathe.

I would love those Ghulam models so much if the women didn't have the exact same heads.

Fix
Jul 26, 2005

NEWT THE MOON

Acceptableloss posted:

I have been thinking the same thing. It seems logical as a line troop for either a Vedic or a Droid/Posthuman themed sectorial.

Also, those Antipodes just blow me away. Beautiful models. Are they good on the tabletop? They seem fun from their rules.

Antipodes are hilarious and awesome, if for no other reason than just loading up with camo tokens and then advancing them towards the enemy under which one is a chasseur, one is an SAS, one is a Tankhunter, and 1-3 of which are a pack of murderhounds and your opponent has to figure out which very quickly.

Don't get me wrong, they'll get shot to poo poo and dumber by the minute, but as far as running a missile at the enemy goes, they're very well suited.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
What do people think of my list? I wanted to try most of the new stuff I just ordered so I thought I would give this a go any ideas? The 2nd group was mainly to pump orders into the Irmandhinos as I didnt want their irregular status stealing order power from my first battle group (especially with a Cateran already in there).

ARIADNA
──────────────────────────────────────────────────

GROUP 1 9 1 0

CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (20)
LOUP-GAROU Viral Rifle, Flash Grenades / Pistol, Knife. (21)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 32)
CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 29)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (12)
VETERAN KAZAKS Lieutenant (CH: Mimetism) AP HMG, Light Flamethrower / Pistol, CCW. (1 | 61)
TANKHUNTER Autocannon, D-Charges / Pistol, Knife. (1.5 | 40)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)

GROUP 2 2 2 2

IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (10)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (10)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
LINE KAZAK Paramedic (MediKit) Rifle / Pistol, Knife. (13)

5.5 SWC | 300 Points

Open with Army 4

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
I'd gotten into Infinity before, but I we ended up abandoning it because of a number of issues. I'm wondering with the new edition if things are supposed to be changing.

1. Beyond terrible release schedule. Seriously, like nothing was ever released, much less released with all or even most of the options available. The company really came off like they gave zero shits about people being able to actually play the game. They would move on to a new expansion with only like 50% of the models out from the last expansion, and even the models that were out were missing a TON of weapon options.

2. Cheerleaders and Rambos. I *hated* the order system in practice. It always seemed to turn into trying to figure out how to abuse the game system so you could have one or two models with heavy machine guns just kill everything while padding your lists with cheerleaders who were more interested in finding a way to hide and not play the game to keep their orders in the pool for the HMG rambos to use.

3. The game broke in half if you made *ONE* mistake when setting up the table. Not only did you have to place a ton of terrain (I like games with a lot of terrain so that wasn't a problem), but if someone hosed up the terrain placement even a little bit the entire game could explode. There were a lot of games where we stared playing, stopped, changed the terrain and started over because the game was basically an abortion due to missing a few spots with too good of LOS.

4. The developers seemed to have a "GW attitude" about the rules, in that they seemed to write rules that 'felt right' without appearing to actually think them through and then blame the players when loopholes or odd behaviors appeared. IIRC, you had stuff like the grenade scatter rules that ended up not actually being random because whoever wrote them didn't actually sit down and figure out how they actually worked, so you could just auto-hit people with grenade scatter as long as you attacked from the right angle, or something to that effect (its been a while, so I don't recall exactly beyond it being an issue with rules being easily abused and nobody seeming to care).


The game wasn't awful, we had a fair amount of fun, but it just wasn't 'serious' about putting the effort into trying to be a top quality product, so we stopped playing it in favor of games that were.

Dulkor
Feb 28, 2009

Cyclomatic posted:

I'd gotten into Infinity before, but I we ended up abandoning it because of a number of issues. I'm wondering with the new edition if things are supposed to be changing.

1. Beyond terrible release schedule. Seriously, like nothing was ever released, much less released with all or even most of the options available. The company really came off like they gave zero shits about people being able to actually play the game. They would move on to a new expansion with only like 50% of the models out from the last expansion, and even the models that were out were missing a TON of weapon options.

2. Cheerleaders and Rambos. I *hated* the order system in practice. It always seemed to turn into trying to figure out how to abuse the game system so you could have one or two models with heavy machine guns just kill everything while padding your lists with cheerleaders who were more interested in finding a way to hide and not play the game to keep their orders in the pool for the HMG rambos to use.

3. The game broke in half if you made *ONE* mistake when setting up the table. Not only did you have to place a ton of terrain (I like games with a lot of terrain so that wasn't a problem), but if someone hosed up the terrain placement even a little bit the entire game could explode. There were a lot of games where we stared playing, stopped, changed the terrain and started over because the game was basically an abortion due to missing a few spots with too good of LOS.

4. The developers seemed to have a "GW attitude" about the rules, in that they seemed to write rules that 'felt right' without appearing to actually think them through and then blame the players when loopholes or odd behaviors appeared. IIRC, you had stuff like the grenade scatter rules that ended up not actually being random because whoever wrote them didn't actually sit down and figure out how they actually worked, so you could just auto-hit people with grenade scatter as long as you attacked from the right angle, or something to that effect (its been a while, so I don't recall exactly beyond it being an issue with rules being easily abused and nobody seeming to care).


The game wasn't awful, we had a fair amount of fun, but it just wasn't 'serious' about putting the effort into trying to be a top quality product, so we stopped playing it in favor of games that were.

1) There is not and never has been a WYSIWYG rule. You just have to clarify what equipment is on a particular model when it hits the board so your opponent knows what's what. It'd be nice if the whole range was out, but there's absolutely nothing in the rules stopping you from using an appropriate proxy.

2) Rambos can be a problem, but they're one of learning the game and unlearning other habits. Proper deployment and maneuvering to present your opponent with overlapping fields of fire in the ARO will do a lot to mitigate, as well as using things like co-ordinated orders to send multiple guys after that one super soldier all at once while denying most of his AROs.

3) Yeah, terrain is very, very important. The main thing to worry about though is line of fire into deployment zones. As long as you do not have an unobstructed pathway into the opposite end of the table, you should be in better shape. Beyond that there shouldn't be an issue as long as you've got enough for your guys to hide behind as they move and shoot, otherwise long range weapons like HMGs become overly dominant.

4) I'm... not sure what you're talking about with the grenades. In N2 scatter direction is determined by the number you rolled on your d20, and distance by how badly you missed your target. If anything it was too random. If people were getting auto-hits off of scatter, they were playing wrong.

Corbeau
Sep 13, 2010

Jack of All Trades

Cyclomatic posted:

I'd gotten into Infinity before, but I we ended up abandoning it because of a number of issues. I'm wondering with the new edition if things are supposed to be changing.

1. Beyond terrible release schedule. Seriously, like nothing was ever released, much less released with all or even most of the options available. The company really came off like they gave zero shits about people being able to actually play the game. They would move on to a new expansion with only like 50% of the models out from the last expansion, and even the models that were out were missing a TON of weapon options.

2. Cheerleaders and Rambos. I *hated* the order system in practice. It always seemed to turn into trying to figure out how to abuse the game system so you could have one or two models with heavy machine guns just kill everything while padding your lists with cheerleaders who were more interested in finding a way to hide and not play the game to keep their orders in the pool for the HMG rambos to use.

3. The game broke in half if you made *ONE* mistake when setting up the table. Not only did you have to place a ton of terrain (I like games with a lot of terrain so that wasn't a problem), but if someone hosed up the terrain placement even a little bit the entire game could explode. There were a lot of games where we stared playing, stopped, changed the terrain and started over because the game was basically an abortion due to missing a few spots with too good of LOS.

4. The developers seemed to have a "GW attitude" about the rules, in that they seemed to write rules that 'felt right' without appearing to actually think them through and then blame the players when loopholes or odd behaviors appeared. IIRC, you had stuff like the grenade scatter rules that ended up not actually being random because whoever wrote them didn't actually sit down and figure out how they actually worked, so you could just auto-hit people with grenade scatter as long as you attacked from the right angle, or something to that effect (its been a while, so I don't recall exactly beyond it being an issue with rules being easily abused and nobody seeming to care).


The game wasn't awful, we had a fair amount of fun, but it just wasn't 'serious' about putting the effort into trying to be a top quality product, so we stopped playing it in favor of games that were.

1) Different hobby mindset: people proxy constantly in Infinity, and even the tournaments I've been to don't require total WYSIWYG. It's different from Warmachine or (especially!) GW. I do wish that they'd hurry up and release the Seraph, among other units, but given the quality of the recent miniatures that CB is releasing... I'll take their slow release schedule as a tradeoff for the most ridiculously gorgeous sculpts on the market.

2) This is actually my main complaint about Infinity (I wish combat groups maxed at around 5 rather than 10) but it's become less and less of an issue as our group has gotten more skilled at the game. Frequently you'll spend a bunch of orders on two or three models each turn, but those models often change from turn to turn and I've increasingly seen games where even "cheerleaders" get directly involved in the action. And then there is the recent rise of multiple combat groups and warbands in ITS. In every game that I've played in the past ~3 months I have activated every model in my army at least once (unless they died before my first turn!). Though granted, that's partly because I link my cheap units when I'm playing my sectorial army. We still don't know precisely how link teams will work in N3, though we know that they exist. Oh, and they're rebalancing the weapons so there's no One Gun To Rule Them All (N2 HMG).

3) This can happen, but is also heavily mitigated by experience and proper toolboxing during list building. A large enough toolbox can deal with almost any terrain setup. That said, a key feature of Infinity is the primacy of terrain: "reading" a complex board to figure out the key positions is far more important on an Infinity table than on a tournament Warmachine table. This is personal preference speaking, but I really enjoy the game-to-game variation this causes in Infinity. Bug or feature?

4) From all we've seen, read, and heard, N3 solves this problem completely (though I have no idea where your grenade example came from, because while N2 scatter rules have quirks there's no warmachine-esque auto-hit deviation here). Some of the N2 rules problems came from poor translation and some came from what I consider inexperienced design, but neither of those issues appears in what we've seen from N3.

Infinity has a brutal learning curve, tactically speaking, and the N2 rules were not tournament-tight. I don't think the former attribute of Infinity is changing with N3, but the new edition appears to be removing the latter obstacle.

Not a viking
Aug 2, 2008

Feels like I just got laid

Danoss posted:

I'd been meaning to ask how that went. Sorry to hear it was a waste of money and time. It must've been a bit light on the ingredients needed to do the job.

I'm thinking just mixing up some lye/caustic soda/sodium hydroxide with water would do the trick effectively and cheaply. 500g of the stuff is $5 at Bunnings or your local supermarket. $15 gets you 2kg.

What I've gathered so far seems rather straightforward. Fill a plastic container with cold or lukewarm (not hot) water and slowly add some caustic soda to it, not the other way around (heat, fumes, general badness). Stir it in as you add to the solution. 100-200g/L water seems to be the ratio that's used, though slightly more concentrated mixtures seem okay. Wear protective gloves and goggles at least. Respiratory protection would be a good idea. Keep some vinegar nearby in case of an accident as it will neutralise the caustic soda. Keep a lid on the solution it's not being accessed.

Due to the heat generated by the reaction of adding the soda to water, if any parts are likely to warp due to the heat, just wait until it cools before doing so. Other than that, it seems fine and a pretty cheap and quick way to strip paint.

This sounds like a recipe for disaster. Just get some acetone ffs.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

It spilt over from another thread regarding plastic minis which is why I was happy to let it die here. Obviously with Infinity models being all metal there is no problems stripping. Sorry.

Can't wait for the starter next month so I can rope a few of my mates in :getin:

Flipswitch
Mar 30, 2010


Swagger Dagger posted:

I would love those Ghulam models so much if the women didn't have the exact same heads.
Maybe they're scissor sisters.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

Swagger Dagger posted:

I would love those Ghulam models so much if the women didn't have the exact same heads.

They actually aren't from what I an tell, the hair style seems to be a little different. Also, if its that big of a deal, lop the drat thing off and replace it with one of a thousand bits replacement heads, a lot of small companies make them.

Edit:
The other day someone was asking about terrain that can be folded flat for storage after the game, like the stuff in the new box set.
I think this would work for them.
http://www.battlesystems.co.uk/products.html


Its supposed to all come apart for storage, my set from the Kickstarter should be in soon.

LumberingTroll fucked around with this message at 17:44 on Aug 7, 2014

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Oh my gently caress that looks amazing. Looks like they're not going into full scale production after the kickstarter though :(

S.J.
May 19, 2008

Just who the hell do you think we are?

I'm finally getting around to trying to assemble these tacbots. I'm literally going to die putting these together, aren't I?

Flipswitch
Mar 30, 2010


No you'll be fine, you'll just be dead inside.

I also just discovered that my group has ordered 5 Icestorms between us, I foresee paper cities in my near future.

S.J.
May 19, 2008

Just who the hell do you think we are?

I want to get Icestorm and split it, but I also want to get Icestorm and hoard all of the models. Of course it had to include both of the factions I want to start for the sake of their TAGs being rad as gently caress.

Deviant
Sep 26, 2003

i've forgotten all of your names.


LumberingTroll posted:

They actually aren't from what I an tell, the hair style seems to be a little different. Also, if its that big of a deal, lop the drat thing off and replace it with one of a thousand bits replacement heads, a lot of small companies make them.

Edit:
The other day someone was asking about terrain that can be folded flat for storage after the game, like the stuff in the new box set.
I think this would work for them.
http://www.battlesystems.co.uk/products.html


Its supposed to all come apart for storage, my set from the Kickstarter should be in soon.

That was me. But I guess they're only selling a little of it? I wonder if I'll even be able to get some.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
So I set myself the goal of making a list that included neither Vet Kazaks or Tank Hunters, I love both of those guys and really wanted expand my list design as they are often the starting point of all of my lists. This is the result

ARIADNA
──────────────────────────────────────────────────

GROUP 1 10 1 0

VAN ZANT Lieutenant AP Rifle, Light Shotgun / Pistol, AP CCW. (+1 | 42)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 32)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (36)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
SPETSNAZ (CH: Ambushed Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (20)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (12)
CONTROLLER (Control Device) Rifle, Light Smoke Grenade Launcher / Pistol, Knife. (34)
3x ANTIPODE AP CCW.

GROUP 2 2 2 2

IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (10)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (10)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
LINE KAZAK Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)

3.5 SWC | 300 Points

Open with Army 4


I wanted to try Van Zant as the Lieutenant as I had heard good things, the Para Commando seemed like an obvious choice to be his para drop buddy and is in general a great model. I also wanted to try the Grey Rifle, something that comes in the starter kit that I never used outside of very early learning/practice games. He has a really respectable stat line with his weakest stat being WIP so it will be an interesting test. I should probably try to ween myself off the Chasseur but frankly 40 points amd 1 SWC for 2 minelayers with template weapons is hard to pass up. I think I need to have another look at the Briscards. The MSV1 buff makes them an even better buy than before I forsee them in a list near you in the future. Speaking of new rules do we have any confirmation that Gencon will have a complete 3e rulebook?

Pierzak
Oct 30, 2010

Hoboskins posted:

Speaking of new rules do we have any confirmation that Gencon will have a complete 3e rulebook?
We have confirmation that the new rulebook will not, I repeat will not be sold at Gencon.

Also, keep the Antipode Controller in reserve for maximum hilarity.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist

Pierzak posted:

Also, keep the Antipode Controller in reserve for maximum hilarity.

"Release the Hounds!" :dogout:

Good to know about the book cheers.

The Dark Project
Jun 25, 2007

Give it to me straight...

Hoboskins posted:

So I set myself the goal of making a list that included neither Vet Kazaks or Tank Hunters, I love both of those guys and really wanted expand my list design as they are often the starting point of all of my lists. This is the result

ARIADNA
──────────────────────────────────────────────────

GROUP 1 10 1 0

VAN ZANT Lieutenant AP Rifle, Light Shotgun / Pistol, AP CCW. (+1 | 42)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 32)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (36)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
SPETSNAZ (CH: Ambushed Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (20)
LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (12)
CONTROLLER (Control Device) Rifle, Light Smoke Grenade Launcher / Pistol, Knife. (34)
3x ANTIPODE AP CCW.

GROUP 2 2 2 2

IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (10)
IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (10)
VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (6)
LINE KAZAK Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14)

3.5 SWC | 300 Points

Open with Army 4


I wanted to try Van Zant as the Lieutenant as I had heard good things, the Para Commando seemed like an obvious choice to be his para drop buddy and is in general a great model. I also wanted to try the Grey Rifle, something that comes in the starter kit that I never used outside of very early learning/practice games. He has a really respectable stat line with his weakest stat being WIP so it will be an interesting test. I should probably try to ween myself off the Chasseur but frankly 40 points amd 1 SWC for 2 minelayers with template weapons is hard to pass up. I think I need to have another look at the Briscards. The MSV1 buff makes them an even better buy than before I forsee them in a list near you in the future. Speaking of new rules do we have any confirmation that Gencon will have a complete 3e rulebook?

Question - I am guessing you have this as a list to do the various missions with, otherwise I can't figure out why you'd be taking the Forward Observers, as their are only two units that can really take full use of them marking anything- The Antipode controller with the Light Smoke Grenade Launcher, and the Line Kazak with the Light Grenade Launcher.

I'd actually be looking to get an extra Paratrooper in there if you have Van Zant, as being able to walk them on from the enemy's deployment zone is guaranteed to let them wreck face. Hell you could also go for a AD'ing Spetsnaz, with a HMG which is guaranteed to wreck face considering he can shoot with Marksman 2 and ignore the negatives from cover. Not sure if he also gets to use the rule which allows him to treat the ammo as having the 'Shock' characteristic.

Rest of the list looks pretty good. Irmandinho's are fun, if somewhat unpredictable to play. But a good way to have cheap troops with smoke who will blow up stuff.

Main thing is to think about what you want to achieve and go for that completely. Sometimes looking to kill as many of the enemy as possible isn't the way to end up winning the match.

HiveCommander
Jun 19, 2012

Wait- You get three Antipodes and their controller for 34 points? :aaaaa:

Pierzak
Oct 30, 2010

The Dark Project posted:

otherwise I can't figure out why you'd be taking the Forward Observers
FOs' Flash Pulse is nasty for ARO. It has excellent range and if you hit something meaty like a HI/TAG, it can become useless as neither doctors nor engineers clear the "flashed" (:gonk:) condition.

quote:

Not sure if he also gets to use the rule which allows him to treat the ammo as having the 'Shock' characteristic.
Yes. Skills include their previous levels.

HiveCommander posted:

Wait- You get three Antipodes and their controller for 34 points? :aaaaa:
Yes.

JoshTheStampede
Sep 8, 2004

come at me bro
Hey Infinity thread. After a year of being a malifaux only player and resisting Infinity, a series of trades and a preorder of Icestorm has me suddenly the owner of an aconticimento sectorial army with the dragoes, about 15 aleph models (including the 2 nagas the pano can take) and the hexas sniper, along with eventually whatever is in Icestorm.

Is this a good start? What must-haves do pano, aconticimento, or Aleph have?

Flipswitch
Mar 30, 2010


PanO: New starters coming out, wait on for that and it's very easy to expand upon mate. Icestorm looks like a great starter point for them too if you have that going. Expansion wise there's a few paths you can go but it's easy to build from depending on what route you want to take.

Acontecimento: Ideal if ya got the box, as you can easily get one or two Bagh-Mari added and with the ALEPH models you have, you have a strong force literally out of the box with a lot of options. By the sounds of it you have a great way of starting Acontecimento than the other ones, it's a neat sectorial.

ALEPH wise, what do you own? Looks like you have a lot of good stuff though byu the sounds of it.

JoshTheStampede
Sep 8, 2004

come at me bro

Flipswitch posted:

PanO: New starters coming out, wait on for that and it's very easy to expand upon mate. Icestorm looks like a great starter point for them too if you have that going. Expansion wise there's a few paths you can go but it's easy to build from depending on what route you want to take.

Acontecimento: Ideal if ya got the box, as you can easily get one or two Bagh-Mari added and with the ALEPH models you have, you have a strong force literally out of the box with a lot of options. By the sounds of it you have a great way of starting Acontecimento than the other ones, it's a neat sectorial.

ALEPH wise, what do you own? Looks like you have a lot of good stuff though byu the sounds of it.

Don't have the models in hand yet but from what I am told it's 2 devas with devabots, 3 dakinis, 2 probots, naga hacker and sniper, an asura, 3 myrmidons, a myrm officer, and achilles.

The acontecimento is the sectorial box with an extra Regular sniper, plus the TAG. Is the upcoming new PanO starter just the models in Icestorm minus the Father Knight? What's their playstyle? From the description of jungle fighters I would imagine close range skirmishy assault types with mines?

Flipswitch
Mar 30, 2010


I expect the starterbox will be that but we've had no confirmations just yet mate.

Acontecimento are a mobile lightly armoured fighting force, they're basically a bunch of moving glass cannons, a lot of the stuff has lower ARM than typical PanO standard and lower tech, but have a lot more terrain mitigation effects and higher MOV values than average. It's a fun sectorial. There's a great resource for ASA on the official forum.

long-ass nips Diane
Dec 13, 2010

Breathe.

I *think* they said the two forces in Operation Icestorm minus the exclusives will be the vanilla faction starters in this video:

https://www.youtube.com/watch?v=JKZl3v_5EeU

but it's close to an hour long so I haven't gone back to check.

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist

Yeah the list was built with the intention of being usable for missions but Pierzaks point about troopers being able to flash pulse in ARO is really on the money it's a great reaction ability. It is also why I have the Irmandhino, they are in my experience your best engineer choice for completing mission objectives, and the extra smoke is awesome. I would feel pretty comfortable saying they are the best engineer choice in faction (not that there is a lot). The Dozers are expensive points wise and I can't really see myself using them except to control a Tracktor-Mul:whatup:.

Really hanging out for my delivery to come in so I can get all these guys on the table. Also Gencon will hopefully have some cool model spoilers. Kossack Sectorial and a low tech tag would be awesome :getin:

Hoboskins fucked around with this message at 04:37 on Aug 10, 2014

Deviant
Sep 26, 2003

i've forgotten all of your names.


JoshTheStampede posted:

Don't have the models in hand yet but from what I am told it's 2 devas with devabots, 3 dakinis, 2 probots, naga hacker and sniper, an asura, 3 myrmidons, a myrm officer, and achilles.

ALEPH is terrible and you should probably just sell them to me.

JoshTheStampede
Sep 8, 2004

come at me bro

Deviant posted:

ALEPH is terrible and you should probably just sell them to me.

I expected that response from our other local aleph player but he was just excited someone was playing something other than Nomads and Ariadne.

The Dark Project
Jun 25, 2007

Give it to me straight...

Hoboskins posted:

The Dozers are expensive points wise and I can't really see myself using them except to control a Tracktor-Mul:whatup:.

Their long range glue gun is fun as gently caress as well. Have snared a few T.A.G.'s and remotes that way :)

Genghis Cohen
Jun 29, 2013
I love glue guns. Nomads can get the short range version on prowlers and intruders, which is sick with combat camo (basically the only time you would risk using it due to the low burst, except for shooting models in the back etc) - last time I used them I glued an O-Yoroi TAG. It's just the ultimate dick move, since it circumvents the 3 structure points and PH-6 is a better chance than most non-AP guns against a TAG's armour.

I thought I would post some lovely pictures of a proxy and conversion I made. First is Carlota Kowalsky, I was keen to use the rules but I think the model is a bit off - I like models to be helmeted/tactical, and Kowalsky is strutting about helmet-off. Also, her face is just a bit weird. So, helmeted version:





Note the blob of greenstuff I am still trying to sculpt into a fist, her hand was holding the helmet, and couldn't be saved. The greenstuff is still curing as it's too soft to work right now.

Next, I am really excited about this model, McMurrough!







Scale shot - he's pretty exactly the right scale:


The model is from Dark Age minis, with a WH40k sword on his back. I love the rules for McMurrough, really good and just looks fun to use, a big change from the normal Corregidor playstyle. But I can't bear kilt-wearing werewolves in my super-serious space army. So he is a robot. If anyone is familiar with the background for McMurrough, he got permamently werewolved helping the Nomads to evac a templar (who gave him his sword).

The templars in their future-incarnation are one of the things I find really cool in Infnity. I like to imagine that this robot thing isn't Mcmurrough, it actually is a templar - Jakelin de Mally (look it up). One of the remaining exiles who has uploaded his concsiousness to a mechanical body. Like the A-team, he was wrongly convicted of a crime he did not commit. But instead of working as a sucpiciously non-violent mercenary, he seeks revenge! An avenging son come to visit god's wrath on the apostates of ALEPH. Deus le volt!

In pursuit of this, while painting him in a normal nomads scheme (the blank helmet fits really well with my army), I will paint those little dog tag things about his waist with little lights, maybe they're the engrammatic memories of his executed brethren, I will paint his waist-cloth as a tattered Templar surcoat, I am trying to look up some cool computer-diagram pattern to do down the blade of the sword.

Painfully nerdy there, but I think it's a cool idea.

The Dark Project
Jun 25, 2007

Give it to me straight...
That McMurrough stand-in miniature is awesome! I might have to steal that idea so I can have a dude for the Mirage-5 team, as I also don't want werewolves in my space dudes. Will likely put a head or helmet on the miniature so I can make him into a cyborg/mutant. With a Brotherhood of Nod themed group, I think it would fit quite nicely.

Thanks for the heads up!

Tentacle Party
Jul 2, 2003

(breathing intensifies)
Okay if you can get all those ideas to paint, he is going to look loving AWESOME.

Genghis Cohen
Jun 29, 2013
No worries the Dark Project. His blank-face head would actually work perfectly as a ball mount for most plastic bit heads or other conversions, it could be greenstuffed into a neck very easily.

Tentacle Party, if I could get all those ideas to paint I would probably be a lot better than I am, but I will look up some tutorials and try and step it up a notch. Gonna do these 2 hellcats first though.

The Dark Project
Jun 25, 2007

Give it to me straight...
I am going to see if I can get some 'ABC Warrior' style heads from the new Warzone Cybertronic range. I think they'd go really well with it. I had no idea the Dark Age line had such a variety, but it's interesting to check out. The gun even looks like a kind of chain-rifle! Cheers again!

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Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist
Does anyone have any trick or tips for pinning infinity models? I decided that these flimsy rear end joints need to be pinned but I haven't had to do it on anything so small before. This problem is exacerbated by my mild cerebral palsy which makes such fine manipulation kinda hard. I play Ariadna (SURPRISE) and have a small pin vice, anything that will help this be less :suicide: would be appreciated. Previous models I got a friend to do but I feel bad making him put so many together.

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