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I seem to be having real problems with running out of SP in Persona 3 The Answer. I did at times in the base game, too, but there were accessories and armors that gave extra SP when equipped so it was easier to manage. So far I haven't found anything like that in The Answer - not even the accessory store has anything. Occasionally enemies drop an emerald, but they're too rare to really help, likewise with actual SP-restoring items in treasure chests. How did people handle this?
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# ? Aug 6, 2014 05:24 |
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# ? Jun 3, 2024 21:58 |
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StandardVC10 posted:I seem to be having real problems with running out of SP in Persona 3 The Answer. I did at times in the base game, too, but there were accessories and armors that gave extra SP when equipped so it was easier to manage. So far I haven't found anything like that in The Answer - not even the accessory store has anything. Occasionally enemies drop an emerald, but they're too rare to really help, likewise with actual SP-restoring items in treasure chests. How did people handle this? When you run out of sp rush to the save point at the end of the dungeon, use the access point to go back to the lobby and then go through the dungeon again without running into shadows. That's what I did, at least.
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# ? Aug 6, 2014 05:52 |
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Woah Ultimax is adding a LOT of characters in this case. Margaret having 3 Personas reminds me of Zappa from Guilty Gear. He had a move that would summon a random ghost and each one played very differently, he was weak on his own without a ghost so you basically always wanted one up and had to change your playstyle on the fly depending on what you get. If you summon successfully enough you could activate the giant lightning god super summon as a reward. Guilty Gear has my favorite character concepts of any game. Zappa would be a total gimmick in most games but in certain incarnations of Guilty Gear he was a top tier character.
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# ? Aug 6, 2014 06:51 |
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I am frustrated that I am going back to America before I get access to the Margaret test now.
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# ? Aug 6, 2014 07:02 |
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Excels posted:gently caress whoever vetoed that nanako/dojima concept in Arena. Extremely bummed Adachi got in over Dojima. I mean c'mon Atlus, at least give us a bone and give Yu the Hardboiled Look costume or something. It might actually prompt me to play Yu.
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# ? Aug 6, 2014 09:05 |
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Yeah it's obviously too early to tell with Margaret but I was just wondering what her ArcSys Gimmick would be ApplesandOranges posted:Extremely bummed Adachi got in over Dojima. Adachi has a persona and Dojima doesn't, not that they couldn't have just made one up. Also Adachi is actually really popular with fans.
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# ? Aug 6, 2014 09:07 |
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ApplesandOranges posted:Extremely bummed Adachi got in over Dojima. costumes aren't really feasible with a sprite-based game because that instantly requires another entire set of sprites just for that outfit
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# ? Aug 6, 2014 09:54 |
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I'm starting up Digital Devil Saga for the first time, beat Nocturne a few times? Is Fog Breath + Physical still as viable as it was there? Anything else to know going in?
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# ? Aug 6, 2014 10:05 |
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Baltazar Robotnik posted:I'm starting up Digital Devil Saga for the first time, beat Nocturne a few times? Is Fog Breath + Physical still as viable as it was there? Anything else to know going in? Other things to know is that the game hates you for planning development in advance and will pull characters from your party because plot says so. It's not so bad in DDS1 but reaches bullshit levels in DDS2. For DDS1 you should not rely on always having Heat. And give basic healing and earth to someone who isn't Argilla. Oh, and unlike Nocturne DDS does not let you stack shields. Void Fire will be cancelled and replaced by Void/Repel/Drain anything else.
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# ? Aug 6, 2014 10:32 |
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Baltazar Robotnik posted:I'm starting up Digital Devil Saga for the first time, beat Nocturne a few times? Is Fog Breath + Physical still as viable as it was there? Anything else to know going in? Fog Breath and similar debuffs aren't in DDS (altough taunt is). But (de)buffs are still very useful. It's better if you focus on magic, since a lot of late game bosses and enemies are immune/reflect physical attacks IIRC and there's no pierce skill. Also, Focus has been replaced with a skill a works the same but only applies to magic (forgot the name). The elemental mantras give void/refl/null spells and passive skills of their own element. So it's a good idea to focus on agi mantras on Serph for example, since he's weak to agi spells. Also, the very final boss resist almighty, so don't even try that unless you want to waste your time.
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# ? Aug 6, 2014 10:48 |
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I managed to snag myself a copy of Strange Journey for dirt cheap. It was the only DS/3DS SMT game I didn't already own, so I was pretty excited. So far? Not too bad. I'm only on Area C, but so far I've been having a lot more fun than I expected with all the horror stories about the game. The lack of certain quality of life improvements you see in Persona 4 Golden and SMT IV can get a bit annoying at times, as can the save point locations, but there hasn't been a massive "gently caress you, game" moment as of yet. It definitely feels awkward seeing the demon roster and sprites after having played SMT IV first, though. It's painfully obvious now just how much material from Strange Journey they recycled for that game.
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# ? Aug 6, 2014 11:43 |
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I was definitely planning around Fog Breath, so all of that was super helpful. Thanks a bunch. Is the game as difficult as Nocturne, generally? The first few areas have been cake compared to Nocturne's, for what it's worth.
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# ? Aug 6, 2014 13:51 |
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THE AWESOME GHOST posted:Yeah it's obviously too early to tell with Margaret but I was just wondering what her ArcSys Gimmick would be I'm not surprised Adachi is popular. He's basically anime Elliott Rogers, and we know how many of those guys are in every culture.
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# ? Aug 6, 2014 14:01 |
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Baltazar Robotnik posted:Is the game as difficult as Nocturne, generally? The first few areas have been cake compared to Nocturne's, for what it's worth. DDS has a share of tricky bosses, and there are areas with insane encounter rate, and points of no return in dungeons, and long stretches without save points, but you're less likely to get wiped. Hama no longer kills, for one, and MP restoration items become available earlier, not half-way through the plot. Damage floors and darkness don't really come into play until DDS2. DDS2 is generally crazy, though, as it constantly changes your party and makes it hard do develop anyone into a specialist. Also, there are no "gates" on your skill development. Anyone can do healing, or physical, or develop all the way to full elemental immunity, without any arbitrary limiters, but money and atma. You don't forget skills too, and you can rearrange your skill sets at any moment, without worrying about losing vital abilities. For example the skills which give your non-combat characters XP can be put on when a character is in reserve, and replaced with combat stuff when you bring the guys back into action.
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# ? Aug 6, 2014 14:43 |
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The main thing about DDS is that you want to pick the opposite element for every character (for example, Ice in Heat's case) so that you can eventually get a resistance skill against the element they are weak against. This means fewer extra turns for enemies. Also you want may want to set aside some time to keep Cielo and Gale up to par with the rest because you will be forced to use them a lot in the sequel.
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# ? Aug 6, 2014 14:49 |
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Nate RFB posted:Also you want may want to set aside some time to keep Cielo and Gale up to par with the rest because you will be forced to use them a lot in the sequel. Cielo is a funny bird, since he has no elemental weakness and rocks in early stages, but status effects gently caress him up really bad and they are not easy to safeguard against.
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# ? Aug 6, 2014 15:00 |
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So instead of arguing about Margaret, now you can see what she looks like in action. Ish. Plus a secret fourth persona that she's got.
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# ? Aug 6, 2014 17:22 |
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Don't really care about the fighting game but I am glad I guessed Margaret's gimmick right. Don't get why she has Cu Chulainn though, did she have him as part of her fight? I don't remember him ever popping up.
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# ? Aug 6, 2014 17:26 |
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S-Alpha posted:So instead of arguing about Margaret, now you can see what she looks like in action. Ish. Plus a secret fourth persona that she's got. lol her IK is Armageddon. I was wondering when that spell would show up. also she does float!
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# ? Aug 6, 2014 17:29 |
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The picture of her persona under her bar seems to not change from Cúchulainn's picture. Also Yu's face in the versus screen is great, he knows he's going to get his rear end handed to him.
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# ? Aug 6, 2014 17:37 |
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Golden Goat posted:The picture of her persona under her bar seems to not change from Cúchulainn's picture. Also Yu's face in the versus screen is great, he knows he's going to get his rear end handed to him. I assume they let you pick one of three (four?) Personae at the select screen e: ah ok Excels fucked around with this message at 17:44 on Aug 6, 2014 |
# ? Aug 6, 2014 17:39 |
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Excels posted:I assume they let you pick one of three (four?) Personae at the select screen Sorry I meant it doesn't change even when she summons another persona (The second pic in that link). It probably changes a second after they do an attack or maybe Cu takes up the most of her persona moveset.
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# ? Aug 6, 2014 17:43 |
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It lists "Margaret Selection" as her Persona in the versus screen, and she is shown using Ardha while keeping Cu Chulainn's picture, so I don't that's the case.
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# ? Aug 6, 2014 17:44 |
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Nate RFB posted:The main thing about DDS is that you want to pick the opposite element for every character (for example, Ice in Heat's case) so that you can eventually get a resistance skill against the element they are weak against. This means fewer extra turns for enemies. There is no point at all to doing that through most of the game, because the benefits of it are only available by the very end of DDS1 unless you spend far too long grinding. And you won't have anywhere near enough money or easy access to AP until by the end of DDS1 to manage it anyway.
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# ? Aug 6, 2014 17:46 |
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SelenicMartian posted:Mantras and stats don't carry over YOu get a bonus to stats in DDS2 based on how many Mantras that character has mastered. It caps out at +5 to every stat for a full grid.
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# ? Aug 6, 2014 18:06 |
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Dragonatrix posted:There is no point at all to doing that through most of the game, because the benefits of it are only available by the very end of DDS1 unless you spend far too long grinding. And you won't have anywhere near enough money or easy access to AP until by the end of DDS1 to manage it anyway.
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# ? Aug 6, 2014 18:07 |
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Nate RFB posted:Really? It wasn't like that at all for me. I'm fairly certain I maxed out most characters without grinding too heavily. I'm sure if you get insanely lucky with Cells you can do it earlier, but getting the passive bonus for one person takes almost 500,000 Macca and there's no easy way of getting that much money pre-Titanias. It's just not feasible, especially not if you're going to try and do it for everyone. That's a 2,000,000 investment right there, and then you have Cielo who's a whole 'nother kettle of fish.
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# ? Aug 6, 2014 18:13 |
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Manatee Cannon posted:Don't really care about the fighting game but I am glad I guessed Margaret's gimmick right. Don't get why she has Cu Chulainn though, did she have him as part of her fight? I don't remember him ever popping up. I think Cu Chulainn is one of the Personas she requests from you, even though it wasn't in the battle with her.
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# ? Aug 7, 2014 11:12 |
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Neeksy posted:I think Cu Chulainn is one of the Personas she requests from you, even though it wasn't in the battle with her. Cu was in the fight and uses Wind magic with him.
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# ? Aug 7, 2014 11:25 |
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Neeksy posted:I think Cu Chulainn is one of the Personas she requests from you, even though it wasn't in the battle with her. Wait... does she fight you with the persona she requests during your S Link? If so that is awesome, never noticed.
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# ? Aug 7, 2014 11:26 |
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She doesn't request any of the personas she's using. At least not any of the ones that have been shown, and I'm pretty sure she uses Odin in her fight for wind magic rather than Cu Chulainn but I'm not actually positive on that.
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# ? Aug 7, 2014 11:36 |
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She does use Cu Chulainn for her wind magic
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# ? Aug 7, 2014 11:51 |
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Strange Journey surprised me by, instead of filling the upper right hand corner of the map, it created a new zone with multiple new sectors instead. I love this game and am enjoying it. I can't wait to find more Sectors and Co-op with Demons some more.
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# ? Aug 7, 2014 13:24 |
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hubris.height posted:Strange Journey surprised me by, instead of filling the upper right hand corner of the map, it created a new zone with multiple new sectors instead. I love this game and am enjoying it. I can't wait to find more Sectors and Co-op with Demons some more. What sector are you on? I personally loved the first few areas, the soundtrack and storyline is really good, I just personally think it overstays it's welcome over the last couple of areas with it's bullshit layouts and drags on lot.
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# ? Aug 7, 2014 13:55 |
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Samael posted:What sector are you on? I personally loved the first few areas, the soundtrack and storyline is really good, I just personally think it overstays it's welcome over the last couple of areas with it's bullshit layouts and drags on lot. Sector F, I just beat Ouroborous which was the first Boss to really give me a ton of trouble, at least in his first form. You have to build a team around it, really.
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# ? Aug 7, 2014 14:07 |
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hubris.height posted:Sector F, I just beat Ouroborous which was the first Boss to really give me a ton of trouble, at least in his first form. You have to build a team around it, really. Ah, what did you think of sector E? That's where most people stop (like me, for the first time.), those teleporter mazes were such bullshit, they drained the life right out of me.
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# ? Aug 7, 2014 14:20 |
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I never had a problem with the second half of that game.
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# ? Aug 7, 2014 14:28 |
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Samael posted:Ah, what did you think of sector E? That's where most people stop (like me, for the first time.), those teleporter mazes were such bullshit, they drained the life right out of me. I might have stopped playing but I was on an Elliptical at the time, so kind of just stuck for 50 minutes or so. I did, however, once I found the way to the path with holes, say there is no way I was going back to explore that area and find items. It probably took me the better part of an hour to systematically work it out. It was bullshit nonsense, probably the worst of all the first person dungeon crawlers dungeons, but its over quick enough. How many more sectors are there? I'm really hoping for a solid 2 or 3 more, perhaps one for each alignment.
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# ? Aug 7, 2014 14:32 |
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There are 8 sectors in the game
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# ? Aug 7, 2014 14:43 |
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# ? Jun 3, 2024 21:58 |
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Oh, lord, the lantern guys in Area 2 are kind of enormous dicks. No elemental weaknesses aside from Hama, but they get Maragi, and like to come in groups. This is gonna suck.
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# ? Aug 8, 2014 08:35 |