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Westy543 posted:Well tree and I just took credit for a 25-48 vs 25-48 which Recursion (among other outfits) was at. Only two people in my outfit online, us. We were using a Canister Harasser. This was loving beautiful. We gave a GINYU FORCE RULES and someone else yelled ATRA LIVES and then some Recursion guy yelled "I hate you Westy!"
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# ? Aug 7, 2014 10:54 |
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# ? Jun 2, 2024 08:20 |
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Someone made the poor decision of giving me access to NC command chat. So I decided to educate them. Some weren't sure if I was serious. I was extremely serious.
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# ? Aug 7, 2014 10:56 |
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Decided to log-in and check out the state of the game, after a six month break. After adjusting my .ini file, everything was extremely smooth. I was logged in for six or seven hours. About 260 kills, two captures, and twenty-something defends. Knocked out a lot of directives. Bought a few implant packs and crafted two tier 3 implants. (Hold breath and health regen) PS2 seems to be performing far, far better than it used to. Sniping feels infinitely less laggy than it used to. This is good. Can't wait to play more tomorrow.
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# ? Aug 7, 2014 11:21 |
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SAHChandler posted:Someone made the poor decision of giving me access to NC command chat. So I decided to educate them. Some weren't sure if I was serious. Careful with that. Last guy to do that was in GOON. He spammed cat facts in /orders and got banned for a while.
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# ? Aug 7, 2014 11:37 |
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IRSmurf posted:Decided to log-in and check out the state of the game, after a six month break. After adjusting my .ini file, everything was extremely smooth. I was logged in for six or seven hours. About 260 kills, two captures, and twenty-something defends. Knocked out a lot of directives. Bought a few implant packs and crafted two tier 3 implants. (Hold breath and health regen) PS2 seems to be performing far, far better than it used to. Sniping feels infinitely less laggy than it used to. This is good. Can't wait to play more tomorrow. Welcome back! Sorry I killed you a couple of times.
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# ? Aug 7, 2014 12:10 |
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Tei posted:What this game need is to put AMS on Galaxies, remove the lanes idea (that create a lot of stagnation in the game) and give a flametrower to max. The lattice lanes were actually added post release. What you're asking for was already tried and didn't work. You really do not want it removed, ask anyone else who played back in 2012.
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# ? Aug 7, 2014 12:23 |
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KakerMix posted:If you played in beta/early in PS2's life you'd have had all these things. Galaxies did have AMS for a while, but it turns out having a flying, deployable vehicle meant everyone just parked it on a cliff and dumped mans into fights and it was awful. The lattice system (aka lanes) was added because there was no direction to fights or the map in general, aka awful. And finally, MAXes did have flamethrowers but they weren't effective weapons and caused people to have all sorts of graphical slowdown and issues, and SOE was never able to fix it so they were removed. Biolabs sure were something when you could just put up a spawnable base with tons of HP on the air pads. Though, who knows it might not be terrible now with the deployable restrictions? Makes sundies a lot better.
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# ? Aug 7, 2014 12:24 |
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Lattice solves the problem of fights actually existing rather than people ghost/backcapping constantly and having no ability to really coordinate where fights go. Also you can squad spawn into a Galaxy piloted by a member of your squad! AMS-lite!
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# ? Aug 7, 2014 12:27 |
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warning gun spergeryNakar posted:ASSAULT RIFLES This really feels like an error on the developers' part. There's no conceivable reason for the Pulsar to have that horizontal tolerance. They even managed to get the numbers of the burst variants right, but it somehow jumps from 0.4 to 0.7 when it gets automatic fire. This annoys me because the Darkstar has actually been fun to use but it's based off a not-good gun. Regardless of how you feel about 3.4x scopes, the Compensator, Grip and HVA are attachments that actually make sense on an AR. The TR and NC versions are definitely worth working towards, because the base guns are great and the special attachments give it a new, well-defined role. I think the carbine and LMG directives are not really worth pursuing. The Betelgeuse is good at short ranges, but the extra bloom is significant at medium range and beyond. It's not terrible or anything so I'll probably aurax it and go back to the Orion. I'd be happier with the Eclipse if it had a Grip instead of the Laser Sight. If I wanted a hipfire carbine I'd use the 800+ RPM ones I have, and even then I run Grip on those. The underbarrel shotgun seemed like a fun gimmick but unfortunately it currently doesn't work on the Eclipse. Still working on the SMG directives, so nothing to report yet. Nakar: Could you please pull tolerance stats for the directive guns? I can't get the asset browser thing to not crash on me. Curious to see if Forward Grips affect Tolerance, since you can sort of infer what various attachments do by comparing guns and their directive variants.
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# ? Aug 7, 2014 13:19 |
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wei posted:Nakar: Could you please pull tolerance stats for the directive guns? I can't get the asset browser thing to not crash on me. Curious to see if Forward Grips affect Tolerance, since you can sort of infer what various attachments do by comparing guns and their directive variants. A Tartan Tory posted:I find the good old traditional 'good fight' tell works wonders after abusing said cheese weapons.
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# ? Aug 7, 2014 14:25 |
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I'm trying my best not to spend money but I really want coyote missiles. Are they as cheesy as people on the forums claim?
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# ? Aug 7, 2014 15:09 |
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hemale in pain posted:I'm trying my best not to spend money but I really want coyote missiles. Are they as cheesy as people on the forums claim? Don't listen to the insufferable airspergs. Coyote missiles make for easy, close range dogfights and pare up great with the PPA. However, default noseguns and rotaries beat it in TTK if you can land shots very well. I think it takes 2 or 3 clips to take down an ESF. If they're running away or farther than 'close range,' the slow projectiles would make it very difficult to hit. TLDR; Coyotes are for nooblord skypeople like me. Airspergs can still beat you with the default noseguns though.
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# ? Aug 7, 2014 15:26 |
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hemale in pain posted:I'm trying my best not to spend money but I really want coyote missiles. Are they as cheesy as people on the forums claim? They are fantastic for players unable to fully rely on personal skill in nosegun dogfighting (completely understandable) at a steep price. I found reload speed on coyotes was one of the few weapons upgrades worth investing since you can plink away with your nosegun as it reloads. Even a skygod will go away to repair if you hit them with multiple salvoes. Better yet, you don't have to fly so close that friendly ESFs crash into you. I say they're worth the price if you can pick up a kill occasionally when you pull your skytaxi out. It shouldn't come as a surprise though that a solid weapon tailored for newbies (and anyone else who isn't completely insane) is rather expensive.
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# ? Aug 7, 2014 15:42 |
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I'm not so great at hitting people swooping around me in close up dogfights, so yea I think I'll get them.
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# ? Aug 7, 2014 15:46 |
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So I was making 64,000 SPH just killing off sunderers in an AP prowler last night, thanks Higby.
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# ? Aug 7, 2014 16:11 |
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Did some number crunching- for those who drive Harassers, composite armor requires enemies to land about an extra magazine's worth of bullets (30ish bullets) on you to kill you. Inside max damage or against 200 damage guns, it's roughly 20 rounds.
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# ? Aug 7, 2014 17:00 |
What about explosives? How much does composite armor help against that?
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# ? Aug 7, 2014 17:08 |
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hemale in pain posted:No one ever sends me hate tells If you notice a player constantly hanging around one area (LA on a certain roof, sniper on a hill, etc.) just keep killing them. Dedicate the entire fight to killing just them every time they go into their chosen camping spot. Hell you don't even have to do it multiple times, killed by a stalker infil hiding in a corner? Just come right back and rocket primary that corner, if he didn't move you'll get him. Guaranteed hate tell.
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# ? Aug 7, 2014 17:22 |
Status update: I'm still psyched about being able to wear dollar bill camo in a week or two.
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# ? Aug 7, 2014 18:29 |
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hemale in pain posted:I'm trying my best not to spend money but I really want coyote missiles. Are they as cheesy as people on the forums claim? I'm not a big fan of them. You have to be really close to use them effectively and as far as ESF weapons go they don't feel like they deal out damage all that quickly. I think I still prefer regular A2A lock-ons to Coyotes since they let you hang back and deal heavy damage while others engage your target. Recently I've taken to forgoing AA weapons entirely on my Scythe and instead just rolling with PPA+rocketpods because at close range it's pretty easy to hit ESFs with them and they do shittons of damage when they connect.
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# ? Aug 7, 2014 19:06 |
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Bought Sunderer deploy shield level 1 for 50 certs. Dropped a sundy which proceeded to print me 450 certs over the next 2 hours. Money well spent I think
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# ? Aug 7, 2014 20:15 |
Fart Car '97 posted:Bought Sunderer deploy shield level 1 for 50 certs. I have a maxed out sundie shield. Last night a lightning was super surprised when he started shooting at me and I was able to get him to critical damage with him doing almost no damage.
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# ? Aug 7, 2014 20:18 |
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Eonwe posted:I have a maxed out sundie shield. Last night a lightning was super surprised when he started shooting at me and I was able to get him to critical damage with him doing almost no damage. That sounds horribly broken.
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# ? Aug 7, 2014 20:18 |
Honestly if two people are attacking an undefended shield sundy, they can take it. It just stops the annoying 1 person taking down your main spawn point into an area. Any kind of sustained push on a sundie and it actually dies quicker because there isn't blockade armor on it.
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# ? Aug 7, 2014 20:22 |
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The game is miraculously running great while looking fabulous, the directive things are neat (in as much as hey, Force Recon is actually pretty close to how I already play), and being able to Mag-Scatter folks is nostalgic and hilarious. Hooray!
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# ? Aug 7, 2014 20:22 |
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Hajj Podge posted:That sounds horribly broken. Its loving wonderful, no longer can 1 dude harass a sundy until he blows it up. 1 guy can still destroy it but hes gotta work for it.
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# ? Aug 7, 2014 20:48 |
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Does the sundie shield take damage from small arms and AI machine guns?
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# ? Aug 7, 2014 21:02 |
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Haha, the smart choke makes my mag-scatter's reticle bigger. Good job, SOE!
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# ? Aug 7, 2014 21:07 |
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Cabbit posted:Haha, the smart choke makes my mag-scatter's reticle bigger. Good job, SOE! Well yeah, that's what it does. It makes ADS accuracy better, but hipfire worse.
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# ? Aug 7, 2014 21:12 |
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NihilCredo posted:Does the sundie shield take damage from small arms and AI machine guns? Nookovian-Red fucked around with this message at 21:21 on Aug 7, 2014 |
# ? Aug 7, 2014 21:19 |
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Gonkish posted:Well yeah, that's what it does. It makes ADS accuracy better, but hipfire worse. ADSing a shotgun pistol doesn't seem like the best idea.
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# ? Aug 7, 2014 21:24 |
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Cabbit posted:ADSing a shotgun pistol doesn't seem like the best idea. It's for stalker-infils who ADS before uncloaking.
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# ? Aug 7, 2014 21:31 |
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Nookovian-Red posted:Great question. Its hard to test because you can't see damage the shield sustains but the shield does flash like its taking damage when it takes small arms fire. I haven't tried testing it to see if it'll drop the shield completely though. The only way you can tell the shield is down is if its not flashing anymore and damage starts to creep through but Sundies are invulnerable to small arms fire so you'd have to really pay attention to the shield flashes and then throw some explosive damage out when you think the shield might be down. Just went into VR and emptied 2200 Mutilator rounds into a Sundy. Shield kept flashing as up the entire time - pretty sure that it didn't go down. e: To rephrase my methodology: I put two tank mines under the Sundy, fired off 2000-ish rounds into the shield (staggered so there was no pause) and then shot the mines. Sundy took no damage. That's fairly good evidence, I'd say. Tempest_56 fucked around with this message at 00:03 on Aug 8, 2014 |
# ? Aug 7, 2014 21:58 |
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Segmentation Fault posted:What about explosives? How much does composite armor help against that? I tried calculating this but it's easier to just run in to VR and test it. No real difference on any of the major infantry launchers. Decimator goes from a 2 shot kill to a 3 shot kill (2 shot puts it into 1% HP so it just burns and dies). 2 with comp armor puts you just at red so you can repair or fire suppress it off. Two lockons set one on fire without composite armor, you're a little above burning. So comp armor saves you from going into burning mostly.
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# ? Aug 7, 2014 23:41 |
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Sniper chat: I grinded out the last 600 kills to aurax the Gauss SPR last night and unlocked The Moonshot this morning. Unsurprisingly, the gun is disappointing and total garbage - an ultra long-range sniper rifle with a tiny 6x scope stuck to it that can't be switched out. That said, doing so much sniping over the last couple of days to aurax things has temporarily returned me to MLG pro-gamer sniper levels, so I'm completely wrecking shop despite the gun being absolute trash. The amount of ragetells this thing attracts more than makes up for its awful attachments.
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# ? Aug 8, 2014 00:18 |
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Tempest_56 posted:Just went into VR and emptied 2200 Mutilator rounds into a Sundy. Shield kept flashing as up the entire time - pretty sure that it didn't go down. Try it on PTS, remember that blast damage doesn't work in the VR.
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# ? Aug 8, 2014 01:08 |
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o muerte posted:Try it on PTS, remember that blast damage doesn't work in the VR. Just tried it on PTS and small arms do not appear to do anything other than make the shield light up. Used the same method as Tempest_56 did, just outside the warpgate.
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# ? Aug 8, 2014 01:30 |
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SAW S auraxium in the bag. Trip report: It's a very solid gun. Not really bad at anything, but after some use I think it's got a bit of the issue the pre-PU02 GD-22S had. It's got a somewhat low (but not cripplingly so) DPS so movement is really nice to buy yourself a bit of time, but it's a gun that punishes movement. I think I can't really imagine a scenario where I'd want the SAW S instead of a GD-22S, despite the SPA and exmags. Which isn't to say don't use the SAW S! I enjoyed it, even with exmags it maintains fantastic accuracy provided you burst, and with exmags/spa it's an extremely good close-mid range gun. The problem is that the GD-22S is just that loving good All that is left now for me is the Anchor, which I'm on the fence about as far as how much I like it. On the one hand it's a solid gun once you get the FSRM down, and it's pretty much a Gauss Rifle LMG variant. I tend to leave SPA off though and run a grip so I think it's going to end up being something more akin to a longer reload GD-22S :/
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# ? Aug 8, 2014 04:14 |
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Trust me dude, just run it with 2x/SPA/Grip and treat it like a big loving Gauss Rifle. If you liked the GD-22S, you'll love the Anchor. Its even better at close-mid range.
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# ? Aug 8, 2014 04:21 |
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# ? Jun 2, 2024 08:20 |
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I don't know when they put in ribbons for Recon, but holy Christ I just did like 36k score per hour attacking Regent Rock by just keeping sensor dongs down and blasting the errant runner with my mag-scatter.
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# ? Aug 8, 2014 04:30 |