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I still love stealing those old modules and converting them. It's actually a pretty great way to set up a session on short notice.
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# ? Aug 8, 2014 08:44 |
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# ? May 9, 2024 18:45 |
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I noticed the gargoyle rake in the monster vault. It's a level 5 monster. It gets resist 20 to all damage and +5 temp hp per turn in its stone form (it's also unable to do anything except leave stone form while in stone form). How could a level 5 party expect to defeat this if it goes to stoneform everytime its health gets low? I doubt a level 5 party could consistently deal enough damage to offset the resistance + regeneration. It's not even a solo monster.
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# ? Aug 8, 2014 19:23 |
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It's not true regeneration - the temporary HP won't stack by rules as written, so it's at most getting a 5 HP buffer. Meanwhile, you can always ready an action to murder it as soon as it comes out of Stone Form.
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# ? Aug 8, 2014 19:29 |
The Belgian posted:I noticed the gargoyle rake in the monster vault. It's a level 5 monster. It gets resist 20 to all damage and +5 temp hp per turn in its stone form (it's also unable to do anything except leave stone form while in stone form). How could a level 5 party expect to defeat this if it goes to stoneform everytime its health gets low? I doubt a level 5 party could consistently deal enough damage to offset the resistance + regeneration. It's not even a solo monster. Temp HP never stacks, so it just ends every turn its in stone form with 5 THP. But I'd have to look closer to see just how bad it is.
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# ? Aug 8, 2014 19:31 |
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From the compendium entry for THP Not Cumulative: If a creature receives temporary hit points multiple times, use the highest value as its temporary hit point total. Do not add the values together. For example, a creature receives 5 temporary hit points and later receives 5 temporary hit points again before the first 5 were used. It now has 5 temporary hit points, not 10.
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# ? Aug 8, 2014 19:32 |
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Majuju posted:It's not true regeneration - the temporary HP won't stack by rules as written, so it's at most getting a 5 HP buffer. Meanwhile, you can always ready an action to murder it as soon as it comes out of Stone Form. Effectronica posted:Temp HP never stacks, so it just ends every turn its in stone form with 5 THP. But I'd have to look closer to see just how bad it is. Red Metal posted:From the compendium entry for THP Oh right, that's a lot more reasonable, forgot about temp hp working like that, thanks!
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# ? Aug 8, 2014 19:40 |
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So lets say I'm playing a Shaman. Is there a better/easier way to get the Ritual Caster feat than the feat itself? A multiclass variant, for example? I couldn't see any in the Character Creator that had it, but I might just not have met the prereqs for the right one.
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# ? Aug 9, 2014 15:45 |
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Captain Oblivious posted:So lets say I'm playing a Shaman. Is there a better/easier way to get the Ritual Caster feat than the feat itself? A multiclass variant, for example? I couldn't see any in the Character Creator that had it, but I might just not have met the prereqs for the right one.
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# ? Aug 9, 2014 16:31 |
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Captain Oblivious posted:So lets say I'm playing a Shaman. Is there a better/easier way to get the Ritual Caster feat than the feat itself? A multiclass variant, for example? I couldn't see any in the Character Creator that had it, but I might just not have met the prereqs for the right one. Learned Spellcaster (Wizard MC) or Divine Secretkeeper (Invoker MC) both grant ritual casting as well as a free skill training. Both require Wis and Int 13
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# ? Aug 9, 2014 16:38 |
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Lord of Bore posted:Learned Spellcaster (Wizard MC) or Divine Secretkeeper (Invoker MC) both grant ritual casting as well as a free skill training. Both require Wis and Int 13 Option C is, of course, Bardic Ritualist (Bard MC), requiring Int and Cha 13 - so less likely but possibly even more useful.
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# ? Aug 9, 2014 17:01 |
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I love Bardic Ritualist, since it not only gives the ability to use rituals, but it lets you use bardic rituals and also gives the bard's 1/tier free ritual per day, which has fun options. I only wish it gave out a choice between Arcana and another ritual skill if you already had Arcana.
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# ? Aug 9, 2014 17:32 |
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I only ever played AD&D2e, is there any way of needlessly complicating 4e for my own smug satisfaction as DM?
Scavanna fucked around with this message at 21:28 on Aug 9, 2014 |
# ? Aug 9, 2014 21:26 |
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Scavanna posted:I only ever played AD&D2e, is there any way of needlessly complicating 4e for my own smug satisfaction as DM? Also if you want you could probably repurpose like bash door % / carry weight and stuff from the old ability score tables and charts. Which could get hilarious at epic tier when a fighter is riding on high-20s Strength. In fact: please do this.
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# ? Aug 9, 2014 21:55 |
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Chernobyl Peace Prize posted:Also if you want you could probably repurpose like bash door % / carry weight and stuff from the old ability score tables and charts. Which could get hilarious at epic tier when a fighter is riding on high-20s Strength. In fact: please do this. I'll be honest, the jump distance /breaking poo poo /lifting stuff tables in the book are way too tame for my taste so I just ignored/changed them. I want a high level Monk to be able to sense where someone is with his monk-ness and literally punch through a wall to hit him, I want a Fighter to be able to parry a sword the size of a building, and I want a Warden to be able to hit the dragon while wielding an aurochs as a weapon and if you don't I don't want to play my fantasy superheroes game with you.
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# ? Aug 10, 2014 01:39 |
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Prison Warden posted:I want a Fighter to be able to parry a sword the size of a building, And by high levels, it's piss-easy to Kool-Aid Man your way through basically every wall in the game that's actually got a material type from the books, up to and including adamantine, from memory.
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# ? Aug 10, 2014 08:45 |
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Effectronica posted:Temp HP never stacks, so it just ends every turn its in stone form with 5 THP. But I'd have to look closer to see just how bad it is. Actually, a monster which turns to stone when bloodied, slowly regains HP, then comes right back at you would be pretty cool for a boss fight which pursues the party through a dungeon of setpiece fights before they find a way to turn its regeneration off.
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# ? Aug 10, 2014 11:20 |
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Are there any good map tile libraries for Masterplan?
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# ? Aug 10, 2014 13:52 |
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I had some wererat combats in my game where the map featured dilapidated walls with holes just big enough for rats. The wererats could slip through at will and retreat to regenerate some HP, the PCs would have to take the long way around and find doors or spend the effort busting through the walls. Coupled with a few soldiers guarding the doors it worked perfectly.
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# ? Aug 10, 2014 13:55 |
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Does the Monster Math Cruncher program use the most up-to-date monster math?
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# ? Aug 10, 2014 18:08 |
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My Lovely Horse posted:busting through the walls. *passes check* *moves* me: wait, you wanted to burst through THAT wall? I thought you meant the other one player: yeah me: that's the outside wall.. player: yeah? i know me: and you're on the third floor of a tower..
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# ? Aug 10, 2014 19:10 |
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There is a legitimate build where you can substitute Acrobatics for Athletics and then Athletics for Strength checks, meaning you can bust through a wall by simply backflipping at it hard enough.
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# ? Aug 10, 2014 19:23 |
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Whybird posted:Actually, a monster which turns to stone when bloodied, slowly regains HP, then comes right back at you would be pretty cool for a boss fight which pursues the party through a dungeon of setpiece fights before they find a way to turn its regeneration off.
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# ? Aug 11, 2014 00:20 |
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Frankosity posted:Does the Monster Math Cruncher program use the most up-to-date monster math? Yes. There's an option to turn it off if and use MM math if you hate yourself.
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# ? Aug 11, 2014 00:32 |
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AXE COP posted:There is a legitimate build where you can substitute Acrobatics for Athletics and then Athletics for Strength checks, meaning you can bust through a wall by simply backflipping at it hard enough. Like that one 3.5 prestige class that let you substitute any skill for any other skill (Within reason). If you had a DM that ignored that final bit that meant you could Intimidate ropes into tying themselves.
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# ? Aug 11, 2014 00:52 |
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Kurieg posted:Like that one 3.5 prestige class that let you substitute any skill for any other skill (Within reason). If you had a DM that ignored that final bit that meant you could Intimidate ropes into tying themselves. that is totally within reason
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# ? Aug 11, 2014 00:59 |
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Arivia posted:Yes. There's an option to turn it off if and use MM math if you hate yourself. Right, thanks. I'm just getting a little confused by the Adventure Tools building things slightly differently. E.G. enemies in the Cruncher seem to get on average +2 higher attack bonuses. What would the reason for that be? Zeerust fucked around with this message at 08:17 on Aug 11, 2014 |
# ? Aug 11, 2014 01:18 |
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Kurieg posted:Like that one 3.5 prestige class that let you substitute any skill for any other skill (Within reason). If you had a DM that ignored that final bit that meant you could Intimidate ropes into tying themselves. What prestige class is that? I only know of the Exemplar, which allows you to substitute any skill for a Diplomacy check. Meaning, you could turn people fanatical for you by making sweet backflips (Acrobatics), staring at them (Spot), vanishing from their view (Hide), squinting really hard (Concentration), making Jellybeans (Craft: Jellybeans) or, famously, jumping (see: the Jumplomancer build). Which is hilarious and all, but how do you do that for ANY skill besides Diplomacy? Please tell me, I want to climb walls by smugly telling the wall I already did it (Bluff)
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# ? Aug 11, 2014 12:49 |
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I am a big fan of the Arseplomancer build myself.
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# ? Aug 11, 2014 15:38 |
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Torquemadras posted:What prestige class is that? I only know of the Exemplar, which allows you to substitute any skill for a Diplomacy check. Meaning, you could turn people fanatical for you by making sweet backflips (Acrobatics), staring at them (Spot), vanishing from their view (Hide), squinting really hard (Concentration), making Jellybeans (Craft: Jellybeans) or, famously, jumping (see: the Jumplomancer build). Which is hilarious and all, but how do you do that for ANY skill besides Diplomacy?
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# ? Aug 11, 2014 17:59 |
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Poison Mushroom posted:I don't think "Jumplomncer" is the most famous/infamous Exemplar build by a longshot. Escape Artist. Oh yeah, I know that one (see Arseplomancer...). I was just confused because I only heard that particular trick for Diplomacy, via Exemplar ability. Is there some way to substitute other skills that way? Like using Intimidate for Use Rope, as suggested above? I've been searching, but half of the old Wizard 3.5 CharOp topics haven't survived the journey to the archives, so I haven't found anything so far...
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# ? Aug 11, 2014 19:38 |
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Torquemadras posted:Oh yeah, I know that one (see Arseplomancer...). I was just confused because I only heard that particular trick for Diplomacy, via Exemplar ability. Is there some way to substitute other skills that way? Like using Intimidate for Use Rope, as suggested above? It might have been a third party thing but I distinctly remember some rule that let you substitute skills for other skills and it was only the "use common sense" rule that kept it from being magically abusable.
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# ? Aug 11, 2014 19:59 |
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Kurieg posted:It might have been a third party thing but I distinctly remember some rule that let you substitute skills for other skills and it was only the "use common sense" rule that kept it from being magically abusable. Using any almost other skill for Diplomacy (besides another Cha skill) defies common sense, so we're back to square one where Exemplar is a really bad PrC. As far as I know, Jump is the common Exemplar skill substitute because there are numerous ways to boost your Jump to absurd levels. I don't know if there are equivalent Escape Artist boosts. But remember rule #1 about theorycraft builds: quote:Remember that almost all D&D theorycrafting is based on the stupidest possible quasi-legalistic interpretation of the rules and assumes a DM never steps in and says "that's stupid, no."
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# ? Aug 11, 2014 20:08 |
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So, where did the online character builder go? I can't find it from the new and improved dnd homepage.
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# ? Aug 13, 2014 17:39 |
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wallawallawingwang posted:So, where did the online character builder go? I can't find it from the new and improved dnd homepage. You have to replace the "www." in the old URLs with "archive.". It's pretty dumb, but anyway http://archive.wizards.com/dnd/tools.aspx
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# ? Aug 13, 2014 17:44 |
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OneThousandMonkeys posted:Using any almost other skill for Diplomacy (besides another Cha skill) defies common sense The idea is that you were such an incredibly badass and inspirational jumper/swimmer/acrobat/whatever that you filled other people with admiration and poo poo. It's weird and there are obviously dumb ways to use it that are hard to explain in any sane way, but the concept itself isn't absurd or unbelievable. Look at the emotional impact things like the Olympics and World Cup have on people, the investiture of their hopes and dreams in people and events that probably have smaller inner lives than they do.
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# ? Aug 13, 2014 17:47 |
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Poison Mushroom posted:Stealing that right now. I can already see how that would affect my players. "Oh, it turns to stone and regenerates? We bust it into pieces and put the pieces in jars."
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# ? Aug 13, 2014 21:38 |
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I just want to chime in at this point and say that in my opinion trying to prevent/shut off enemy HP regeneration is the least fun mechanic you can throw to your players.
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# ? Aug 13, 2014 22:06 |
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theironjef posted:I can already see how that would affect my players. "Oh, it turns to stone and regenerates? We bust it into pieces and put the pieces in jars." throw it in a river there was a manga about that
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# ? Aug 13, 2014 22:17 |
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Rexides posted:I just want to chime in at this point and say that in my opinion trying to prevent/shut off enemy HP regeneration is the least fun mechanic you can throw to your players. It depends on how you have to shut it off, and how often. Stuff like a troll's regeneration is lovely because either the PCs have fire & acid at-wills and can stomp all over it, or they don't have them and can only go WELP and beat their heads against a wall for an hour. On the other hand, my home campaign's DM once had us fight an overleveled solo on a huge cave map with ritual circles scattered around. We had to run around dodging minions and activating the circles in order to make the solo weak enough to actually fight and beat. That was a pretty fun fight.
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# ? Aug 13, 2014 22:39 |
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# ? May 9, 2024 18:45 |
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As always it depends on your party. Like if you have a creature that has regeneration unless attacked by radiant, the paladin of the party has to decide whether to deal with that or fight the big thing that'd hurt a good chunk of the party. Giving them a hard choice and all.
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# ? Aug 13, 2014 22:42 |