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serious gaylord
Sep 16, 2007

what.

HiveCommander posted:

I just used the Autocannons from an Aegis Defense Line for my one

I'm just speculating on why they need to split Strikes and Purifiers into separate boxes, when they could just rebox them as "Grey Knight Strike/Purifier/Interceptor/Purgation Squad". That's why I said there'd probably be changed weapon sprues. It would be nice if people didn't twist my words.

They haven't split anything, they've just put 2 of the 5 man boxes together for a bigger, slightly discounted strike squad box. Take off the tin foil hat.

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Speckled Jim
Dec 13, 2008
A few pages back someone mentioned the Damnation of Pythos, I cant remember who, but they mentioned that it was a pointless book and in the long run nothing actually happens. I agree entirely. A nice enough story, but didnt add anything to the story of the heresy. They might have also mentioned a twist at the end? I was waiting for it but i guess i missed it? Anyone care to spoiler it for me.

HiveCommander
Jun 19, 2012

serious gaylord posted:

They haven't split anything, they've just put 2 of the 5 man boxes together for a bigger, slightly discounted strike squad box. Take off the tin foil hat.

Then why name them as if they are different squads? Both the 5 and 10-man box sets make the same 4 units, so why call the smaller one a Purifier squad? Are GW trying to imply that you can't make Purifiers out of the 10-man box? As isaid earlier, the intuitive option would be to call them a 'Grey Knight Strike/Purifier/Interceptor/Purgation combat squad' if they'er really worried that the big, scary Chapterhouse Studios are going to make miniatures for Purifiers and steal their IP.

Von Humboldt
Jan 13, 2009

HiveCommander posted:

Do you mean the Last Chancers? Those guys were cool, even though I only seen them once on the table (actually, I think they might've been axed in the 5th ed codex).
The Last Chancers were axed for the 5th edition book, and IG picked up Penal Legion instead. The Last Chancers could take a bunch of different specialists with an assortment of gear and rules, most of which were represented by a cool set of models, though I typically saw people use them to sneak more demo charges onto the table.

Penal Legion, their replacement unit, consisted of 10 mooks for 80 points, 9 with Lasguns and CCWs, 1 with a Laspistol and CCW. No options, though they had Scout and would roll on a D3 table for COOL SPECIAL RULES at the start of the game. You could turn your Lasguns in Assault 2 rather than Rapid Fire, get an extra CCW for your mooks (so 2 attacks each) and Rending, or snag Furious Charge, Fleet, and Counterattack. They weren't really the same as the Last Chancers, and they weren't really that great.

I used them a few times, and they just didn't do much of anything. You could Outflank them (via Scout) and try screwing around in the backfield, but it's still a 10 man unit with toughness 3 and a 5+. They died to just about everything, and you could get an actual IG squad with an Autocannon and a Plasma Gun for the same cost. Straight up, they sucked.

The only time they proved me wrong was when I got the Rending/Extra CCW ability, and had them pop up near a Dreadnought in early 6th edition. Those little bastards took down one of the Imperium's Finest, encased in a war machine of ancient and terrible power, with loving prison shivs and sharpened spoons.

serious gaylord
Sep 16, 2007

what.

HiveCommander posted:

Then why name them as if they are different squads? Both the 5 and 10-man box sets make the same 4 units, so why call the smaller one a Purifier squad? Are GW trying to imply that you can't make Purifiers out of the 10-man box? As isaid earlier, the intuitive option would be to call them a 'Grey Knight Strike/Purifier/Interceptor/Purgation combat squad' if they'er really worried that the big, scary Chapterhouse Studios are going to make miniatures for Purifiers and steal their IP.

To differentiate them from the other box jesus christ you're literally the worst. Why do GW call the 5 man Marine box a combat squad and the 10 man a tactical squad are they suggesting you cant make a 5 man combat squad from that box?????????

Speckled Jim posted:

A few pages back someone mentioned the Damnation of Pythos, I cant remember who, but they mentioned that it was a pointless book and in the long run nothing actually happens. I agree entirely. A nice enough story, but didnt add anything to the story of the heresy. They might have also mentioned a twist at the end? I was waiting for it but i guess i missed it? Anyone care to spoiler it for me.

That was me, but there wasn't a twist at the end. I found it to be the worst example of what BL are doing with the heresy. Pointless books that do nothing to expand the story, but are released as if they're part of the main line. Pushing more interesting subjects back in the release schedule.

I'd have had no problem with this book if it was released as like a side story to the main line.

serious gaylord fucked around with this message at 09:39 on Aug 13, 2014

HiveCommander
Jun 19, 2012

Von Humboldt posted:

Those little bastards took down one of the Imperium's Finest, encased in a war machine of ancient and terrible power, with loving prison shivs and sharpened spoons.

Now THIS is 40k!

serious gaylord posted:

To differentiate them from the other box jesus christ you're literally the worst.
...or they could do the exact same thing they do with Space Marine squads, by being a squad (10) or combat squad (5). It's pretty loving simple, isn't it?

Speckled Jim
Dec 13, 2008

serious gaylord posted:


That was me, but there wasn't a twist at the end. I found it to be the worst example of what BL are doing with the heresy. Pointless books that do nothing to expand the story, but are released as if they're part of the main line. Pushing more interesting subjects back in the release schedule.

I'd have had no problem with this book if it was released as like a side story to the main line.

Yeah it really is just a story about a bunch of no name marines being oblivious. The heresy series is pretty much my only source for fluff, I havnt even read the stuff in the space marines codex. Lately im starting to feel that there are so many tangents, that the main story never seems to move forward. Kinda sick of hearing about random salamander#672 and his plucky ravenguard buddy clashing heads with iron hands while they do a very important thing that is ultimately unimportant. Will theyll ever get around to the seige of the palace? Got the feeling that its too good of an earner and theyll keep us hanging forever

ChrisAsmadi
Apr 19, 2007
:D

AbusePuppy posted:

Worse than that, it's three books. You need the GK, Inquisition, and Assassins codices just to access the stuff that was, almost without exception, available to you in the 5E codex.

Four if you want to have Stormtroopers like in Codex: Daemonhunters.

HiveCommander posted:

But in all the tournaments you are limited to one additional detachment, so it's an "x, y and z, pick two" scenario and why pick Inquisition or Assassins as your second detachment when you could take IG instead? I'd prefer to have a decent toolbox of options to deal with various threats in the one book, not having to resort to allies to make the book functional or even near what it used to be, unless we see some huge buffs to Psycannons (which are probably changing to Salvo weapons anyway).

It's hardly Games Workshop's fault that tournament people being dumb about something hampers people from making a fluffy army just because some people abuse it.

Plus being able to add Inquisition/Assassins to most Imperial armies is actually really fluffy.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

AbusePuppy posted:

No, those four are the only major templates- however, as with the Inquisition, there are innumerable minor temples that have never gotten explicit writeups or rules.

Two minor temples have gotten writeups, and at least in the 30k era were equal to the big four. Venenum are poison specialists, while Vanus are information warfare experts whose signature style is manipulating information to get you killed by someone else with the assassin's involvement never becoming known.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Crazy Ferret posted:

I like the idea of Dataslates adding new rules and units to existing armies, but it feels like paying to have access to older units and abilities from previous books that I already own. I wish it was more interesting than "Oh, you already painted up some Assassins. Just play $15 bucks (or whatever) to use them now". Ugh, I hate how negative I've become over this game. I just want cool new rules to go with all these silly models I painted over the years.


(image courtesy of BOLS)

God,I remember when that same codex came free in a White Dwarf.

Ignite Memories
Feb 27, 2005

Sometimes it seems like they've realized they have created a barrier to entry high enough that new players are not materializing, and old players buy less and less models as time goes on, so they need to make a bunch of money selling us the rules again and again.

Which is also funny, because the quality and balance of the rules does not seem to be a priority. Worst of both worlds.

Hollismason
Jun 30, 2007
FEEL FREE TO DISREGARD THIS POST

It is guaranteed to be lazy, ignorant, and/or uninformed.
Yeah the White Dwarfs they came with were the 190x I ihink.

Skellybones
May 31, 2011




Fun Shoe
Weapons for the dakkajet! And also pilot.



The turret is a Basilisk gun breech with two autocannons and flamer tanks, plus whatever that is for a view slit.

The various missiles are painted as such for maximum luck and speed. The bombs are named BOM and REK :3:

The pilot was carved together out of completely random pieces from a torso, head, two arms and a hand. Unfortunately he lost his legs so that he could fit inside the jet. He was going so fast he pulled the steering wheel out!

Unseen: The main gun on the jet is named MEGADEFF!

Overall I have learned many things, such as how yellow turns green on top of dark paint.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Oh yeah, I guess I forgot they removed some of the random artillery pieces from the IG codex while only introducing the Wyvern, which is more or less a Griffon substitute. To be fair they didn't have plastic models, and it's GW's MO to have plastic for everything these days. They still have Imperial Armour rules at least. As for special characters removed, aside from Marbo it's no great loss. Losing Marbo did suck though.

HiveCommander posted:

...or they could do the exact same thing they do with Space Marine squads, by being a squad (10) or combat squad (5). It's pretty loving simple, isn't it?
Yeah, it is pretty loving simple. That's why they have two different words for two different amounts of dudes. They're not called the same thing as the typical Space Marines boxes because they're not typical Space Marines. This is probably the dumbest argument I've seen in this thread in a really long time, aside from your one right before it where you thought they'd remove bits from a sprue because you don't understand how sprues work.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

SRM posted:

Losing Marbo did suck though.

Hey, you can always substitute him with a Eversor Assassin with the new Assassin dataslate, only $29.99!

HiveCommander
Jun 19, 2012

SRM posted:


Yeah, it is pretty loving simple. That's why they have two different words for two different amounts of dudes. They're not called the same thing as the typical Space Marines boxes because they're not typical Space Marines.

They all make the same four squads. You know the reason why the Assault Marine box is named the way it? Because the contents make Assault Marines, which are different to what you make out of say, the Tactical squad box set. The Purifier kit makes Purifiers, Interceptors, Purgation and Strike squads and funnily enough, so does the Grey Knight strike squad so why should it have a different name than a box set that presumably contains the parts to make a full squad of the exact same models?

serious gaylord
Sep 16, 2007

what.

HiveCommander posted:

They all make the same four squads. You know the reason why the Assault Marine box is named the way it? Because the contents make Assault Marines, which are different to what you make out of say, the Tactical squad box set. The Purifier kit makes Purifiers, Interceptors, Purgation and Strike squads and funnily enough, so does the Grey Knight strike squad so why should it have a different name than a box set that presumably contains the parts to make a full squad of the exact same models?

You know the back of the box also states that it makes all those kits right? Its got a different name to differentiate it from the other box, thats it.

ijyt
Apr 10, 2012

HiveCommander posted:

They all make the same four squads. You know the reason why the Assault Marine box is named the way it? Because the contents make Assault Marines, which are different to what you make out of say, the Tactical squad box set. The Purifier kit makes Purifiers, Interceptors, Purgation and Strike squads and funnily enough, so does the Grey Knight strike squad so why should it have a different name than a box set that presumably contains the parts to make a full squad of the exact same models?

Because putting long strings of unrelated words on the front of a box isn't good design sense.

Holy poo poo this argument is dumb.

Why call it a Chaos Space Marine Attack Force when it makes Chaos Terminator Lord, Chaos Terminators, Chaos Marines, Chaos Rhino, Chaos Space Marine Raptors, and Chaos Space Marine Maulerfiend???.

HiveCommander
Jun 19, 2012

The combat squad differentiation still works in this instance, so I don't see why they can't go with that unless for some inconceivable reason GKs lose the combat squad rule. As it stands they're making it look like they are separate kits, there's already people under the impression that the Grey Knights [insert vehicle kit here] will actually have anything different than their Space Marine equivalent.

ANAmal.net
Mar 2, 2002


100% digital native web developer

Von Humboldt posted:

The only time they proved me wrong was when I got the Rending/Extra CCW ability, and had them pop up near a Dreadnought in early 6th edition. Those little bastards took down one of the Imperium's Finest, encased in a war machine of ancient and terrible power, with loving prison shivs and sharpened spoons.

Immediately thought of this:

https://www.youtube.com/watch?v=w5J4wRmzcYo

Acebuckeye13
Nov 2, 2010
Ultra Carp

SRM posted:

Oh yeah, I guess I forgot they removed some of the random artillery pieces from the IG codex while only introducing the Wyvern, which is more or less a Griffon substitute. To be fair they didn't have plastic models, and it's GW's MO to have plastic for everything these days. They still have Imperial Armour rules at least. As for special characters removed, aside from Marbo it's no great loss. Losing Marbo did suck though.

Would've been nice if they had buffed the remaining special characters instead of nerfing them into poo poo, though. Poor Straken, the manliest Guardsmen around and he can't even justify half his point cost.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

ChrisAsmadi posted:

It's hardly Games Workshop's fault that tournament people being dumb about something hampers people from making a fluffy army just because some people abuse it.

Alternately, it's not tournament players' fault that GW writes rules so lovely they have to be hacked significantly to make the game even vaguely fair for both sides.

Master Twig
Oct 25, 2007

I want to branch out and I'm going to stick with it.

Acebuckeye13 posted:

Would've been nice if they had buffed the remaining special characters instead of nerfing them into poo poo, though. Poor Straken, the manliest Guardsmen around and he can't even justify half his point cost.

Others got nerfed, but Yarrick became amazing. Gaining the ability to issue orders, and bury him in a blob makes him super good.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Acebuckeye13 posted:

Would've been nice if they had buffed the remaining special characters instead of nerfing them into poo poo, though. Poor Straken, the manliest Guardsmen around and he can't even justify half his point cost.
Yeah, it bummed me out that Straken is so expensive. He's still good at punching poo poo though. 4 attacks at I3 S6 AP2 (which is conferred by the Smash special rule) and he can still take a few hits. Give him a medic and a command squad of ablative wounds and he can be a thorn in somebody's side somewhere. The stupid price you pay for him is just lousy is all. It sucks that Harker got made somehow worse though he was fun in the last codex.

Esser-Z
Jun 3, 2012

GW should make the DoW Drone Harbinger for tabletop. Summoning: It's not just for demons anymore!

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

Esser-Z posted:

GW should make the DoW Drone Harbinger for tabletop. Summoning: It's not just for demons anymore!
Wouldn't be unlike the Tomb Spyder or Tervigon in that regard. That'd be sorta neat. I still would like some decent models of the buildings from DoW.

Moola
Aug 16, 2006

SRM posted:

It sucks that Harker got made somehow worse though he was fun in the last codex.

Yeah I had an allied detachment for my CSMs comprising of pretty much just Harker and Marbo...

Oof!

ijyt
Apr 10, 2012

Esser-Z posted:

GW should make the DoW Drone Harbinger for tabletop. Summoning: It's not just for demons anymore!

I played an all-drone unbound game at 1,000 points (but my opponent wouldn't let me use missile drones without broadside, so I had to replace them with sniper drones) and it kicked butt. Next time I'll remember to use Remora drones though.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

Esser-Z posted:

GW should make the DoW Drone Harbinger for tabletop. Summoning: It's not just for demons anymore!

DRONE HARBINGER......145pts
A Drone Harbinger is a Heavy Support option for a Tau Empire army.

Drone Harbinger BS4 F13 S12 R10 HP3
Type: Vehicle (Tank, Skimmer)

Composition: 1 Drone Harbinger

Wargear:
Autonetic Coordinator
Drone Bay
Two twin-linked Pulse Carbines

Options:
May exchange the twin-linked Pulse Carbines for a pair of twin-linked Burst Cannons......15pts
May take up to two Seeker Missiles......8pts each.
All of the Gun Drones in the Drone Bay may be exchanged for:
-Marker Drones......free
-Shield Drones......free
-Missile Drones......20pts
May take Pos'vre Support Staff......30pts
May take items from the Vehicle Battle Systems list.

Autonetic Coordinator: Drones in units within 12" of a model with a Autonetic Coordinator have +1 Ballistic Skill. (This is not cumulative with the increase from a Drone Controller or other Autonetic Coordinators.) While you have at least one model with an Autonetic Coordinator on the table, units composed entirely of drones are scoring. Drones that are embarked on a vehicle do not benefit from an Autonetic Coordinator.

Drone Bay: A model with a Drone Bay counts as starting the game with a squadron of ten Gun Drones embarked upon it; these drones may be disembarked and act just as would any other drones that come with a Tau vehicle (p.XX, Tau Empire) except that you may choose to disembark only a portion of them, rather than the whole squad, during a given turn. All drones that disembark during a turn must do so in coherency and form a single unit, but drones that exit during subsequent turns will form their own separate units.

Pos'vre Support Staff: Attended by an additional crew of Earth Caste advisors and technicians working remotely through dummy rigs and telepresence devices, the Drone Harbinger can become a critical battlefield repair center that enables recovery operations to take place even under the heat of enemy fire. All drone models and battlesuit models (except for Riptides, whose nano-crystalline armor is too difficult to repair under battlefield conditions) that are part of a unit within 3" of a Drone Harbinger with this upgrade benefit from the Feel No Pain special rule.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

AbusePuppy posted:

Autonetic Coordinator: Drones in units within 12" of a model with a Autonetic Coordinator have +1 Ballistic Skill. (This is not cumulative with the increase from a Drone Controller or other Autonetic Coordinators.) While you have at least one model with an Autonetic Coordinator on the table, units composed entirely of drones are scoring. Drones that are embarked on a vehicle do not benefit from an Autonetic Coordinator.

Drone Bay: A model with a Drone Bay counts as starting the game with a squadron of ten Gun Drones embarked upon it; these drones may be disembarked and act just as would any other drones that come with a Tau vehicle (p.XX, Tau Empire) except that you may choose to disembark only a portion of them, rather than the whole squad, during a given turn. All drones that disembark during a turn must do so in coherency and form a single unit, but drones that exit during subsequent turns will form their own separate units.

Popping out single drones to claim/contest objectives sounds super annoying.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~
Yeah, I think it would be easier if the drone spawner just worked like a Tervigon where it spit out a random number a turn til it ran out or something. Keeping track of how many are in there is just more bookkeeping.

AbusePuppy
Nov 1, 2012

BEST DAY OF MY LIFE!!!!!! so far.

Slimnoid posted:

Popping out single drones to claim/contest objectives sounds super annoying.

Could be, although paying a pretty large number of points for some really fragile units isn't huge, and the moment someone breaks the tank suddenly they aren't scoring anymore.


SRM posted:

Yeah, I think it would be easier if the drone spawner just worked like a Tervigon where it spit out a random number a turn til it ran out or something. Keeping track of how many are in there is just more bookkeeping.

Presumably it would be represented on the model, just like all existing units with drones.

ChrisAsmadi
Apr 19, 2007
:D

AbusePuppy posted:

Alternately, it's not tournament players' fault that GW writes rules so lovely they have to be hacked significantly to make the game even vaguely fair for both sides.

The two source thing is a pretty heavy handed way of dealing with it, though.

I mean, it's not like using adding a Legion of the Damned detachment is going to be overpowered, even if the core army already has allies.

Lord Twisted
Apr 3, 2010

In the Emperor's name, let none survive.

AbusePuppy posted:

DRONE HARBINGER......145pts
A Drone Harbinger is a Heavy Support option for a Tau Empire army.

Drone Harbinger BS4 F13 S12 R10 HP3
Type: Vehicle (Tank, Skimmer)

Composition: 1 Drone Harbinger

Wargear:
Autonetic Coordinator
Drone Bay
Two twin-linked Pulse Carbines

Options:
May exchange the twin-linked Pulse Carbines for a pair of twin-linked Burst Cannons......15pts
May take up to two Seeker Missiles......8pts each.
All of the Gun Drones in the Drone Bay may be exchanged for:
-Marker Drones......free
-Shield Drones......free
-Missile Drones......20pts
May take Pos'vre Support Staff......30pts
May take items from the Vehicle Battle Systems list.

Autonetic Coordinator: Drones in units within 12" of a model with a Autonetic Coordinator have +1 Ballistic Skill. (This is not cumulative with the increase from a Drone Controller or other Autonetic Coordinators.) While you have at least one model with an Autonetic Coordinator on the table, units composed entirely of drones are scoring. Drones that are embarked on a vehicle do not benefit from an Autonetic Coordinator.

Drone Bay: A model with a Drone Bay counts as starting the game with a squadron of ten Gun Drones embarked upon it; these drones may be disembarked and act just as would any other drones that come with a Tau vehicle (p.XX, Tau Empire) except that you may choose to disembark only a portion of them, rather than the whole squad, during a given turn. All drones that disembark during a turn must do so in coherency and form a single unit, but drones that exit during subsequent turns will form their own separate units.

Pos'vre Support Staff: Attended by an additional crew of Earth Caste advisors and technicians working remotely through dummy rigs and telepresence devices, the Drone Harbinger can become a critical battlefield repair center that enables recovery operations to take place even under the heat of enemy fire. All drone models and battlesuit models (except for Riptides, whose nano-crystalline armor is too difficult to repair under battlefield conditions) that are part of a unit within 3" of a Drone Harbinger with this upgrade benefit from the Feel No Pain special rule.

Really cool idea for a tank? Check.
Pretty balanced on the whole? Check.
Fits a decent niche in the army? Check.

Fucks sake GW, this stuff is not that difficult.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Matt Ward left GW in May, according to the internet. It's a shame from a rules perspective.

Esser-Z
Jun 3, 2012

I'd run that statblock. It looks like a fun unit to use, and has some nice tactical depth to it!

Moola
Aug 16, 2006

Lord Twisted posted:

Really cool idea for a tank? Check.
Pretty balanced on the whole? Check.
Fits a decent niche in the army? Check.

Fucks sake GW, this stuff is not that difficult.

Too be fair, it's really hard to design things after enduring the mandatory lobotomy all GW employees are required to take ok!

panascope
Mar 26, 2005

Rapey Joe Stalin posted:

Matt Ward left GW in May, according to the internet. It's a shame from a rules perspective.

Hopefully this means the new Necrons book ends up busted as hell.

Moola
Aug 16, 2006
New Necron book written by Cruddace, brings back phase out tests which now must be rolled for every individual unit every turn, regardless of casualties.

Forge that narrative!

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A 50S RAYGUN
Aug 22, 2011
Edit: eh nevermind

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