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Chu-Chu rocket. i wish sega would remake that game or put it on psn or steam or something
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# ? Aug 11, 2014 00:54 |
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# ? Jun 5, 2024 06:03 |
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drat, I was gonna guess Mega Man 3, but hell I guess that one's not bad either. Cheers OP.
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# ? Aug 11, 2014 00:58 |
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its on iOS brother put that poo poo on your iphone or ipad
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# ? Aug 11, 2014 02:47 |
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Wormskull posted:drat, I was gonna guess Mega Man 3, but hell I guess that one's not bad either. Cheers OP. huh, what a coincidence. I was gonna guess Mega Man 2 because dun dun to do dun dun https://www.youtube.com/watch?v=auQv90TfXrI&t=44s
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# ? Aug 11, 2014 02:53 |
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i played that at a goon friend's apartment and it's pretty fun
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# ? Aug 11, 2014 03:53 |
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"Fun" is not an objective measure of quality.
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# ? Aug 11, 2014 03:57 |
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chaosbreather posted:its on iOS brother put that poo poo on your iphone or ipad It better be in Android now, or at least soon.
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# ? Aug 11, 2014 04:18 |
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hrm yes, this game does sufficiently stimulate my norepinephrine and/or dopamine receptors, quite an astute observation, original poster of the thread.
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# ? Aug 11, 2014 04:27 |
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chaosbreather posted:its on iOS brother put that poo poo on your iphone or ipad this rules
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# ? Aug 11, 2014 04:33 |
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Chu chu rocket was pretty tight. good port on gba too. get it
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# ? Aug 11, 2014 19:43 |
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I was shocked when I played it and it lived up to its commercial. Great game. https://www.youtube.com/watch?v=ga62uiXbEjI
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# ? Aug 11, 2014 20:05 |
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Well, I could point out you're comparing the peak results of the Dreamcasts established hardware versus the new hardware of the Ps2, but I was talking more in terms of gameplay. The Ps2 was when games made the true transition from an attempted emulation of the console experience to a more fully realised idea of console games as an experience meant not just to amuse, but to really sink ones teeth into. Lets compare the way the two consoles approached puzzle games. The Dreamcast gives us Chu Chu Rocket - colourful, simple, cartoony. Gaming equivalent of candy. The Ps2 gives us Ico. Artistic, hauntingly beautiful, impactful in the way no game before it could have been. Gamings ambrosia.
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# ? Aug 11, 2014 20:25 |
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Mr.Unique-Name posted:Well, I could point out you're comparing the peak results of the Dreamcasts established hardware versus the new hardware of the Ps2, but I was talking more in terms of gameplay. The Ps2 was when games made the true transition from an attempted emulation of the console experience to a more fully realised idea of console games as an experience meant not just to amuse, but to really sink ones teeth into. Lets compare the way the two consoles approached puzzle games. The Dreamcast gives us Chu Chu Rocket - colourful, simple, cartoony. Gaming equivalent of candy. The Ps2 gives us Ico. Artistic, hauntingly beautiful, impactful in the way no game before it could have been. Gamings ambrosia. This.
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# ? Aug 11, 2014 20:31 |
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see I was thinking the answer would be M1 Tank Platoon
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# ? Aug 11, 2014 20:35 |
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Mr.Unique-Name posted:Well, I could point out you're comparing the peak results of the Dreamcasts established hardware versus the new hardware of the Ps2, but I was talking more in terms of gameplay. The Ps2 was when games made the true transition from an attempted emulation of the console experience to a more fully realised idea of console games as an experience meant not just to amuse, but to really sink ones teeth into. Lets compare the way the two consoles approached puzzle games. The Dreamcast gives us Chu Chu Rocket - colourful, simple, cartoony. Gaming equivalent of candy. The Ps2 gives us Ico. Artistic, hauntingly beautiful, impactful in the way no game before it could have been. Gamings ambrosia.
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# ? Aug 11, 2014 20:37 |
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Mr.Unique-Name posted:Well, I could point out you're comparing the peak results of the Dreamcasts established hardware versus the new hardware of the Ps2, but I was talking more in terms of gameplay. The Ps2 was when games made the true transition from an attempted emulation of the console experience to a more fully realised idea of console games as an experience meant not just to amuse, but to really sink ones teeth into. Lets compare the way the two consoles approached puzzle games. The Dreamcast gives us Chu Chu Rocket - colourful, simple, cartoony. Gaming equivalent of candy. The Ps2 gives us Ico. Artistic, hauntingly beautiful, impactful in the way no game before it could have been. Gamings ambrosia. Thyis
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# ? Aug 11, 2014 20:40 |
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Mr.Unique-Name posted:Well, I could point out you're comparing the peak results of the Dreamcasts established hardware versus the new hardware of the Ps2, but I was talking more in terms of gameplay. The Ps2 was when games made the true transition from an attempted emulation of the console experience to a more fully realised idea of console games as an experience meant not just to amuse, but to really sink ones teeth into. Lets compare the way the two consoles approached puzzle games. The Dreamcast gives us Chu Chu Rocket - colourful, simple, cartoony. Gaming equivalent of candy. The Ps2 gives us Ico. Artistic, hauntingly beautiful, impactful in the way no game before it could have been. Gamings ambrosia.
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# ? Aug 11, 2014 20:45 |
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i will die before running out of puzzles in the gba game
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# ? Aug 11, 2014 20:49 |
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Didn't read the Thread, but no, I don't
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# ? Aug 11, 2014 21:29 |
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Zelder posted:Chu-Chu rocket.
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# ? Aug 11, 2014 22:36 |
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Mr.Unique-Name posted:Well, I could point out you're comparing the peak results of the Dreamcasts established hardware versus the new hardware of the Ps2, but I was talking more in terms of gameplay. The Ps2 was when games made the true transition from an attempted emulation of the console experience to a more fully realised idea of console games as an experience meant not just to amuse, but to really sink ones teeth into. Lets compare the way the two consoles approached puzzle games. The Dreamcast gives us Chu Chu Rocket - colourful, simple, cartoony. Gaming equivalent of candy. The Ps2 gives us Ico. Artistic, hauntingly beautiful, impactful in the way no game before it could have been. Gamings ambrosia. what is the origin of this pretty please?
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# ? Aug 13, 2014 18:08 |
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Scyther posted:"Fun" is not an objective measure of quality. fun is a measure of game quality used by the uneducated masses. immersion and story-telling are where it's at
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# ? Aug 13, 2014 18:09 |
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my guess was Ninja Five-O op
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# ? Aug 13, 2014 18:11 |
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program666 posted:what is the origin of this pretty please? some guy in games iirc
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# ? Aug 13, 2014 18:13 |
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# ? Jun 5, 2024 06:03 |
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I only found this http://forums.somethingawful.com/showthread.php?threadid=3549771&userid=0&perpage=40&pagenumber=542#post432207839 but it's probably not the original since it seems out of context, but maybe I just didn't read that other thread enough.
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# ? Aug 13, 2014 18:15 |