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Acer Pilot posted:
Voted Also, that's a pretty high-tech sewer.
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# ? Aug 14, 2014 18:38 |
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# ? May 27, 2024 02:35 |
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Tunicate posted:Swarmers have the problem of being morons. So do Scorpions though
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# ? Aug 14, 2014 19:40 |
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One can say 'at least the plasma torpedoes/High-yields may have done something', except the high-yields are destructible. This is something of a problem with carriers and pseudo-carriers. The game's been throwing more area stuff in general, as well as more targets. The fighters balance their damage and numbers with terrible health. But given the spawn time is 20-40 seconds and the EXP mechanic is meant to have you wanting to keep them alive, and being that the lesser craft are meant to make up for your own relative lack of damage and (In the case of full 2-hanger Carriers)being so slow and bulky, there's kind of a weird thing going on. Give me a Frigate any day. I suppose Runabouts serve well enough for Feds? Bloodly fucked around with this message at 21:01 on Aug 14, 2014 |
# ? Aug 14, 2014 20:49 |
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http://www.arcgames.com/en/games/star-trek-online/news/detail/3041183-junior-officer-appreciation-weekend Don't forget to grab your exo-comp!
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# ? Aug 14, 2014 21:16 |
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Are the Tal'Shiar Adapted Destroyer/Cruiser worth getting? If so, how much they going for now?
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# ? Aug 14, 2014 21:44 |
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Drifter25 posted:Are the Tal'Shiar Adapted Destroyer/Cruiser worth getting? If so, how much they going for now? They're decent but hardly must haves. They both have boff slots that are functional but not great. The main advantage to them is the built in cloak and sensor analysis. The destroyer doesn't turn well enough function as an escort so you'll want to run both of them as beam boats. If you real like the look of the thing and have the money to burn go ahead and grab one of them. If you're trying to maximize your bang for your buck you should really be looking at fleet ships. They're both about 120 mil I think.
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# ? Aug 14, 2014 21:56 |
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Thanks to the goons who got Bijor, Part 3 into the regular foundry. Any suggestions on how to make it longer? Also how should I make the mission longer?
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# ? Aug 14, 2014 21:59 |
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Lagomorphic posted:They're decent but hardly must haves. They both have boff slots that are functional but not great. The main advantage to them is the built in cloak and sensor analysis. The destroyer doesn't turn well enough function as an escort so you'll want to run both of them as beam boats. If you real like the look of the thing and have the money to burn go ahead and grab one of them. If you're trying to maximize your bang for your buck you should really be looking at fleet ships. Ok, thx. I've been saving up for Fleet ships, though holding off on those until Tier 6 comes along I think. Also been saving for the 116 rifle, which is a pain in the rear end, since Crayons are so drat hard to come by (Yes I know they're not Crayons). I really just like the look of the destroyers. Finally, the Aegis set. I have a couple from before they revamped teh system, are they already counted as Mk XII? Mine doesn't say Mk XII, they just have an orange or red looking box in the decription (I'm assuming this was to show the scaling ability of the previous version). So basically, are mine already Mk XII or do I have to do anything to research it to make it 12? And are they even worth it? thanks!
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# ? Aug 14, 2014 22:45 |
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^^^ Legacy Aegis sets were upgraded, although I've noticed the display can be sorta glitchy at times.Lagomorphic posted:They're decent but hardly must haves. They both have boff slots that are functional but not great. The main advantage to them is the built in cloak and sensor analysis. The destroyer doesn't turn well enough function as an escort so you'll want to run both of them as beam boats. If you real like the look of the thing and have the money to burn go ahead and grab one of them. If you're trying to maximize your bang for your buck you should really be looking at fleet ships. Not battle cloak though. I think overall they're pretty mediocre given all the lockbox options.
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# ? Aug 15, 2014 00:22 |
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Drifter25 posted:Are the Tal'Shiar Adapted Destroyer/Cruiser worth getting? If so, how much they going for now? There are much better choices out there. I got one out of a box back when they were still fairly new, so I sold it and bought a Jem'Hadar Dreadnought. I've been flying it ever since.
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# ? Aug 15, 2014 00:53 |
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Drifter25 posted:Are the Tal'Shiar Adapted Destroyer/Cruiser worth getting?
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# ? Aug 15, 2014 01:03 |
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These are the voyages of Mike Hawke, space accountant. Suit + sunglasses + bushy mustache is a good combo. In retrospect, I should make the suit Burgundy and be Ron Burgundy.
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# ? Aug 15, 2014 04:26 |
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Speaking of swarmers, someone in chat mentioned they are better than the frigates the xindi carrier has. Is this still true or should I stick to the original plan for a pair of elite xindi frigates? I can see the argument that the frigates have terrible skills in terms of pooping mines in terrible places along with the aoe flashes being done while near nothing as well.
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# ? Aug 15, 2014 04:44 |
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JuffoWup posted:Speaking of swarmers, someone in chat mentioned they are better than the frigates the xindi carrier has. Is this still true or should I stick to the original plan for a pair of elite xindi frigates? I can see the argument that the frigates have terrible skills in terms of pooping mines in terrible places along with the aoe flashes being done while near nothing as well. I suspect that's situational depending on how much AoE you're gonna be seeing in the fight. If there's a fair bit, go with the frigates so they can survive long enough to do damage. If there's not much, swarmers.
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# ? Aug 15, 2014 04:48 |
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You can poo poo out another 3 swarmers per hanger every 24 seconds anyway so even if they die a lot you get a fresh batch regularly.
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# ? Aug 15, 2014 05:07 |
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For the record, swarmers have like 1200 hull and basically pop the second something opens fire within the same light year. They're still fun to use, but they're pretty fragile even by fighter standards. I'd probably still probably use the Xindi frigates if you're in their carrier, but they're definitely on the weaker end of the scale there and an indirect handicap to an otherwise great ship. They're definitely no mesh weaver or romulan drone ship, anyway.
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# ? Aug 15, 2014 05:23 |
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Alternatively use elite interceptors if you have access to them
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# ? Aug 15, 2014 07:00 |
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Acer Pilot posted:Any suggestions on how to make it longer? Also how should I make the mission longer? I'd maybe extend the section where you run around the camp and see what a cushy life the bijorans have. You could add a day-care where the workers leave their children, (They could be playing with some cute epohhs or something) only to later return, see them cry at their parents death and kill them too.
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# ? Aug 15, 2014 07:09 |
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could I get wiki access? e24601 is my username. thanks!
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# ? Aug 15, 2014 08:23 |
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Employee 2-4601 posted:could I get wiki access? e24601 is my username. thanks! All done.
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# ? Aug 15, 2014 08:52 |
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Can the Bijor missions be done by someone who is leveling, or is that something one has to wait until Level 50 to do?
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# ? Aug 15, 2014 13:56 |
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Everything scales up or down to your level.
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# ? Aug 15, 2014 15:10 |
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MoraleHazard posted:Can the Bijor missions be done by someone who is leveling, or is that something one has to wait until Level 50 to do? If you're asking about the foundry missions, it tells me that they need to be level 31+
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# ? Aug 15, 2014 15:33 |
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Acer Pilot posted:If you're asking about the foundry missions, it tells me that they need to be level 31+ I think foundry authors can set a minimum level for their missions, and adding certain enemy groups (like Fek'ihri) forces a minimum level to the mission, too.
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# ? Aug 15, 2014 15:54 |
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Acer Pilot posted:If you're asking about the foundry missions, it tells me that they need to be level 31+ My klank is 27 or so, so it shouldn't be long.
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# ? Aug 15, 2014 17:43 |
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MoraleHazard posted:My klank is 27 or so, so it shouldn't be long. Bijor doesn't care about klank people.
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# ? Aug 15, 2014 20:16 |
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Woah, when did the platinum user icon start displaying? Edit: not only do I get to see who's a spacepoor in game now I can see which of you are forumpoors, too! Aleth fucked around with this message at 20:24 on Aug 15, 2014 |
# ? Aug 15, 2014 20:22 |
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"I should be the STO Community Manager! "
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# ? Aug 15, 2014 20:54 |
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Note that he doesn't report on the only thing not explicitly spelled out - if you talk to Prof Meyer and say 'no, I don't want a doff', he'll eat all your particle fragments without giving you one.
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# ? Aug 15, 2014 20:59 |
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Anyone else having this? Now NONE of my assignments are finishing at all.
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# ? Aug 15, 2014 22:16 |
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I'm only at 18 assignments and 3 research stuck, but yes.
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# ? Aug 15, 2014 22:25 |
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Did you log back in?
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# ? Aug 15, 2014 22:27 |
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BombermanX posted:Did you log back in? Yes.
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# ? Aug 15, 2014 22:32 |
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BombermanX posted:Did you log back in? Yep, my Fed character's are all finishing properly, but my Klankrom's are all stuck at finishing Danaru fucked around with this message at 22:56 on Aug 15, 2014 |
# ? Aug 15, 2014 22:37 |
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http://sto-forum.perfectworld.com/showthread.php?t=1026351 Hey guys, being bad at the game is "canon"!
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# ? Aug 15, 2014 23:09 |
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Goat Pillager posted:http://sto-forum.perfectworld.com/showthread.php?t=1026351 Well, Riker did get the Enterprise blown up fighting an obsolete bird of prey.
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# ? Aug 15, 2014 23:20 |
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AirborneNinja posted:Spag you shitbird Airborne, let us entank some day. Donna shutenskiburg has been most active of late.
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# ? Aug 15, 2014 23:32 |
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Danaru posted:
And it probably won't be fixed anytime soon, since they already "fixed" it last patch to say "finishing" instead of giving a negative time.
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# ? Aug 15, 2014 23:52 |
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Goat Pillager posted:http://sto-forum.perfectworld.com/showthread.php?t=1026351
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# ? Aug 15, 2014 23:54 |
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# ? May 27, 2024 02:35 |
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I want in on this. Abba@rent249r Regged on wiki as Rent249
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# ? Aug 16, 2014 00:07 |