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I saw Tiy buying some bread at the store, that son of a bitch
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# ? Aug 19, 2014 21:12 |
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# ? May 31, 2024 04:41 |
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Cheswick posted:Sorry to be the bearer of bad news, but... Oh, hey, that's nice. PSYCHE. IT'S NOT REALLY ON SALE AT ALL. TROLLED. I didn't realize it was false, and didn't really care enough to check, so I guess that's egg on my face! I was super trolled.
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# ? Aug 19, 2014 21:17 |
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Vib Rib posted:I didn't realize it was false, and didn't really care enough to check, so I guess that's egg on my face! I was super trolled. Yeah it doesn't help the legitimate discussion in the thread when people are intentionally posting fake information. Especially when it seems more reasonable than a lot of the ridiculous "facts" thrown around about CF and Starbound. I'm sure there will be lots of other cool stuff in the game, but I doubt Bartwe is coming back...
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# ? Aug 19, 2014 21:28 |
If you want to talk about Chucklefish can you just gently caress off into a game developer criticism thread or something. Bitch about Starbound in the thread all you want, but I honestly don't think anybody gives a poo poo. I'm unfollowing this thread thats my story ok bye
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# ? Aug 19, 2014 21:42 |
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Show us your birth certificate ChuckleFish. Or should I say HALALFISH!?
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# ? Aug 19, 2014 21:54 |
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Eonwe posted:If you want to talk about Chucklefish can you just gently caress off into a game developer criticism thread or something. Bitch about Starbound in the thread all you want, but I honestly don't think anybody gives a poo poo. I'm unfollowing this thread thats my story ok bye Hang out in IRC we miss you.
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# ? Aug 19, 2014 22:14 |
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Vib Rib posted:Hey, bread's on sale at the store! Yeah. Oh well.
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# ? Aug 19, 2014 22:17 |
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Seriously, the OP hasn't been updated in seven months, this thread has about one post per page that's actually about starbound and the rest of it is people arguing about realestate in London while debating the hiring and salary practices of a company that to date shows 4.1 MILLION in sales since April 13, 2013, or a daily average of a little over $8300. Which by the way even if they only offered you a 2% share is over $40k a year. I think that with operating costs it's safe to assume that you would probably end up with a larger percentage of a smaller number. But it isn't as if chucklefish offering even a small fraction of their income would leave you a beggar in the streets of London. Is there a better way to keep up with the game than reading the news posts on their website? Or am I better off just forgetting the game exists until I get an email about release day?
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# ? Aug 19, 2014 22:18 |
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Tactical Bonnet posted:Or am I better off just forgetting the game exists until I get an email about release day? Yes. See you in 2017!
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# ? Aug 19, 2014 22:20 |
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Tactical Bonnet posted:Is there a better way to keep up with the game than reading the news posts on their website? Or am I better off just forgetting the game exists until I get an email about release day? Think about that for a moment. Just, mull it over. "Is there a better place to get information about the game besides the source of all the information being released"
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# ? Aug 19, 2014 22:31 |
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NotALizardman posted:Yes. See you in 2017! to be fair they'll probably have the matter manipulator changes implemented by early 2015, so you may wanna check back some time next year. Maybe they'll even have a portion of the planet bookmarking system ready to be tested on those content rich nightly updates by then.
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# ? Aug 19, 2014 22:54 |
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I like Starbound
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# ? Aug 19, 2014 22:59 |
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Tactical Bonnet posted:Seriously, the OP hasn't been updated in seven months, this thread has about one post per page that's actually about starbound and the rest of it is people arguing about realestate in London while debating the hiring and salary practices of a company that to date shows 4.1 MILLION in sales since April 13, 2013, or a daily average of a little over $8300. All of the games I bother playing post patch notes to Steam when they update, so when you see Starbound patching, you can check there to see what they added. Other than that, I am not sure why you wouldn't read their site to see what they are adding to the test builds, since that is where any info from any other site would probably be coming from anyway.
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# ? Aug 19, 2014 23:02 |
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I like Starbound, the game, the one you play, and I don't give a poo poo about what Chuckle Fish does or doesn't do wrong, I just want them to continue working on the game I like for the money I paid them, "pre-ordering" the game, which they're clearly doing seeing how nightly has a bunch of new stuff. Does that make me a bad person? Kly posted:to be fair they'll probably have the matter manipulator changes implemented by early 2015, so you may wanna check back some time next year. Those are pretty sweet. I tried them out yesterday. Jack Trades fucked around with this message at 23:13 on Aug 19, 2014 |
# ? Aug 19, 2014 23:11 |
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Can we just speculate about what we think changed in the nightly builds? I've noticed them fine tuning the flashlight and hunger meter, and seemed to have fixed a bug with monsters not despawning when dying to poison damage.
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# ? Aug 19, 2014 23:15 |
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It'd be tough to find what deeper changes occurred, seems like the most blatant changes are obvious from the blog posts
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# ? Aug 19, 2014 23:57 |
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# ? Aug 20, 2014 00:03 |
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:liquid:
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# ? Aug 20, 2014 00:49 |
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Give me 2d pixel space hulk chucklefish...
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# ? Aug 20, 2014 00:56 |
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Babe Magnet, you're the Roman Space Bug guy, right? How's that mod coming? Are you redesigning the spaceship?
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# ? Aug 20, 2014 01:16 |
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Where's the game dev criticism thread? That sounds entertaining.
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# ? Aug 20, 2014 02:15 |
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Mormon Star Wars posted:Babe Magnet, you're the Roman Space Bug guy, right? How's that mod coming? Yo, yeah that's me. Mod's on hold until an actual stable (or even an unstable) update releases because I don't like dealing with the dailies and the json updates are going to invalidate a bunch of the things I'm working on. So I don't want to add any new bits and pieces yet, because that'll just be more work for me down the line. Got a bunch of art in the wings ready to be applied to things though, like some furniture stuff and, yes, a ship update.
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# ? Aug 20, 2014 02:24 |
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That's actually pretty neat. Hopefully they'll incorporate it into some of the dungeons.
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# ? Aug 20, 2014 02:56 |
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Shnooks posted:Where's the game dev criticism thread? That sounds entertaining.
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# ? Aug 20, 2014 03:05 |
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Jackard posted:I believe this is the thread you are looking for http://forums.somethingawful.com/showthread.php?threadid=3506853 At least that thread has a built in reset button called Screenshot Saturday.
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# ? Aug 20, 2014 03:19 |
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Supernorn posted:http://playstarbound.com/august-18th-more-manipulation/ Also better spaceships but that sounds like it's on the way, dunno why in a block-building game in space building your own spaceship out of blocks was not an immediate priority
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# ? Aug 20, 2014 03:27 |
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Vib Rib posted:That's actually pretty neat. Hopefully they'll incorporate it into some of the dungeons. I think that's the idea, I really do like starbound's lighting style, that little bunker looks pretty eerie with just the faint starlight showing through the windows and a few flickering lights. Really really would like to see something like that on a larger scale.
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# ? Aug 20, 2014 03:32 |
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Goddamn that's going to be fun when full of enemies with guns and I only have my trusty rocket launcher and 2-handed axe.
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# ? Aug 20, 2014 19:50 |
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http://playstarbound.com/stats-and-scripts/ They're refactoring the Status & StatusEffect system to allow things to be easily changed around with lua scripting. This sounds loving fantastic for modding - it's pretty much one of the main things I was waiting for to make new weird environments that had strange effects on the player. I wonder if it'll be robust enough to make bouncy blocks.
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# ? Aug 22, 2014 07:00 |
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I'm treating this now as a giant art project until the next stable. Just trying to make a corridor! Gridded rooms with lots of individual sections seems to look the best. Titanium blocks are the best to bring out rich colors with the paintgun.
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# ? Aug 23, 2014 04:29 |
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Nice variety! I like what you've done with the idea.
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# ? Aug 23, 2014 07:39 |
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I'm getting Sim Tower flashbacks
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# ? Aug 24, 2014 02:59 |
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This is bullshit, unstable builds are updating constantly and some poo poo might not work?!
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# ? Aug 24, 2014 16:06 |
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Fargin Icehole posted:unstable builds updating constantly?! Fargin Icehole posted:some poo poo might not work?!
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# ? Aug 24, 2014 18:47 |
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I demand a refund!
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# ? Aug 24, 2014 18:52 |
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Did they fiddle with the difficulty at all in the past few months? I just gave this another try, and fired up a character. I immediately ran into creatures and bandits that could two-shot me, as well as a meteor shower before my first night cycle.
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# ? Aug 26, 2014 02:48 |
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Speaking of creatures, was this game going with randomly generated monsters for mobs? Or am I totally thinking of something else?
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# ? Aug 26, 2014 10:20 |
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Why did they remove rainbow barf and replace it with flamer breath?
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# ? Aug 27, 2014 02:34 |
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RareAcumen posted:Speaking of creatures, was this game going with randomly generated monsters for mobs? Or am I totally thinking of something else? The mobs are procedural based on a set of different parts like heads, legs, body and tails. Not sure how many variations it allows for though.
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# ? Aug 27, 2014 11:34 |
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# ? May 31, 2024 04:41 |
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AceClown posted:The mobs are procedural based on a set of different parts like heads, legs, body and tails. Now, in my ignorance of how coding works, that explains why everything two-shots you. Since there's no set mobs and everything is just randomly cobbled together there's no set amount of damage one thing can do. Unless they do it by body type or something.
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# ? Aug 27, 2014 19:40 |