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Hollismason posted:
I believe mantic do some decent, pretty much correct scale, cheap zombies. http://www.manticgames.com/mantic-shop/kings-of-war/undead/product/undead-zombie-swarm-40-figures.html E: £25 for 40, square bases though, but that's fixable.
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# ? Aug 19, 2014 22:02 |
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# ? May 16, 2024 04:24 |
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Karl Rove posted:As someone who literally just started playing 40k and had the misfortune of thinking Grey Knights were pretty cool... gently caress my life. They took away the few things GK really had going for them and made the army objectively worse than before. Oh noes they took away the no brainer S8 autocannons? Honestly what do you think got worse? Share, darnit!
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# ? Aug 19, 2014 22:25 |
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LordAba posted:Oh noes they took away the no brainer S8 autocannons? 3 S8 autocannon platforms and S7 psycannons/asscannons for days were pretty much all GK had going for them. Same-y S7 short range shooting isn't super hot, especially on fragile razorback platforms. Hull points, the loss of Fortitude on the tanks, and just being 20 point marines was pretty hard on GK and the new book is only going to make them worse. Although I am pretty pumped for cheap dreadknights for a laugh. Maybe with double force org you can pull in enough support to make them not terrible.
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# ? Aug 19, 2014 22:31 |
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Are GKs the only codex since 6th to get fixed psychic powers on nearly all of their units?
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# ? Aug 19, 2014 22:36 |
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Lord Twisted posted:I believe mantic do some decent, pretty much correct scale, cheap zombies. I'll need a US distributor. Those look great and what I want. Here's the stupid army that will lose Typhus 230 Chaos Sorcerer w/ Terminator Armour, Force Axe, (Sanctic/Telepathy) , Spell Familiar 150 Elites 5 Terminators w/ 2 Chainfists , Mark of Nurgle, 5 Combi-Meltas, 3 Power Mauls 251 points Helbrute 100 Helbrute 100 Troops 15 Zombies 70 15 Zombies 70 15 Zombies 70 15 Zombies 70 H. Support Maulerfiend 125 Maulerfiend 125 Maulerfiend 125 Formation Murder Pack 525 Autocannon So I got the 5 Helbrutes, the Terminators, Typhus (converted), Chaos Sorcerer, Maulerfiends (1), trying to convert two more. Just need the Zombie models. Hollismason fucked around with this message at 22:45 on Aug 19, 2014 |
# ? Aug 19, 2014 22:37 |
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LordAba posted:Honestly what do you think got worse? Share, darnit! Naramyth posted:3 S8 autocannon platforms and S7 psycannons/asscannons for days were pretty much all GK had going for them. Same-y S7 short range shooting isn't super hot, especially on fragile razorback platforms. Hull points, the loss of Fortitude on the tanks, and just being 20 point marines was pretty hard on GK and the new book is only going to make them worse. Karl Rove fucked around with this message at 22:40 on Aug 19, 2014 |
# ? Aug 19, 2014 22:37 |
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What'd they change the Dreadknights too? Did they get marginally better rules?
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# ? Aug 19, 2014 22:46 |
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^^^ I heard the heavy psycannon is either large blast or 6 shots, which is a huge improvement. The big question is how do the Grey Knights compare to Orks. If GW is using the same philosophy as the new Fantasy edition, everything is going to be hella balanced. I really don't mind that, but we will see if it lasts a full round.
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# ? Aug 19, 2014 22:47 |
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Eh... not super thrilled about the Ork Codex or the Space Wolves codex. Was actually very disappointed in the Ork codex and it only really getting one "new" model. I kind felt that was a rip off. Hollismason fucked around with this message at 22:54 on Aug 19, 2014 |
# ? Aug 19, 2014 22:52 |
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Karl Rove posted:As someone who literally just started playing 40k and had the misfortune of thinking Grey Knights were pretty cool... gently caress my life. They took away the few things GK really had going for them and made the army objectively worse than before. They found yet another way to gently caress nids over though!
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# ? Aug 19, 2014 22:56 |
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Hollismason posted:What'd they change the Dreadknights too? Did they get marginally better rules? They're the same price, but the personal teleporter dropped from 75 points to 30. All of its weapons dropped between 5 and 10 points. Heavy Pycannon is Salvo 3/6 Rending or Heavy 1 Large Blast Rending. Fix fucked around with this message at 23:01 on Aug 19, 2014 |
# ? Aug 19, 2014 22:57 |
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Orks and SW are both solid codexes. I think GW is adjusting the relative baseline effectiveness of armies so everything seems a bit off, but if you look at AM-Orks-SW they all seem pretty even. The lack of FOC manipulation is a big shock to the efficacy of some armies (Ork Bikers, etc) but now that it's becoming apparent that FOCs are more static people should get used to it. Doesn't mean I'm not sad about the GK Terminators in my closet.
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# ? Aug 19, 2014 22:57 |
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Fix posted:They're the same price, but the personal teleporter dropped from 75 points to 30. All of its weapons dropped between 5 and 10 points. Its still won't get taken since it doesnt do a roll that Grey Knights need better than other units. Taking the Psybolt ammo off of Vehicles has killed their long range shooting outside of Stormravens.
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# ? Aug 19, 2014 22:59 |
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REAL MUSCLE MILK posted:Orks and SW are both solid codexes. I think GW is adjusting the relative baseline effectiveness of armies so everything seems a bit off, but if you look at AM-Orks-SW they all seem pretty even. The lack of FOC manipulation is a big shock to the efficacy of some armies (Ork Bikers, etc) but now that it's becoming apparent that FOCs are more static people should get used to it. Plus, the fact that "your Codex is part of an effort to balance the game!" doesn't really do much to make people feel better about losing units and strats. It makes you feel like you have good company in your misery, and that's about it.
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# ? Aug 19, 2014 23:00 |
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Hollismason posted:Eh... not super thrilled about the Ork Codex or the Space Wolves codex. I'm actually really okay with them releases codices with no new models in an act to get all armies into 7th edition. I'm very un-okay with them releasing lazy rule-ports that actually hurt the armies, or giving army X sweet tender love and care and then army Y a a bitchslap just to get them out. I'm not saying this happened to GK (I know nothing about the army or the new codex), but that would be most un-cool.
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# ? Aug 19, 2014 23:01 |
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dichloroisocyanuric posted:I'm actually really okay with them releases codices with no new models in an act to get all armies into 7th edition. Grey Knights werent very good before, they're a bit worse now but will dominate the psychic phase. So you have to go all in on one gimmick, which makes armies very unfun.
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# ? Aug 19, 2014 23:04 |
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serious gaylord posted:Its still won't get taken since it doesnt do a roll that Grey Knights need better than other units. Taking the Psybolt ammo off of Vehicles has killed their long range shooting outside of Stormravens. Oh, I agree. It's not looking particularly good.
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# ? Aug 19, 2014 23:04 |
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Are regular GK terminators still troops?
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# ? Aug 19, 2014 23:06 |
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serious gaylord posted:Grey Knights werent very good before, they're a bit worse now but will dominate the psychic phase. So you have to go all in on one gimmick, which makes armies very unfun. That's very weird. I'm anxious to see what people end up doing with the codex, or if it just falls the way of the Sisters. Do people play them? I imagine this GK codex is making Necron players wary about an update to their book.
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# ? Aug 19, 2014 23:07 |
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serious gaylord posted:Its still won't get taken since it doesnt do a roll that Grey Knights need better than other units. Taking the Psybolt ammo off of Vehicles has killed their long range shooting outside of Stormravens. Does losing S8 make that much of a hit? I mean, the anny barge for necrons are amazing, and autocannon dreads have longer range plus an AP worth a drat. They still wound most infantry on a 2+ and will pop light vehicles. It's worse against monsters (in an army with force weapons) and heavier vehicles... but with the changes to the vehicle chart they would have to go for hull point deaths anyways. Sucks, but does that single change dump them down that much? Were people using heavy bolter razorbacks with psybolt?
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# ? Aug 19, 2014 23:09 |
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LordAba posted:Does losing S8 make that much of a hit? I mean, the anny barge for necrons are amazing, and autocannon dreads have longer range plus an AP worth a drat. They still wound most infantry on a 2+ and will pop light vehicles. It's worse against monsters (in an army with force weapons) and heavier vehicles... but with the changes to the vehicle chart they would have to go for hull point deaths anyways. AV12, the most popular value in the game for annoying as poo poo vehicles (Wave Serpents etc) just went from a 4+ to take a hull point, to 5+. That's going to make the difference.
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# ? Aug 19, 2014 23:13 |
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On the upside, they reconned the Nemesis Doomfist to just being a powerfist, thank god. Edit: Hey AbusePuppy, what's this nonsense about Yarrick not being able to be Warlord? Fix fucked around with this message at 23:33 on Aug 19, 2014 |
# ? Aug 19, 2014 23:16 |
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dichloroisocyanuric posted:That's very weird. I'm anxious to see what people end up doing with the codex, or if it just falls the way of the Sisters. Do people play them? GK are probably going to end up so far ahead in the psychic phase they'll at least be good in a niche. Not a whole lot of people played SoB before their codex update so it's a bit hard to gauge how it effected it. I'm not sure when exactly in the timeline of development Mat Ward left but so far AM/Orks/SW have all been solid and relatively close in usefulness; whether this was because he left or because of 7th ed design choices is hard to say, but going forward I'd expect relatively positive stuff.
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# ? Aug 19, 2014 23:16 |
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Master Twig posted:I think this is a terrible ruling. Any one else seen someone try to argue this? It's not unheard of. The solution is to mount all your flyers leaning forward on their flight stands- stupid ruling invite stupid play decisions! A lot of people will sputter about "modeling for advantage," but guess what, that's not actually a rule. Esser-Z posted:About how tall are Knights? Need to know what grade Zakus to use. They're roughly 7" tall. Make sure you get something that is sufficiently bulky, though, because with Mega-Pauldrons and all that they end up being pretty wide as well. Fix posted:On the upside, they reconned the Nemesis Doomfist to just being a powerfist, thank god. So, Yarrick, as a Lord Commissar, has the Chain of Command special rule, which says that he can't be the Warlord for an army if there is a model with the Senior Officer rule in the primary detachment. You know, because of like military structure and stuff- it's a weird little limit on the Lord Commissar that essentially never comes up. However, Yarrick himself has the Senior Officer rule, so strictly RAW he can never be your Warlord if he is in an army with himself. Which is doubly ridiculous because he has a fixed Warlord trait.
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# ? Aug 19, 2014 23:44 |
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Ok, but that's plainly stupid. That doesn't actually need clarifying in anyone's eyes, does it?
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# ? Aug 19, 2014 23:48 |
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Fix posted:Ok, but that's plainly stupid. That doesn't actually need clarifying in anyone's eyes, does it? Think about the type of people that said Terminators didn't have terminator armour. Then remember the shameful hobby you have.
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# ? Aug 19, 2014 23:53 |
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Nooooooooo the Nemesis Doomfist
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# ? Aug 20, 2014 00:02 |
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Careful, mah nigga, I love you but I suspect that bad things will happen again. By the way, that santorum-coated dice is cocked, roll it agian.
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# ? Aug 20, 2014 00:15 |
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LordAba posted:Does losing S8 make that much of a hit? I mean, the anny barge for necrons are amazing, and autocannon dreads have longer range plus an AP worth a drat. They still wound most infantry on a 2+ and will pop light vehicles. It's worse against monsters (in an army with force weapons) and heavier vehicles... but with the changes to the vehicle chart they would have to go for hull point deaths anyways.
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# ? Aug 20, 2014 00:32 |
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AV15 and AV16 vehicles are comically strong in this edition dichloroisocyanuric posted:That's very weird. I'm anxious to see what people end up doing with the codex, or if it just falls the way of the Sisters. Do people play them? I don't think many people ever seriously played sisters since they are so poorly supported. I'm surprised they haven't cut them and GK/Inquisition enitrely, but you know, GW
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# ? Aug 20, 2014 00:37 |
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ineptmule posted:Nooooooooo the Nemesis Doomfist Does this mean that a Dreadknight doesn't have a force weapon unless you take a Greatsword/Hammer? They found a way to make the hammer useful.
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# ? Aug 20, 2014 00:56 |
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MasterSlowPoke posted:Does this mean that a Dreadknight doesn't have a force weapon unless you take a Greatsword/Hammer? They found a way to make the hammer useful. This is correct, it comes with a pair of Power Fists, and you can upgrade one to either a Hammer (5pts) or Sword (10pts). The Sword is now just a Damonhammer with Master-crafted tagged on. It does have Sanctuary, though, so 2+/4++ stock.
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# ? Aug 20, 2014 01:13 |
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serious gaylord posted:They found yet another way to gently caress nids over though! 24" range force weapons are not ok
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# ? Aug 20, 2014 02:02 |
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Eh. With it being Heavy (and thus not really useable by power armor guys), needing 6s to wound and 6s to hit against most relevant Tyranids and then getting your armor save, it's not THAT bad. It actually hurts stuff like TWC and such more, though it could be dangerous for some of the mid-sized bugs- but most of them are pretty bad right now already.
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# ? Aug 20, 2014 02:07 |
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Sorry to shill, but I'm moving to Taiwan and am trying to get rid of the last of my 40k stuff. I've got a pair of sentinels and a few IG bits as well as other things if ya'll are interested: http://forums.somethingawful.com/showthread.php?threadid=3659052&pagenumber=1&perpage=40#post433766192
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# ? Aug 20, 2014 02:07 |
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YF19pilot posted:Sorry to shill, but I'm moving to Taiwan and am trying to get rid of the last of my 40k stuff. I've got a pair of sentinels and a few IG bits as well as other things if ya'll are interested: For what it's worth my friend's girlfriend is from Taiwan and claims there's a (relatively small but still) 40k community.
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# ? Aug 20, 2014 02:14 |
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PierreTheMime posted:Yeah, I totally didn't see ranged Force weapons coming but I have to say I like it. It's a neat new option they snuck in there. The Grey Knights community have been collectively trying to figure out what would make Psylencers not bad for years, and not a single person thought of making them Force weapons. It's a very neat and unique way to make a previously terrible weapon do a complete 180. xtothez posted:As a Tyranid player who got constantly stomped by Grey Knights when the last codex came out, this pleases me. Apparently Perils on Mindstrike missiles is also gone, which was the biggest gently caress You after gobs of crazy cheap S8 shooting. Lord Twisted posted:If Paladins got cheaper, a ML3 Terminator librarian + a 5 man squad of them with an Apothecary might be a nice support unit to have backfield or Deep Striking in on top of a Teleport Homer drop pod. Anyone Justicar or above can take a Teleport Homer, but it's worded to only affect units in TDA or equipped with PTs. Also, Purifiers are ML2 now. 250pts gives you two 5-man squads that grant you four warp charges. BeigeJacket posted:Was wondering the same thing. Can the dude who's got codex confirm? xtothez posted:Are GKs the only codex since 6th to get fixed psychic powers on nearly all of their units? serious gaylord posted:They found yet another way to gently caress nids over though! REAL MUSCLE MILK posted:Are regular GK terminators still troops?
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# ? Aug 20, 2014 02:46 |
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Synapse creatures getting eternal warrior has never been more needed.
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# ? Aug 20, 2014 02:54 |
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HiveCommander posted:This. GKs can now activate their Force guns from well out of SitW-range. Also, every infantry model can throw an 8" range mini-Mindstrike grenade. I don't think Tyranids have as much to fear from Force weapons as others. They have a pretty sizeable dice pool themselves and most major targets will get a bonus for either a) being a Psyker or b) being a better Psyker. The Mindstrike grenade is pretty good though, even if it has a 1/6 chance of backfiring and making their target go SSJ2 for a turn.
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# ? Aug 20, 2014 02:57 |
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# ? May 16, 2024 04:24 |
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PierreTheMime posted:I don't think Tyranids have as much to fear from Force weapons as others. They have a pretty sizeable dice pool themselves and most major targets will get a bonus for either a) being a Psyker or b) being a better Psyker. The Mindstrike grenade is pretty good though, even if it has a 1/6 chance of backfiring and making their target go SSJ2 for a turn. I thought Force was a blessing so you're only denying on 6's
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# ? Aug 20, 2014 03:17 |