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Gort
Aug 18, 2003

Good day what ho cup of tea
I don't fully understand exactly how Tourism works, but it seems to me that having more Tourism tends to be the best counter to a high-Tourism opponent.

That said, I haven't seen an AI concentrate heavily on Tourism anyway, so as long as you don't completely ignore the mechanic you should be able to hold out at least until you win a different victory.

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Sanctum
Feb 14, 2005

Property was their religion
A church for one
Except Brazil's tourism, but everyone loves Brazil because they'll build 20 wonders and despite having 3-4 large cities somehow manage to fit all 20 wonders conveniently into their capital city.

monkeymagic
Aug 10, 2004
He is Trampling the Unrighteous with Hooves of Hot Iron
I was planning to eliminate a civ in my game that was isolated with me on my island, however it turns out Washington has sent a boat over and scouted but of us.
Assuming I continue on with my plan and washington ends up denouncing me, will he continue to denounce me for the rest of the game when new civs are discovered? Will this early diplomacy hit cause the rest of the world to hate me in the future if only Washington is the witness to my crime?

Ulvirich
Jun 26, 2007

Washington will continue to denounce you until the end of times. This will have the obvious minor diplo malus with other civs you discover in the mean time, assuming the both of you have discovered the same civ.

You only have two options now. Deal with it, or kill Washington, and then kill off the next civ who denounces you for killing Washington, and so on until there is no one disputing you are History's Greatest monsterHero :getin:

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Regarding culture and unhappiness from ideologies: as I understand it, the unhappiness you get from this stuff happens in a stepwise manner. That is, when the other civ's influence over you progresses to a new label (the labels like "Unknown", "Popular", etc.), you suddenly get a big chunk of extra unhappiness to deal with.

Among other things, this means that you might be able to counter that unhappiness by generating more culture so that the other civ's culture steps back down to a lower label. Write a few political treatises, for example.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I just finished a Venice game where America and Carthage (both Order) double-teamed me (Freedom) and it was actually a bit scary because they were 1/2 on power, and I was 3. They both were the runaways on their continents. I pumped out so much tourism I guess, that Washington flipped to Freedom in the middle of our war and then we became BFFs (and double-teamed Carthage because I wanted to liberate a few CS/the Celts for diplo votes). Ideaologies are that strong, where the runaway #1 civ (America) and I had a million negative modifiers, but once they went Freedom, we were buddy buddy until the end of the game. It's like none of the other diplo modifiers even mattered.

prometheusbound2
Jul 5, 2010
I guess this is the best thread to ask in:

What are the best mods for Civilization IV, other than Fall From Heaven? I'd like something novel to kill my time with until Beyond Earth comes out.

Minority Deport
Mar 28, 2010

prometheusbound2 posted:

I guess this is the best thread to ask in:

What are the best mods for Civilization IV, other than Fall From Heaven? I'd like something novel to kill my time with until Beyond Earth comes out.

Rhye's and Fall of Civilization is something I spent entirely too much time on back in the day. It's good enough that it (like FFH) was included in Beyond the Sword. It changes a bunch of things, most notably that civilizations spawn in roughly when they actually would, where they actually would. There's also the mechanic of civilizations collapsing, with a new Stability statistic that punishes you for doing things like expanding too quickly, sucking at war, and having nonsensical policy choices.

Civilizations have unique bonuses rather than leader traits. They also have unique victory conditions; for instance, Japan's are that there must be no foreign culture on Honshu at a certain date, they must never lose a city before a certain date, and they must finish the tech tree first. These make each civilization play very differently, as you have to do weird poo poo you might not otherwise do (such as America having to control 10 Oil resources by 2000, pretty much guaranteeing an invasion of the Middle East).

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.

Minority Deport posted:

Rhye's and Fall of Civilization is something I spent entirely too much time on back in the day. It's good enough that it (like FFH) was included in Beyond the Sword. It changes a bunch of things, most notably that civilizations spawn in roughly when they actually would, where they actually would. There's also the mechanic of civilizations collapsing, with a new Stability statistic that punishes you for doing things like expanding too quickly, sucking at war, and having nonsensical policy choices.

Civilizations have unique bonuses rather than leader traits. They also have unique victory conditions; for instance, Japan's are that there must be no foreign culture on Honshu at a certain date, they must never lose a city before a certain date, and they must finish the tech tree first. These make each civilization play very differently, as you have to do weird poo poo you might not otherwise do (such as America having to control 10 Oil resources by 2000, pretty much guaranteeing an invasion of the Middle East).
In addition to this, Sword of Islam is a particularly good RFC derivative that takes place in a large map of just the Middle East plus western India from the 700s to the 1800s.

Echo Chamber
Oct 16, 2008

best username/post combo
This may or may not have been posted in the Beyond Earth thread, but this sounds really cool.

Someone go there dressed as Wu Zetian.

Echo Chamber fucked around with this message at 03:39 on Aug 25, 2014

Athaboros
Mar 11, 2007

Hundreds and Thousands!



Echo Chamber posted:

This may or may have been posted in the Beyond Earth thread, but this sounds really cool.

Someone go there dressed as Wu Zetian.

drat, thanks for sharing. I live in DC, so why the hell not?

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Fhqwhgads posted:

I just finished a Venice game where America and Carthage (both Order) double-teamed me (Freedom) and it was actually a bit scary because they were 1/2 on power, and I was 3. They both were the runaways on their continents. I pumped out so much tourism I guess, that Washington flipped to Freedom in the middle of our war and then we became BFFs (and double-teamed Carthage because I wanted to liberate a few CS/the Celts for diplo votes). Ideaologies are that strong, where the runaway #1 civ (America) and I had a million negative modifiers, but once they went Freedom, we were buddy buddy until the end of the game. It's like none of the other diplo modifiers even mattered.

The ideology modifiers for diplomacy are the same as they are for declarations of friendship/denunciations. Sharing an ideology is effectively the same as declaring friendship and having different ideologies is effectively the same as a denunciation.

rotinaj
Sep 5, 2008

Fun Shoe
When city-states give me units, is there any special reason I keep getting unique ones? I've gotten 2 or 3 Minutemen and a Winged Hussar. It's pretty rad, but it's just kinda odd.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

rotinaj posted:

When city-states give me units, is there any special reason I keep getting unique ones? I've gotten 2 or 3 Minutemen and a Winged Hussar. It's pretty rad, but it's just kinda odd.

You'll always get the unique unit so long as you have the appropriate tech unlocked for it. And maybe as long as the unit hasn't been obsoleted yet? Dunno.

In my current game, playing as Venice, I went Freedom, Brazil went Order, then literally every other civ went Order. And then I rammed World Ideology: Freedom through anyway because they wasted votes on trying to ban one of Indonesia's luxury resources. :v:

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
The AI is full of commies. It almost always goes Order every single game for me and I think that's partly due to the fact that I usually pick first and take Freedom and the fact that the AI might be programmed to pick Order if they're over a certain number of cities which they usually are.

explosivo
May 23, 2004

Fueled by Satan

Anyone here tried a Pitboss game before that can give any tips? I'm thinking about hosting a game with some friends of mine from work but I'm not really sure what to expect as far as performance or what the best configuration would be for the least amount of bullshit necessary.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

rotinaj posted:

When city-states give me units, is there any special reason I keep getting unique ones? I've gotten 2 or 3 Minutemen and a Winged Hussar. It's pretty rad, but it's just kinda odd.

Each militaristic state has a randomly assigned UU taken from one of the civs that didn't spawn, and you get it if you're allied and at the appropriate tech level. You can see it by hovering over the word Militaristic on the city state pop up.

SirKibbles
Feb 27, 2011

I didn't like your old red text so here's some dancing cash. :10bux:
The Civilization facebook page just posted this figured you goons would like it.

http://youtu.be/17svtURunUk

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Fojar38 posted:

The AI is full of commies. It almost always goes Order every single game for me and I think that's partly due to the fact that I usually pick first and take Freedom and the fact that the AI might be programmed to pick Order if they're over a certain number of cities which they usually are.

The only time the majority of the AIs don't go Order is when I take Order. I'm fairly convinced they programmed the AI to be heavily weighted against taking whatever the player takes with an additional preference for Order.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe
They will follow your lead if you're both strong and well-liked--which rarely happens, because if you have a big enough military weight to impress the AI you've probably been throwing it around in ways the AI does not like.

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Gabriel Pope posted:

They will follow your lead if you're both strong and well-liked--which rarely happens, because if you have a big enough military weight to impress the AI you've probably been throwing it around in ways the AI does not like.

Well that would explain why they never follow me haha.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Gabriel Pope posted:

They will follow your lead if you're both strong and well-liked--which rarely happens, because if you have a big enough military weight to impress the AI you've probably been throwing it around in ways the AI does not like.

I won an Autocracy culture victory (lol) where I was peaceful most of the game and only fought defensive wars or helped the AI kick the local whipping boy occasionally. Multiple civs overthrew their communist or democratic leaders to join team benevolent dictator. It helped that after I went Autocracy an AI with good tourism joined me. I started a few wars near the end just to blitz my tanks across AI lands destroying luxuries and strategic resources everywhere. Watching a crippled empire drown in late game barbarians is cool. I think that's when I was playing on Emperor.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

rotinaj posted:

When city-states give me units, is there any special reason I keep getting unique ones? I've gotten 2 or 3 Minutemen and a Winged Hussar. It's pretty rad, but it's just kinda odd.

Every Militaristic city-state will have a specific UU associated with it, visible by mouse-overing something in the city-state diplomacy menu (the description for Militaristic, I believe?). These UUs will only come from civs not in the current game, so it's possible to use this to verify that a given civ is not in your game if you haven't met everyone yet. Militaristic city-states will only provide their associated UU as soon as they become obtainable, up until the UU becomes obsoleted. Otherwise, they'll provide random units as usual.

Glidergun
Mar 4, 2007
There's a thread on Reddit where someone posts a pretty good breakdown of the way the AI picks ideologies.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Glidergun posted:

There's a thread on Reddit where someone posts a pretty good breakdown of the way the AI picks ideologies.

This is fascinating; is there a place I can read more about how the AI works? I didn't know that it decides how it wants to win at the very start of the game.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
That's always been true, even was a negative diplomacy modifier. People called 'BS' because it came up too early.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Really sorry for asking this as I'm sure it's been answered, but it wasn't in the OP and the thread is huge and Google just brings up results for "culture bombs" which have been removed, it seems.

I used to play civ 4 a lot but only recently got a machine that could run civ 5 and I have no idea how to push back enemy borders. It used to be culture based and I'm extremely cultured over here but not making a dent on borders. Yet I'm SURE then English has nabbed one of my tiles, so I don't know.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Lasher posted:

Really sorry for asking this as I'm sure it's been answered, but it wasn't in the OP and the thread is huge and Google just brings up results for "culture bombs" which have been removed, it seems.

I used to play civ 4 a lot but only recently got a machine that could run civ 5 and I have no idea how to push back enemy borders. It used to be culture based and I'm extremely cultured over here but not making a dent on borders. Yet I'm SURE then English has nabbed one of my tiles, so I don't know.

There isn't any way to push back enemy borders. You used to be able to do it with culture bombs, but those are gone. Now your only choice is to pretty much capture a city to gain its territory. Higher culture and buying tiles will expand your own borders, but won't push back someone else's.

Jacque Pott
Nov 6, 2010

Lasher posted:

Really sorry for asking this as I'm sure it's been answered, but it wasn't in the OP and the thread is huge and Google just brings up results for "culture bombs" which have been removed, it seems.

I used to play civ 4 a lot but only recently got a machine that could run civ 5 and I have no idea how to push back enemy borders. It used to be culture based and I'm extremely cultured over here but not making a dent on borders. Yet I'm SURE then English has nabbed one of my tiles, so I don't know.

It was probably a Great General plonking down a citadel. Check for a big-rear end fortress near the affected borders.

DarthBlingBling
Apr 19, 2004

These were also dark times for gamers as we were shunned by others for being geeky or nerdy and computer games were seen as Childs play things, during these dark ages the whispers began circulating about a 3D space combat game called Elite

- CMDR Bald Man In A Box
Don't think there is a way to steal borders beyond using a great general tile improvement.

If you can try to buy up whatever tiles you desire if you think another civ may expand onto them before you do

Skuzal
Oct 21, 2008

Ice Fist posted:

There isn't any way to push back enemy borders. You used to be able to do it with culture bombs, but those are gone. Now your only choice is to pretty much capture a city to gain its territory. Higher culture and buying tiles will expand your own borders, but won't push back someone else's.

That is not entirely true since you can use great generals to put down a citadel which will capture tiles around it though that is something you can usually only do a couple of times during a whole game.

Diesel Fucker
Aug 14, 2003

I spent my rent money on tentacle porn.
Ah I see. I must have just imagined they stole it because I used a citadel myself to regain the land.

Well that's a bit of a pain in the dick, I'm still stuck in the CIV 4 mindset of taking over new cities with poetry and poo poo. Guess it's time to break out the X-Com squads. :911:

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Skuzal posted:

That is not entirely true since you can use great generals to put down a citadel which will capture tiles around it though that is something you can usually only do a couple of times during a whole game.

I had forgotten about this since I don't build citadels very often. I stand corrected.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Claiming territory with a great general will make the AI pretty mad. I've used the fortress to gank luxuries and natural wonders from city states. Yeah, you lose a big chunk of relations, but gently caress those guys.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
That reminds me, I was fighting Genghis Khan in my last game, stole his capital, and took a brief peace treaty to reconsolidate before destroying his other city (it was still the early game). I used my Great General to plonk down a forward operating base in range of his city walls, which naturally pissed him off. The weird thing is that after I finished destroying him and the city got done razing, my cultural borders retracted until the citadel was sitting right on them. There should have been 3 more tiles' worth of territory between it and the borders but they went away.

In short, it looks like when you use a citadel, the game still remembers which city the tiles "should" be assigned to, and if you claim that city and then destroy it, you will lose the territory the citadel gained you.

bondetamp
Aug 8, 2011

Could you have been born, Richardson? And not egg-hatched as I've always assumed? Did your mother hover over you, snaggle-toothed and doting as you now hover over me?
Going for a domination victory with England on a archipelago map is completely ridiculous. I have several ships of the line with long range and double attack. :britain:

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Pvt.Scott posted:

Claiming territory with a great general will make the AI pretty mad. I've used the fortress to gank luxuries and natural wonders from city states. Yeah, you lose a big chunk of relations, but gently caress those guys.

"Oh, you built the Great Wall, and you think your safe? How cute." Builds a line of Citadels right to the AIs doorstep. "gently caress you Haile Selassie."

Habibi
Dec 8, 2004

We have the capability to make San Jose's first Cup Champion.

The Sharks could be that Champion.

rotinaj posted:

When city-states give me units, is there any special reason I keep getting unique ones? I've gotten 2 or 3 Minutemen and a Winged Hussar. It's pretty rad, but it's just kinda odd.

I would just stop complaining. In my last game, I was frienly enough with some CS' that I'd be getting units gifted practically as fast as they could be built - except they were all mobile SAM types, when the only air powers in the world were myself and Ethiopia, who'd betrayed me and been consequently scoured from all but their original, 3-city starting island on the other side of the world where they couldn't harm anyone. I ended up just deleting them all.

e: Actually, a question for you guys: I'm relatively new to this Civ 5 - maybe a few weeks, moving up a difficulty level with each game and now playing my first on Emperor - having started on the genre with Alpha Centauri, and then moved on to Civ 3 and 4 (the former of which I found underwhelming and the latter I didn't play too much), so I'm still adjusting to a lot of the mechanics. I see a lot of people mentioning that human players most often end up with small, tall empires. So I'm curious - how many cities do you guys end up building on a given map size? This is the first game I'm playing on the next largest world after standard, and have pretty rapidly expanded to four cities - am I moving too fast and should focus more on solidifying those I have? Or, as long as my happiness is somewhat manageable and the opportunity exists, should I continue spreading out now to claim land and resources?

e2: Oh, and I had no idea Beyond Earth was in the works, let alone a few months away (hopefully) until I saw it mentioned a few pages ago. I am so loving excited and hope it lives up to its 'spiritual successor' or whatever. I'd still be playing SMAC if I didn't have to stare at pink loving fungus all day long. Like, CIV:BE could just be SMACX with a visually neutral dark blue fungus and I'd buy it.

Habibi fucked around with this message at 18:08 on Aug 25, 2014

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

Habibi posted:

I would just stop complaining. In my last game, I was frienly enough with some CS' that I'd be getting units gifted practically as fast as they could be built - except they were all mobile SAM types, when the only air powers in the world were myself and Ethiopia, who'd betrayed me and been consequently scoured from all but their original, 3-city starting island on the other side of the world where they couldn't harm anyone. I ended up just deleting them all.

I just gift them off to other city states for the status bump. It's a small bump, but it's free so whatever.

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Habibi
Dec 8, 2004

We have the capability to make San Jose's first Cup Champion.

The Sharks could be that Champion.

HappyHelmet posted:

I just gift them off to other city states for the status bump. It's a small bump, but it's free so whatever.

Heh, that hadn't even occurred to me. Every CS that wasn't already attached to me at the hip was at war with me, and I wasn't about to gift them a unit perfectly suited to defending against my primary advantage.

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