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Because I have grown fat on the teet that is LarchHolder and I never complete. I really need to reevaluate my starting strategy and such
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# ? Aug 26, 2014 18:44 |
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# ? May 30, 2024 14:15 |
Dashticle posted:Don't breach until year 3. There is usually nothing there I want. A forgotten beast with the wrong kind of breath will ruin any military, and the ones with webs can just freeze your military and blow straight past. Unless I see a bunch of precious metals around the cavern I just let them keep it. As of right now, wall and floor constructions cannot be destroyed. That may eventually change when Toady implements sapping.
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# ? Aug 26, 2014 18:51 |
HerrBrau posted:Yeah, they can. In fact, when Internet Kraken and I were double-teaming Gemclod (I think that was the one?) we just put the save on github, and would just push and pull to there each time we started/stopped playing. I'm on a mac, I think he's on windows, and everything went fantastically well.
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# ? Aug 26, 2014 18:55 |
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This thread is a wealth of information! I just found: I've mined under a tree and it's given me an above ground farm plot, apparently the root square lets light in. Hopefully it doesn't allow a path in to the fortress. I need some goblins to show up, also to test all this stupid poo poo I built for them. Second year siege got scared off by the miner I left outside when my army turned on him. Hopefully it's safe and I'm not gonna get anything getting in/a branch collapse that takes out my entire fort(is this a thing? Those surface collapse messages worry me) cos I wanna grow some motherfuckin' raspberries.
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# ? Aug 27, 2014 04:11 |
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Dashticle posted:This thread is a wealth of information! I just found: I've mined under a tree and it's given me an above ground farm plot, apparently the root square lets light in. Holy poo poo, so THIS is why some of my farm plots won't grow any underground crops.
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# ? Aug 27, 2014 04:21 |
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Yeah when you cut down a 2x2 tree it sometimes leaves an open space in the ground so... 2 z-levels for underground farms now.
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# ? Aug 27, 2014 05:40 |
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Spanish Matlock posted:Yeah when you cut down a 2x2 tree it sometimes leaves an open space in the ground so... 2 z-levels for underground farms now. Do tree collapses punch through floors like regular cave-ins, do you know?
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# ? Aug 27, 2014 06:17 |
Oh hi toad what's the hapsToady One posted:Investigated a crash for a while... it came down to some underground population corruption, but it's still unclear what's going on. Dwarves leading goblin prisoners around appear to continue to be attacked by dwarven soldiers, and I might have fixed that again, but it needs some testing. Also as an aside, try removing all constraints on minimum this or desired number of these squares that from your advanced world generation parameters. The generator comes up with much more creative poo poo.
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# ? Aug 27, 2014 15:01 |
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Does anybody have a working download link for the starting pack for x_10 ? The links on the forum seem to all point to a broken page, and im not fnding any mirrors.
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# ? Aug 27, 2014 15:24 |
Roundboy posted:Does anybody have a working download link for the starting pack for x_10 ? The links on the forum seem to all point to a broken page, and im not fnding any mirrors. https://dffd.wimbli.com/download.php?id=7622&f=Dwarf+Fortress+40_10+Starter+Pack+r1.zip
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# ? Aug 27, 2014 16:48 |
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Just dropping in after not having played this for over a year, since before vampires and murder mysteries anyway. What are the main changes for someone who kinda sucks at it? Are hospitals still hell to set up? Traction bench construction, constant food and water delivery, plaster poo poo, etc? Do you still basically need danger rooms to adequately train a military? Does the game still chug to a crawl eventually no matter what you do because of the game keeping track of EVERYTHING FOREVER? Catsplosions? Is royalty still useless and annoying? Is justice still "gently caress dwarves up with a hammer"?
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# ? Aug 27, 2014 18:46 |
Locke Dunnegan posted:Are hospitals still hell to set up? Traction bench construction, constant food and water delivery, plaster poo poo, etc?
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# ? Aug 27, 2014 19:23 |
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Locke Dunnegan posted:Are hospitals still hell to set up? Traction bench construction, constant food and water delivery, plaster poo poo, etc? quote:Do you still basically need danger rooms to adequately train a military? quote:Does the game still chug to a crawl eventually no matter what you do because of the game keeping track of EVERYTHING FOREVER? quote:Catsplosions? quote:Is royalty still useless and annoying? quote:Is justice still "gently caress dwarves up with a hammer"? quote:What are the main changes for someone who kinda sucks at it?
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# ? Aug 27, 2014 19:34 |
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Personally I think the main benefit of hospitals is disinfection. Cleaning with soap saves far more lives than any cast. Is anyone having problems in .08 with permanently-drowsy dwarves? they can't sleep (because they're drowsy) so they inevitably go insane on me
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# ? Aug 27, 2014 19:43 |
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GulMadred posted:No. The overstocking problem has been fixed. Traction benches and plaster were never really necessary; just keep a few splints handy and you'll be fine. When was it fixed? In 40.04 I was still getting every single piece of thread and cloth in my fortress being brought to my hospital until I had about ten million supplied out of 10 thousand requested of each.
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# ? Aug 27, 2014 19:53 |
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Gus Hobbleton posted:When was it fixed? In 40.04 I was still getting every single piece of thread and cloth in my fortress being brought to my hospital until I had about ten million supplied out of 10 thousand requested of each.
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# ? Aug 27, 2014 20:02 |
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Well that explains it.
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# ? Aug 27, 2014 20:28 |
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scamtank posted:https://dffd.wimbli.com/download.php?id=7622&f=Dwarf+Fortress+40_10+Starter+Pack+r1.zip that explains it, the link provided n the forums was missing a large part of this. Thanks! Edit: Neither this link or http://dffd.wimbli.com/file.php?id=7622 works for me.. i get "This webpage is not available"
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# ? Aug 27, 2014 20:48 |
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GulMadred posted:No. Dwarves will spar much more frequently and thereby train combat skills. Perhaps. But melee gain is slow, the little buggers barely learn missile skills, and they flat-out refuse to properly equip themselves. It also seems to take them about a month to muster.
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# ? Aug 27, 2014 21:41 |
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With the revamp of blunt damage and pulping and such, danger rooms are much more dangerous and tend to be better at training your doctors and corpse haulers right now.
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# ? Aug 27, 2014 21:53 |
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...I haven't had a danger room death or even injury in years, what the hell are you all doing wrong?
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# ? Aug 27, 2014 22:12 |
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My elaborate drowning room / trap walkway lined with about 500 menacing copper spikes proved drastically ineffective, updated version on the way. Also it seems it's still a known bug that your military treat as hostile any dwarf that fails to pit a prisoner, to be fixed (possibly) in .11 , so now I've got a Forgotten Beast sitting in a battle arena lined with about 200 more spikes, and 20 goblins and trolls with no easy way of feeding them to him. Hmm. I guess actually a pair of bridges over the pit might do it. Guess it's time to go tinker about for a bit more. e: Oh and, prisoners escape all the loving time. I was using the wiki suggestion of having the stockpile around the pitting area, all prisoners only one square away from a hole, all holes covered with a forbidden hatch, and it still only worked ~50% of the time for unarmed goblins. Tiocfaidh Yar Ma fucked around with this message at 22:23 on Aug 27, 2014 |
# ? Aug 27, 2014 22:13 |
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Ghostwoods posted:they flat-out refuse to properly equip themselves I think I've got that figured out. You need to make any adjustments to the uniform before forming the squad, changes made to the uniform may not be acknowledged. So if the uniform was set to "metal armor" and I want to change it to a metal mail shirt and a metal breastplate, the only way I've found to get them to make the change reliably is to disband the squad and then reform it with the new uniform. All uniforms must be set to replace clothing, not wear over clothing, or else they simply can't equip boots at all because their shoes are in the way. Oh, and if you want them to wear socks and boots, the socks have to be in the list above the boots. If the boots are first they may wind up missing a boot for some reason. http://dwarffortresswiki.org/index.php/DF2014:Armor#Other_Restrictions Dashticle posted:My elaborate drowning room / trap walkway lined with about 500 menacing copper spikes proved drastically ineffective, updated version on the way. Also it seems it's still a known bug that your military treat as hostile any dwarf that fails to pit a prisoner, to be fixed (possibly) in .11 , so now I've got a Forgotten Beast sitting in a battle arena lined with about 200 more spikes, and 20 goblins and trolls with no easy way of feeding them to him. Hmm. I guess actually a pair of bridges over the pit might do it. Guess it's time to go tinker about for a bit more. I've given up on pitting, and I'm using fewer cage traps. Hooking all the cages to a lever has gotten to be less of a headache than any of the other ways to get them out of a cage. On the upside, I've found that stonefall traps are better than I remember. Broken arms seem pretty common, even with goblins since they don't wear arm protection. I haven't had anything outright killed by a stonefall trap, but lots of things are injured enough to pass out. Weretortise turned back into a naked dwarf right under a stonefall trap which immediately triggered, he broke both his arms and passed out, for easy punch-murder by my completely untrained military. Sometimes a gobbo will dodge or take more than one hit to stop moving, so need more of them than cage traps, but they are not completely useless.
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# ? Aug 28, 2014 00:01 |
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Angela Christine posted:I think I've got that figured out. You need to make any adjustments to the uniform before forming the squad, changes made to the uniform may not be acknowledged. So if the uniform was set to "metal armor" and I want to change it to a metal mail shirt and a metal breastplate, the only way I've found to get them to make the change reliably is to disband the squad and then reform it with the new uniform. there's a key (I think U) in the equip screen that lets you assign uniforms to dwarves, and shift-enter will do it for the entire squad. you have to reassign a uniform to "update" the changes to them too
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# ? Aug 28, 2014 00:10 |
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dead horse posted:there's a key (I think U) in the equip screen that lets you assign uniforms to dwarves, and shift-enter will do it for the entire squad. you have to reassign a uniform to "update" the changes to them too Oooh, I'll have to try that. In other news, leather dresses for everyone!
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# ? Aug 28, 2014 00:31 |
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Leather clothing also counts as armor for the purposes of the Armor Use skill, so civilians decked out like bikers will fare much better in combat over time.
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# ? Aug 28, 2014 02:33 |
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How did this happen??
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# ? Aug 28, 2014 05:02 |
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If I had to guess, possibly the workshop was full of various amounts of processed quarry bush leaf and someone took a giant stack of fish or something to complete the meal? DF is weird with stacks, dorfs don't tend to stack things together most of the time but if they do get a huge stack, then will sometimes use the whole thing, and obviously with food, it just mushes all the ingredients together and bases the resulting stack size on the sum of the components.
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# ? Aug 28, 2014 05:10 |
Crimson Harvest posted:How did this happen?? "How did you find the fish, sir?" "Well I just lifted up the quarry bush leaf and there it was."
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# ? Aug 28, 2014 05:27 |
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PublicOpinion posted:"How did you find the fish, sir?" He probably didn't even notice the tiny fish was in the pile of greens. This is a Sailfin Molly Guppies are even smaller. Having them in food is so weird. Imagine the proud fisherdwarfs. "Any luck today Urist?" "Yes, I caught a dozen!" *holds out tiny handful of fish*
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# ? Aug 28, 2014 05:38 |
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Just a pinch, otherwise you might drown the quarry bush leaf.
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# ? Aug 28, 2014 05:42 |
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That stack of food my dorfs made was worth 88k :O
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# ? Aug 28, 2014 11:10 |
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So, new world, new fort, I'm trying to get my dwarves to build the depot when the trader turns up. Hes a goblin. I check my (dwarven) civilization and notice that all the barons and baronesses are Goblins. Great. Apparently I've just been handed the same universe as Bronzestabbed!
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# ? Aug 28, 2014 11:29 |
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Why do shirts, coats and cloaks protect the fingers and toes, but not the hands and feet that they're attached to? I'm also trying to picture how a toga protects the face, but not a mask, head veil or face veil
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# ? Aug 28, 2014 12:00 |
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I would guess the finger and toe protection is maybe to stop them suffering from temperature changes? As in you can put your hands in your pockets to stop them freezing off. Same with the toga? Heavy fabric and whatnot. I dunno though, I don't even remember if frostbite is on the list of stupid crap DF models, or whether it used to be, or whether it's half implemented?
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# ? Aug 28, 2014 13:35 |
super fart shooter posted:Why do shirts, coats and cloaks protect the fingers and toes, but not the hands and feet that they're attached to? It's a big fat dumbass bug. A garment with UBSTEP:0 is a vest, UBSTEP:1 covers the upper arms, UBSTEP:2 extends to the wrists and UBSTEP:3+/MAX shouldn't do anything to normal humanoids anymore since sleeves can't extend over [GRASP] bits, but it erroneously covers the bodyparts subordinate to them - fingers on hands, toes on feet and facial features on the head. Really, switching out all the UB/LB/UPSTEP bits from MAX to 2 at most on all garments is enough to sidestep the unintended behavior.
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# ? Aug 28, 2014 13:50 |
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scamtank posted:It's a big fat dumbass bug. No I actually really like the idea that all dorf clothing comes with tiny socks for your individual fingers and toes, connected to the main garment by minute threads. It would explain why dwarven clothing wears out so fast.
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# ? Aug 28, 2014 14:05 |
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scamtank posted:It's a big fat dumbass bug. Yeah http://www.bay12games.com/dwarves/mantisbt/view.php?id=1821
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# ? Aug 28, 2014 14:54 |
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OwlFancier posted:No I actually really like the idea that all dorf clothing comes with tiny socks for your individual fingers and toes, connected to the main garment by minute threads.
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# ? Aug 28, 2014 15:15 |
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# ? May 30, 2024 14:15 |
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Dwarves are weird
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# ? Aug 28, 2014 15:33 |