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Wildtortilla posted:While the Mario games are on sale I'd like to plug NSMBU. It came with my Wii U when I bought it and my girlfriend and I have a blast playing it together. Throw in a bottle of wine or some beers and it's even better. We're holding off on playing 3D World until we finish this game, but we are having so much fun. I've seen NSMBU get some flak, mostly due to the "New" line of games being samey, but we haven't played a 2D Mario game since the SNES... If you're in a similar situation, play this game! Yeah. It's come up a couple times on the past month or so but I'll second that. Also with the caveat that the first world or so is really weak, but after that it picks up and is fun and challenging. Getting all the star coins can be pretty tricky and the level design mixes things up pretty darn well.
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# ? Sep 6, 2014 02:37 |
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# ? May 29, 2024 15:51 |
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Aurora posted:Give me Mario Hockey U Mario Hockoo. A third Mario Strikers would basically be the best thing. I wonder if there would be some real cool way for a 5th player to use the pad. Like I dunno, tossing poo poo onto the field.
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# ? Sep 6, 2014 02:54 |
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Gutcruncher posted:Mario Hockoo. Press B to chant "Ole"
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# ? Sep 6, 2014 02:56 |
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Stereotypical Mexican Soccer Announcer soundboard. Bonus for selectable voice sets, all Charles Marinet
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# ? Sep 6, 2014 03:02 |
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Use the gamepad's gyroscope for motion controlled goal blocking
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# ? Sep 6, 2014 03:18 |
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Gutcruncher posted:Mario Hockoo. You can at one point in the game run onto the field naked and have to attempt to avoid the security while everyone else keeps playing.
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# ? Sep 6, 2014 03:19 |
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Nahxela posted:Use the gamepad's gyroscope for motion controlled goal blocking FIFA 2014 actually had something similar. I can't recall if they did it for goalkeeping, but for shooting you could use use gamepad to aim for a specific part of the goal. The longer you pressed that part of the goal, the most powerful your shot would be, with the risk that more power means you're more likely to miss.
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# ? Sep 6, 2014 03:24 |
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Blow into the mic for vuvuzela.
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# ? Sep 6, 2014 03:48 |
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I bought Super Mario Bros. 2 and 3 as a part of the eshop sale. If I want to play the games on the tablet, will the tablet always be player one? Does that mean that player two will require a Wiimote or something? Can that be changed?
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# ? Sep 6, 2014 04:12 |
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Morby posted:I bought Super Mario Bros. 2 and 3 as a part of the eshop sale. If I want to play the games on the tablet, will the tablet always be player one? Does that mean that player two will require a Wiimote or something? Can that be changed? I'm pretty sure whatever you launch it with becomes player one.
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# ? Sep 6, 2014 04:22 |
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No idea if its technically against SA policy to talk about fan games, but a friend chortled when I asked about New Super Mario Bros - and booted up via SD card his copy of Newer Super Mario Bros. https://www.youtube.com/watch?v=Evu-tUNeUK8 It requires the original copy of New Super Mario Bros Wii, but I'm sure on the precise legality. Hell of a lot of fun though, we ran through the first world together.
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# ? Sep 6, 2014 04:34 |
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Mario 3D World is really fun, although I don't feel quite as...I dunno, awed, as I was with Galaxy when it first dropped. There was something truly magical about Galaxy and the way it carried itself. This one feels a lot like 3D land, which is great and good, and so far the gameplay has been stellar, except for Plessie, but I do find it strange that we have like...themed overworlds, like a desert world and whatnot, but the individual levels don't really factor into that at all. In Galaxy, everything was just space poo poo which worked. Here it just feels like the overworld is a cosmetic trapping that serves no real function.
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# ? Sep 6, 2014 05:00 |
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Righto, I finished my write-up for Steamworld Dig. This review is basically edit-free as far as things popping up goes. https://www.youtube.com/watch?v=jZiPEB7XEhk Basically the game touts itself as Metroidvania, and it has a sleek shell - but it really doesn't deliver at all. It's kind of patronising and awful since I'm pretty sure the developers could have, with just a slightly different design philosophy made it legitimately great. Also it's got a metacritic score of 82, and a user score of 9.3. I feel a bit like I'm pissing on someones bonfire here, but the ratings this game has gotten seem patronising. Mutant Mudds is a good example of a 3DS game that doesn't make concessions for being handheld or indie.
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# ? Sep 6, 2014 05:00 |
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Dunno, i enjoyed it well enough on Steam. It is certainly short and pretty straightforward but I did not mind that. It was cute and fun most of the time and I have already been thinking about running through it again sometime.
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# ? Sep 6, 2014 06:00 |
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TheRam posted:Righto, I finished my write-up for Steamworld Dig. This review is basically edit-free as far as things popping up goes. I'm not really sure what you mean by patronizing and I don't think it is the word you mean.
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# ? Sep 6, 2014 06:04 |
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ImpAtom posted:I'm not really sure what you mean by patronizing and I don't think it is the word you mean. No, it is - I think indie games are constantly over-rated. It's like they work on a completely different metric where they can get inflated scores based much more on the superficial than other titles, despite the fact that say - in the case of Steamworld Dig - it wouldn't have been unreasonable or difficult to expect them to add more challenging platforming sections and puzzles (optional or not) that had more moving parts or required more steps to be completed or whatever. Seeing as patronising is synomymous with condescending whether or not I'm articulating it well I'm confident that what I'm saying is legitimate. It's like they say "yep it's got THAT INDIE CHARM coming out of the rear end!" and give it a big score in spite of the fact that it falls short of actually pushing you or doing something memorable. Ninja edit: I love indie games, there are some that are worthy of tremendous scores and I don't expect the same polish as a AAA title - I am really referring to times when being charming and simplistic with regards to say narrative and art design results in scores that don't match up to what these games do from a gameplay point of view. TheRam fucked around with this message at 06:29 on Sep 6, 2014 |
# ? Sep 6, 2014 06:27 |
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TheRam posted:No, it is - I think indie games are constantly over-rated. It's like they work on a completely different metric where they can get inflated scores based much more on the superficial than other titles, despite the fact that say - in the case of Steamworld Dig - it wouldn't have been unreasonable or difficult to expect them to add more challenging platforming sections and puzzles (optional or not) that had more moving parts or required more steps to be completed or whatever. I really can't figure out what argument you're trying to make here at all. Are you arguing the game is being patronizing? The review scores? What?
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# ? Sep 6, 2014 06:30 |
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Steamworld Dig is definitely a game that got a lot of praise for reasons that had nothing to do with the game itself but that's true of Mutant Mudds, too, probably moreso.
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# ? Sep 6, 2014 06:31 |
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PaletteSwappedNinja posted:Steamworld Dig is definitely a game that got a lot of praise for reasons that had nothing to do with the game itself but that's true of Mutant Mudds, too, probably moreso. I didn't really notice the hype train for Mutant Mudds but that's probably because I bought it off a whim and just enjoyed the fact it was brutal. It's not perfect by any means. ImpAtom posted:I really can't figure out what argument you're trying to make here at all. Are you arguing the game is being patronizing? The review scores? What? I think that the game drops short of actually doing anything with all of the great ideas it gets. I can't read the minds of the developers here, they might have been completely at a loss and thought it was complete. They might have wanted to push it out for time, funding or loss of interest reasons. I don't know. I find it a lot easier to be cynical about the critical response the game got, since it's not hard to think of some reasons why you might want to be less harsh on an indie game, or be more prone to focusing on the best bits even if they may not be the bits that should matter most.
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# ? Sep 6, 2014 06:37 |
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PaletteSwappedNinja posted:Steamworld Dig is definitely a game that got a lot of praise for reasons that had nothing to do with the game itself but that's true of Mutant Mudds, too, probably moreso. Steamworld Dig is a game with a fair number of problems. (A short length, not very good escalation of challenge), but I think calling it "awful", especially alongside praise for Mutant Mudds, is a bit much, yeah. It does an effective job on what is its core design which is rewarding players for delving deeper with increasing upgrades and skills in a light and simple fashion. It is easy to see how they could have made it a more difficult, unforgiving or complex game but it also was pretty clearly not their core intention. I would say that the big thing the game is missing is actually a great element of randomization. The core gameplay design is clearly built along the lines of something almost Roguelike: where each game should theoretically be different. However the core game is so similar that each replay has very little variation and change. Adding more events and a greater degree of randomization would add a lot more value to the game than precision platforming or more moving parts. TheRam posted:I think that the game drops short of actually doing anything with all of the great ideas it gets. I can't read the minds of the developers here, they might have been completely at a loss and thought it was complete. They might have wanted to push it out for time, funding or loss of interest reasons. I don't know. I find it a lot easier to be cynical about the critical response the game got, since it's not hard to think of some reasons why you might want to be less harsh on an indie game, or be more prone to focusing on the best bits even if they may not be the bits that should matter most. Your problem here is that you appear to be mixing complexity and difficult for quality of design. It's not an uncommon mistake to make but often leads to missing out on the 'soft' appeal of a number of games. I'm someone who goes all-in on difficult, complex and challenging games myself so I know where you're coming from. However, that is not the only metric developers design for. People overlooking flaws versus not considering something a flaw is an important distinction to make. Getting cynical and going 'they're just giving it a pass on (x) because it's an indie title" instead of someone not considering that specific design element a flaw is something you should be careful of. There are unarguably people who give design decisions a pass because they like the rest of the game, but it isn't always true. In the case of Steamworld Dig, it's clearly designed as a pick-up-and-play kind of game. It was originally released as a 3DS title with the assumption of players picking it up and putting it down for minutes at a time. As such, increased complexity or difficulty is not inherently in its favor. It's very easy to see how the development could have gone in a more complex direction (and I personally feel they didn't go far enough on it), but it is by no means a tremendous failure of design and defining it as awful is a bit much. ImpAtom fucked around with this message at 06:47 on Sep 6, 2014 |
# ? Sep 6, 2014 06:40 |
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Honestly I think indie games are fairly rated on a different metric because they're usually priced at more of an impulse-buy level and so they carry different expectations. I would be totally satisfied with a charming but shallow game that entertained me for a few afternoons if I paid $10-15 for it, but not if I paid $50-60.
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# ? Sep 6, 2014 06:48 |
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I don't remember anyone saying it was awful and my opinion is simply that I enjoyed it but felt let down by the way it ends abruptly without me feeling like they fleshed out the ideas. Would you not agree that games try to give a natural feeling that you're growing in power, learning things and applying them to their fullest to create that sense of achievement? I didn't get that joyful release, it just petered out. That's it. I am saying that for even a 'soft' game, this game falls short of that climax, and I don't believe that they needed to do that to increase the fun of the casual gamer or whatever you're insinuating. You or they might be able to justify the decision, but I disagree with it. That's okay, because this is subjective. I also think there needed to be more optional content for a game that is about having a chill time and exploring. edit: oh... your most recent edit says you agree with me but are white-knighting it under some notion that I bashed the game. I posted a review, and I gave a tl;dr of what I didn't like, since people most likely have heard all the good things considering it has scores that are real high on review sites. Tender Bender posted:Honestly I think indie games are fairly rated on a different metric because they're usually priced at more of an impulse-buy level and so they carry different expectations. I would be totally satisfied with a charming but shallow game that entertained me for a few afternoons if I paid $10-15 for it, but not if I paid $50-60. I don't think anyone would even question this. My point was that I thought this particular game scored too high on that metric. TheRam fucked around with this message at 06:53 on Sep 6, 2014 |
# ? Sep 6, 2014 06:48 |
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Tender Bender posted:Honestly I think indie games are fairly rated on a different metric because they're usually priced at more of an impulse-buy level and so they carry different expectations. I would be totally satisfied with a charming but shallow game that entertained me for a few afternoons if I paid $10-15 for it, but not if I paid $50-60. Well, this is also the problem with metacritic as a review scale. "Is this game worth your money" is something a review has to take into account and a cheaper game, by its nature, is graded softer than a more expensive game because it takes less for it to be worth your money. An actual critical analysis of a game is something there's basically no demand for and if they were it shouldn't be done in the form of a (x)/10 review anyway because actual analysis doesn't boil down to something so simple. There's actually a lot of interesting things to say about the success and failures of game mechanics but people tend to lose interest in that sort of thing once a game is out, aside from certain diehard communities. TheRam posted:I don't remember anyone saying it was awful and my opinion is simply that I enjoyed it but felt let down by the way it ends abruptly without me feeling like they fleshed out the ideas.[quote="TheRam" post="434501938"] TheRam posted:Basically the game touts itself as Metroidvania, and it has a sleek shell - but it really doesn't deliver at all. It's kind of patronising and awful since I'm pretty sure the developers could have, with just a slightly different design philosophy made it legitimately great. Like I said, you may have just phrased this poorly and I misunderstood you. vv
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# ? Sep 6, 2014 06:53 |
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ImpAtom posted:Well, this is also the problem with metacritic as a review scale. "Is this game worth your money" is something a review has to take into account and a cheaper game, by its nature, is graded softer than a more expensive game because it takes less for it to be worth your money. I phrased it poorly, you read it with a looking-to-get-butthurt-and-bust-chops slant... Po-tae-to po-ta-to.
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# ? Sep 6, 2014 06:55 |
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TheRam posted:I don't remember anyone saying it was awful and my opinion is simply that I enjoyed it but felt let down by the way it ends abruptly without me feeling like they fleshed out the ideas. Would you not agree that games try to give a natural feeling that you're growing in power, learning things and applying them to their fullest to create that sense of achievement? I didn't get that joyful release, it just petered out. That's it. TheRam posted:Basically the game touts itself as Metroidvania, and it has a sleek shell - but it really doesn't deliver at all. It's kind of patronising and awful since I'm pretty sure the developers could have, with just a slightly different design philosophy made it legitimately great. Hey, I think I found something! But to be honest, you might not be saying that the game is awful. But you're not clear at all to what you referring to when you say "It's kind of patronising and awful". ImpAtom did ask if you were saying that the game was patronizing, but you didn't really answer that question directly. Personally, I thought the game was pretty light on content, but what was there felt really polished. I enjoyed it, even thought I think I would have been better off waiting for a sale. I'm probably going to go back and replay it sometime. Edit: Oops, beaten. TheRam posted:I phrased it poorly, you read it with a looking-to-get-butthurt-and-bust-chops slant... Po-tae-to po-ta-to. kurona_bright fucked around with this message at 07:02 on Sep 6, 2014 |
# ? Sep 6, 2014 06:58 |
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Everyone says its short but I wouldn't know because I quit playing it from boredom.
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# ? Sep 6, 2014 07:00 |
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If it feels undercooked (and I'd agree that it does) it's because it's one of those games that was massively redesigned a few months before launch, so they had just enough time to establish the digging/upgrade loop but not enough time to do anything interesting with it. There are a lot of really obvious improvements that could be made with a sequel, but they've already said the next Steamworld game won't be a sequel to Dig, so who knows when they'll get around to Dig 2.
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# ? Sep 6, 2014 07:02 |
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PaletteSwappedNinja posted:If it feels undercooked (and I'd agree that it does) it's because it's one of those games that was massively redesigned a few months before launch, so they had just enough time to establish the digging/upgrade loop but not enough time to do anything interesting with it. There are a lot of really obvious improvements that could be made with a sequel, but they've already said the next Xteamworld game won't be a sequel to Dig, so who knows when they'll get around to Dig 2. I'm curious to see what they do with it. Milking Dig seems like it would be the safe way to go, especially because the improvements that can be made are fairly obvious and it doesn't feel like the setting or characters are strong enough to draw in the fans for something heavily different.
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# ? Sep 6, 2014 07:04 |
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kurona_bright posted:This is a really silly thing to say. That was a perfectly valid interpretation of your poorly-phrased statement. Actually, you seem really aggressive for some reason about this? Yeah I guess I'm really not aggressive at all, I didn't realise I'd been misconstrue and I got sucked into a terrible derail argument with someone who was arguing against something that I didn't actually say or mean. I'd argue that given Imp's condescending tone I would be justified in wishing I wasn't part of the discussion, but in light of my recent posts I guess that'd seem like I have a complex about being down-talked to, so never mind. Back to Nintendo? kurona_bright posted:This is a really silly thing to say. That was a perfectly valid interpretation of your poorly-phrased statement. Actually, why do you seem really aggressive about this? Caught you in the act of trying to goad a slapfight, son! Hang your head etc.
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# ? Sep 6, 2014 07:06 |
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ImpAtom posted:I'm curious to see what they do with it. Milking Dig seems like it would be the safe way to go, especially because the improvements that can be made are fairly obvious and it doesn't feel like the setting or characters are strong enough to draw in the fans for something heavily different. Dig is actually the second Steamworld game, the first one was a tower defense game for DSiWare that I didn't even know existed until they mentioned it at GDC or some other trade show. Part of the reason they launched Dig on 3DS was because they managed to turn a profit on their DSiWare despite it getting little to no press.
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# ? Sep 6, 2014 07:07 |
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PaletteSwappedNinja posted:Dig is actually the second Steamworld game, the first one was a tower defense game for DSiWare that I didn't even know existed until they mentioned it at GDC or some other trade show. Part of the reason they launched Dig on 3DS was because they managed to turn a profit on their DSiWare despite it getting little to no press. Maybe we'll get a Steamworld puzzle game next. Steamworld Puzzle Quest? TheRam posted:Caught you in the act of trying to goad a slapfight, son! Hang your head etc. Well, I phrased that question weirdly, and decided to rephrase it in a way that seemed more grammatically correct to me. I guess it did come off as more aggressive than before, so sorry about that.
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# ? Sep 6, 2014 07:11 |
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Shelf Adventure posted:Blow into the mic for vuvuzela. 2010 World Cup on wii let you shake your wiimote to make a vuvuzela sound after scoring. This is a great feature.
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# ? Sep 6, 2014 08:18 |
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What's the consensus on Shovel Knight? Wii U or 3DS?
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# ? Sep 6, 2014 08:24 |
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noirstronaut posted:What's the consensus on Shovel Knight? Wii U or 3DS? Both are perfectly fine. 3DS is portable, Wii U has fun Miiverse integration.
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# ? Sep 6, 2014 08:26 |
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Been playing on the 3DS and the 3D is actually quite good. Obviously it's a 2D game but it gives the levels a good sense of depth.
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# ? Sep 6, 2014 08:31 |
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BottledBodhisvata posted:except for Plessie You motherfuckers. Always talking down about the friendliest and most helpful dinosaur in the game.
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# ? Sep 6, 2014 10:46 |
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enojy posted:You motherfuckers. Always talking down about the friendliest and most helpful dinosaur in the game.
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# ? Sep 6, 2014 10:57 |
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japtor posted:Multiplayer Plessie is the devil's work. If you aren't able to work as a team, you don't deserve to succeed .
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# ? Sep 6, 2014 12:15 |
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Wildtortilla posted:While the Mario games are on sale I'd like to plug NSMBU. It came with my Wii U when I bought it and my girlfriend and I have a blast playing it together. Throw in a bottle of wine or some beers and it's even better. We're holding off on playing 3D World until we finish this game, but we are having so much fun. I've seen NSMBU get some flak, mostly due to the "New" line of games being samey, but we haven't played a 2D Mario game since the SNES... If you're in a similar situation, play this game! Honestly, I agree with you on this. The best way to enjoy NSMBU is to take it on its own, and definitely play it before 3D World. It's a really fun and charming game on its own, but as soon as you start comparing it to SM3DW... ugggggh. I regret not finishing it before moving on to 3D World. Now I don't have the urge to play it again. Oh, and the Luigi hard mode is also quite fun. Really, it's a good game. It's biggest flaw is not being SM3DW.
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# ? Sep 6, 2014 16:12 |
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# ? May 29, 2024 15:51 |
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I love 3D World, but I actually prefer the possibility of competition in NSMBU. I just like that you don't share lives, you have more ways to attack each other, there's less space to avoid each other, etc.
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# ? Sep 6, 2014 16:36 |