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bobvonunheil posted:Dungeon Run is not a good game. Thank you, this was exactly the comment I was looking for.
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# ? Sep 6, 2014 07:03 |
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# ? May 13, 2024 14:54 |
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HOOLY BOOLY posted:I don't do that for my first action or anything like that. I just impatient wanting to kill things and go "yeah i got plenty of attack cards, i'm gonna kill somthing" and then forget that you're suppose to BLOCK before you do damage so i end up going "oh i can't block AND kill him in the same turn, screw it i'll just take the damage" without really thinking about it. This is not (always) a bad way to play. You have healing cards for a reason. It's usually IME better to kill a guy now and heal later than it is to haver around NOT killing him until two turns from now when you can do it without damage (particularly if it gets you that all-important level where, for instance, you might get a healing action from the offer and heal the wounds anyway). Turns are your most precious resource in the game, don't waste them.
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# ? Sep 6, 2014 09:14 |
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VoodooXT posted:Yeah, it's called "Coconuts", which is originally a game from South Korea. I played that at UK Games Expo. It was fun.
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# ? Sep 6, 2014 09:19 |
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echoMateria posted:Thank you, this was exactly the comment I was looking for. If it's any help my experience with Dungeon Run is identical to that comment.
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# ? Sep 6, 2014 09:20 |
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First impressions of Robinson Crusoe: 1. There is a LOT of poo poo in this game. Replayability should be good. 2. The rulebook is awful, just awful. Reading some threads in BGG it seems like there isn't even a definitive answer for some rules questions and the advice is to just make up your own sometimes. Pretty surprising for what is otherwise a very nicely presented and reputable game.
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# ? Sep 6, 2014 14:09 |
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Bubble-T posted:First impressions of Robinson Crusoe: The summary sheet Richard Ham uses in his RC Runthrough is very helpful; here's a link to that and another summary from BGG: Round Sequence Summary Sheet (one page): BGG link - http://boardgamegeek.com/filepage/8...ence-crib-sheet Image link - http://imgur.com/6EP4t1I Rules Summary (two pages): BGG Link - http://boardgamegeek.com/filepage/9...-reference-card Image link - http://imgur.com/7sUdKLp
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# ? Sep 6, 2014 14:46 |
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Is the Lord of the Rings LCG supposed to be really hard or did I just get really unlucky with my encounter draws for my first game coming up to some 9 HP king spider out of the gate?
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# ? Sep 6, 2014 15:01 |
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signalnoise posted:Is the Lord of the Rings LCG supposed to be really hard or did I just get really unlucky with my encounter draws for my first game coming up to some 9 HP king spider out of the gate? It can be hard, especially early on working with just the core set/learning what's really bad and must be avoided, but honestly that's just bad luck. I'm assuming you're talking about Ungoliant's Spawn in the first scenario, which is basically the boss.
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# ? Sep 6, 2014 15:27 |
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signalnoise posted:Is the Lord of the Rings LCG supposed to be really hard or did I just get really unlucky with my encounter draws for my first game coming up to some 9 HP king spider out of the gate? Both, and it largely comes down to the difficulty of the quest you're playing and luck of the draw. Some are REALLY loving hard, especially if you have a small card pool to deckbuild from. One of the Core quests is nigh-impossible single player if you're only using Core cards. A couple tips: - don't be afraid to mulligan your opening hand if you don't have at least one or two of your key cards in it. - if you have a small pool of cards to deckbuild from, you pretty much have to build a new deck tailored to each quest. "One deck to rule them all" is basically impossible with just Cores. - if you're just starting out, read Beorn's Path series of articles, it's incredibly helpful. - don't get discouraged! It's a difficult game, especially playing one-handed solo, but when you win it's really satisfying. - check out the LCG thread for more advice.
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# ? Sep 6, 2014 15:34 |
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When playing Mage Knight I'm finding space to be at a premium on my table with all the tiles laid out. Playing solo would it be too egregious to just forgo the dummy player and roll 2d6 to determine how many turns I get in a round?
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# ? Sep 6, 2014 22:00 |
Rutibex posted:When playing Mage Knight I'm finding space to be at a premium on my table with all the tiles laid out. Playing solo would it be too egregious to just forgo the dummy player and roll 2d6 to determine how many turns I get in a round? Uhhh as long as you're also removing a card from the advanced actions row and the spells, and maybe don't make it 2d6 because sometimes you'll roll a 2? That's dumb. But randomizing between, oh, 4 and 8? I don't know the exact numbers but yeah I could see it being okay.
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# ? Sep 6, 2014 22:02 |
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silvergoose posted:Uhhh as long as you're also removing a card from the advanced actions row and the spells, and maybe don't make it 2d6 because sometimes you'll roll a 2? That's dumb. But randomizing between, oh, 4 and 8? I don't know the exact numbers but yeah I could see it being okay. Yeah that makes more sense I'll make it 1d6+3. Thanks.
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# ? Sep 6, 2014 22:13 |
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There is an android app that automates the dummy player if you want to stick to its algorithm more closely.
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# ? Sep 6, 2014 22:31 |
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My wife really wants to play a horror game but I'm not sure what to get. People are pretty down on Arkham Horror, is Elder Sign better?
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# ? Sep 6, 2014 23:30 |
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Are there any good sites that would sell me card sleeves (various sizes) in bulk discount? I'm one of those jerks who has to sleeve everything and was wondering if there was a good place to get them or if you guys just sorta tack them on to whatever order you're getting from whatever site. Caveat: I am in Canada.panascope posted:My wife really wants to play a horror game but I'm not sure what to get. People are pretty down on Arkham Horror, is Elder Sign better? This is outside my area of expertise, but I think most people are down with Ghost Stories though it is supposed to be really hard.
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# ? Sep 6, 2014 23:34 |
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Elder Sign is a dull version of Yahtzee. Get Eldritch Horror, which obsoletes Arkham Horror in a bunch of ways.
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# ? Sep 6, 2014 23:35 |
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Eldritch Horror fixes Arkham Horror and isn't just Yahtzee with a coat of paint ala Elder Sign. E:fb lol
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# ? Sep 6, 2014 23:35 |
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Thanks for the recommendations, I just grabbed Eldritch Horror.
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# ? Sep 7, 2014 00:16 |
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I know Munchkin is much maligned in this thread, but I saw this article on Clever Move and didn't really realise just how much SJG is riding on it's success. I had trouble keeping track of regular Munchkin's expansions back in the day but it's mind-boggling how many there are now. Managed to to pre-order Sushi Go this weekend, hopefully that'll arrive next week.
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# ? Sep 7, 2014 00:20 |
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Zveroboy posted:I know Munchkin is much maligned in this thread, but I saw this article on Clever Move and didn't really realise just how much SJG is riding on it's success. I had trouble keeping track of regular Munchkin's expansions back in the day but it's mind-boggling how many there are now. Adventure Time Munchkin is coming out, I'm really excited.
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# ? Sep 7, 2014 00:27 |
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Kiranamos posted:Adventure Time Munchkin is coming out, I'm really excited.
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# ? Sep 7, 2014 00:29 |
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I can't think of a more nightmarish game, good lord.
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# ? Sep 7, 2014 00:34 |
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Stelas posted:Elder Sign is a dull version of Yahtzee. Get Eldritch Horror, which obsoletes Arkham Horror in a bunch of ways. It's shorter and more simplified; but that doesn't automatically mean its better for everyone. If you're after an epic 4 hour game and don't mind a bit of extra record keeping in exchange for extra complexity them Arkham Horror is preferable. andrew smash posted:There is an android app that automates the dummy player if you want to stick to its algorithm more closely. I decided to go with this variant, it's just as easy as rolling d6 but I don't know how many rounds there will be ahead of time: http://boardgamegeek.com/thread/816870/mana-track-solo-variant-eliminates-dummy-player quote:1. Take one mana token of each colour (red, white, green and blue) and one black mana token. Place these 5 tokens in a cup. This now becomes the "Mana Track pool".
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# ? Sep 7, 2014 00:35 |
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Kiranamos posted:Adventure Time Munchkin is coming out, I'm really excited. It's already out; we've got it in stock. The whole thing just gives me terrible cognitive dissonance. I mean, Adventure Time is all about working together with your friends and having fun, and Munchkin is the exact opposite. The only thing that would make sense to me is that the two philosophies exactly cancel out, and the box is empty. (the box is not empty.)
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# ? Sep 7, 2014 00:37 |
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Rutibex posted:I decided to go with this variant, it's just as easy as rolling d6 but I don't know how many rounds there will be ahead of time:
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# ? Sep 7, 2014 00:59 |
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Poison Mushroom posted:What happens if you have, like, Black, Black, Gold, Blue? Do you have to lose both Black and Blue? Or just Black? When it came up like this I did both; seems only fair and keeps it a bit tighter. But its a variant you could do it ether way
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# ? Sep 7, 2014 01:23 |
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Kiranamos posted:Adventure Time Munchkin is coming out, I'm really excited. I played it at PAX this year. It's oozing with Adventure Time theme, but it's still loving Munchkins.
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# ? Sep 7, 2014 02:38 |
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ETB posted:I played it at PAX this year. It's oozing with Adventure Time theme, but it's still loving Munchkins. That's basically every Munchkin set. Funny for 1-2 plays; then you read all the jokes and it becomes tedious.
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# ? Sep 7, 2014 03:00 |
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The Adventure Time card game isn't terrible, it's just classic Cryptozoic. Great theme, fun art, maybe one interesting mechanic, and then the rest might as well be a Steven Jackson game. I've only played with the base decks, but it was a disappointment. I couldn't recommend it to anyone, unless you were maybe looking to play with your kids.
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# ? Sep 7, 2014 03:05 |
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ashez2ashes posted:Just registered to go to Charcon in Charleston, WV. I hope its newb friendly since I haven't gotten to play as many games as I'd like. I went there the last few times, but i'm in florida and i probably won't be able to make it. You should be okay finding games, though it's definitely a smaller con.
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# ? Sep 7, 2014 03:42 |
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Somberbrero posted:The Adventure Time card game isn't terrible, it's just classic Cryptozoic. Great theme, fun art, maybe one interesting mechanic, and then the rest might as well be a Steven Jackson game. I've only played with the base decks, but it was a disappointment. I couldn't recommend it to anyone, unless you were maybe looking to play with your kids. Adventure Time's producers seem to be the most tone-deaf, cynical jerks when it comes to licensing the cartoon for games. Both their licensed board games and video games are all mediocre as hell.
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# ? Sep 7, 2014 05:01 |
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The End posted:Adventure Time's producers seem to be the most tone-deaf, cynical jerks when it comes to licensing the cartoon for games. Both their licensed board games and video games are all mediocre as hell. Licensed games being crap isn't exactly out of the ordinary. It's not as true as it once, but Battlestar Galactica is still very much the exception, not the rule.
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# ? Sep 7, 2014 06:12 |
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Lottery of Babylon posted:Licensed games being crap isn't exactly out of the ordinary. It's not as true as it once, but Battlestar Galactica is still very much the exception, not the rule. We do seem to see a better class of geek-oriented licensed game than we used to, if Flip the Table is anything to go by. Sure, they may not be great games in their own right, but there's at least some design going into them. It seems like your average 80s or 90s licensed game was a roll (or spin) and move with some art from the license and maybe some lightly themed cards that are the functional equivalent of Monopoly's Chance/Community Chest cards and that's about it. The exceptions get a little more creative but mostly still sound pretty drat threadbare.
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# ? Sep 7, 2014 06:57 |
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EvilChameleon posted:Are there any good sites that would sell me card sleeves (various sizes) in bulk discount? I'm one of those jerks who has to sleeve everything and was wondering if there was a good place to get them or if you guys just sorta tack them on to whatever order you're getting from whatever site. Caveat: I am in Canada. No idea about Canadian store sleeve prices but you can check these two US stores that I'm most familiar with and compare (might turn up preferable even with shipping, they are to the prices here). Coolstuff inc sells everything at 25-30%-ish discounts, so even if you buy a single FFG standard size sleeve with MSRP:$2.99, it is at $2.49 there. Rockinbgames does have bulk options for the same sleeves at $2.59 a pack, $2.49 for 5–9 items & $2.29 for 20 and up. Hope this helps.
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# ? Sep 7, 2014 07:54 |
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Just played Space Alert for the first time tonight! Took us like four hours and we almost beat the simulation. Pretty stoked on eventually playing a real mission.
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# ? Sep 7, 2014 08:37 |
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Tiny Chalupa posted:Warhammer Diskwars is A LOT of fun and has surprisingly more depth than it first appears. If you like some of the randomness that miniature games typically have just throw in some ranged(Nothing like 1 shotting a Bloodthirster when your stone thrower gets double hits and a 6 for damage) I thought you could only take one wound a phase in disk wars? I keep getting so many rules about this drat game wrong.
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# ? Sep 7, 2014 10:27 |
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Here are the better rules.
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# ? Sep 7, 2014 10:35 |
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Sgt. Anime Pederast posted:I thought you could only take one wound a phase in disk wars? I keep getting so many rules about this drat game wrong. You take 1 wound, regardless of how much you've exceeded the toughness after each instance of inflicting damage, that is: - After a particular magic or ranged attack (doesn't matter how many dice were thrown) - After each impact/guard/similar ability triggering - In each engagement there are three "wound checks": after all swift units strike, after "normal speed" units strike and after all slow units strike. With speedy units in particular, you can set up some crafty multi-wounding schemes.
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# ? Sep 7, 2014 10:35 |
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Lazy_Liberal posted:Just played Space Alert for the first time tonight! Took us like four hours and we almost beat the simulation. Pretty stoked on eventually playing a real mission.
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# ? Sep 7, 2014 13:13 |
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# ? May 13, 2024 14:54 |
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I believe he means the entire tutorial, which basically has you play several missions where each one introduces a new part of the game.
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# ? Sep 7, 2014 14:56 |