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Hollismason posted:The Thunderfire cannon makes the Whirlwind absolutely obsolete. When I first read the 30k whirlwind rules I thought "how reasonable, you can shoot frag, crack, or anti air missiles for like 45 points!" Obviously I missread the entry, but it goes to show how a tiny tweak could make them more appealing
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# ? Sep 9, 2014 01:32 |
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# ? May 19, 2024 07:03 |
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Does anyone know what's up with the Questoris knights? It looked like they had prices posted for an event that already happened.
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# ? Sep 9, 2014 01:42 |
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Post 9-11 User posted:I like the concept for the Magos models just not the way they're all toppling forward. Fallen Mechanicum; not to Chaos, but to the ground they walk on.
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# ? Sep 9, 2014 02:13 |
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Reynold posted:
This looks gorgeous!
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# ? Sep 9, 2014 04:27 |
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BULBASAUR posted:Has there ever been an edition where the whirlwind was any good? To me its always been one of those "fun, but not really great" models in the SM books. I ran two of them in my tourney list back in 3.5. I was a guess measurement god and would murder the gently caress out of infantry units each turn with them. They were very cheap and usually well hidden. I used the armeggedon salamander list with two cheap chaplains, 4 full tac squads in rhino, 2 5 man squads with razorbacks, 3 land speeders, small unit of terms, a land raider and two whirlwinds. I would totally take the new hotness thunderfire guns instead though. Not even a competition. And yeah if they had made the whirlwind capable of firing anti air missiles and crack they wouldn't have needed to make two other models and would have sold a ton more of something they already had on the books. Crab Dad fucked around with this message at 05:38 on Sep 9, 2014 |
# ? Sep 9, 2014 05:31 |
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Ignite Memories posted:For the record, a trukk full of hard boy sluggas is a really good troops unit. If y'all want to play fast orks, I recommend hard boyz. They recently got rid of the 0-1 restriction on them. My immediate reaction to the new codex was converting up a second squad. They're surprisingly hardy for orks, the 4+ save makes a massive difference, and they don't all get horribly killed when (not if) their trukk is wrecked
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# ? Sep 9, 2014 07:59 |
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Cataphract posted:playing hammer and anvil with your opponent touching the back edge is always going to be tough for any mid to close range army. Don't let the few situations where you're at a distinct disadvantage be the only situations you consider. That ork unit can withstand a whole guard blobs FRFSRF without taking a scratch and can be brutal in situations where your oponent isn't being a total coward. True, but it seems to me to always be advantageous to have speed. Ignite Memories posted:For the record, a trukk full of hard boy sluggas is a really good troops unit. If y'all want to play fast orks, I recommend hard boyz. They recently got rid of the 0-1 restriction on them. My immediate reaction to the new codex was converting up a second squad. I have been thinking about a mob of 30 with a painboy. For the price of 12 'Ardboyz though you can get 3 Meganobz. That is 3 Powerklaws to 0. I like Meganobz.
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# ? Sep 9, 2014 08:14 |
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It finally, only just now occurred to me that the reason GW took Sly Marbo out of the last IG dex was because it was massively hypocritical of them to keep him in while suing other companies for IP infringement. I mean, it's dumb as gently caress but it's there. I can't even think of what coy cultural references remain in the game anymore. It's basically been whitewashed of in-jokes.
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# ? Sep 9, 2014 09:24 |
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So i have 2 squads of devastators on the way. Whats the best way to build these guys? The Way i read it the sergeant cant take a heavy weapon, so whats the drill with him? I also have a heavy weapons slot, in a tactical squad, for one of the remaining weapons in the kit. Im thinking build all the lascannons and plasma cannons. Is it best to mix and match within squads or just dedicate a whole squad to one role?
Speckled Jim fucked around with this message at 10:07 on Sep 9, 2014 |
# ? Sep 9, 2014 09:32 |
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Speckled Jim posted:So i have 2 squads of devastators on the way. Whats the best way to build these guys? The Way i read it the sergeant cant take a heavy weapon, so whats the drill with him? I also have a heavy weapons slot, in a tactical squad, for one of the remaining weapons in the kit. Im thinking build all the lascannons and plasma cannons. Is it best to mix and match within squads or just dedicate a whole squad to one role? The sgt is there to look pretty and take the first bullet. It's generally a good idea to dedicate the squad to one role not mix and match anti-infantry and anti-tank. That said, taking four lascannons can be pricey, points wise. The heavy weapons are compatible with the regular space marine kit, so you can build those extra missile launchers if you like and try out different heavy weapons loadouts.
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# ? Sep 9, 2014 10:27 |
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I made a "Jetseer"! ...sort of. I just really hate Eldar jetbikes. I'm not entirely happy with the result, should have made the guns shorter and in general it just feels incomplete somehow, but I'll take it over the alternatives. Now watch as no-one lets me use it because it's not actually a farseer on a jetbike.
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# ? Sep 9, 2014 11:32 |
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Speckled Jim posted:So i have 2 squads of devastators on the way. Whats the best way to build these guys? The Way i read it the sergeant cant take a heavy weapon, so whats the drill with him? I also have a heavy weapons slot, in a tactical squad, for one of the remaining weapons in the kit. Im thinking build all the lascannons and plasma cannons. Is it best to mix and match within squads or just dedicate a whole squad to one role? I used to run some dumb combo of weapons to kinda sort of cover all my bases. Two missles launchers, one las cannon and one heavy plasma. So that makes 3 weapons capable of hurting armor 14, 3 templates for hordes, 4 for ap3 and the las and plasma for ap1. I felt it worked better over all but the math hammer guys will probably poo poo all over it.
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# ? Sep 9, 2014 12:47 |
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Speckled Jim posted:So i have 2 squads of devastators on the way. Whats the best way to build these guys? The Way i read it the sergeant cant take a heavy weapon, so whats the drill with him? I also have a heavy weapons slot, in a tactical squad, for one of the remaining weapons in the kit. Im thinking build all the lascannons and plasma cannons. Is it best to mix and match within squads or just dedicate a whole squad to one role? Four lascannons is 150 pts which isn't cheap, but if you're running imperial fists especially they will put a hole in anything under av14. The sarge is a bullet sponge and has a signum, which gives bs5 to one of the firing devastators while the sarge is alive. Don't mix and match. Plasma cannons are really good, though I run two squads of four imperial fist lascannon devastators and tend to dominate both flanks with those. They also wipe out elite infantry (looking at you meganobs...)
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# ? Sep 9, 2014 13:01 |
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It's kinda telling how much GW's modelling and assembly has changed when my spare Scion heads technically fit better with the new Wood Elves bodies because of the same ball and socket mount than with the Cadian chests without having to resort to a decent amount of cutting and reshaping. Which is a bit of a shame since the rest of the stuff does allow for some pretty awesome kitbashes. Also I can't help but to love how sassy this guy looks. Cooked Auto fucked around with this message at 13:36 on Sep 9, 2014 |
# ? Sep 9, 2014 13:03 |
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Sykic posted:I made a "Jetseer"! If anyone does that just gut-punch them and walk away. They're clearly not people you should play with anyway.
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# ? Sep 9, 2014 14:41 |
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Sykic posted:I made a "Jetseer"! My only quibble would be that those are very clearly Shuriken Cannons. He's so giant now that you're at a disadvantage due to Line of Sight.
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# ? Sep 9, 2014 15:03 |
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http://grotorderly.blogspot.co.uk/2014/09/white-dwarf-space-hulk.html The new space hulk is a straight up re-release.
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# ? Sep 9, 2014 15:21 |
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serious gaylord posted:http://grotorderly.blogspot.co.uk/2014/09/white-dwarf-space-hulk.html What about their "Limited release, never to be seen again" rhetoric they used last time?
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# ? Sep 9, 2014 15:25 |
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Speckled Jim posted:So i have 2 squads of devastators on the way. Whats the best way to build these guys? The Way i read it the sergeant cant take a heavy weapon, so whats the drill with him? I also have a heavy weapons slot, in a tactical squad, for one of the remaining weapons in the kit. Im thinking build all the lascannons and plasma cannons. Is it best to mix and match within squads or just dedicate a whole squad to one role?
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# ? Sep 9, 2014 15:28 |
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Indolent Bastard posted:What about their "Limited release, never to be seen again" rhetoric they used last time? I refer to what I said to the shop worker. 'It'll be released again.'
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# ? Sep 9, 2014 15:29 |
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I'm really confused why they don't release the game at a discounted rate, as all the design work has already been done. I know it's GW so nothing makes sense, but if you're trying to squeeze money out of a pre-existing product why not drop the cost a tad and pull in new players?
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# ? Sep 9, 2014 15:40 |
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MasterSlowPoke posted:My only quibble would be that those are very clearly Shuriken Cannons. He's so giant now that you're at a disadvantage due to Line of Sight. I considered Shuriken Catapults but they ended up looking really, really tiny. As for line of sight, I think I'm boned either way because things like "blocking line of sight" have become less popular around here. Ruins built entirely out of windows as far as the eye can see, and everyone's a crack shot who can guide a missile through a 1mm gap. God forbid assault units catch a break these days, right?
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# ? Sep 9, 2014 15:42 |
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PierreTheMime posted:I'm really confused why they don't release the game at a discounted rate, as all the design work has already been done. I know it's GW so nothing makes sense, but if you're trying to squeeze money out of a pre-existing product why not drop the cost a tad and pull in new players? It's gonna be $125 which is a pretty good price for all the goodness in that box, but as we know from how GW kits are priced, there's not a lot of rhyme or reason given to it. Terminators cost more than Tactical Marines when the Terminator kit is older and contains fewer sprues.
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# ? Sep 9, 2014 15:44 |
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PierreTheMime posted:I'm really confused why they don't release the game at a discounted rate, as all the design work has already been done. I know it's GW so nothing makes sense, but if you're trying to squeeze money out of a pre-existing product why not drop the cost a tad and pull in new players? It's because GW products are jewel-like products of wonder.
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# ? Sep 9, 2014 15:47 |
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There are a few new card tiles, and by the looks of it I think the card work is a bit nicer than before. Same price as it was first released I think too.
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# ? Sep 9, 2014 15:48 |
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SRM posted:The sergeant does have a special piece of wargear that lets you fire one weapon at BS5 instead of BS4. Because of this, my Devastator squads are usually missile launchers with one lascannon. If a squad is geared to do a little of everything, it's just going to end up doing nothing. Yeah, I would say either go with all Lascannons or one LC and three missiles. Or don't take a lascannon at all. It's a lot of points for a gun that will make you indecisive when it comes to target selection if you put it in with anti-infantry weapons.
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# ? Sep 9, 2014 15:48 |
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serious gaylord posted:There are a few new card tiles, and by the looks of it I think the card work is a bit nicer than before. Same price as it was first released I think too. I'm pretty sure I'm going to buy it. Sort of excited about having the tiles for Zone Mortalis, too.
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# ? Sep 9, 2014 16:04 |
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I'm totally going to buy Space Hulk
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# ? Sep 9, 2014 16:08 |
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serious gaylord posted:There are a few new card tiles, and by the looks of it I think the card work is a bit nicer than before. Same price as it was first released I think too. Yeah, there's boarding torpedo tiles, ruined tiles, and another thing or two. That being said, the tiles in it last time were absolutely gorgeous and nicely textured and stuff, and the cost of them was the reasoning given for why they were only doing it for a limited time. I wonder if they still have that same tactile texture to them.
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# ? Sep 9, 2014 16:08 |
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SRM posted:Yeah, there's boarding torpedo tiles, ruined tiles, and another thing or two. That being said, the tiles in it last time were absolutely gorgeous and nicely textured and stuff, and the cost of them was the reasoning given for why they were only doing it for a limited time. I wonder if they still have that same tactile texture to them. The limited thing was because of the cost of running off the card stock yeah. I think they are going to be just as good as the last set. I still wont buy it though.
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# ? Sep 9, 2014 16:09 |
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serious gaylord posted:The limited thing was because of the cost of running off the card stock yeah. I think they are going to be just as good as the last set. I still wont buy it though. SRM fucked around with this message at 16:16 on Sep 9, 2014 |
# ? Sep 9, 2014 16:14 |
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I'll definitely buy it for those sweet Blood Angels Terminators.
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# ? Sep 9, 2014 16:20 |
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from the looks of those photos the tiles might not be sweet and embossed like they were before. Still, seems odd... a release of any other standalone boxed game; blood bowl, necromunda, inquisitor, mordheim would have my cash instantly... but I already have this.
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# ? Sep 9, 2014 18:23 |
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$125 American funbucks is pretty pricey for what you get if the photo is anything to go by
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# ? Sep 9, 2014 18:25 |
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NTRabbit posted:$125 American funbucks is pretty pricey for what you get if the photo is anything to go by 10 terminators, a Terminator captain, a Librarian, 20 Genestealers and a Broodlord, making up 33 of the most beautiful miniatures Games Workshop has ever had a hand in? On top of that it's got really great tiles and rules and stuff. It's a solid deal.
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# ? Sep 9, 2014 18:26 |
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SRM posted:10 terminators, a Terminator captain, a Librarian, 20 Genestealers and a Broodlord, making up 33 of the most beautiful miniatures Games Workshop has ever had a hand in? On top of that it's got really great tiles and rules and stuff. It's a solid deal. For $136 Americabucks you can get a 2x2 mousemat game surface, a battlezone of 3D plastic terrain, rules, cards, tokens, and ~46 minis from 4 starter teams, or just $70 without the two extra teams. Or for $99 you get a 2x2 mousemat, 3D scenery, rules, tokens, and 14 quite frankly higher quality metal minis. Pricies from Miniature Market I look at the Space Hulk photo and see about $80 or so worth of game if the card really is premium, not $125
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# ? Sep 9, 2014 18:34 |
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Sykic posted:I made a "Jetseer"! Looks good, honestly. If you want to make it feel more complete, it needs some aerials or antenna or whatever, too flat along the back. If you can find the old Apocalypse Command Vehicle sprue, you can add the spoiler and targeting things it has on it and give that a little more vertical dimension. Here's the bits in particular: http://bitzbarn.com/oscommerce/catalog/product_info.php?cPath=22_403&products_id=4252&osCsid=hug88eu06c5jji0v17g29pn070
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# ? Sep 9, 2014 18:35 |
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NTRabbit posted:For $136 Americabucks you can get a 2x2 mousemat game surface, a battlezone of 3D plastic terrain, rules, cards, tokens, and ~46 minis from 4 starter teams, or just $70 without the two extra teams. Or for $99 you get a 2x2 mousemat, 3D scenery, rules, tokens, and 14 quite frankly higher quality metal minis. Pricies from Miniature Market
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# ? Sep 9, 2014 18:53 |
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theironjef posted:Looks good, honestly. If you want to make it feel more complete, it needs some aerials or antenna or whatever, too flat along the back. If you can find the old Apocalypse Command Vehicle sprue, you can add the spoiler and targeting things it has on it and give that a little more vertical dimension. Yeah I have to agree, it needs something more vertical like a fin or something. Which I think is a much better suggestion than my initial one of perhaps lengthening the nose a bit as I thought it looked a bit stubby there.
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# ? Sep 9, 2014 18:57 |
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# ? May 19, 2024 07:03 |
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Could always use one of the aerials from the wave serpent kit, you get a long one and a short one on the sprue and only space on the turret to use oneSRM posted:What models are better quality than the Space Hulk ones? I don't know what game you're talking about. I was talking about Infinity, but I have also taken it to the other thread.
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# ? Sep 9, 2014 19:00 |