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Fart Car '97 posted:Well yes when we're all collectively sitting in mumble for the purpose of airhammer making GBS threads yeah there's a lot of them Actually all the pubbies seemed to have AHs too. I died to two PHX pilots that simultaneously emptied their hammers on me like it was a MLG tier practised maneuver
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# ? Sep 9, 2014 23:49 |
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# ? Jun 10, 2024 03:42 |
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The base Malorn is building is transparently terrible. It has a giant "gently caress you" hill behind the spawn that you can easily Magrider up to and spawn camp from, or aircraft can use as cover. He acknowledges this and says "You can't stop it". And this is their "competitive" base.
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# ? Sep 10, 2014 00:49 |
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Xae posted:The base Malorn is building is transparently terrible. Wow, thats pretty loving awful to say as a base designer. "Yeah I built this base where it gives attackers a great spot to spawn camp the defenders. Deal with it"
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# ? Sep 10, 2014 00:51 |
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I figured out the other reason I was losing so many stand up fights with the NS LMG. I apparently forgot to put my Nanoweave on that loadout.
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# ? Sep 10, 2014 00:56 |
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He can't edit the terrain and there's already a base at that location. The sky is not falling.
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# ? Sep 10, 2014 01:06 |
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AggressivelyStupid posted:He can't edit the terrain and there's already a base at that location. The sky is not falling. One bad base isn't going to ruin Planetside, and I don't see how you could get that from my post, but ok. The issue is that instead of working within the context of the Terrain he just plopped a random base down there. Sure, it is a good base, aside from the massive terrain problem. He could have worked the base into the terrain in a meaningful way, but he was way too focused a making a new base instead of working one into the terrain. And it isn't like it was just me pointing this out. Ender, Vonic, guys from QRY, AC, TRG, RP and Future Crew all came into the channel and immediately pointed out that the hill was going to be a problem. Each time He responded by saying he couldn't fix Aircraft and Camping tanks having a perfect spot to camp then back off and repair.
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# ? Sep 10, 2014 01:18 |
Did that one base on Hossin with a giant hill overlooking the spawn and an unusable spawn room teleporter (unusable because 60% of it was under the floor) ever get fixed?
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# ? Sep 10, 2014 01:21 |
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Can't he just put those awful hossin tanktrap brambles on the hill? Wam bam problem solved.
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# ? Sep 10, 2014 01:29 |
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Ass_Burgerer posted:Can't he just put those awful hossin tanktrap brambles on the hill? Wam bam problem solved. I liked the idea of putting Jump Pads and a Tower or gun emplacements there. At least then the hill would be a part of the base fight instead of that thing you get spawn camped from.
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# ? Sep 10, 2014 01:35 |
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hailthefish posted:Seriously. That sort of thing is what Arma is for. *Click to Respawn* ///INCOMING TRANSMISSION// "Hey there freedom fighter! We'll get you back in the fight just as soon as the quartermaster authorizes the purchase of more standard issue burlap trousers for your standard issue uniform kit." *logs out, searches 'uninstall planet*'*
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# ? Sep 10, 2014 01:39 |
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Auraxed the Bandit (my 7th carbine), took a little getting used to but once it clicked and with ALS it functioned pretty well as a Cylone but with better ADS, which is really nice on a biolab/tower LA. Now I can guiltlessly use the Fortuna on everything. (gently caress the compact burst, I aint gonna touch that one) Blasmeister fucked around with this message at 01:44 on Sep 10, 2014 |
# ? Sep 10, 2014 01:41 |
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How's the Fortuna vs. Gauss Compact S? You can rock the same attachments on both, right? With SPA their velocities and damage models are the same, and you can put an underbarrel shotgun on the Fortuna. Fortuna just fires a little faster it seems. Only thing I could figure out by going to spreadsheets is a lower FSRM on the Compact S. Am I missing something or is this an extremely uncreative auraxium weapon? Does it get a free laser or grip or something on top of the SPA and UBSG?
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# ? Sep 10, 2014 01:51 |
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There's a laser on top of that on it yeah.
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# ? Sep 10, 2014 02:28 |
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Can't Malron just.. I dunno, flip the base 180 degrees? I'm assuming there isn't ANOTHER hill on the opposite end of the base (wouldn't surprise me) but wam bam its fixed. Or just move the drat spawn room. Is he just working with a preset and plonking it down or using a gigantic copy/paste tool? Its like telling a manager that I didn't decide the position of a support beam in the store and I just have to set a display behind it, instead of moving the thing 2 inches to the left.
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# ? Sep 10, 2014 02:49 |
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Ban This Sick Filth These poor fuckers had 2 Airhammers and a Canrasser circling them and they just kept trying to push out of their Sunderer hiding spot.. And we were defending. They didn't even need to
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# ? Sep 10, 2014 04:23 |
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Going for MAXIMUM ANTI-GROUND, are we?
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# ? Sep 10, 2014 04:27 |
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Artificer posted:Going for MAXIMUM ANTI-GROUND, are we? Tomcats aren't much good on Hossin
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# ? Sep 10, 2014 04:31 |
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Fart Car '97 posted:It's funny, because it's the few new pilots that I see and duke it out with regularly are so much better natured about the whole thing than the sky knights are. THIS IS AN AFFRONT TO MY HONOUR, SIR
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# ? Sep 10, 2014 05:01 |
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AT LAST! The GODSAW is mine! It's pretty much worse than or equal to a default SAW in every way! The whole "thing" about it is that it gets an attachment cooked in that's both the worst one you could possibly put on the gun AND is available to the normal SAW! And the barrel/grip slots aren't even occupied by something unique, they're just totally empty! The velocity boost is poo poo, just like with the Railjack. It's not worth the palpable downsides because it's WELL past the point of diminishing returns. At least now I've got it for when they actually decide to give it a niche or at least make it a SAW 1.5 or something because we KNOW that one works. Now, 600 Mercenary kills from my Fortuna. Going to enjoy playing Engineer for a bit, sticky grenades are just so good. Then, back to Reaper Medic primary Westy543 posted:How's the Fortuna vs. Gauss Compact S? You can rock the same attachments on both, right? With SPA their velocities and damage models are the same, and you can put an underbarrel shotgun on the Fortuna. Fortuna just fires a little faster it seems. Only thing I could figure out by going to spreadsheets is a lower FSRM on the Compact S. The S has poo poo tolerance, and is a bad gun. It's made "workable" by switching to 3 round burst but honestly you're better off with another gun. The Fortuna is a Merc with SPA and an UBSG, which is to say it's the best mid-long range carbine of the defaults and it is given a whole shitload of CQC power at the cost of just a bit of it. It's going to be balls to the wall up close and you'll be able to do decent work at mid-long as well. The TRAC-SHOT and...Eclipse? aren't so lucky because they're close up guns given other close up options It seems like a rock solid gun. I'll report back when I get it edit - the Underbarrel shotgun is a 1 round Claw as an attachment. It's really really useful with a jetpack or as an engie when you may need to poo poo out some pain in a hurry Epic High Five fucked around with this message at 05:12 on Sep 10, 2014 |
# ? Sep 10, 2014 05:06 |
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Fart Car '97 posted:Ban This Sick Filth Literally worse than hitler
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# ? Sep 10, 2014 07:13 |
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Sep 10 Daily sale: Tropical Forest Camo Members sale: NS Baron G5
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# ? Sep 10, 2014 08:11 |
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Westy543 posted:No, that means it's unique. Being lovely or not lovely is unrelated. The flight model's actually based on Saints Row 3's hover jets. You were initially going to be able to manually switch from hover / flight mode! ...Westy found it. Yes, Oh God yes. Give ESF a button to switch from Flight to Hover exactly like a Saint's Row jet, and in jet, it always cruises forward at a minimum of like 60Kph. Hover you can get up to like 20Kph, and can still tilt, turn etc. but can also move directly up and down. I actually would love the game to have this. (It never will.)
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# ? Sep 10, 2014 08:22 |
Because the loving airspergs will have literal tantrums about the prospect of changing anything about their mithril plated autism chariots, most especially anything to do with changing the brokedick nonsensical flight model that they've spent literal thousands of hours obsessing over learning to exploit.
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# ? Sep 10, 2014 08:24 |
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So have the Directives been fixed yet? Is it safe to venture back onto the servers?
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# ? Sep 10, 2014 08:38 |
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Neddy Seagoon posted:So have the Directives been fixed yet? Is it safe to venture back onto the servers? They managed to wipe some peoples' directives even when they were logged out, so it was never safe.
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# ? Sep 10, 2014 08:41 |
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Shockeh posted:...Westy found it. Yes, Oh God yes. Give ESF a button to switch from Flight to Hover exactly like a Saint's Row jet, and in jet, it always cruises forward at a minimum of like 60Kph. Hover you can get up to like 20Kph, and can still tilt, turn etc. but can also move directly up and down. He was also right about BF2142. I want EMP rockets to get certs from them plummeting into the ground.
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# ? Sep 10, 2014 08:49 |
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hailthefish posted:Because the loving airspergs will have literal tantrums about the prospect of changing anything about their mithril plated autism chariots, most especially anything to do with changing the brokedick nonsensical flight model that they've spent literal thousands of hours obsessing over learning to exploit. Yeah, I don't think I share your fury over this, I just think it'd be more fun, and more accessible to new pilots without completely zero'ing the time spent by the existing airspergs.
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# ? Sep 10, 2014 08:49 |
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Epic High Five posted:Going to enjoy playing Engineer for a bit, sticky grenades are just so good. This is a trap. You will go into fights with the intent to shoot your gun, but all you will end up doing is throwing sticky nades all over the place.
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# ? Sep 10, 2014 09:16 |
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Periphery posted:This is a trap. You will go into fights with the intent to shoot your gun, but all you will end up doing is throwing sticky nades all over the place. I'm not really seeing the problem.
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# ? Sep 10, 2014 12:08 |
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Periphery posted:This is a trap. You will go into fights with the intent to shoot your gun, but all you will end up doing is throwing sticky nades all over the place.
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# ? Sep 10, 2014 13:27 |
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Periphery posted:This is a trap. You will go into fights with the intent to shoot your gun, but all you will end up doing is throwing sticky nades all over the place. There is absolutely nothing wrong with this happening I'd like to thank SSGO for approximately 70% of my sticky grenade kills.
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# ? Sep 10, 2014 13:56 |
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I don't understand why people who die to grenades continue to stand near enemy resupply terminals. The grenades will only stop when people can't restock, you guys!Fierce Brosnan posted:Sep 10
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# ? Sep 10, 2014 14:19 |
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Periphery posted:This is a trap. You will go into fights with the intent to shoot your gun, but all you will end up doing is throwing sticky nades all over the place. This but with AV nades.
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# ? Sep 10, 2014 14:49 |
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Nakar posted:I don't understand why people who die to grenades continue to stand near enemy resupply terminals. The grenades will only stop when people can't restock, you guys! I think I get killed by it more than any other non-jackhammer shotgun, for what that's worth.
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# ? Sep 10, 2014 17:02 |
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Nakar posted:I don't understand why people who die to grenades continue to stand near enemy resupply terminals. The grenades will only stop when people can't restock, you guys! The big thing with grenades right now is that about half the time the indicator doesn't even render, so there's that. Before that bug I died to grenades once in a blue moon, now it's every other death in an infantry fight.
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# ? Sep 10, 2014 17:07 |
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Nakar posted:Oh hey the Baron's finally on sale? How is it? I used it a bit with Slugs on PTS when testing directives but haven't really bothered with it much since. Seems decent for a shotgun but the tube magazine is worrisome. It's pretty nice as a close-mid range manstopper with slugs, but I've been using the Mauler for that lately since I absolutely have to kill 10 mans in 5 minutes and the slight decrease in moving ADS accuracy is a nice price to pay for that. Anime Schoolgirl fucked around with this message at 17:51 on Sep 10, 2014 |
# ? Sep 10, 2014 17:49 |
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Hey all you TR nerds or people who want to play TR nerds, I'm running an all-goons TR night again tonight (WEHRMACHT WEDNESDAY) at 7pm EDT. Come on in! Just /t flakemorebloodstab for an invite to the platoon and/or outfit if you'd like. It may even be public so look for the K0TH tag as well!Nakar posted:I don't understand why people who die to grenades continue to stand near enemy resupply terminals. The grenades will only stop when people can't restock, you guys! I like the tube magazine a lot to be honest. It's functionally like having a Sweeper reload that you can cancel in an instant to kill someone. The post-Wrel buffs really made a difference, and it's 1/2 of the shotguns in the game that's not utter poo poo at 10m thanks to spread and damage dropoff. It's fun, but not OP or anything. Not sure if it's better than the free default though, I just enjoy it more because I'm a slug purist and low dropoff buckshot appeals to that part of me. v v v as far as shotguns go, the Baron is pretty unique. If you love shotguns then you may get a lot of value out of subbing for a month to get it. If you probably won't be playing that much this month or only play one empire then ehhh, probably not v v v Epic High Five fucked around with this message at 18:07 on Sep 10, 2014 |
# ? Sep 10, 2014 18:02 |
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Having rediscovered my love of shotguns through light assault directives, the Baron discount is tempting me to resub. I do already have the sweeper, mauler, claw and jackhammer though, all still to fully Aurax. Maybe I can wait.
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# ? Sep 10, 2014 18:05 |
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Epic High Five posted:I'm running an all-goons TR night Epic High Five posted:It may even be public
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# ? Sep 10, 2014 18:07 |
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# ? Jun 10, 2024 03:42 |
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public, more like pubic
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# ? Sep 10, 2014 18:09 |