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Yeah, we have tried it. This is why most of us poked at Neverwinter briefly when it came out and then quickly quit. And why we're bitching so much about that kMMO bullshit being backported into STO.
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# ? Sep 17, 2014 08:35 |
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# ? May 14, 2024 01:31 |
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This is gonna result in such a confusing endgame for people who join the game from level one six months from now. That said gently caress YEAH MK 14 GHOSTBUSTER GUN I'm really glad all of the random mission poo poo will be upgradable. I think I'm gonna be upgrading my vapoirisation gun. Someone gimmie infinite money so I can get a set of MkXIV caustic plasma, please. Hang on, what's gonna happen with the Jem'hadar set that they currently make you pay lobi to upgrade to Mk 12? gently caress you all waste of lobi? What's the Mk 12 Breen Set look like, I wonder. For comparison to existing sets. MikeJF fucked around with this message at 09:03 on Sep 17, 2014 |
# ? Sep 17, 2014 08:36 |
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drat, had two things I forgot to ask- first off, how is the (spoiling to be safe) Dyson sphere stuff? Is it just repetitive bullshit, or is there anything more substantial? I gave it a go last night, and while the sheer -inducing scale of the thing was amazing, I soon got tired of doing random stuff. Also, are there any speed boosts for sale or something? I thought my slow loping gait was due to my captain being 8' tall, and regular run speed animated to match, but I know I saw someone zipping around the place.
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# ? Sep 17, 2014 09:03 |
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Dyson Marks you'll mainly get from the Voth Ground Battlezone. Do all of the ground quests once first and then it'll let you stack to do them all simultaneously, and a daily quick mess-around will poo poo marks and dilithium at you. The Voth Adventure Zone in space isn't worth it and is boring as hell. The Breach STF is kinda fun with the right group. Your ground speed can be accelerated with the sprint button (of course), Winter Boots (which make you fast but cause you to skid, and don't work in combat) or a motion accelerator, a tactical kit skill.
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# ? Sep 17, 2014 09:07 |
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For undine marks just do the space battlezone once a day. It's super easy and you also make a shitload of cash.
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# ? Sep 17, 2014 10:07 |
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So hang on, does Delta Rep Gear come at MkXII too?
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# ? Sep 17, 2014 10:09 |
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Yep!
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# ? Sep 17, 2014 10:11 |
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The next event on the server is the bonus XP weekend: from September 19th to October 15th? If that's a weekend to cryptic that explains a lot about their dev rate. Asimo posted:Yep! Honestly this whole thing would be less confusing for newcomers if they hadn't raised the level cap. MikeJF fucked around with this message at 10:16 on Sep 17, 2014 |
# ? Sep 17, 2014 10:14 |
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MikeJF posted:The next event on the server is the bonus XP weekend: from September 19th to October 15th? Oh, they've raised the level cap already? Awesome- I thought that would only happen in October proper. EDIT: What's the best damage type? I'm currently rolling with Plasma (and one rapid fire Transphasic), but if there's anything better that's economical, I'm in the market for some.
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# ? Sep 17, 2014 10:30 |
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CommissarMega posted:Oh, they've raised the level cap already? Awesome- I thought that would only happen in October proper. No it is only in october proper. I was talking about the new systems come expansion time. It's gonna be a really weird system where you have this pre-endgame state where you start earning semi-endgame gear and have to upgrade it.
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# ? Sep 17, 2014 10:38 |
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MikeJF posted:Honestly this whole thing would be less confusing for newcomers if they hadn't raised the level cap. It doesn't even make sense "in-universe". "Congratulations, Admiral! You are now a better admiral!"
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# ? Sep 17, 2014 10:41 |
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It's completely unnecessary, but I can see the appeal for a level cap and an associated gear reset on Cryptic's end. The game's a few years old now, the established and space wealthy players basically have everything, and the gap between rich and poor is almost ludicrous. Starting fresh helps avoid some of that. The problem is the game isn't really made for that sort of jump, and Cryptic understandably doesn't want to entirely invalidate all the rare weapons and toys they've handed out. If they kept the gear the same... well there'd be less point to it, but a level cap raise would still be a good excuse for changing the skill system and such like they're planning to. The real problem is they've sort of done the worst of both worlds here; they've basically set up a gear reset but still kept it as a massive dilithium/real cash sink that's out of the reach of non-whales and is a massive discouragement to the sidegrade gimmick collecting that makes the STO endgame work. It's just kind of baffling all around.
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# ? Sep 17, 2014 10:49 |
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Mursion, Always being the Hero. http://sto-forum.perfectworld.com/showthread.php?t=1224271
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# ? Sep 17, 2014 11:24 |
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Asimo posted:All that happens is the percent chance increase rolls over from attempt to attempt, but it's so pitifully loving low (like 2% for a full upgrade cycle on a science console, like 10k dil, with intermediate upgrade items) that you're basically required to either spend hundred of thousands of dilithium or buy c-store chance improvement items to have any hope of going from very rare to epic. Is the Salvaged Technology the c-store item or is that slated to be an STF drop? Either way, you still need to hit the Mk cap first then drop like 100k dil even with the x2 bonus. Pretty lovely indeed. I'm not entirely sure if its better or worse than the NW refining system, but its definitely in the same league. e: You can upgrade unbound items without binding the, though. So maybe we can just all rely on autistic pubbies to deal with the system for us and buy the end product. Mondian fucked around with this message at 13:39 on Sep 17, 2014 |
# ? Sep 17, 2014 13:34 |
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SKY COQ posted:It doesn't even make sense "in-universe". "Congratulations, Admiral! You are now a better admiral!" Dark Admiral Jean-Luc Hyperriker
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# ? Sep 17, 2014 13:38 |
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Not exactly a completely trivial upgrade either.
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# ? Sep 17, 2014 14:47 |
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Well that explains how they expect people to complete the rebalanced hard mode STFs.
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# ? Sep 17, 2014 15:14 |
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DatonKallandor posted:Well that explains how they expect people to complete the rebalanced hard mode STFs. You say this like they give a poo poo.
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# ? Sep 17, 2014 15:19 |
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SKY COQ posted:It doesn't even make sense "in-universe". "Congratulations, Admiral! You are now a better admiral!" Thanks to the whole Undine boondoggle and the loss of the original Earth Spacedock, we're all being demoted down to Rear Admiral. Better earn those Vice Admiral pips back. And be thankful it was just a demotion, next time, we'll have you turn in your commbadge and phaser.
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# ? Sep 17, 2014 15:37 |
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Good news, everyone!"Cryptic dev posted:Certain items cannot be upgraded currently, by design:
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# ? Sep 17, 2014 19:09 |
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Wait, does that mean we can upgrade the gambling device?
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# ? Sep 17, 2014 20:10 |
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More importantly, can I upgrade my space vuvuzela to shoot more confetti and be louder?
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# ? Sep 17, 2014 20:12 |
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quote:All hangar pets This is good for people fleeted-their purchase is not invalidated. This is also bad for those unfleeted-they can't upgrade without finding the fleet. Then again, the fleeted can't get higher quality stuff, and I imagine they WILL issue new Gold pets somehow, someway.
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# ? Sep 17, 2014 20:18 |
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After literally years in the desert, I can finally spend money on video games again. I've got a few characters at 50 and a reasonable set of dil mules, but not by any means optimal because I am terrible and not very well organized. But I've never yet been able to buy any fleet gear, and I'm excited about finally picking up a tier-5 ship (let alone a tier-6 ship). I've been playing with escorts a lot and have a reasonably-geared mirror advanced escort, but I really want to move into cruisers for my first fleet ship. I'm kind of torn between the Fleetcelsior and the Vesta. I've heard the tac Vesta is the way to go, but it's sadly my least favorite of the Vesta hulls. How badly am I hamstringing myself if I go for the sci Vesta? Or should I just get a Fleetcelsior? Also, any fitting suggestions? I'm told what's on the wiki for the Excelsior and Vesta hulls is out of date.
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# ? Sep 17, 2014 21:24 |
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Vesta isn't a cruiser it's a Sci Ship.
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# ? Sep 17, 2014 21:28 |
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I suppose I meant 'cruiser' in terms of weapons and handling characteristics? I think of the Vesta as being cruiser-sized.
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# ? Sep 17, 2014 21:48 |
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eriktown posted:I suppose I meant 'cruiser' in terms of weapons and handling characteristics? I think of the Vesta as being cruiser-sized. The term 'cruiser' in the game has a certain meaning. They get cruiser specific abilities as well as things like increased power levels and more device slots. That said, the sci vesta is a little week which is why the tac version is preferred. If you get the three pack (the console are all pretty fun) you can customize the look. The vesta handles differently than a cruiser too, more maneuverable and can mount cannons. It's a good ship (best non-box sci ship) with neat consoles. I haven't flown a flexcelsior but that is a true cruiser (with all the cruiser related stuff) as well as a neat Transwarp ability that might help out if you want to get around the galaxy. It's got a good BOFF layout and a fourth tac console when most cruisers have three.
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# ? Sep 17, 2014 22:16 |
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DAVE!!!(c)(tm) posted:Not exactly a completely trivial upgrade either. THAT SON OF A BITCH LIED TO ME
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# ? Sep 17, 2014 23:26 |
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I think the big problem with this upgrade system is how much game time is going to be spent not actually playing the game. There's all these missions and content and ships, yet they're driving players to click buttons to make numbers go up. I really like the Doff system - it gives you the option to do something when you don't really want to concentrate on combat. But it's optional. All the rep stuff and the fleet stuff and the sidegrades work in the game because you can choose. Forcing players into a single system to stay competitive is the opposite of what they should be doing.
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# ? Sep 18, 2014 00:06 |
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Making players not play the game has worked well for EVE though.
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# ? Sep 18, 2014 00:09 |
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eriktown posted:I've heard the tac Vesta is the way to go, but it's sadly my least favorite of the Vesta hulls. How badly am I hamstringing myself if I go for the sci Vesta? Or should I just get a Fleetcelsior? If you get the 3-pack you can mix and match pieces from all 3 or just run the tac version for the stats with the science appearance. You also get all three consoles that way and they're fun to dick around with and not terrible. Or you could just get the sci version run it with plasma beams and a bunch of the embassy +plasma damage science consoles. You really won't miss the tac consoles if you go this route. Or you could just get a cruiser. Fleet excelsior is a good choice, as is the fleet assault cruiser and avenger.
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# ? Sep 18, 2014 00:13 |
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I've reached an impasse where I don't know whether I want to... 1) Get a vesta. 2) Get an intel cruiser. 3) Protect my precious wallet from this madness and go play something else. 4) Go through the ~quarter year it'll take me of daily grinding to get a fleet ship w/o real money. I don't mind dropping a few bucks into a game I'm having fun with but it feels like the expansion is going to force me to encroach on pay2win territory here.
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# ? Sep 18, 2014 00:20 |
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Conskill posted:3) Protect my precious wallet from this madness and go play something else. More seriously, the Intel Cruiser will probably be the best bet there. The only real weakness it seems to have is the three tac consoles, since it's relatively durable, has the good cruiser commands, gets you a ship trait, and has a boff seating that lets you take advantage of the new
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# ? Sep 18, 2014 00:43 |
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Conskill posted:I've reached an impasse where I don't know whether I want to... On one hand I'd highly advise against spending any money until the expansion releases and everything shakes out, on the other though it's 15-25 bucks and not a huge investment so whatevs. Between a vesta and intel I'd say wait for the intel, I'm assuming it'll have more features cause it's newer and stuff.
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# ? Sep 18, 2014 00:44 |
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It occurs that the item upgrades would be much better handled like Destiny's - your items gain experience like you do, then "level up" by giving you the chance to pay ONCE to upgrade to the next tier/rarity. Encourages playing the actual game and keeps the incentive to switch up builds at endgame level. Cryptic could even keep charging for dil sinks by selling item experience doublets for dil/zen.
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# ? Sep 18, 2014 01:17 |
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SKY COQ posted:It occurs that the item upgrades would be much better handled like Destiny's - your items gain experience like you do, then "level up" by giving you the chance to pay ONCE to upgrade to the next tier/rarity. Encourages playing the actual game and keeps the incentive to switch up builds at endgame level. Cryptic could even keep charging for dil sinks by selling item experience doublets for dil/zen.
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# ? Sep 18, 2014 01:58 |
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I am rather curious what's going to happen after they release this expansion. I doubt any amount of bitching will change the suits minds, so it's kind of like, let's see the fallout. I know I personally had to hear that this game f2p was actually good and wouldn't gently caress you over for quite a while before I checked it out, despite liking both Trek and the thought of capital ships shooting the poo poo out of everything. I can't see many people rushing to pick up the game when they hear about this poo poo, that's for sure.
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# ? Sep 18, 2014 02:47 |
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I'm curious what people think of this setup: http://www.stoacademy.com/tools/skillplanner/?build=klonkbeamfleetmogh_0 I'm working on getting the Omega impulse engine and the Zero Point energy conduit. Any suggestions to improve it?
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# ? Sep 18, 2014 03:08 |
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Eimi posted:I am rather curious what's going to happen after they release this expansion. I doubt any amount of bitching will change the suits minds, so it's kind of like, let's see the fallout. I know I personally had to hear that this game f2p was actually good and wouldn't gently caress you over for quite a while before I checked it out, despite liking both Trek and the thought of capital ships shooting the poo poo out of everything. I can't see many people rushing to pick up the game when they hear about this poo poo, that's for sure. I've recommended the game to a few friends in the past because of how little the game did the usual F2P bullshit (for a lot of the game's life the lockboxes were the worst of it, and even those had almost all their rewards be stuff you could sell and buy on the exchange), but with the expansion it's going to be a whole lot less friendly to new players and alts and I'm not sure I'll suggest it again. At least not without some heavy warning. MoraleHazard posted:I'm curious what people think of this setup: http://www.stoacademy.com/tools/skillplanner/?build=klonkbeamfleetmogh_0 Also if you're using A2B, you'll probably want to use two copies of it to maximize the effect. APB is better than APO in PVE too; the Mogh's maneuverable enough to not really need the speed boost and tractor beams are a non issue in a PVE beamboat in most cases. Otherwise, overall, looks pretty good for your gear level really!
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# ? Sep 18, 2014 03:25 |
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# ? May 14, 2024 01:31 |
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Just spent a while looking over this Delta Rising stuff, having last stopped playing shortly after the big 8472 attack stuff, and my response to everything about Delta Rising is a resounding... bleh. I'm having trouble making sense of any of the gear and ship progression stuff beyond holy poo poo that's a lot of grinding/money and I just don't give a poo poo about the Delta Quadrant or the hideous new ships that look like something an undergrad could make in autocad.
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# ? Sep 18, 2014 04:08 |