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I'm looking forward to seeing how the new SH turns out, but man, the protagonist's reactions in that trailer. Doesn't freak at the severed head with worms, freaks at the giant hand monster, eyes the staircase at the end like "man, I'm being chased by a giant hand monster, but stone steps? Freaky, not sure if I wanna get into this." Weird priorities all around.
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# ? Sep 19, 2014 16:12 |
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# ? May 10, 2024 08:00 |
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ravenkult posted:lol ''it doesn't look like a Silent Hill game.'' it can be 'good' without being called 'silent hill' for absolutely no reason other than to capitalize on brand recognition. also 3 was better than 2 in literally every way imaginable
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# ? Sep 19, 2014 16:12 |
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A name is just a name, brah. Everything will be alright.
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# ? Sep 19, 2014 16:50 |
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The current direction of discussion makes me feel old because people have said "it's a good game it just doesn't feel like Silent Hill." when Silent Hill 2 came out. Repeat forever with each successive game. It's not called Silent Hill for no reason, it's called Silent Hill because like a year ago Kojima said he's love to do something with Silent Hill, he's the only guy at Konami worth a drat so he got his wish, this is now Silent Hill. Other Silent Hill games still exist and still own.
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# ? Sep 19, 2014 16:54 |
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Silent Hill 2 gets gushed over to no end (and the story is probably enough to justify it), but it really stands out to me as not being particularly scary. Besides Pyramid Head, the creatures were just...there. Goofy straightjacket things and big walking doors, and I can't even remember if there were any others. Now those apes that would jump on you in Silent Hill 1, *those* were scary. Frigging things making weird noises while knocking you over.
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# ? Sep 19, 2014 16:57 |
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Xoidanor posted:I dunno, it was pretty rad in Catherine. Aw, I loooved Catherine. It somehow mashed together horror, action-puzzle gaming, and actual non-sexual adult theming and made it work While entirely appropriate to the plot, I do think they could have dialed back the fanservicey bits, though. While I'm not even into ladies it was kind of embarrassing to experience.
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# ? Sep 19, 2014 17:00 |
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Jimbo Jaggins posted:Heather wasn't a dude, Silent Hill 1's and Silent Hill 4's nurses weren't sexualised. The only game that really applies to is 2. This made me go back and kind of review the nurse progression! It's kind of interesting to watch. Silent Hill 1 Pretty modest. More of a parasite controlled person. Nurse By Harry? Cheryl? Silent Hill 2 Hello, ladies! Nurse By James Sunderland Silent Hill 3 Hello, ladies, again?? This is confusing, because once again, Nurse By Harry? Cheryl? Silent Hill 4 Definitely on the "horrid" side of things. Nurse By Walter Sullivan Silent Hill "5" Nurse by who gives a gently caress TITTIES
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# ? Sep 19, 2014 17:18 |
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Scrub Lover posted:it can be 'good' without being called 'silent hill' for absolutely no reason other than to capitalize on brand recognition. also 3 was better than 2 in literally every way imaginable Yeah, I'm sure that an incredibly short concept video used to pitch to publishers as well as a teaser that they've said is mostly unrelated to the final game are not only representative of Silent Hills but also proof that the game won't have even the vaguest similarities to the Silent Hill franchise and will ruin the franchise, unlike classics like Book of Memories and Shattered Memories.
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# ? Sep 19, 2014 17:32 |
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See, the fundamental problem with Silent Hill now is that horror stops being scary when you know what to expect. Silent Hill as a franchise is pretty old at this point, so all of the most iconic elements are pretty familiar to people. If you try to recreate the "classic" games, then it's just not going to be scary because we've seen it all before. And if you try to do something completely different, then it's "not a Silent Hill game". The name recognition is what they're banking on to sell the game, but the expectations the name carries with it are restricting the horror of the games themselves. They just need to let the franchise die at this point and do something completely new, without the burden of those expectations or the elements that have to be included to be "Silent Hill". I mean the American games might have been pretty poo poo, but I honestly don't think even the original Team Silent would have done any better. The difference is that Team Silent KNEW that, which is why they abandoned the series after 4, and even 4 itself wasn't originally meant to be a SH game.
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# ? Sep 19, 2014 17:43 |
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Poulpe posted:Silent Hill "5" This was right around the time the movie came out, and Homecoming's nurses (and a bunch of other stuff) were just ripped straight from the movie's design.
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# ? Sep 19, 2014 17:48 |
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Poulpe posted:This made me go back and kind of review the nurse progression! It's kind of interesting to watch. Minor but they werent actually nurses in 4, they were patients. 4 is probably my favorite silent hill game because of how different it is from the rest of them, i'm not sure how true the "not originally a silent hill game" thing is or if so how early in development it was changed but that lead to them being able to break out of the mold all the other games had up to that point. Either way i would certainly take something new and interesting over "We have to have sexy nurses and pyramid head in it, its a silent hill game for crying out loud" which is why Silent Hills looks interesting.
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# ? Sep 19, 2014 18:45 |
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DeathChicken posted:Silent Hill 2 gets gushed over to no end (and the story is probably enough to justify it), but it really stands out to me as not being particularly scary. Besides Pyramid Head, the creatures were just...there. Goofy straightjacket things and big walking doors, and I can't even remember if there were any others. Those walking doors were actually people loving on a bed. I mean, yeah, it's hard to see on there, but it's literally a sex monster. A beast with two backs, if you will. I remember playing the first time and having the same reaction. "What is this? A door guy? This is stupid" and then I noticed another head underneath it, and then all the.....thrusting. Crappy Jack fucked around with this message at 18:57 on Sep 19, 2014 |
# ? Sep 19, 2014 18:50 |
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DeathChicken posted:Silent Hill 2 gets gushed over to no end (and the story is probably enough to justify it), but it really stands out to me as not being particularly scary. Besides Pyramid Head, the creatures were just...there. Goofy straightjacket things and big walking doors, and I can't even remember if there were any others. Silent Hill 2 doesn't really convey the high-octane horror of 3 or 4, no. But it's very good at being bleak and oppressive (I remember feeling actual nausea the first time I went through the prison/labyrinth sequences because everything was so dark and claustrophobic), even if the enemies themselves don't pose much of a threat. Silent Hill 3, now, those monsters would gently caress you up. Closers and Pendulums and pistol-toting nurses, oh my.
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# ? Sep 19, 2014 18:57 |
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I also found it wierd when i first got on the internet and saw people considered 2 the peak of horror games. 2 is great and is probably either the best or second best in the series depending on who you ask but both big monsters that cause immediate fear because they can kill you easily and subtle atmospheric fear were done better in 3 and 4 i think.
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# ? Sep 19, 2014 19:05 |
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3 also had my two favorite out of nowhere scares with the subway ghost and the mirror room. The first doesn't really get enough love. Man, even when I knew it was coming I'd still freak out since I could never get back up on the platform fast enough.
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# ? Sep 19, 2014 19:38 |
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The subway in general is a small part of the game but very intense.
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# ? Sep 19, 2014 20:06 |
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Crappy Jack posted:Those walking doors were actually people loving on a bed. The monsters are called Abstract Daddies and they're meant to symbolize the heavily implied Angela's rape by her father.
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# ? Sep 20, 2014 00:44 |
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Sad Mammal posted:The monsters are called Abstract Daddies and they're meant to symbolize the heavily implied Angela's rape by her father. If you've never seen Translated Memories, which is a translation of a Japanese guide book that goes into detail on all the monster designs and such in the Silent Hill games, check it out here: http://www.translatedmemories.com/book.html This is the one for the SH 2 monsters: http://www.translatedmemories.com/bookpgs/Pg48-49SH2Creature.jpg
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# ? Sep 20, 2014 01:50 |
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Sad Mammal posted:The monsters are called Abstract Daddies and they're meant to symbolize the heavily implied Angela's rape by her father. Abstract Daddies is a loving great name for anything, tbh
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# ? Sep 20, 2014 01:56 |
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Would we all have liked homecoming more if there was a cool rear end art book that explained all the metaphors and poo poo to us so we could talk about how clever it is 15 years later? I'll bet we would have.
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# ? Sep 20, 2014 01:58 |
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Sharzak posted:Would we all have liked homecoming more if there was a cool rear end art book that explained all the metaphors and poo poo to us so we could talk about how clever it is 15 years later? I'll bet we would have. I'd have enjoyed it alot more if I ever managed to beat it And if it contained King Diamond - Welcome Home references
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# ? Sep 20, 2014 02:03 |
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Fairly certain Homecoming has my favorite bosses in the series, but I didn't enjoy anything much else except them, so it's like wandering through a jasper pile for a few gems. It's not bad, really.
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# ? Sep 20, 2014 02:08 |
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Sharzak posted:Would we all have liked homecoming more if there was a cool rear end art book that explained all the metaphors and poo poo to us so we could talk about how clever it is 15 years later? I'll bet we would have. Your snarky remark kind of falls apart since people who like Silent Hill 2 liked it before that book was even translated. Because it's a good game, and Homecoming is a huge pile of poo poo.
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# ? Sep 20, 2014 02:13 |
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I'm not trying to be snarky the sh2 art book is legit cool as hell and I would love to understand the artists intent for some of the homecoming monsters. I might like the game better if I knew what all the poo poo was supposed to represent, since I didn't have much of a problem with the gameplay.
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# ? Sep 20, 2014 02:16 |
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There needs to be more art books of horror-related material we gaijin can purchase without having to sell organs on the black market. I'm looking at you, good edition of Dark Souls II.
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# ? Sep 20, 2014 02:20 |
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Clever Spambot posted:This may be a myth but i heard they were basically handed the prerendered cutscenes by konami and were told to make a game around that, which would mean that the not pyramid head wasn't really the devs fault. Not only that, they had like 6 months to make the game. It's a miracle 0rigins is as good as it is. Totally not feeling that Silent Hills trailer/movie/whatever, though. It's just a grab-bag of haunted house tropes. If they put something out that proves they can create an atmosphere with them, then I'm in.
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# ? Sep 20, 2014 02:30 |
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Here's what was missing from that Silent Hills trailer: https://www.youtube.com/watch?v=W2ksIfv8QCg
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# ? Sep 20, 2014 02:43 |
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Zombie Samurai posted:Not only that, they had like 6 months to make the game. It's a miracle 0rigins is as good as it is. PT is pretty atmospheric IMO
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# ? Sep 20, 2014 03:32 |
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Sad Mammal posted:The monsters are called Abstract Daddies and they're meant to symbolize the heavily implied Angela's rape by her father. Not only that, but they only show up as regular enemies when Angela has one of her mood swings and compares her relationship with her father to James' with his wife, which rattles James and lets their neuroses bleed into each other. The care taken to make sure that every single thing James sees revolves around him in some way is still really impressive.
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# ? Sep 20, 2014 03:34 |
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The boss fight with the Abstract Daddy is also in a room filled with pistons going into holes in the walls. And really I'd argue that there's still a lot of untapped potential with the series, so I disagree that the series needs to die. Silent Hills seems to be the game that will save it from from Konami's previous bumbling. Accordion Man fucked around with this message at 05:59 on Sep 20, 2014 |
# ? Sep 20, 2014 05:55 |
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Oxxidation posted:Not only that, but they only show up as regular enemies when Angela has one of her mood swings and compares her relationship with her father to James' with his wife, which rattles James and lets their neuroses bleed into each other. The care taken to make sure that every single thing James sees revolves around him in some way is still really impressive. Oh wow, I never made that connection at all. I've played SH2 a whole whole lot and I love that there's always some fresh little detail to pick up on like this.
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# ? Sep 20, 2014 08:42 |
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The resident evil remake is listed on play asia with a November release date. The game's language is based on system language and playasia specifically stated the game can run on any system.
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# ? Sep 20, 2014 08:43 |
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King of Bleh posted:Oh wow, I never made that connection at all. I've played SH2 a whole whole lot and I love that there's always some fresh little detail to pick up on like this.
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# ? Sep 20, 2014 13:22 |
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The Mannequin COPYRIGHT HANS BELLMER 'LA POUPEE' 1936 ORIGINAL CHARACTER DO NOT STEAL The Lying Figure 'LYING FIGURE IN A MIRROR' COPYRIGHT FRANCIS BACON 1971 DO NOT STEAL They say all great artists steal. Eadweard Muybridge, Two Men Wrestling 1887 Two Figures, Francis Bacon. Eh, close enough. Jimbo Jaggins fucked around with this message at 13:48 on Sep 20, 2014 |
# ? Sep 20, 2014 13:43 |
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Jimbo Jaggins posted:Eh, close enough. Where did you find this? I've been skipping past all the "ugh it's not silent hill ugh this is my silent hill" posts, and this is the most interesting thing I've seen on this page and the last so far.
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# ? Sep 20, 2014 14:02 |
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I've seen the Bellmer stuff a fair few times over the years. The monster designer for SH2 claimed it was a coincidence though, since he was actually ripping from Japanese folklore, thank you very much. You can also argue a heavy Bacon influence, intentional or not, on much of the work as well.
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# ? Sep 20, 2014 14:11 |
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Kaboom Dragoon posted:I've seen the Bellmer stuff a fair few times over the years. The monster designer for SH2 claimed it was a coincidence though, since he was actually ripping from Japanese folklore, thank you very much. You can also argue a heavy Bacon influence, intentional or not, on much of the work as well. He's obviously full of poo poo, though. The Bacon influence is entirely intentional, it was the monster designers favourite artist. Jimbo Jaggins fucked around with this message at 14:57 on Sep 20, 2014 |
# ? Sep 20, 2014 14:47 |
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I started playing Dead Space again and I remember it not being scary at all. In fairness though the first while actually paces itself well and has a good scary atmosphere. Until it pulls an RE4 and you become a loving killing machine.
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# ? Sep 20, 2014 16:03 |
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EmmyOk posted:I started playing Dead Space again and I remember it not being scary at all. In fairness though the first while actually paces itself well and has a good scary atmosphere. Until it pulls an RE4 and you become a loving killing machine. If you're not doing a plasma cutter only run you're playing it wrong.
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# ? Sep 20, 2014 16:37 |
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# ? May 10, 2024 08:00 |
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I platinumed it before, so I've done the Plasma Cutter/Hard Mode run before and it's definitely a lot of fun to play. It's also the scariest way to play. Being easily killed by even the base monsters really sets you on edge. Playing Hard mode again but I'll probably mess around with the other weapons a bit, never really used them bar the Line Gun and Plasma Rifle. edit: Also I forgot you didn't start with the kinesis module, I miss skewering necromorphs with their own arms.
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# ? Sep 20, 2014 16:43 |