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Leelee posted:Because blink in WoW never, ever malfunctions Eh, even with that it's still one of the best utility spells in the game. Lots of games include a short range teleport as part of their Wizard Package, they tend to be useful abilities.
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# ? Sep 21, 2014 00:19 |
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# ? Jun 9, 2024 01:23 |
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Best teleport spells were the "Evacuate" line in EverQuest. They had a small chance of failing, which is the last thing you want for your "OH poo poo LET'S EVACUATE" button.
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# ? Sep 21, 2014 00:39 |
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I'm surprised no one has brought this up already.Codex Entry: The Cardinal Rules of Magic posted:You must not be under the misimpression that magic is all-powerful. There are limits, and not even the greatest mages may overcome them. Not that I really mind all that much that wizards get a teleport. Blinking around the battlefield is fun.
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# ? Sep 21, 2014 04:44 |
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The parlous state of the barrier between the Fade and the real world means that magic that was once impossible is now blah blah blah But I agree, it's a potentially fun spell, especially in multiplayer.
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# ? Sep 21, 2014 04:49 |
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Mr Wikstroem posted:I'm surprised no one has brought this up already. What!?! Bioware not being consistent with their setting!!! I am shocked I tell you, SHOCKED!
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# ? Sep 21, 2014 05:08 |
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Hey now, it says it "blurs" you across the battlefield. So maybe it's just super speed! Totally consistent!
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# ? Sep 21, 2014 05:23 |
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Or, the person who wrote that bit of the Codex was wrong.
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# ? Sep 21, 2014 05:26 |
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Cythereal posted:Or, the person who wrote that bit of the Codex was wrong. This. People complaining about consistency (or the lack of consistency) in Bioware games have so many examples to choose from. But if the walls between the Fade and reality weaken and in part collapse, what was once impossible is now possible, it's not that hard. Never mind that the Thedas mages may have simply been too dumb to figure it out in the first place. That static paralyze field sounds interesting. Cast it around melee enemies and then disengage. Once they run out of the field and get stunned, you can slaughter them.
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# ? Sep 21, 2014 06:58 |
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Peoples sometimes figure out how to do new things, and even sometimes forget how to do things they used to know how to do! Also I imagine the Chantry wouldn't be too fond of any method of travel that involved a mage repeatedly entering the Fade unsupervised for any amount of time whatsoever!
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# ? Sep 21, 2014 07:30 |
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paragon1 posted:Peoples sometimes figure out how to do new things, and even sometimes forget how to do things they used to know how to do! All of that is true, but it would have been nice had they addressed that by saying something to the effect of "utilizing new advancements in the craft," or something else to indicate that the disconnect is, in fact, intentional. As it is, it looks a lot more like bioware not remembering the lore from a previous game. Again.
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# ? Sep 21, 2014 14:27 |
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Keeshhound posted:All of that is true, but it would have been nice had they addressed that by saying something to the effect of "utilizing new advancements in the craft," or something else to indicate that the disconnect is, in fact, intentional. As it is, it looks a lot more like bioware not remembering the lore from a previous game. It's a preview of the abilities without any commentary aside from what these abilities do, perhaps you are expecting a bit too much?
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# ? Sep 21, 2014 15:13 |
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Keeshhound posted:All of that is true, but it would have been nice had they addressed that by saying something to the effect of "utilizing new advancements in the craft," or something else to indicate that the disconnect is, in fact, intentional. As it is, it looks a lot more like bioware not remembering the lore from a previous game. This. Sure you could absolutely reason away the disconnect. But judging from Bioware's past this just seems more likely.
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# ? Sep 21, 2014 15:33 |
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Torrannor posted:It's a preview of the abilities without any commentary aside from what these abilities do, perhaps you are expecting a bit too much? If I had the reputation for sloppiness Bioware's managed to accrue, and especially if the last games I released were Dragon Age 2 and Mass Effect 3, I would be very careful about how I presented my newest release. Bioware doesn't really seem to be doing that. I mean, really, if they'd just stuck my example line in front of the description for the skill, it would have been enough to at least suggest that the disconnect was intentional. I don't mean to sound like I want a fully detailed explanation of who it was that made the new discovery and how it was first implemented. Just that I'd like them to acknowledge that yes, this is going against what was previously understood about magic in this setting, and that is intentional. Keeshhound fucked around with this message at 15:41 on Sep 21, 2014 |
# ? Sep 21, 2014 15:38 |
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Keeshhound posted:If I had the reputation for sloppiness Bioware's managed to accrue, and especially if the last games I released were Dragon Age 2 and Mass Effect 3, I would be very careful about how I presented my newest release. Bioware doesn't really seem to be doing that. I don't think too many people hated ME3/DA2 because they got the minutiae of the lore wrong, but rather because the games had terrible scripts which made mockery out of their claims of reactivity and choice. If they want to put in Blink because it's a fun and cool gameplay effect I really couldn't care less that a codex page I never read said they couldn't five years ago.
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# ? Sep 21, 2014 16:33 |
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This teleport poo poo is the most nitpicky complaint about a game I've ever seen. Especially when the description sounds more like fast movement than teleporting.
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# ? Sep 21, 2014 16:46 |
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This teleport poo poo better have some gags or NPCs reactions to you zipping around a battlefield. Specifically either Ex-circle know-it-alls coming up to you, lore in hand, and complaining that fade stepping shouldn't be possible; or, more importantly, a The Fly reference where a bug and a mage go into the fade and come out as Baxter Stockman or something. The least you can do is make this funny or fun, BioWare.
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# ? Sep 21, 2014 16:58 |
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A Steampunk Gent posted:I don't think too many people hated ME3/DA2 because they got the minutiae of the lore wrong, but rather because the games had terrible scripts which made mockery out of their claims of reactivity and choice. If they want to put in Blink because it's a fun and cool gameplay effect I really couldn't care less that a codex page I never read said they couldn't five years ago. I don't think so either. I just meant that if I was already on thin ice, I'd be doing everything I could not to piss off returning fans of any stripe, even if it's lore nerds.
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# ? Sep 21, 2014 17:00 |
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Isn't the codex written from an in universe perspective anyway? Like all the stuff about magic is from some wizard book or something? So the person who wrote that entry could just be wrong.
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# ? Sep 21, 2014 17:06 |
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That bad track record consists of a game nobody remembers except for internet nerds and a game that's still regarded as a masterpiece by the general public barring the last 20 minutes. That's not what I'd call thin ice.
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# ? Sep 21, 2014 17:07 |
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I dunno, if I were trying to follow up DA2 I'd be working on trying to make the game actually fun instead of worrying about lore consistency.
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# ? Sep 21, 2014 17:08 |
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Imagine if they had kept the guns the same as they were in Mass Effect 1 in the sequels, for the sake or lore consistency.
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# ? Sep 21, 2014 17:12 |
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What if we actually could care about STEVE as much as Sheppard?
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# ? Sep 21, 2014 17:14 |
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marktheando posted:Imagine if they had kept the guns the same as they were in Mass Effect 1 in the sequels, for the sake or lore consistency. Overpowered and so much fun, single-shot overheating sniper rifle was the best.
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# ? Sep 21, 2014 17:16 |
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Flytrap posted:That bad track record consists of a game nobody remembers except for internet nerds and a game that's still regarded as a masterpiece by the general public barring the last 20 minutes. It is this. Outside of cynical forum goons, Bioware is still regarded as a top tier game company and the biggest name in RPGs along with Bethseda.
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# ? Sep 21, 2014 17:23 |
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marktheando posted:Imagine if they had kept the guns the same as they were in Mass Effect 1 in the sequels, for the sake or lore consistency. They would have made a far more interesting game? But yeah, I'm pretty sure that I'm the only person who thinks that ME1 was by far the best of the Mass Effect series, so I won't fight that battle here. marktheando posted:Isn't the codex written from an in universe perspective anyway? Like all the stuff about magic is from some wizard book or something? So the person who wrote that entry could just be wrong. Yep. Gaider's commented many times before that those rules aren't ironclad. Anyway, slightly off topic, but anyone know when the Keep is releasing properly? It's meant to be this month, isn't it? I never got into the beta.
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# ? Sep 21, 2014 17:25 |
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Crabtree posted:What if we actually could care about STEVE as much as Sheppard? You didn't care about Steve? You monster!
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# ? Sep 21, 2014 18:49 |
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CottonWolf posted:They would have made a far more interesting game? But yeah, I'm pretty sure that I'm the only person who thinks that ME1 was by far the best of the Mass Effect series, so I won't fight that battle here. I'm with you on that, but I'm sure the switch to ammo gave the series greater broad appeal, so
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# ? Sep 21, 2014 19:01 |
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Keeshhound posted:I'm with you on that, but I'm sure the switch to ammo gave the series greater broad appeal, so Did anyone base their buying decision on if the game used ammo or not?
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# ? Sep 21, 2014 19:16 |
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socialsecurity posted:Did anyone base their buying decision on if the game used ammo or not? Don't be an rear end. I'm not knocking them for changing the gameplay, I'm just saying that they probably changed to an ammo-based system so that it would be more accessible to new players.
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# ? Sep 21, 2014 19:22 |
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I liked the lore about the recharging guns in ME1, but gameplay-wise, the ammo system felt more fun because it introduced a more concrete tempo to combat. Gently tapping the ME1 guns so that they fired quite frequently but not frequently enough to overheat felt less enjoyable than the peaks and valleys of unload > reload.
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# ? Sep 21, 2014 19:25 |
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CottonWolf posted:
Everything I've read says "about a month before release", so probably sometime in late October?
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# ? Sep 21, 2014 19:30 |
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paragon1 posted:Everything I've read says "about a month before release", so probably sometime in late October? Anytime after the first week. But its EA so who knows.
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# ? Sep 21, 2014 19:36 |
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The Keep announced that they weren't taking any more beta sign-ups after last week, so yeah, a release may be pretty soon. No sense signing up for a beta when the beta's almost over.
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# ? Sep 21, 2014 19:52 |
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Thor-Stryker posted:Overpowered and so much fun, single-shot overheating sniper rifle was the best. High-force rounds on low gravity worlds was fun. Enemies would fly into the stratosphere, never to be seen again.
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# ? Sep 21, 2014 20:12 |
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I'm one of the few people who didn't really mind the ME1-style combat or the switch to ME2, I guess. I spent a chunk of ME2 combat getting really angry at the giant red veins that appeared on the screen and got in the way of everything if Shep's health got too low though.
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# ? Sep 21, 2014 21:34 |
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A Steampunk Gent posted:I don't think too many people hated ME3/DA2 because they got the minutiae of the lore wrong, but rather because the games had terrible scripts which made mockery out of their claims of reactivity and choice. If they want to put in Blink because it's a fun and cool gameplay effect I really couldn't care less that a codex page I never read said they couldn't five years ago. People hated DA2 because the actual game was bad, people hated ME3 because they are stupid.
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# ? Sep 21, 2014 22:54 |
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Knuc U Kinte posted:People hated DA2 because the actual game was bad, people hated ME3 because they are stupid. If you can somehow manage to properly defend the Starchild, Cerberus devolving into Space Cobra, and every wonderful moment with The Only Child in the Galaxy, then I might concede you have a point.
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# ? Sep 22, 2014 02:10 |
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Geostomp posted:Cerberus devolving into Space Cobra Hey now, that's an unfair comparison. COBRA is a far more credible threat than Cerberus.
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# ? Sep 22, 2014 02:26 |
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Geostomp posted:If you can somehow manage to properly defend the Starchild, Cerberus devolving into Space Cobra, and every wonderful moment with The Only Child in the Galaxy, then I might concede you have a point.
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# ? Sep 22, 2014 04:00 |
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# ? Jun 9, 2024 01:23 |
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2house2fly posted:The story is crap but the shooting gameplay is good fun. Though I think you can probably consider the story in a Bioware game "part of the gameplay" since it's very much presented that way with how much they talk up "your choices shape the universe" and such. Honestly, Bioware needs to get the Dungeons and Dragons license back and just make Forgotten Realms games. No one gives a gently caress about your actions from game to game and there's enough cosmic threats for Bioware to chew on for dozens of games.
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# ? Sep 22, 2014 04:05 |