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hakimashou
Jul 15, 2002
Upset Trowel
My PvP brel uses only torps and its really good.

As far as i know every item on the whole ship maximizes photon, projectile, and critd/crth.

No shields, no weapon power.

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Baron Porkface
Jan 22, 2007


Invite ixchel@porkface to fed fleet please.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

AirborneNinja posted:

Jesus christ dude

Yeah ok in hindsight that was unduly harsh. It was meant as a joke but yeah my bad.

It is irritating when I give a simple answer to a new player asking for general build advice and then a bunch of people just have to mention there niche build that doesn't follow that advice. If your build is only good for running CCE (which again is easy as poo poo in any decent build) or PVP then it's not really relevant to the discussion and you're just making a simple question needlessly convoluted.

Baron Porkface
Jan 22, 2007


What is the actual role of torpedos?

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Baron Porkface posted:

What is the actual role of torpedos?

Supposedly, to provide a quick kill once you get the shields down, if you alpha strike with a high yield or spread.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Baron Porkface posted:

What is the actual role of torpedos?

They're pretty ok at murdering unshielded targets.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Torps are good for dealing large amounts of kinetic damage, they also don't drain your weapons power. The downside is that they don't get a damage boost from high weapons power, they have a short shared cool down so you can't fire them all at once, and any target with shields up gets a massive bonus to kinetic damage resistance.

You get good kinetic damage out of the Borg cutting beam anyways along with a good 2-piece set bonus so you really don't want one on a cruiser at all unless you're having issues with weapons power. They can be useful as a one-off on an escort since they fit into your front-arc and you usually have an extra tac skill for torp spread or high yield. Or you can go all in on a torpboat but they're are niche builds at best and utter crap outside of that niche.

Hunter Noventa
Apr 21, 2010

Yessh, I only put it together for the event weekend, didn't expect to be blown up at like that. I literally had a spare assault cruiser lying around since I bought a mirror escort to load up with cannons.

I don't do elite queues for the most part. I just like making spaceships blow up.

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.
do you guys think xean will let me in his fleet? i like playing with nice guys who share similar interests with me

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Hunter Noventa posted:

Yessh, I only put it together for the event weekend, didn't expect to be blown up at like that. I literally had a spare assault cruiser lying around since I bought a mirror escort to load up with cannons.

I don't do elite queues for the most part. I just like making spaceships blow up.

Yeah like I said, my bad.

Lord Frankenstyle
Dec 3, 2005

Mmmm,
You smell like Lysol Wipes.

DonDoodles posted:

Xean using the "we" pronoun when it's really just him

It'd be funny and fitting if he was using the royal "We", but using it to imply the existence of a crack team of network admins and IT drones who keep his STO chat channel running is a fresh new layer of hosed up. I love how outraged he gets over people actually being helpful in his help chat, too.

Baron Porkface
Jan 22, 2007


What should i put in cruiser aft instead of torps? (Not endgame)

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Baron Porkface posted:

What should i put in cruiser aft instead of torps? (Not endgame)

Beam Arrays. Cruiser layout is Beams to the Front, Party (and more Beams) at the Back.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Maybe a rear 360° beam if you feel rich. Oh, and the cutting beam goes back there once you get it.

Taerkar
Dec 7, 2002

kind of into it, really

If you're running AntiProton you can use the 360 AP beam from the Solonae mission as well as the Kinetic Beam.

Or if you're running a rainbow boat

Tunicate
May 15, 2012

Lagomorphic posted:

Torps are good for dealing large amounts of kinetic damage, they also don't drain your weapons power. The downside is that they don't get a damage boost from high weapons power, they have a short shared cool down so you can't fire them all at once, and any target with shields up gets a massive bonus to kinetic damage resistance.

You get good kinetic damage out of the Borg cutting beam anyways along with a good 2-piece set bonus so you really don't want one on a cruiser at all unless you're having issues with weapons power. They can be useful as a one-off on an escort since they fit into your front-arc and you usually have an extra tac skill for torp spread or high yield. Or you can go all in on a torpboat but they're are niche builds at best and utter crap outside of that niche.

Also, torp spread + gravimetric torps is just hella fun.

Asimo
Sep 23, 2007


Yeah. I don't really care if it's more or less efficient, torpedo spread 3 on an escort is just fun as hell to watch. Especially if stuff's already being AoEd and it just proceeds to pop like fireworks.

Although the real fun was when the bioplasma torp or whatever the undine rep one was bugged and hitting twice as often with Spread. Flying through the Undine battlezone, unloading a massive volley of torpedoes, and watching the enemies just melt as you flew past. :allears: Torps should really be buffed a bit, but anything that improves the alpha strike just wrecks PVP, sadly.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
Stupid PVP. I guess you could give projectiles an inherent penalty to shield bleedthrough so that the damage you take on a full shield facing is consistent, but that'd make the math more complicated.

Or just give players a small amount of hidden kinetic resist.

MikeJF
Dec 20, 2003




Messing around with cooldowns to let them fire off more often, perhaps? That wouldn't boost the Alpha Strike.

kafziel
Nov 11, 2009

wdarkk posted:

Stupid PVP. I guess you could give projectiles an inherent penalty to shield bleedthrough so that the damage you take on a full shield facing is consistent, but that'd make the math more complicated.

Or just give players a small amount of hidden kinetic resist.

Well, for PVP, you have to worry about Beam Overload shenanigans to blast a shield open right before the HV volley lands.

I know people don't always like to hear it, but what about just flat-out changing the damage numbers if the target's a PC?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

wdarkk posted:

Stupid PVP. I guess you could give projectiles an inherent penalty to shield bleedthrough so that the damage you take on a full shield facing is consistent, but that'd make the math more complicated.

Or just give players a small amount of hidden kinetic resist.

So right now if a dude has 1 point of shields and I shoot a torp with 1000 damage, it does 999 damage? I was thinking of trading out my transphasic torpedoes for plasma ones.

Also, (spoiling endgame stuff for safety) I didn't like how the endgame turned into 'The Tuvok and Shon Hour', but holy poo poo an actual Iconian! :stare:

FuturePastNow
May 19, 2014


If you use the Romulan Hyper-Plasma torp with three projectile weapons officer doffs, it's basically a torpedo cannon. Granted, that's only really useful in Borg STFs, but it's a lot of fun.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

quote:

So right now if a dude has 1 point of shields and I shoot a torp with 1000 damage, it does 999 damage?

More like...900 or so, I think?

Kinetic vs Shield cuts the raw damage by about 90% before anything else, but in cases like the one you mention I'm not sure how much gets through and how much gets absorbed.

kafziel
Nov 11, 2009

Bloodly posted:

More like...900 or so, I think?

Kinetic vs Shield cuts the raw damage by about 90% before anything else, but in cases like the one you mention I'm not sure how much gets through and how much gets absorbed.

If it's 1000 before, and shields cut it by 90%, then I think you'd be seeing 189 hull damage - 100 for bleedthrough, leaving 900 which is reduced to 90 and then eats up the 1 shield.

If I understand it correctly, that is. And a Transphasic doing 1000 would instead do 513?

g0del
Jan 9, 2001



Fun Shoe

kafziel posted:

Well, for PVP, you have to worry about Beam Overload shenanigans to blast a shield open right before the HV volley lands.

I know people don't always like to hear it, but what about just flat-out changing the damage numbers if the target's a PC?
I honestly wish they would do this. PVP balance is also why most of the fun sci powers got nerfed hard way back in the day. I'd be a lot happier if PVP and PVE used completely separate numbers for everything. That way they could play around with fun unbalanced things on PVE while still allowing PVP to be 'fair'.

DonDoodles
Aug 18, 2010

by general anime
And the latest from Xean. A bit of context, however: This was just minutes after Kinsha raged at him for nearly an hour, cycling through all his alts as each was being frantically muted and kicked. I have that pastebinned as well, but it's currently spread over thirty-six pages of ESD zone chat, and I have no intentions of combing through that tonight.

Link: http://pastebin.com/kgSdQj3S

quote:

[XTERN1TY] Xean@xtern1ty: I'm not here to talk to you, this is not a conversation. I'm one of many admins in this channel, not you. you have no power here. you've been told to leave. Leave.
[XTERN1TY] Nbreeki@nabreeki: Name your admins.
[XTERN1TY] Xean@xtern1ty: Leave
[XTERN1TY] Nbreeki@nabreeki: Name 5 of them.
[XTERN1TY] Nbreeki@nabreeki: What does "many" mean?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



DonDoodles posted:

And the latest from Xean. A bit of context, however: This was just minutes after Kinsha raged at him for nearly an hour, cycling through all his alts as each was being frantically muted and kicked. I have that pastebinned as well, but it's currently spread over thirty-six pages of ESD zone chat, and I have no intentions of combing through that tonight.

Link: http://pastebin.com/kgSdQj3S
What is this, an exorcism?

Aleth
Aug 2, 2008

Pillbug

DonDoodles posted:

And the latest from Xean. A bit of context, however: This was just minutes after Kinsha raged at him for nearly an hour, cycling through all his alts as each was being frantically muted and kicked. I have that pastebinned as well, but it's currently spread over thirty-six pages of ESD zone chat, and I have no intentions of combing through that tonight.

Link: http://pastebin.com/kgSdQj3S

I love the way he starts attacking the poor buggers who just came on to get a base invite and got one from you whilst he failed to offer anything more than a paranoid rant.

Baron Porkface
Jan 22, 2007


Ludicro posted:


[*]Use the appropriate weapon types for your ship! This usually means beams for cruisers and science vessels, and dual heavy cannons/turrets for escorts. You'll also not want to overload on energy weapons in order to keep from draining too much weapon power; while it doesn't really matter until you hit endgame ships, once you do you'll want no more than seven energy weapons on a cruiser (and there, mostly if you're keeping EptW up constantly) firing simultaneously and six on an escort. The usual thing to put in the free slot is a torpedo, but there's some other potential options depending on the ship. Make sure all your energy weapons are of the same energy type though (all phaser or all disruptor, etc) so you can use the energy-specific tactical consoles for the highest damage.


Why do beams correspond to cruisers and cannons to escorts?

Korgan
Feb 14, 2012


Baron Porkface posted:

Why do beams correspond to cruisers and cannons to escorts?

Cannons have a small firing arc and need an agile ship that can keep them on target to get the best use of them. While some cruisers can equip dual heavy cannons, outside of one or two novelty builds you're not going to have fun trying to keep a big fat cruiser with less than 10 turn on a moving target.

That said, there are builds that use single cannons on cruisers but you need to be a tac captain and use a specific cruiser and build to make it not suck. And there are a couple of escorts that make good beam boats too. I wouldn't recommend them unless you're bored.

Baron Porkface
Jan 22, 2007


Korgan posted:

Cannons have a small firing arc and need an agile ship that can keep them on target to get the best use of them. While some cruisers can equip dual heavy cannons, outside of one or two novelty builds you're not going to have fun trying to keep a big fat cruiser with less than 10 turn on a moving target.



So that's why i wasn't having fun.

Violent Kitten
Dec 26, 2011

Dearmad bhean
an ti ag an gcat.
[11:04] [Tell] Maxine Payne@spooneru: lvl 50 looking for Fleet invite
[11:05] [Tell] To Maxine Payne@spooneru: Post on the sto thread to confirm you're one of us.
[11:05] [Tell] Maxine Payne@spooneru: im not im looking at find fleet and i picked yours
[11:06] [Tell] To Maxine Payne@spooneru: That's cool but we're pretty inclusive. :V
[11:07] [Tell] Maxine Payne@spooneru: ohh well then you dont deserve me then
[11:08] [Tell] Maxine Payne@spooneru: only reson i picked you is cause im in a bop
[11:08] [Tell] Maxine Payne@spooneru: so forget you

He challenged me to pvp, but I was on my worst of contra alts so rejected it.

[11:17] [Tell] To Maxine Payne@spooneru: Don't rage just cos we don't let every person who asks into our fleet.
[11:21] [Tell] Maxine Payne@spooneru: chicken of prey has benn serverd
[11:22] [System] @spooneru is ignoring you.

Yeah he'd be such a perfect addition to Nerds of Prey.






Violent Kitten fucked around with this message at 11:28 on Sep 22, 2014

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

CommissarMega posted:

Also, (spoiling endgame stuff for safety) I didn't like how the endgame turned into 'The Tuvok and Shon Hour', but holy poo poo an actual Iconian! :stare:

Is that from a new mission on Tribble or does that happen in one of the missions they've already released? I can't wait to see how batshit crazy Cryptic goes with those time travelling other dimensional wizards.

Asimo
Sep 23, 2007


Korgan posted:

Cannons have a small firing arc and need an agile ship that can keep them on target to get the best use of them. While some cruisers can equip dual heavy cannons, outside of one or two novelty builds you're not going to have fun trying to keep a big fat cruiser with less than 10 turn on a moving target.

That said, there are builds that use single cannons on cruisers but you need to be a tac captain and use a specific cruiser and build to make it not suck. And there are a couple of escorts that make good beam boats too. I wouldn't recommend them unless you're bored.
There's also the matter that beam skills are "cheaper" than cannon skills. Fire at Will works perfectly fine for both single target and AOE and comes at an ensign level, while both Rapid Fire and Spread Volley start at Lieutenant and have more specific utility. Most cruisers are starved for tactical seating; even in the heavy tac cruisers you're looking at like Lt.Com and Lt/Ens, so you're going to be losing out on an attack pattern or your AoE options if you try to roll with cannons.

This is a part of why torpedoes are horrible on cruisers too. There's usually no room to throw a torpedo skill on without sacrificing something else, and when you're dealing with that and the fact you're likely doing most of your damage from broadside beam arrays while the vast majority of torpedoes just fire forward, they're just not really worth usuing.

DatonKallandor posted:

Is that from a new mission on Tribble or does that happen in one of the missions they've already released? I can't wait to see how batshit crazy Cryptic goes with those time travelling other dimensional wizards.
That's from the most recent S9.5/Dyson sphere episode. It's the stinger at the end.

DonDoodles
Aug 18, 2010

by general anime

Aleth posted:

I love the way he starts attacking the poor buggers who just came on to get a base invite and got one from you whilst he failed to offer anything more than a paranoid rant.

Remember: If you aren't continuously sucking up to Xean in channel, then you must be a Dental "plant" just waiting to stir up trouble.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal

Baron Porkface posted:

Why do beams correspond to cruisers and cannons to escorts?

What Asimo and Korgan said. Essentially any good build wants to be a) using all of it's weapons all of the time and B) be getting the most benefit out of it's weapon skills. So you either roll dual heavy cannons front* + turrets in the back and try to keep everything in your forward arc which requires a nimble ship (bind ship speed to your mouse wheel btw) or you run all beams and fly in circles around your target to keep them in your broadside (the area where your front and rear beam arrays overlap).

You also don't want to mix cannons and beams as a rule since then only half your weapons will benefit from a weapon skill instead of all. Turrets count as cannons so they benefit from canon rapid fire and scatter volley.

*People often substitute a torpedo or single dual beam bank for their 4th DHC so that they can run beam overload or torp spread in one of their extra tac skill slots. Beam overload is pretty good for ships that are going to be decloaking and alpha striking, torp spread is fun and gives you a nice AoE.

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.

Violent Kitten posted:

[11:04] [Tell] Maxine Payne@spooneru: lvl 50 looking for Fleet invite
[11:05] [Tell] To Maxine Payne@spooneru: Post on the sto thread to confirm you're one of us.
[11:05] [Tell] Maxine Payne@spooneru: im not im looking at find fleet and i picked yours
[11:06] [Tell] To Maxine Payne@spooneru: That's cool but we're pretty inclusive. :V
[11:07] [Tell] Maxine Payne@spooneru: ohh well then you dont deserve me then
[11:08] [Tell] Maxine Payne@spooneru: only reson i picked you is cause im in a bop
[11:08] [Tell] Maxine Payne@spooneru: so forget you

He challenged me to pvp, but I was on my worst of contra alts so rejected it.

[11:17] [Tell] To Maxine Payne@spooneru: Don't rage just cos we don't let every person who asks into our fleet.
[11:21] [Tell] Maxine Payne@spooneru: chicken of prey has benn serverd
[11:22] [System] @spooneru is ignoring you.

Yeah he'd be such a perfect addition to Nerds of Prey.

There should be a Nerds of Prey Bootcamp fleet. Kind of like Starfleet Dental Academy.

Baron Porkface
Jan 22, 2007


How should I fit my cruiser right after hitting 50? I'm not sure I should be paying 150K for a green MK12 beam array.

Burning_Monk
Jan 11, 2005
Mad, Bad, and Dangerous to know

Baron Porkface posted:

How should I fit my cruiser right after hitting 50? I'm not sure I should be paying 150K for a green MK12 beam array.

I mentioned it in chat, but running Fluid Dynamic (last episode of the Borg arc) will get you a Purple XI Anti Proton beam. Get 5+ and you'll be good to go. It's a fast space only mission so shouldn't take you too long. Especially if you have a alt to help you run through it during your new guy's cool down.

Running the Solanae arc will get you a Warp Core and 360 Anti Proton beam (together boosting all your AntiProton damage), and a half decent XII Shield/Defl/Eng set.

Burning_Monk fucked around with this message at 19:29 on Sep 22, 2014

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DonDoodles
Aug 18, 2010

by general anime

BombermanX posted:

There should be a Nerds of Prey Bootcamp fleet. Kind of like Starfleet Dental Academy.

I think that idea was brought up before, but nothing came of it. I suppose the NOP/Dental relationship is kind of like a good cop, bad cop kind of deal, or at least that's more or less how I understand it.

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