|
podcat posted:thats a good point. Other than that if you could fix a bug or change one (not overly advanced) thing in V2 what would it be? For America, cut down on the goddamn great awakening messages. No, I don't care that some yokels in Montana want to stamp out wickedness, busy trying to kill Confederates over here.
|
# ? Sep 28, 2014 21:32 |
|
|
# ? May 29, 2024 11:52 |
|
Man, I don't know how you write your localisation files like you do. Everything is just thrown together like a mess. Makes it almost impossible to just copy the files over without completely rewriting them if you want to cut out stuff you don't need.
|
# ? Sep 28, 2014 21:33 |
podcat posted:thats a good point. Other than that if you could fix a bug or change one (not overly advanced) thing in V2 what would it be? That "crisis just ends if only the crisis beneficiary gets a GP to help him" thing. I mean what the gently caress is that poo poo.
|
|
# ? Sep 28, 2014 21:47 |
|
TheMcD posted:That "crisis just ends if only the crisis beneficiary gets a GP to help him" thing. I mean what the gently caress is that poo poo. Yup this is the absolute worst. If only one side of a crisis gets a backer then the other side should get the choice to either concede or fight the war without GP help.
|
# ? Sep 28, 2014 21:50 |
|
TheMcD posted:That "crisis just ends if only the crisis beneficiary gets a GP to help him" thing. I mean what the gently caress is that poo poo.
|
# ? Sep 28, 2014 22:12 |
|
|
# ? Sep 28, 2014 22:15 |
|
Yeah, it's always stupid to watch the Romanian crisis fizzle out for a decade or two until war finally does break-out and we can go onto the next worthless crisis.
|
# ? Sep 28, 2014 22:16 |
|
I love the political intrigue that occurs in Victoria 2 - things like a random crisis in the middle of nowhere flaring up into an excuse for a world war is fantastic. I do want more ways to use diplomacy though; I want ways to support rebels, ways to incite crises as a great power (with the inciter automatically backing the incited side), and generally more ways to mess with people. I'd also like selective tariffs where I can tariff things like manufactured goods to benefit my industries, while leaving raw goods without tariffs so that other nations are incentivised to ship me unprocessed goods.
|
# ? Sep 28, 2014 22:19 |
|
That stuff will have to wait till Vicky 3 though, as the economics system can't really support things like that, and the influence system works more like The Boring Game instead of The Great Game.
|
# ? Sep 28, 2014 22:31 |
|
Funky Valentine posted:For America, cut down on the goddamn great awakening messages. No, I don't care that some yokels in Montana want to stamp out wickedness, busy trying to kill Confederates over here. This holy poo poo. Or when every province needs to announce its discovery of dynamite or electricity.
|
# ? Sep 28, 2014 22:37 |
|
Raskolnikov38 posted:This holy poo poo. Or when every province needs to announce its discovery of dynamite or electricity. Aw poo poo, my ally dragged me into a war with Russia and France, okay time fo *ELECTRICTY* okay thats nice Prague now i have to organi *WE HAVE NITRO* THATS NICE PRAGUE now let me get my defensive line se *WE DUN GOT TRACTORS MA* truly industrialized war is hell.
|
# ? Sep 28, 2014 23:16 |
|
|
# ? Sep 28, 2014 23:17 |
|
podcat posted:thats a good point. Other than that if you could fix a bug or change one (not overly advanced) thing in V2 what would it be? The other day I was playing as the Ottomans when the Prussians started making noise about Austria-dminated Lombardia. OK, no big deal, they'll probably reach a white peace or something and we can all get on with our lives. They didn't, so war broke out with Austria, Russia, and France fighting the Ottomans (myself), Prussia, and the UK. I held out well enough, knocking back French landings in Albania and Austrian incursions into Bosnia, as well as Russians in Bulgaria. It looked like the war was going to be won--especially since Prussia was kicking rear end in Poland--when those Prussian assholes added another wargoal and wouldn't peace out unless they got everything they wanted. By that point, the war had seriously started to turn against us, so I promptly loaded a save I made before the crisis war broke out and left Prussia to the wolves. They still won, and managed to force Austria to release the Banat for good measure. So basically I would really like it if I could peace out of a crisis war, since my meager manpower reserves were getting destroyed in a war that a third party was prolonging for no good reason. Funky Valentine posted:For America, cut down on the goddamn great awakening messages. No, I don't care that some yokels in Montana want to stamp out wickedness, busy trying to kill Confederates over here. Raskolnikov38 posted:This holy poo poo. Or when every province needs to announce its discovery of dynamite or electricity. TheMcD posted:That "crisis just ends if only the crisis beneficiary gets a GP to help him" thing. I mean what the gently caress is that poo poo. These too.
|
# ? Sep 29, 2014 00:38 |
|
You know what would be tremendously awesome? If the icon that told us that Pdox devs had posted in a thread on their forums also was a link to pull up all the things that they've posted there. Go through 26 pages of spergs about German organizational superiority to find the half dozen posts from the devs about the new OOB system? No, thanks.
|
# ? Sep 29, 2014 00:41 |
|
Epinephrine posted:You know what would be tremendously awesome? If the icon that told us that Pdox devs had posted in a thread on their forums also was a link to pull up all the things that they've posted there. Go through 26 pages of spergs about German organizational superiority to find the half dozen posts from the devs about the new OOB system? No, thanks. What would be better would be if Paradox banned all the people on their forums from ever posting and then delete the forums and then post exclusively to this thread.
|
# ? Sep 29, 2014 00:48 |
|
podcat posted:thats a good point. Other than that if you could fix a bug or change one (not overly advanced) thing in V2 what would it be? A lot of the other suggestions are spot on as well. Epinephrine posted:You know what would be tremendously awesome? If the icon that told us that Pdox devs had posted in a thread on their forums also was a link to pull up all the things that they've posted there.
|
# ? Sep 29, 2014 01:28 |
|
Raskolnikov38 posted:This holy poo poo. Or when every province needs to announce its discovery of dynamite or electricity. There was a mod that moved these and the election events to either a state-wide or nation-wide level so you only got them a few times or once ever. Wish I could remember which one that was.
|
# ? Sep 29, 2014 01:42 |
|
As much as I like the idea of fixing the whole "crises fizzle out if the defender can't find a backer" thing, if I could change one thing about Victoria II I'd make it use EUIV's aggressive expansion mechanic rather than infamy. In the only Paradox game I've ever finished to completion even after all these years, in the late game I as Persia was constantly fighting off Great Britain, France, Spain, Russia, and I think some of the German powers as well every few years, simultaneously, because they were outraged about the land I was taking in the Arabian peninsula. It wasn't even like forcing me to release the Arab lands as their spherelings so the Europeans could control oil supplies or anything like that, just a bunch of wars of containment because they were all pissed off about it. Aggressive expansion would be really great in that game. That may fall outside the scope of "not overly advanced," though. If that's the case, count me as another vote for fixing the crisis defender thing.
|
# ? Sep 29, 2014 02:08 |
|
Autonomous Monster posted:In my one and only GameDevTycoon playthrough, one of my first games was Kaiserreich. It sold alright, not spectacularly, but alright, so I decided to spin the franchise out and see what I could make of it. This eventually culminated in the smash-hit KaiserFist II: Now That's What I Call Punching!, a third-person brawler in which you play a bare-chested, bare-knuckle and heavily moustachioed Kaiser Wilhelm II kicking the poo poo out of syndies on the western front. This was, in fact, so popular that it propelled me into super-stardom and landed me in an essentially infinite pit of money. These are both solid gold ideas for a game, get on it Pdox. Also this comes up every now and then, and now it's my turn to ask (probably not for the first time) : navies in DH. What composition? I always do well with Thirty loving Thousand Submarines or Air Armada Of NAVs That Blot Out The Sun but I'd like to play with surface fleets sometimes.
|
# ? Sep 29, 2014 02:25 |
|
Mister Adequate posted:These are both solid gold ideas for a game, get on it Pdox. Carrier Death Fleet: 15 CV, 15 CA Cruiser Death Fleet: 30 CA You can throw in some DDs for submarine defense. You've already mastered the Submarine Death Fleet.
|
# ? Sep 29, 2014 02:53 |
|
Nav bombers are way better than any surface fleet you can hope to build.
|
# ? Sep 29, 2014 02:59 |
|
podcat posted:thats a good point. Other than that if you could fix a bug or change one (not overly advanced) thing in V2 what would it be? Aside from things which people have suggested already that I agree with, every country should have communist, socialist and fascist parties programmed in from the earliest date those ideologies become active. The fact that a county didn't get a socialist party in real life until 1880 shouldn't prevent the country from adopting that ideology ahead of schedule in the game if circumstances would suggest it. Alternatively, some much bigger blinking neon sign right bang smack in the middle of the screen reminding me to research a technology if I don't pick a new research goal after the previous one finishes. Like, one of those major event things with the flags and such, preferably titled "Pick a loving research project, idiot"
|
# ? Sep 29, 2014 03:32 |
|
If I could fix one thing it would be to get a team working on Victoria III.
|
# ? Sep 29, 2014 03:53 |
|
Reveilled posted:Alternatively, some much bigger blinking neon sign right bang smack in the middle of the screen reminding me to research a technology if I don't pick a new research goal after the previous one finishes. Like, one of those major event things with the flags and such, preferably titled "Pick a loving research project, idiot" I've never really found this to be a problem in Vicky 2, but it's been a huge one for me in Darkest Hour. Please make a "You have unused research slots" event or something for Hearts of Iron IV.
|
# ? Sep 29, 2014 04:32 |
|
Funky Valentine posted:For America, cut down on the goddamn great awakening messages. No, I don't care that some yokels in Montana want to stamp out wickedness, busy trying to kill Confederates over here. Piggybacking onto this, for the pop-up events that require a choice on the player's part, a "Remember my decision" checkbox that applies your choice to all future instances of that pop-up would do wonders to help with the obnoxious message spam.
|
# ? Sep 29, 2014 04:35 |
|
NEED TOILET PAPER posted:So basically I would really like it if I could peace out of a crisis war, since my meager manpower reserves were getting destroyed in a war that a third party was prolonging for no good reason.
|
# ? Sep 29, 2014 06:31 |
|
Kavak posted:I've never really found this to be a problem in Vicky 2, but it's been a huge one for me in Darkest Hour. Please make a "You have unused research slots" event or something for Hearts of Iron IV. I set the "research complete" popup to autopause, then I immediately set a new research goal when it appears. Works for both games, but a thing that appears at the top of the screen when you can set a new research target,like EuIII n CK2 have for CBs, etc, would be cool.
|
# ? Sep 29, 2014 06:58 |
|
HisMajestyBOB posted:I set the "research complete" popup to autopause, then I immediately set a new research goal when it appears. Works for both games, but a thing that appears at the top of the screen when you can set a new research target,like EuIII n CK2 have for CBs, etc, would be cool. It doesn't always work perfectly is the problem- a little notification would be grand.
|
# ? Sep 29, 2014 07:01 |
|
Kavak posted:It doesn't always work perfectly is the problem- a little notification would be grand. The way "set popup to pause" works is it pauses the game, but it's a temporary pause until you click, well, anything else. When it appears you need to make sure you pause normally ASAP on top of the popup pause, then select your research. e; If I'd change a thing in V2, other than the message spam and the crisis backer thing, it would be making reforms/politics somewhat less non-sensical. It makes no sense that socialists are not in favour of expanding suffrage or expanding trade union rights, it makes no sense that ruling party policy (residency/limited citizenship/full citizenship) can instantly disenfranchise huge parts of the population, or that accepted/non-accepted culture pops might potentially vote for a party that would disenfranchise them. Also I've had "49.56% of the Upper House would support this reform" a few times too many so giving you some way to force reforms through if they're very close to passing (at the cost of enraging your reactionary/conservative population or eroding your population's support of democracy) would be something I'd love. YF-23 fucked around with this message at 08:15 on Sep 29, 2014 |
# ? Sep 29, 2014 08:06 |
|
Kavak posted:Carrier Death Fleet: 15 CV, 15 CA If you put destroyers in the heavy cruiser fleet it goes from being invulnerable to subs to being vulnerable to subs. Don't do it.
|
# ? Sep 29, 2014 08:44 |
|
Gort posted:If you put destroyers in the heavy cruiser fleet it goes from being invulnerable to subs to being vulnerable to subs. Don't do it. How is it invulnerable to subs beforehand?
|
# ? Sep 29, 2014 08:57 |
podcat posted:thats a good point. Other than that if you could fix a bug or change one (not overly advanced) thing in V2 what would it be? Fix America's Manifest Destiny cores to enable the player to viably play as the CSA / Deseret / California / Columbia / Texas without the United States getting vast swathes of free cores and annexing you a couple years later. Off the top of my head, one way to resolve this would be: instead of giving the USA cores on all of these provinces carte blanche, you could implement an EU4-style mission system (or pack it into decisions) where the US is awarded these cores more slowly on a state-by-state or region-by-region basis, but only if certain conditions are met. For example, if I'm playing as the California Republic and maintain good relations with the US (or have a sufficiently strong alliance backing me), there should be no reason for them to suddenly DoW me with annexation in mind. How you'd work this for an independent CSA though, I have no idea. Maybe if the CSA "wins" the war with a white peace, start a timer whereby the USA cores on CSA expire after a certain amount of time. If the USA presses the claims in a Second Civil War and the CSA survives it again, remove the USA cores permanently (as at that point the Union would have tried and failed twice to re-integrate the South). Edit: or just scrap the entire core system that V2 currently has and implement something that's much more similar to EU4's, just on a smaller timescale for core expiration.
|
|
# ? Sep 29, 2014 10:31 |
|
Epinephrine posted:You know what would be tremendously awesome? If the icon that told us that Pdox devs had posted in a thread on their forums also was a link to pull up all the things that they've posted there. Go through 26 pages of spergs about German organizational superiority to find the half dozen posts from the devs about the new OOB system? No, thanks. Hope you don't need your mind anymore, cause it's about to be blown: 1) You see to the right of thread titles it has "Replies: X"? 2) You can totally click that X number to see a list of everyone who has replied in that thread with "Posts: Y" showing how many times. 3) Click the Y number to see only those posts. So you can fairly quickly filer a thread for only Podcat's posts, or only mine, or only HerrRommelXXX69's - I won't judge.
|
# ? Sep 29, 2014 11:00 |
|
V2 Feature: Crisis Guarantee Treaties. I pick a side in a crisis? You automatically join me on that side. And vice-versa.
|
# ? Sep 29, 2014 11:03 |
|
Darkrenown posted:Hope you don't need your mind anymore, cause it's about to be blown: I guess it's typical of Paradox design to place useful features under a cascade of obscure and hidden menus.
|
# ? Sep 29, 2014 11:08 |
|
I am so excited for HOI4, I think I am in the minority as a person who loved the poo poo out of HOI3 and the changes I am seeing for 4 is getting me very excited. In particular, I like the plane changes with them being built daily and the whole research system for them. Does Paradox do beta testing?
|
# ? Sep 29, 2014 11:19 |
|
Lord Windy posted:I am so excited for HOI4, I think I am in the minority as a person who loved the poo poo out of HOI3 and the changes I am seeing for 4 is getting me very excited. In particular, I like the plane changes with them being built daily and the whole research system for them.
|
# ? Sep 29, 2014 11:27 |
|
HoI 4 had better have an SA easter egg event for conquering Paris as Sweden.
|
# ? Sep 29, 2014 11:30 |
I've been reading HoI4 dev diaries all morning and I'm getting seriously excited for it too. I recently tried (again) to get back into HoI3, since I know it has its fans, but I really just can't. And Darkest Hour runs like a turd for me on Windows 8.1.
|
|
# ? Sep 29, 2014 11:44 |
|
|
# ? May 29, 2024 11:52 |
|
Kavak posted:How is it invulnerable to subs beforehand? For some reason heavy cruiser-only fleets sit outside of the maximum range of subs when engaging them, so the subs don't get to shoot them. They don't have much sub attack, so they don't do much damage to them, but repeated encounters will sink the subs with no threat to the cruisers at all.
|
# ? Sep 29, 2014 11:46 |