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Goddamn it game, start dropping weapons with powers higher than 88 for character other than Link!
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# ? Oct 4, 2014 06:21 |
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# ? May 28, 2024 13:51 |
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Most character's 2nd and 3rd tier weapons, you have to unlock in adventure mode. Some of them get their level 2s naturally, but not all.
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# ? Oct 4, 2014 06:29 |
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Endorph posted:what makes more sense Well, some characters seem to have different ways of doing things, like how Sheik's single charge attack does something completely different based on the last combo you did, which I didn't know until someone posted it on the last page. Like I said, how was I supposed to know? It could have been a special move for that character, for all I know. Edit: Also, I wasn't trying to act stupid. I was legitimately curious. PureRok fucked around with this message at 06:59 on Oct 4, 2014 |
# ? Oct 4, 2014 06:33 |
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Regy Rusty posted:"All Attacks are Devastating" levels are just the best. Absolutely effortless to A-rank with any character, and incredibly quick if you need to get an item. If you need a basic item like a candle just find one of those maps because it's way less tedious than having to replay something longer just so you can access stuff on another square. Yeah those levels are fun, even through for some reason I was having some issues with one where you used Midna and had to fight a bunch of soldiers. But yeah the "kill X enemies" ones are generally annoying if the miniboss the level spawns is Gohma. The others are pretty slow, but Gohma is always right on your rear end.
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# ? Oct 4, 2014 06:55 |
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PureRok posted:Well, some characters seem to have different ways of doing things, like how Sheik's single charge attack does something completely different based on the last combo you did, which I didn't know until someone posted it on the last page. Honestly, why aren't people using the C terminology? C3 implies 2 lights then strong (Charge, from DW).
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# ? Oct 4, 2014 07:01 |
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I beat the Golden Cucco the first time I fought it, and with a character I'd never used before. I spammed Darunia's strong attack roll the entire time and only got hit twice I think. I'm guessing this is just luck or has something to do with Darunia being level 16 and the Cuccos possibly matching that level. Also, the OP mentions a dash button. What is it? I don't recall seeing it on the control settings when I looked for it. I usually just run around in a circle like Sonic
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# ? Oct 4, 2014 07:03 |
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Junubee posted:Honestly, why aren't people using the C terminology? C3 implies 2 lights then strong (Charge, from DW). Probably because a lot of us haven't played a Musou game much less discussed them on the internet and weren't aware of it.
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# ? Oct 4, 2014 07:04 |
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Evil Mastermind posted:Goddamn it game, start dropping weapons with powers higher than 88 for character other than Link!
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# ? Oct 4, 2014 07:04 |
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night slime posted:Also, the OP mentions a dash button. What is it? I don't recall seeing it on the control settings when I looked for it. I usually just run around in a circle like Sonic Press and hold dodge. It'll make you start sprinting immediately after dodging.
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# ? Oct 4, 2014 07:05 |
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PureRok posted:Press and hold dodge. It'll make you start sprinting immediately after dodging. You'd probably figure it out soon enough, but once you start running you can let go of the button, as well.
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# ? Oct 4, 2014 07:12 |
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PureRok posted:Press and hold dodge. It'll make you start sprinting immediately after dodging. It's true! Thanks.
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# ? Oct 4, 2014 07:23 |
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Jsor posted:Probably because a lot of us haven't played a Musou game much less discussed them on the internet and weren't aware of it. It's going to be interesting to see if the Wii U gets an actual Musou game, either a port of DW8 XL, or DW 9 itself when that arrives, and you know it will.
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# ? Oct 4, 2014 07:56 |
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Judge Tesla posted:It's going to be interesting to see if the Wii U gets an actual Musou game, either a port of DW8 XL, or DW 9 itself when that arrives, and you know it will. Orochi Warriors 3 Hyper.
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# ? Oct 4, 2014 08:10 |
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PureRok posted:Press and hold dodge. It'll make you start sprinting immediately after dodging. Well, I wish I'd known this one entire Adventure Map ago.
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# ? Oct 4, 2014 08:44 |
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Bruceski posted:You'd probably figure it out soon enough, but once you start running you can let go of the button, as well. I'm going to blame Shadow Of Mordor for not realising this but gently caress me. Stupid other games where you have to hold sprint the entire time you want to sprint confusing me.
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# ? Oct 4, 2014 09:13 |
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I just unlocked Zant, and god drat he's such a fun character. Only Girahim, summoning gate, and great fairy left. I am continually impressed by how distinct they managed to make almost of the characters feel while still keeping the majority of them fun to play. The only characters/weapons that haven't really landed for me are Ruto, wind waker Zelda, and Agitha (I want to like her, but I just don't get her). I'm even starting to warm up to the spear, which at least has two solid attacks. And I can't say enough how perfectly they nailed Ganondorf. Hopeful addition of Wrestledorf aside, there is not a single thing I would change about him.
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# ? Oct 4, 2014 09:30 |
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Yeah, Agatha feels like I win battles in spite of using her rather than because of it.
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# ? Oct 4, 2014 09:52 |
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With Agatha you can just YX over and over again against enemy generals if you want an extremely easy if slightly inefficient kill
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# ? Oct 4, 2014 09:54 |
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Well, it's not like jobber characters are new to musou games. Agitha isn't great, but at least she isn't Xu Zhu.
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# ? Oct 4, 2014 10:08 |
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First Death Mountain thing is a chaotic loving mess. How the hell are you supposed to keep track of A) fighting Darunia, B) keeping both Boulder gates under control, C) keeping your home base under control, D) keeping Bombchus out, E) finding unmarked Bombchu Controllers from... I don't loving know, sending more out at random? Presumably if you take out Darunia fast enough the whole thing's over, but how the hell can you when you can lose at a moment's notice? I was up fighting him and never saw the first Bombchu message, so I was at the very top of the map when they hit the allied base. Absolutely nothing I could do. This is why you need voice acting in these games, because having to glance down and read a bunch of paragraphs on everything you should be doing while you're already spread thin sucks. I don't have any loving clue how to complete this mission. I have to stay at the home base to keep the Gorons from overrunning it but there's also a Bombchu on the way and both boulder gates are in enemy hands. What do I loving do to survive this mission? This one of those things where I'm gonna have to go level grind elsewhere to breeze through it or something? Recall having to do that a few times in Pirate Warriors 2.
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# ? Oct 4, 2014 10:24 |
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For that one I captured both keeps and then bum-rushed Darunia, I beat him once and he retreated back to his room, Sheik did her plan to smash where his food was, then I went after him again, by the time I killed him the bomchu event was just starting.
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# ? Oct 4, 2014 10:35 |
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Bruceski posted:Yeah, Agatha feels like I win battles in spite of using her rather than because of it. Don't diss Swagitha. (notice the zero damage) Seriously, her X makes her completely invincible. Tornados and divebombs all day.
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# ? Oct 4, 2014 11:51 |
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ChibiSoma posted:First Death Mountain thing is a chaotic loving mess. How the hell are you supposed to keep track of A) fighting Darunia, B) keeping both Boulder gates under control, C) keeping your home base under control, D) keeping Bombchus out, E) finding unmarked Bombchu Controllers from... I don't loving know, sending more out at random? I've found the trick that works the best with that mission is to focus on keeping control of the boulder keeps. If you can do that then the rest of the mission falls into place. When the bombchus show up they'll move with a unit of gorons to capture the keeps before going after your main base. You'll probably be closest to the west boulder one, so if you recapture that, then the east boulder keep you should be in a pretty secure position. Don't worry about Darunina when the bombchus are out, when they're destroyed he retreats automatically, and at that point the rest of the map is clean up.
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# ? Oct 4, 2014 11:55 |
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Killing a bombchu controller turns the associated bombchu to your side, so it turns around and begins advancing towards an enemy keep. Ignore the bombchus and go for the controllers. They're not hard to find, just run past the bombchu and look for a goron behind it with "bombchu controller" over their head.
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# ? Oct 4, 2014 11:56 |
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MarquiseMindfang posted:The trick with the Imprisoned if you have bad ranged game like Fi is to bait the lightning attack by staying far away, then run under him and use YYYYYX. The lightning can never hit you if you're right under him. ou never get stomped because you're too far and you never get lightning'd because you're under him when it goes off. Only things that can hurt you are him falling over and him belly sliding. I don't really play like that, it's too hard for me to plan combos in that sort of way. I did do the level, just not with an A. And realistically for most levels if you haven't done it with an A you might as well not have done it at all. When I do use them I find that I'm getting hit during them too. Like I mentioned before it's especially bad with Ganon, all of his combos are crazily slow and you're ALWAYS getting hit by it.
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# ? Oct 4, 2014 12:57 |
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Augh, that Challenge stage where you have to kill Wizzro (with Volga beating on you) and Cia (with Lana beating on you) and not take more than 4k damage for an A. AUGH.
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# ? Oct 4, 2014 12:59 |
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I'll say it again - when things get hectic like in that Goron level use the pause button. It'll give you a breather and then you can use Battlefield info to see where all the bombchus and operators are. You can spend as long as you want plotting a route to deal with all of them. It's really important to remember that the game does not intend you to strategize on the fly with the limited information of your minimap. If you don't use all the tools at your disposal you only make the game harder for yourself. It is also possible to ignore the bombchus and kill Darunia really fast, but if it's your first time through the level that might be difficult.
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# ? Oct 4, 2014 13:04 |
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MarquiseMindfang posted:Augh, that Challenge stage where you have to kill Wizzro (with Volga beating on you) and Cia (with Lana beating on you) and not take more than 4k damage for an A. AUGH. For those stages you really need to learn which attacks you can block and which you have to dodge. Play defensively and wait for an opening. Also, when you see the other character launch into a combo finisher that will keep them locked in an animation for a while, use that opportunity to pull your target away from them and get in some hits in relative safety. Specials can help you hit weak points if you can't safely get close enough for melee, so keep an eye out for the bright yellow pots and take the time to cut grass on the way between fights for the chance of special bar refills.
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# ? Oct 4, 2014 13:06 |
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Regy Rusty posted:I'll say it again - when things get hectic like in that Goron level use the pause button. It'll give you a breather and then you can use Battlefield info to see where all the bombchus and operators are. You can spend as long as you want plotting a route to deal with all of them. TO add to this, use mid battle saves to save time. If you keep getting blasted during a mission, next time do everything you know you can ace, then save and continue on, so if you do lose, you don't have to retry the entire map.
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# ? Oct 4, 2014 13:25 |
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The GIG posted:TO add to this, use mid battle saves to save time. If you keep getting blasted during a mission, next time do everything you know you can ace, then save and continue on, so if you do lose, you don't have to retry the entire map. There's mid battle saves!? E: Regy Rusty posted:If you don't use all the tools at your disposal you only make the game harder for yourself.
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# ? Oct 4, 2014 13:28 |
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Taear posted:I don't really play like that, it's too hard for me to plan combos in that sort of way. I did do the level, just not with an A. And realistically for most levels if you haven't done it with an A you might as well not have done it at all. If it looks like you're going to get hit during any given combo, especially before you've used your heavy attack, dodge cancel out and away. Most attack strings can be canceled and allow you to safely start again. If you're locked on to a dangerous enemy but need to smack some mooks or whatever for meter, just use Y combos and dodge instead of finishing them. Or get right up next to the Imprisoned while he's walking, Y combo on his foot, then dodge away when he brings it down. Just be careful if you're using a character whose combos take them into the air, have them jump, etc; you won't be able to dodge out of those until they touch the ground.
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# ? Oct 4, 2014 13:29 |
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Regy Rusty posted:There's mid battle saves!? Right at the bottom of the pause screen Really useful for hard mode Skulltulas.
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# ? Oct 4, 2014 13:36 |
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The GIG posted:Right at the bottom of the pause screen Really useful for hard mode Skulltulas. I've looked now and actually this is the perfect time for me to discover it. Legend mode is pretty easy the first time through, so it's only now that I'm doing the Hard skulltulas that it will be really useful. So thank you so much for pointing this out at exactly the right time.
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# ? Oct 4, 2014 13:47 |
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how do you continue from a mid-battle save? Because I made one but then when I went to reload the level it deleted it, so obviously that was not the correct path!!
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# ? Oct 4, 2014 13:50 |
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You have to fail the mission, then it will prompt you to load a save or restart from the last checkpoint.
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# ? Oct 4, 2014 13:54 |
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Just like you can bug Zant if you enter a boss cutscene while spinning you can also do it while riding Argorok with Lana. The result is not nearly as interesting though and it doesn't really do anything.
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# ? Oct 4, 2014 14:15 |
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Does anybody know what the level of the Adventure mode missions compares to? That Fi stage ending with the Imprisoned and two Mini-Imprisoned said "Lv 8", but Fi was a lot higher than level 8 and I was still getting wrecked by the low-health stomping shockwaves. So either the Imprisoned is just extra powerful or mission level corresponds to something other than warrior level and I don't know what it could be. Also, my NNID is JavaJesus
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# ? Oct 4, 2014 14:33 |
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JavaJesus posted:Does anybody know what the level of the Adventure mode missions compares to? That Fi stage ending with the Imprisoned and two Mini-Imprisoned said "Lv 8", but Fi was a lot higher than level 8 and I was still getting wrecked by the low-health stomping shockwaves. So either the Imprisoned is just extra powerful or mission level corresponds to something other than warrior level and I don't know what it could be. I think mission levels only mean "relative to other missions of this type". That Fi stage is "Defeat all Enemies" so what the Lv. 8 is telling you is that there are 7 easier "Defeat all Enemies" missions out there on the map.
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# ? Oct 4, 2014 14:48 |
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Do characters in the modern Dynasty Warriors games have move sets as interesting as Hyrule Warriors? Stuff like Sheik's musical notes or Zelda's Light Arrows?
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# ? Oct 4, 2014 16:31 |
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# ? May 28, 2024 13:51 |
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Ganon really doesn't mess around in the final battle, I died twice due to being caught in his purple death laser, my allies meanwhile spent most of the fight soaring through the sky, courtesy of his charge and stomp attacks. Brilliant fight otherwise though, Zelda Wii U is going to have to work hard to top this for a final fight.
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# ? Oct 4, 2014 16:45 |