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Kaethela posted:You can always buy ammo, and there's no shortage of aliens. That being said, I've always preferred the real world weapons. I think I prefer human weapons in most games, one of the few exceptions being fallout, because energy weapons there are brilliant. but in SR I find most alien guns extremely bland.
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# ? Oct 4, 2014 17:47 |
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# ? Jun 9, 2024 07:13 |
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itsjustdrew posted:I think I prefer human weapons in most games, one of the few exceptions being fallout, because energy weapons there are brilliant. but in SR I find most alien guns extremely bland. Not the Bounce Rifle, though. That thing is loving efficient when it comes to clearing out mobs and that annoying ball robot.
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# ? Oct 4, 2014 18:04 |
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tribbledirigible posted:Not the Bounce Rifle, though. That thing is loving efficient when it comes to clearing out mobs and that annoying ball robot. So does my fully upgraded shotgun though, and it feels so much better.
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# ? Oct 4, 2014 18:07 |
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If you aren't using the Dubstep gun for everything you aren't living
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# ? Oct 4, 2014 18:11 |
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Man you guys are having a really hard time writing dub step gun.
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# ? Oct 4, 2014 18:11 |
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There's guns in the game? I just throw ice and fire and lightning at people.
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# ? Oct 4, 2014 18:17 |
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I pretty much always stick with punching, the baseball bat, and occasionally handguns if i need a ranged weapon in every Saints Row game.
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# ? Oct 4, 2014 19:55 |
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Wait, you fight things in SRIV? I thought it was a blue orb collecting game.
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# ? Oct 4, 2014 20:03 |
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No that's Crackdown.
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# ? Oct 4, 2014 20:04 |
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Pretty much every weapon in SRIV can be gamebreaking - pay for the "Special ability" options first. Those take even the wimpiest of weapons into godlike destroyers.
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# ? Oct 4, 2014 20:37 |
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I don't like the alien weapons too much (and the only aesthetic options being generic or purple doesn't help) but I love the disintegrator that you use to kill Veteran Child. I upgraded and rolled with that thing the rest of the game, vaporizing scrub after scrub.
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# ? Oct 4, 2014 20:42 |
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I just wish 4 let you rip stuff out of the road like 2 did. I've got super powers now, let me smack some aliens around with a street light!
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# ? Oct 4, 2014 20:58 |
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Somehow I already have the tentacle bat and it's been hard not to try and use it on everything. Taking down those shield stations has been a bitch though because enemies teleport in from all over the goddamn place. EDIT: I'm disappointed to see the same lovely Insurance Fraud bug from SR 3 is still around. It makes it basically unwinnable since most drivers just stop at the intersection, or stop before they hit you. Typically drivers only drive fast if they're out of your field of view. In SR 2 everyone in the target area would go apeshit and they broke it with SR 3. Just tried a mission four times in a row and couldn't even get halfway to the goal. Dick Trauma fucked around with this message at 02:36 on Oct 5, 2014 |
# ? Oct 4, 2014 21:55 |
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I'm so sad that my Maya license expired before the SDK came out. Now that I'm no longer a student, I can't get a new license again. That said, IdolNinja, is Blender support ever going to be a thing?
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# ? Oct 5, 2014 05:38 |
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Dick Trauma posted:EDIT: I'm disappointed to see the same lovely Insurance Fraud bug from SR 3 is still around. It makes it basically unwinnable since most drivers just stop at the intersection, or stop before they hit you. Typically drivers only drive fast if they're out of your field of view. In SR 2 everyone in the target area would go apeshit and they broke it with SR 3. Just tried a mission four times in a row and couldn't even get halfway to the goal. Run at superspeed, ragdoll once you hit max speed, and do perpetual spinning ragdoll aerial loops literally across the entire map, occasionally clipping into a car to bump up your earnings. If you're playing Insurance Fraud in SR4 like you did in SR3, you're doing it wrong.
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# ? Oct 5, 2014 06:15 |
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Insurance Fraud is easy once you figure out that it's about keeping momentum and the superpowers in SR4 make gaining momentum trivial.
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# ? Oct 5, 2014 06:36 |
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Dick Trauma posted:Somehow I already have the tentacle bat and it's been hard not to try and use it on everything. Taking down those shield stations has been a bitch though because enemies teleport in from all over the goddamn place. As others have said, the goal isn't to get hit by cars, it is to throw yourself into them. Superspeed towards the biggest truck you can find, ragdoll into it and just cartwheel across half the map trying to hit a vehicle everytime you 'bounce'. Once you get the hang of it Insurance Fraud is trivially easy, I've replayed the game twice and I don't think I had to retry even once for gold.
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# ? Oct 5, 2014 07:33 |
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It took a little practice using this approach but once I learned to cartwheel I got $400k on a single go. Thank you!
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# ? Oct 5, 2014 18:34 |
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Yeah I never had any fun with SR3 insurance fraud, but carthweeling around the whole city in 4 was all kinds of awesome. The superpowers really make some of the - in earlier games - potentially annoying activities quite fun (eg. mayhem).
orcane fucked around with this message at 19:29 on Oct 5, 2014 |
# ? Oct 5, 2014 19:19 |
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Would it be worth it to give Saints Row II and III a go after IV or should i just wait for the next one?
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# ? Oct 5, 2014 19:45 |
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II is a very different game from IV and particularly the control scheme will seem dated, but it's well worth getting into for the different approach and more grounded story. III suffers a little from development troubles, but if you've gone all out with the superpowers in IV you might appreciate seeing Steelport from the ground level.
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# ? Oct 5, 2014 19:52 |
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I actually really enjoy the combat of SRIII, as it really narrows down the run-and-gun style that is clunky in SR2 and is pretty much abandoned in SRIV for zipping around everywhere. It's just unfortunate that the plot and pacing are so schizophrenic that you practically need to follow a guide to make it work. That said, SR2 has so much more going on in every nook and cranny that it really does still hold up just from the sheer amount of content, roughness of the gameplay aside. It's easily the Morrowind to SRIV's Skyrim.
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# ? Oct 5, 2014 20:17 |
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You can skip 1 but 2 was the high water mark for the series. You're actually a crime-lord and not just running around in a destruction simulator. It was also the densest in terms of all the little things they like to stuff into SR games. 3 was a turn toward the extreme that didn't make much of an impression on me and 4 is basically Crackdown with swearing.
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# ? Oct 5, 2014 20:27 |
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Wolfsheim posted:That said, SR2 has so much more going on in every nook and cranny that it really does still hold up just from the sheer amount of content, roughness of the gameplay aside. It's easily the Morrowind to SRIV's Skyrim. Except for the mission design. SR2 is extremely padded with some very dull missions. Stillwater itself is a joy to explore, but anyone looking to play SR2 needs to know that SR2's mission design is heavily rooted in GTA territory. There are some standouts but a lot of the story missions are just dull and get repetitive quickly.
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# ? Oct 5, 2014 20:31 |
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Mokinokaro posted:Except for the mission design. SR2 is extremely padded with some very dull missions. It's almost Final Fantasy-esque in that you put up with the gameplay to enjoy the cutscenes.
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# ? Oct 5, 2014 20:35 |
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Saint's Row III has the russian lady boss voice, so I can't stay mad at it.
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# ? Oct 5, 2014 21:18 |
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Wolfsheim posted:It's just unfortunate that the plot and pacing are so schizophrenic that you practically need to follow a guide to make it work. a) in the cutscene after your first big choice, they're on the way to the funeral; only one option actually tells you this and b) a little bit about plot structure: each of your new friends has 2-3 activities given as missions before their actual story missions start. With each one, when you hit a mission that's just a cutscene, that's when you know the next one's where things kick off.
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# ? Oct 5, 2014 21:26 |
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Mokinokaro posted:Except for the mission design. SR2 is extremely padded with some very dull missions. To be fair, all open-world crime game missions are 80% cutscene->drive to place while listening to characters talk->kill thirty people->repeat. SR2 is just great at making those cutscenes match the silly tone of the rest of the game. My Lovely Horse posted:I don't think it's all that bad. It has pretty huge issues, but all you really need to know is: It was just setup in a weird way, like how you have the mission to do Tiger Escort for Angel and the reaction to that (literally just you going back to his gym and saying "A loving TIGER?") is it's own separate mission, so if you decide to jump between all the different mission chains you can easily gently caress up the joke by not getting to the punchline for a few hours because you decided to dick around with Zimos instead.
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# ? Oct 5, 2014 23:44 |
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I'm on my second playthrough of II now and wow do I miss the controls from 3/4. I've started flying to every mission in a Tornado just because about a third of them seem to end with "drive through the streets with our horrible controls and try to kill moving targets." I love the game world, though. It's fantastic and dense. The passers-by react to you differently as the story develops. When you pass 50% completion, Ezzzy 105 gets bought by Ultor and becomes a world music station. When you completely control an area and buy all the stores, your face starts appearing on billboards. There's stuff happening in Stilwater, and you only see some of it. I love wandering around the town. But oh my god are some of the missions terrible. Donnie. Any mission where the AI drives. The missions that have random timers for no real reason. Donnie. I have a lot more fun when I'm playing the missions/activities in 3 and 4, even though the seams of cut content show in 3. Also don't touch SR2 unless you install the Gentlemen of the Row mod, but good news: it probably won't run without it now.
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# ? Oct 6, 2014 07:21 |
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Nihilarian posted:Saint's Row III has the russian lady boss voice, so I can't stay mad at it. Yeah, but the best voice of always was SR2's Female1
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# ? Oct 6, 2014 08:07 |
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Tricky Ed posted:Also don't touch SR2 unless you install the Gentlemen of the Row mod, but good news: it probably won't run without it now.
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# ? Oct 6, 2014 08:59 |
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Someone else will have details to drop but SR 2 on PC is widely recognized as one of the worst PC ports ever. Barley worked at release and is certainly broken to all hell on modern machines without modification. Something something about in game action tied to PC clock speed looking for an xbox 360 processor something.
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# ? Oct 6, 2014 09:13 |
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Wolfsheim posted:To be fair, all open-world crime game missions are 80% cutscene->drive to place while listening to characters talk->kill thirty people->repeat. SR2 is just great at making those cutscenes match the silly tone of the rest of the game. There's no point in the game where spending a few hours with Zimos is a mistake.
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# ? Oct 6, 2014 09:54 |
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Cyberball 2072 posted:Someone else will have details to drop but SR 2 on PC is widely recognized as one of the worst PC ports ever. Barley worked at release and is certainly broken to all hell on modern machines without modification. Something something about in game action tied to PC clock speed looking for an xbox 360 processor something. Top Bunk Wanker posted:There's no point in the game where spending a few hours with Zimos is a mistake.
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# ? Oct 6, 2014 16:03 |
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Tiggum posted:No, I meant "What has changed that means it will no longer run unmodded?" I've run it unmodded tons of times. Depending on your computer and OS it sometimes runs without any issues, and I haven't heard of it just not working at all for any significant number of people. I'm pretty sure it's mostly broken unmodded on Win XP and 7, whereas it's fine for some reason on 8 and 8.1. The main thing I think is that driving is tied to your PC's clock speed and if it doesn't hit 3.2 MHz or something, the driving speed will be off.
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# ? Oct 6, 2014 16:11 |
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The clock speed bug is actually only on 7 iirc. It even runs fine on Vista. There are some other problems but even GOTR didn't fix a lot of minor glitches for me.
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# ? Oct 6, 2014 16:21 |
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Capn Beeb posted:Yeah, but the best voice of always was SR2's Female1 This is a very wrong way to proclaim the virtues of the true voice of Saints Row, female voice 1 of SR3 and SR4, Laura Bailey.
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# ? Oct 6, 2014 16:51 |
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Capn Beeb posted:Yeah, but the best voice of always was SR2's Female1 This guy gets it.
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# ? Oct 6, 2014 19:39 |
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Look, there's no argument to be had here, if SR3/4 Female Voice 1 and SR2 Female Voice 1 were locked in a cage match to the death, they'd both expertly counter each others' punches before realizing that they work better as a team and joining forces to eliminate whatever evil forces was putting voices into deathmatches. They're both the best around.
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# ? Oct 6, 2014 19:47 |
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# ? Jun 9, 2024 07:13 |
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Trast posted:This is a very wrong way to proclaim the virtues of the true voice of Saints Row, female voice 1 of SR3 and SR4, Laura Bailey. Nobody has ever had a better "gently caress you say?" Nobody. Paul Revere 3000 posted:This guy gets it.
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# ? Oct 6, 2014 19:49 |