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Everytime I find a Falcon or Firespray someplace (in english at least) I don't have the cash to spare and decide to go back next week. At which point they're gone.
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# ? Oct 4, 2014 07:48 |
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# ? May 16, 2024 18:57 |
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Der Waffle Mous posted:Everytime I find a Falcon or Firespray someplace (in english at least) I don't have the cash to spare and decide to go back next week. There are a few places in the UK that seen to have the Slave I set at least.
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# ? Oct 4, 2014 20:09 |
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Thinking of entering my first store tourney, could use a bit of advice. I enjoy playing Imperials, but I thought Rebs might be a bit more forgiving of rookie mistakes.quote:Jake Farrell (24) If they allow proxies I'll be dumping Jake's Outmaneuver for Push The Limit. He'll be the flanker trying to chase down pesky Phantoms or rush behind the line and stay there. Alternatively I'd swap VI for Adrenaline Rush just to have a one-off white K-turn to stay with particularly slippery things. The other three will just be a core flying within Range 2 of each other with the Y-Wing to cover while they move and Garven to hand out extra Focus when and where it's needed. I haven't played here before so I have no idea what the meta is like, but the tournament's being billed as newbie friendly so hopefully there will be a mix of things to face. I was originally going to build it around Nera but then I realised I had no Flechette torpedoes
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# ? Oct 5, 2014 07:34 |
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Holy poo poo that Jake Farrell is insane
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# ? Oct 5, 2014 22:22 |
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I've heard people call the version of that Jake with Push the Limit "ghetto Soontir Fel," and it seems to fit.
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# ? Oct 5, 2014 22:50 |
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So Farlander with HLC/PtL/Advanced Sensors is extremely good. I fought against Jake as well and yeah, he's pretty much a Soontir, but with two EPT slots.
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# ? Oct 5, 2014 23:07 |
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Jake is pretty neat but it quickly becomes obvious how much better Soontir is with only 2 attack dice
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# ? Oct 5, 2014 23:53 |
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Im beginning to think a souped up Farlander is the support ship of choice for Han when you're not running Biggs + A.
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# ? Oct 6, 2014 00:17 |
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alg posted:Jake is pretty neat but it quickly becomes obvious how much better Soontir is with only 2 attack dice Yeah, but Jake swaps a point of hull for 2 shields, has one extra green maneuver, gets to do an action no other A-Wing can do for free, has a target lock to help mitigate the 2 attack dice and gets access to an extra EPT for 5 points less than the Baron. Bring him to the same Pilot Skill with VI and he's 4 points cheaper. 2 Attack hurts but he's not too shabby.
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# ? Oct 6, 2014 00:32 |
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Yeah honestly the flexibility that Jake has is something above and beyond what Fel can do. It looks really, really good and it ends up being a really cheap effective flanker which absolutely cannot be ignored.
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# ? Oct 6, 2014 00:37 |
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Like I keep going on and on every few pages, he's probably the best candidate for one of the offensive boosting talents (Outmaneuver, Predator, even Expose) because it offsets his one downside of 2 Attack dice for how cheap he is. Expose lets him on demand turn into an X-Wing, but it's expensive. (The downside of Expose is mitigated by being an A-Wing, and therefore going 'down' to a regular 2 Defence dice compounded by his ability to not be in Arcs in the first place)
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# ? Oct 6, 2014 13:03 |
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I have used Tycho Celchu, A-Wing Test Pilot, Push the Limit, Daredevil, Chardaan Refit with some success as well. It's fun pushing around that pile of stress tokens.
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# ? Oct 6, 2014 14:44 |
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http://www.fantasyflightgames.com/edge_news.asp?eidn=5107 Bomb upgrade for Y-wings, meh. Most of the stuff is scum only :/
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# ? Oct 6, 2014 16:27 |
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I'm gonna enjoy using Fett as an anchor with a couple Z's. Virago as the flanker. A scum version of the lambda, echo, and tie/Ln formation. That insta-hit ion attack is pretty sweet. It would actually allow for a formation of Z's to hold off an echo or even finish off Han.
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# ? Oct 6, 2014 17:13 |
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Unhinged Astromech. Y-wings suddenly faster than everything, yes please.
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# ? Oct 6, 2014 21:11 |
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With a list of three B-Wings, how would I want to fly them? Roughly together, in some kind of formation? Spread them out? I tend to play with people who like Predator, so I try to avoid the PS2 pilots.
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# ? Oct 6, 2014 21:36 |
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Strobe posted:Unhinged Astromech. Yeah, that made me laugh.
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# ? Oct 6, 2014 21:57 |
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Dead Mans Switch the best card (and art)
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# ? Oct 6, 2014 22:04 |
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Jonas Albrecht posted:Yeah, that made me laugh. The Z-95 has a 3-speed K-Turn.
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# ? Oct 7, 2014 01:30 |
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Strobe posted:The Z-95 has a 3-speed K-Turn. And no astromech slot.
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# ? Oct 7, 2014 01:38 |
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Dang. And here I thought I had discovered the budget Defender. Sigh.
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# ? Oct 7, 2014 01:43 |
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Well I just lost my 3rd round in the Team Covenant Open. Played Dallas Parker, who took 2nd at Worlds last year. He was running Kenkirk and Whisper, I took the Zs again. I over committed in the first round and he set up perfect to arc dodge with Whisper whether I went straight or turned in. Killed Blount in one shot on the first round and it went downhill from there! The squad I want to play with for some fun games is the Serious Sevens. Keyan Farrel Porkins All with PTL. Engine on the X and B, Chardaan on Jake. Advanced Sensors for Keyan and R5-D8 for Porkins. Should be fun as hell!
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# ? Oct 7, 2014 05:58 |
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I've decided that I'm going to start running TIE Bombers with Proton Bombs in an effort to counter all these A-Wing lists I'm seeing popping up. e: I'm thinking 4x Gamma Squadron Pilots with Flechette Torpedoes and Proton Bombs. 100 points on the nose. Recoome fucked around with this message at 10:07 on Oct 7, 2014 |
# ? Oct 7, 2014 10:02 |
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Rules Questions as I prep for my first tourney! If I take Roark Garnet, then use him on pilot A with swarm tactics, and then pilot A uses swarm tactics on pilot Y, Is pilot Y's skill now 12 or Pilot A's original skill level? Also if a ship with shields is hit by an Ion turret, does it still count even if the ship only loses a shield or does it need to take actual damage for the ion effect to happen? Thanks!
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# ? Oct 7, 2014 21:25 |
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dogsarentdangerous posted:Rules Questions as I prep for my first tourney! 12 quote:Also if a ship with shields is hit by an Ion turret, does it still count even if the ship only loses a shield or does it need to take actual damage for the ion effect to happen? It still counts if it lost only a shield.
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# ? Oct 7, 2014 21:31 |
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cheers buddy
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# ? Oct 7, 2014 21:34 |
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Got a flawless victory 3-0, 600 points differential, tonight. Keyan + Han is nuts and is the best support ship so far. Beat a rebel elite list, BBZ, a Han/Ors list, and a shuttle/phantom/tie list. Sadly the swarm guy didn't want to play swarm this time and the BBBB guy didn't show up but in testing it was found to destroy enough Bs for Han to survive until the late game. Farlander was equipped with E2/gunner, PTL, and FCS. I think next time I'll equip him with just PTL and HLC because gunner never activated (and is unlikely with TL+focus at all times) and I think it'll be better getting out the extra damage with HLC instead.
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# ? Oct 8, 2014 05:47 |
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Yesterday I found an Omicron with a Weapons Engineer and Vessery with a HLC tag-teaming the same ship each turn are absolute murder
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# ? Oct 8, 2014 08:47 |
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What are you guys using to organize/store your cards? I keep all the ship stuff (cards, base cards, and dials) in labeled plastic bags, and all the damage cards in a little bag, but all my other upgrade/crew/ordnance/etc cards are just kinda sitting in there in my case. I need a better way of keeping them.
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# ? Oct 8, 2014 13:21 |
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I've not seen a decent way of organizing upgrade cards. Pilot cards go in a small ultra pro binder.
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# ? Oct 8, 2014 13:58 |
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alg posted:I've not seen a decent way of organizing upgrade cards. Pilot cards go in a small ultra pro binder. I put my upgrade cards in these in a binder with regular card holders for the pilots. All my cards are in sleeves and I follow a 2 upgrade card per pocket process and it works fine. It's not tight enough to survive being upside down, so I have to be sure to keep the binder upright, but otherwise, it works for me.
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# ? Oct 8, 2014 15:05 |
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Upgrade cards go into small baggies that I think were originally containing bases/stands. They all go into an old card organizer with most of the game materials. The other materials go on top of my tackle box which houses the ships. The quick play stuff is on top of this as well as the dice and medals I still need to sell. Poor bombs will never get used so I might get rid of them too.
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# ? Oct 8, 2014 15:53 |
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CroatianAlzheimers posted:What are you guys using to organize/store your cards? I keep all the ship stuff (cards, base cards, and dials) in labeled plastic bags, and all the damage cards in a little bag, but all my other upgrade/crew/ordnance/etc cards are just kinda sitting in there in my case. I need a better way of keeping them. http://www.makeplayingcards.com/design/tuckbox-for-mini-playing-cards.html signalnoise fucked around with this message at 19:05 on Oct 8, 2014 |
# ? Oct 8, 2014 18:35 |
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I played a pretty good match this weekend against my friend. B-Wing with Ion Cannon is super overpowered holy poo poo. My friend was running 2 ties and a bomber while I had an X-wing and a B-Wing. X-wing took out a Tie, and then he bombed the everloving gently caress out of my X-Wing and destroyed it essentially in one turn. My B-Wing focused his tie down and essentially locked his tie bomber down with the Ion Cannon every single turn until he died. Advance Marksmanship+Numb is ridiculous. I haven't had much use out of my phantom yet. It's mobile and can cloak, but we're unsure on a few things. Target lock stays on until it's used, but does this mean that if I have a target lock on someone I am unable to perform an action while it is still up? Cloaking just adds 2 to evasive, not lose target lock correct? Spending target lock lets you reroll any amount of dice right? The Ion cannon (we had a small discussion on this) when it hits, means that he can no longer attack on that turn if he attacks second correct? How are the Falcon and the Slave 1? He really wants to get a Slave 1, as do I, but 50 something dollars is a pretty big investment on something that might not be worth it to us. We're really excited about Armada. Well, I am at least. My main goal when he told me about this was to fight in a Star Destroyer (favorite ship ever in any sci-fi universe. The shape, size, and firepower is nuts). If Armada doesn't have Admiral Thrawn or something like that, I'll be disappointed. Not too disappointed, but at least a little twinge of "awwww "
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# ? Oct 8, 2014 19:03 |
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alg posted:I've not seen a decent way of organizing upgrade cards. Pilot cards go in a small ultra pro binder. All my cards, pilot and upgrade, are sleeved and are in Ultra Pro 9-pocket pages. Upgrade cards fit perfectly 2 to a pocket sideways.
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# ? Oct 8, 2014 19:07 |
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Soulex posted:Target lock stays on until it's used, but does this mean that if I have a target lock on someone I am unable to perform an action while it is still up? No, Yes, Yes, Ion cannons have no effect on firing, the Falcon and Slave 1 are pretty good
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# ? Oct 8, 2014 19:10 |
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jivjov posted:All my cards, pilot and upgrade, are sleeved and are in Ultra Pro 9-pocket pages. Upgrade cards fit perfectly 2 to a pocket sideways. Yeah when I try this they slide around :/
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# ? Oct 8, 2014 19:11 |
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alg posted:Yeah when I try this they slide around :/ Do you have them sleeved? I had the same problem until I got them all in the yellow FFG sleeves. I still will occasionally have one work its way loose if I pick up the binder upside down accidently, but they stay pretty secure otherwise.
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# ? Oct 8, 2014 19:12 |
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Tekopo posted:In order: So, if I have that card that gives me a target lock after I attack someone for free, I need to lose it to use advance marksmanship. Thanks So he can still attack if I ionize him? What the world!? So what's the point of using Ion cannon then, if it hits and all dice are canceled, I only do one damage as opposed to hitting him and possibly doing more with target lock/advanced marksmanship
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# ? Oct 8, 2014 19:16 |
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# ? May 16, 2024 18:57 |
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Soulex posted:So, if I have that card that gives me a target lock after I attack someone for free, I need to lose it to use advance marksmanship. Thanks Ion cannons are useful because you know exactly what the enemy is going to do next round. You can even walk people off the board if you keep hitting. It's extremely useful to just to have the opportunity to stick behind someone and essentially neutralize him.
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# ? Oct 8, 2014 19:21 |