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Disco Infiva posted:Austria cannot form Austria-Hungary if Hungary exists. You can use liberate country CB for Hungary and free people CB for Croatia in Dalmatia and Galicia-Lodomeria in Galicia. Sardinia-Piedmont will take care of Lombardia and Venetia and voila! No more Austrian Empire in less than 20 years, right at the time to click that form Germany button. Yeah, I guess that's what I should have done in retrospect, but I didn't realize they'd form Austria-Hungary as soon as I formed the NGF. I also didn't realize that there was no way at all to annex Austria-Hungary (I figured there would be some way to annex only the German parts, especially since I had to fight an event-caused war just to keep them in my sphere of influence) until I looked it up. In retrospect maybe I should have just forced them to release Hungary even after they formed Austria-Hungary, since I assume that that would have dissolved the union the same way conquering Vienna did. Sardinia-Piedmont/Italy really dropped the ball, though. They invaded Austria-Hungary to take Venice... and ended up giving back Lombardia instead.
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# ? Oct 7, 2014 18:42 |
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# ? Jun 5, 2024 03:13 |
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Speaking of NNM and V2, what do I need to do to make Carlist Spain glorious again? It's 1850, and on the plus side I have plenty of money, I've managed to hold onto all my territory, get a decent sphere going and added a few African colonies. I just don't have the population to do much of anything though. 19% literacy, barely any soldiers (20 regiments) and nobody to work my factories. I've mainly been focusing on getting clergymen (2,07% now), should I aim for 4% in each state? Edit: These Christino events are really loving annoying. Can't the ungrateful wretches just accept that the rightful king is on the throne?
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# ? Oct 7, 2014 19:05 |
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If you're at 19% literacy then you're right before POPs will start promoting to craftsmen on their own, so you should see some not-insignificant industrial growth in the near future.
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# ? Oct 7, 2014 20:24 |
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Apoffys posted:Speaking of NNM and V2, what do I need to do to make Carlist Spain glorious again? It's 1850, and on the plus side I have plenty of money, I've managed to hold onto all my territory, get a decent sphere going and added a few African colonies. I just don't have the population to do much of anything though. 19% literacy, barely any soldiers (20 regiments) and nobody to work my factories. I've mainly been focusing on getting clergymen (2,07% now), should I aim for 4% in each state? I don't think you "get" Spain during the mid-19th to early-20th century era. Carlist fuckers wouldn't let their claims to the throne go until Franco told them to gently caress off, and even then there's still folks beating that drum to this day. And yeah, I usually aim for 4%. Be extra-mindful of your most populous states. You've got a pretty good clergymen rate going already, so you should start seeing literacy rates balloon and craftsmen looking for work.
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# ? Oct 7, 2014 20:35 |
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Make sure you grab the +education efficiency techs as well. Biologism especially has the Darwinism invention that gives a massive +50% boost to it.
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# ? Oct 7, 2014 20:42 |
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What exactly have you colonized?
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# ? Oct 7, 2014 20:51 |
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Not much really, waiting for the scramble for Africa. Sphered Portugal, Egypt, Morocco, Sokoto, Benin, Dahomey, Mossi and Sulu. Trying to grab West Java from the Dutch, but the Russians are being difficult (war leader) and having the entire Netherlands occupied is completely irrelevant because the Russians just don't care if the Dutch suffer. Edit: Added a "release puppet" war goal on the Russians, which let me peace out with the Netherlands separately (grabbing all of Java). Now I just need to convince the Russians to end the war somehow... Apoffys fucked around with this message at 21:04 on Oct 7, 2014 |
# ? Oct 7, 2014 20:58 |
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NEED TOILET PAPER posted:I don't think you "get" Spain during the mid-19th to early-20th century era. Carlist fuckers wouldn't let their claims to the throne go until Franco told them to gently caress off, and even then there's still folks beating that drum to this day. He is Carlist Spain though.
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# ? Oct 7, 2014 21:10 |
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Farecoal posted:He is Carlist Spain though. What I meant to say is that if the Carlists weren't willing to give up the ghost for at least a century, it follows that the other Bourbon lines would also be that irritating to deal with.
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# ? Oct 7, 2014 21:19 |
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So what was the big announcement they made on October 3rd?
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# ? Oct 7, 2014 21:24 |
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Phlegmish posted:So what was the big announcement they made on October 3rd? Big-rear end sale. I got all the expansions I was missing and then some for less than $20.
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# ? Oct 7, 2014 21:26 |
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I got CK2 plus all DLC for 40 bucks.
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# ? Oct 7, 2014 21:26 |
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NEED TOILET PAPER posted:What I meant to say is that if the Carlists weren't willing to give up the ghost for at least a century, it follows that the other Bourbon lines would also be that irritating to deal with. Really? Carlism was an actual mass movement, built up over time, whose supporters were from all over the social hierarchy though the greatest of their numbers came from peasants and workers, especially those from the Catholic trade unions, and their cause was more than just placing Don Carlos and his line on the throne but had a whole tradionalist and regionalist thing to it as well. There probably would have been some hardcore supporters of whoever the Carlists would have deposed if they had won out, but such such large scale popular mobilization as the Carlists managed would not at all be a given and is not simply something that could be co-opted by the losers in such a scenario. e: They also had some very good paramilitay forces at their disposal, their militias were basically the only forces on the nationalist side in the civil war apart from the African soldiers and foreign soldiers who weren't completely loving terrible. Randarkman fucked around with this message at 21:34 on Oct 7, 2014 |
# ? Oct 7, 2014 21:31 |
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Martello posted:I got CK2 plus all DLC for 40 bucks. I impulse-bought the HoI 3 DLC even though I'm not sure if I'll ever play it. I'm... not very smart.
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# ? Oct 7, 2014 21:43 |
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I don't mind so much the low-level, protracted civil war that just won't end. It's fairly realistic, or at least somewhat plausible, for there to be long-term trouble from a coup. I'd prefer it if there was some sort of gameplay mechanic that implemented that for all nations and which you could interact with, rather than historical railroading through events for one specific country, but that's not going to happen. What I don't like is that I, as a player, seem to have absolutely no influence on it. There's a constant barrage of events adding or removing the "Christino rebels" modifier from provinces, and it doesn't seem to matter in the least whether I have troops in those provinces or not. There just doesn't seem to be anything I can do about it, except ignore it completely and send in the troops if they ever manage to actually rise up (happened 3-4 times already, and they're getting steadily weaker).
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# ? Oct 7, 2014 21:44 |
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Rincewind posted:I impulse-bought the HoI 3 DLC even though I'm not sure if I'll ever play it. I'm... not very smart. I found out I was missing Their Finest Hour then decided to not buy it. I could install HoI3 and let it run just for the steam cards but I can't bring myself to ever play that turd again.
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# ? Oct 7, 2014 21:50 |
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Rincewind posted:I impulse-bought the HoI 3 DLC even though I'm not sure if I'll ever play it. I'm... not very smart. The only problem I have is that for some reason I can't manipulate any of the buttons in the CK2 launcher so Sunrise Invasion is enabled even though I don't want it to be. I also have to change to a lower resolution and then back to 2560x to get the launcher to go to the center of my desktop so I can actually click "play." It's really annoying.
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# ? Oct 7, 2014 21:52 |
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Randarkman posted:Really? Carlism was an actual mass movement, built up over time, whose supporters were from all over the social hierarchy though the greatest of their numbers came from peasants and workers, especially those from the Catholic trade unions, and their cause was more than just placing Don Carlos and his line on the throne but had a whole tradionalist and regionalist thing to it as well.
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# ? Oct 7, 2014 21:55 |
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Martello posted:The only problem I have is that for some reason I can't manipulate any of the buttons in the CK2 launcher so Sunrise Invasion is enabled even though I don't want it to be. Delete My Documents\Paradox Interactive\Crusader Kings II\settings.txt Edit: Posting Mods on the steam workshop is a pain in the rear end please make it better like Civ5, thanks. Riso fucked around with this message at 21:58 on Oct 7, 2014 |
# ? Oct 7, 2014 21:55 |
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Riso posted:Delete My Documents\Paradox Interactive\Crusader Kings II\settings.txt Thanks, I'll try that.
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# ? Oct 7, 2014 22:02 |
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Martello posted:The only problem I have is that for some reason I can't manipulate any of the buttons in the CK2 launcher so Sunrise Invasion is enabled even though I don't want it to be. Steam Library->Right-click on CK2->View Downloadable Content->Uncheck Sunset Invasion Should theoretically uninstall the DLC and thus circumvent your problem, but I haven't tried it.
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# ? Oct 7, 2014 22:02 |
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Rincewind posted:I impulse-bought the HoI 3 DLC even though I'm not sure if I'll ever play it. I'm... not very smart. i hope they were cheap, the hoi 3 collection with everything was $5 on bundlestars last month
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# ? Oct 7, 2014 22:34 |
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Martello posted:Thanks, I'll try that. I tried it, and it re-created the file when I started the loader. This time settings.txt showed the proper resolution, but the loader still appears in the bottom-right corner of the screen and I have the same problem as before. I even reinstalled just in case the free trial version I started with was loving with it or something. Apoffys posted:Steam Library->Right-click on CK2->View Downloadable Content->Uncheck Sunset Invasion Duh. Thanks.
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# ? Oct 7, 2014 23:20 |
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Apoffys posted:I don't mind so much the low-level, protracted civil war that just won't end. It's fairly realistic, or at least somewhat plausible, for there to be long-term trouble from a coup. I'd prefer it if there was some sort of gameplay mechanic that implemented that for all nations and which you could interact with, rather than historical railroading through events for one specific country, but that's not going to happen. That's pretty much the problem with mods - everything has to be kludged through events and decisions so it's all very clunky. There are three choices, really; to have no problems post-coup, to have a simple and player-agnostic system like it is currently, or to have some ungodly string of hundreds of events to make player choice a variable. Given that Spain is just one nation that isn't even particularly important in the Victorian period I think it's fair enough that the NNM guy went with the second, though like you said it's annoying. This is why we need Victoria 3, Paradox!!
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# ? Oct 7, 2014 23:21 |
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It's fair enough that making a decent non-event based system isn't possible, and that Spain isn't important enough to get great event-chains (event chains are usually terrible anyway). I just think it would be better to have a single event that affected the entire country, rather than hundreds of provincial events, especially when there isn't a damned thing I can do about the events. This is true for many events in V2 though, both those added by mods and in the base game. I don't even know if these events are added by NNM, because I've never played Spain before.
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# ? Oct 7, 2014 23:42 |
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Playing the Ottoman Empire in the NNM and why the heck did Walchalia and Moldavia become Romania and part of Russia's sphere of influence without any event on my end?
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# ? Oct 8, 2014 00:08 |
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Yo anybody got some mad tips on reforming Byz in Vicky 2? Especially regarding gaming the crisis system so I can get all my territory earlier, I managed in my previous attempt but I was nowhere near being a GP by the end game (I had around half the point of the 8th GP).
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# ? Oct 8, 2014 03:16 |
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In HoI3- is there ever a good reason to research a technology or technologies before its "maturity" year? Either a tech that's so good it's worth grinding out as fast as possible, or a certain strategy or total level of leadership etc etc...? Edit- like if I'm a minor power and I'm trying to stay focused on a very limited set of military tools (infantry, interceptors, cruisers) should I try for 1938/39 techs in 37', or should I just diversify my tech tree? Fidel Cuckstro fucked around with this message at 05:18 on Oct 8, 2014 |
# ? Oct 8, 2014 05:13 |
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Slime Bro Helpdesk posted:In HoI3- is there ever a good reason to research a technology or technologies before its "maturity" year? Either a tech that's so good it's worth grinding out as fast as possible, or a certain strategy or total level of leadership etc etc...? Most of the time you shouldn't research a tech ahead of it's time because the gains are too minuscule compared to the time it takes. Exceptions are if you really have nothing else to research or don't need officers or when you play as Japan in an unmodded game because holy loving poo poo all of those tech modifiers add up and you can research pretty much anything way the gently caress ahead of schedule. Other exceptions might be stuff like the rocketry and atomic techs if you really, really want jet planes and nukes because you have to wait forever otherwise, just remember to research the theory techs otherwise it'll take even longer. Speaking of which, unless you're playing the Historical Plausibility Project, never research theory techs for anything other than rockets/jets and nukes. The benefits are too small, you don't research them much faster than the techs they modify and on top of that the techs they modify also increase the theory anyway. There might be a few other circumstances where you want to research theory, but right now I literally can't think of any other than what I already said. EDIT: Seriously, once you own the Chihli Gulf, Taiwain strait and Gulf of Tonkin you have an extra 40% research efficiency, and that's before you factor in techs. Great for crushing filthy gaijin who dare challenge the Greater Japanese Empire (Multipliers are additive in Paradox games, right? I honestly don't remember.) Don Gato fucked around with this message at 05:48 on Oct 8, 2014 |
# ? Oct 8, 2014 05:42 |
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Don Gato posted:Most of the time you shouldn't research a tech ahead of it's time because the gains are too minuscule compared to the time it takes. Exceptions are if you really have nothing else to research or don't need officers or when you play as Japan in an unmodded game because holy loving poo poo all of those tech modifiers add up and you can research pretty much anything way the gently caress ahead of schedule. Other exceptions might be stuff like the rocketry and atomic techs if you really, really want jet planes and nukes because you have to wait forever otherwise, just remember to research the theory techs otherwise it'll take even longer. Gracias. I'm trying another run as Republican Spain to see if I can derail the Nazis taking France (I imagine it won't go well because France probably won't do anything after a point and England may sit on its hands) and trying to just focus on infantry and anti-tank to slow down the assault, interceptors to try and neutralize any bonus they're getting from the luftwaffe, and organization doctrines so I can actually stay in a fight.
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# ? Oct 8, 2014 05:48 |
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Why is Switzerland in Victoria II 100% Swiss? Shouldn't they be like 73% Swiss_German, 21% French, and 6% Italian? Game balance? It's not like Switzerland doesn't get sphered by France and involved in big wars anyways?
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# ? Oct 8, 2014 05:55 |
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Don Gato posted:Speaking of which, unless you're playing the Historical Plausibility Project, never research theory techs for anything other than rockets/jets and nukes. The benefits are too small, you don't research them much faster than the techs they modify and on top of that the techs they modify also increase the theory anyway. There might be a few other circumstances where you want to research theory, but right now I literally can't think of any other than what I already said. If I have extra leadership left after I start researching literally everything I want to research that I'm not already ahead of date on, my spy reserves are sufficient, and I have enough officers, I'll research theory techs. They don't provide much benefit, but if you've literally got nothing else worth spending leadership points on, "not much benefit" is still better than just wasting the points completely. Researching ahead of date is okay, though, as long as you only go a few months ahead. That's because the ahead-of-time penalty is removed on January 1st of the proper year, and since the penalty for ahead-of-time research is applied by increasing the amount of research points needed to finish the tech, you end up not actually being penalized for the few months of early research.
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# ? Oct 8, 2014 06:15 |
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Main Paineframe posted:If I have extra leadership left after I start researching literally everything I want to research that I'm not already ahead of date on, my spy reserves are sufficient, and I have enough officers, I'll research theory techs. They don't provide much benefit, but if you've literally got nothing else worth spending leadership points on, "not much benefit" is still better than just wasting the points completely. So if it's November 1937 and the tech is listed as 1938, it'll look like I'm taking XX day additional penalty to research it, but come 1/1/38 that XX penalty will be subtracted from the total days left? Good to know.
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# ? Oct 8, 2014 06:16 |
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Slime Bro Helpdesk posted:So if it's November 1937 and the tech is listed as 1938, it'll look like I'm taking XX day additional penalty to research it, but come 1/1/38 that XX penalty will be subtracted from the total days left? Good to know. Yeah - if the tech takes 600 days to research one year early, and you put 200 days into it, then come January the research time will probably drop to 300 days or something like that - but the 200 days you put into it will be unaffected, meaning that your progress just jumped from 33% to 66%. If you had 400 days of research put into it on Dec 31, then on Jan 1 the tech will complete and the extra 100 days will be put toward the next level.
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# ? Oct 8, 2014 07:17 |
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E: of course the tech system was completely changed Raskolnikov38 fucked around with this message at 07:30 on Oct 8, 2014 |
# ? Oct 8, 2014 07:22 |
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Charlz Guybon posted:Why is Switzerland in Victoria II 100% Swiss? Culture is not just language, and the napoleonic wars have happened which means the common swiss identity of "jesus gently caress getting involved with other people's business is deadly" has started to form if my recollection of basic swiss history is correct. vvv yes the system doesn't represent the identity well but that's not cause to claim it hadn't started to exist. reignonyourparade fucked around with this message at 07:49 on Oct 8, 2014 |
# ? Oct 8, 2014 07:27 |
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reignonyourparade posted:Culture is not just language, and the napoleonic wars have happened which means the common swiss identity of "jesus gently caress getting involved with other people's business is deadly" has started to form if my recollection of basic swiss history is correct. But that doesn't really apply to Vic II since the Swiss get embroiled in wars like any other nation. That being so, I don't see why their POPs shouldn't be valid targets for German or French conquest, nor why pan-nationalist Frenchmen in Geneva or pan-nationalist Germans in Zurich can't raise up.
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# ? Oct 8, 2014 07:45 |
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Apoffys posted:I don't mind so much the low-level, protracted civil war that just won't end. It's fairly realistic, or at least somewhat plausible, for there to be long-term trouble from a coup. I'd prefer it if there was some sort of gameplay mechanic that implemented that for all nations and which you could interact with, rather than historical railroading through events for one specific country, but that's not going to happen. Not going Carlist has similar issues, with non-stop events that cost you prestige and turn POPs reactionary. I've found that these end if you form Iberia though (presumably they target the SPA tag), which should mean that the Cristino events should also stop if you do that.
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# ? Oct 8, 2014 10:12 |
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Don Gato posted:(Multipliers are additive in Paradox games, right? I honestly don't remember.) Yes, and it drives me up the loving wall. I could write a whole lot of on why its a terrible idea, but I'm in a hurry, so: What is the actual % gain from researching the last philosophy tech in V2? Or, to put it another way, how much faster will you research with it compared to without it? Well, at this point you have all the previous research techs, so you've already got a research modifier of 1 + .5 + .5 + .5 + 1 + 1 = 4.5. And by this point were into the 20th century, so you should probably have 100% plurality; that's another +2, for a total of 6.5. Anti-Rationalism itself is another +1, so it's: 7.5 / 6.5 = 1.15385, or a 15% gain.
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# ? Oct 8, 2014 10:54 |
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# ? Jun 5, 2024 03:13 |
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Charlz Guybon posted:Why is Switzerland in Victoria II 100% Swiss? I think it's just because the different language groups never got conquered/liberated by one of the cultural unions historically, so it's Paradox's way of railroading the game's outcome.
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# ? Oct 8, 2014 13:25 |