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Adam Bowen posted:It's incredible that people think localizing a game just means translating a big XML file. What about QA, manufacturing, shipping, marketing, or working with retailers to actually get the product on store shelves? When you translate Japanese to English the text magically fits and makes sense, obviously. Half-assing it gets you things like that FF7 Himuro posted:Yes, often, the means of getting the text isn't skillfull at all. Just assuming translators just get the text in an easy manner is naive. It's like any other job, and we're dealing with オヤジ Japanese companies who barely consider western releases. Suikoden II is a classic example. If I recall, it was just him, maybe one other guy? Anyways, their only means of translating the game was playing the game. They had to replay through the game multiple times just to get every line right. Game translation isn't an exact science and it's...very time consuming and crazy. It's rarely just translation. Owning Suikoden 2 and having replayed it numerous times I'm guessing the guy did a once-through because holy poo poo is the US translation of that game in bad shape. Though the best part is using the Matilda gate bug to go get Futch and Humphrey prematurely (make sure to finish their quest or you will get stuck eventually since they can't leave the party until you do it) and taking Futch to Greenhill. Since he's not supposed to actually be able to be there any time it gives him a line it's just garbled code. Levantine posted:The 140k number is from 12/09 which is 12 months after the 76k number. I can see it selling another 60k in that time. The dumb thing is, a localized game selling 100k units can still be profitable. But it's not tens or hundreds of millions of dollars of profit which to most major companies these days is the same as a loss because they all want million+ unit sales because it looks good to shareholders thus making them look good. Look at how hard we had to push for Xenoblade to get a US release. It sold so well that when Xenoblade X was announced they made sure to mention from the start that it'd get a US release as well. Bongo Bill posted:If you don't like horrible puns, then there is something wrong with you. I don't like horrible puns being shoved in to about 90% of a game. Going to a club and listening to stand up where one guy crashes and burns can be funny. Sitting there for several hours while dozens of people flounder one after another is painful.
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# ? Oct 7, 2014 19:01 |
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# ? May 10, 2024 00:28 |
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The Suikoden II translation is so bad due to Konami incompetence. I'll pull up the story later. It's a doozy.
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# ? Oct 7, 2014 19:10 |
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Himuro posted:The Suikoden II translation is so bad due to Konami incompetence. I'll pull up the story later. It's a doozy. I have to post this every time we start talking about Suikoden II. Major bugfix patch! http://www.herrvillain.com/suikoden/GS2_Patch_2.01.065b_2013-12-19.zip
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# ? Oct 7, 2014 19:17 |
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Evil Fluffy posted:When you translate Japanese to English the text magically fits and makes sense, obviously. I bet he changed Aeris's name to Aerith, too. Here we have the difference between translation and localization. I've always thought that the DQ games have held that as an advantage over FF, regardless of the stylistic differences. It's obvious that the English DQ games have received more care in getting the intent of the dialog correct, even if that means completely changing the words.
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# ? Oct 7, 2014 19:34 |
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Himuro posted:According to this: DQM Joker sold over 200k in North America, though. http://www.vgchartz.com/game/3145/dragon-quest-monsters-joker/ That seems like a profitable margin for a DQ game - one that isn't even a main title at that. Adam Bowen posted:It's incredible that people think localizing a game just means translating a big XML file. What about QA, manufacturing, shipping, marketing, or working with retailers to actually get the product on store shelves? Well yeah, there are other phases to localization. I'm just implying that as far as an RPG type game goes, Dragon Quest games seem like they should be vastly easier to localize because the translation phase requires far less work when there is lack of voice acting to worry about, and many streamlined elements in each game. Now, the best way to do this would be to have the same team work on many different games at once, for the sake of consistency and familiarity. I suppose the process doesn't go quite as smoothly if roles changed each title.
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# ? Oct 7, 2014 19:44 |
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Himuro posted:I've never been able to play DQIX multi. Did I miss much? The drat DS never connected to the Internet no matter where I went. Going online just gave you access to the store (sometimes had great gear) and put heroes from all the other DQs in the inn. Some of them gave you outfits! The multiplayer was local and worked extremely well.
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# ? Oct 7, 2014 19:44 |
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Pyroxene Stigma posted:Going online just gave you access to the store (sometimes had great gear) and put heroes from all the other DQs in the inn. Some of them gave you outfits! If you have a 3DS, try playing on that (assuming that it's a model that plays regular DS games). I could never get online on my old DS either, but now I have a 3DS XL and it works very well with my home wireless network.
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# ? Oct 7, 2014 19:50 |
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JustJeff88 posted:If you have a 3DS, try playing on that (assuming that it's a model that plays regular DS games). I could never get online on my old DS either, but now I have a 3DS XL and it works very well with my home wireless network. Didn't Nintendo completely take down DS wi-fi service? I don't think DQ9 multiplayer would work anymore on any console, unfortunately. wocobob fucked around with this message at 23:22 on Oct 7, 2014 |
# ? Oct 7, 2014 22:17 |
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wocobob posted:Didn't Nintendo completely take down DS wi-go service? I don't think DQ9 multiplayer would work anymore on any console, unfortunately. I thought they did, but I thought that one could work around that with the 3DS. Given what you said, though, you're probably right. They took the Wiishop offline too, apparently, but I just bought Mega Man 9 and 10 so perhaps I don't quite understand.
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# ? Oct 7, 2014 22:26 |
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DQ9's servers are going down, right? Or are they already down?
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# ? Oct 7, 2014 22:27 |
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Already gone, but like was said, that's just the visitor/store thing. The actual multiplayer is local wireless only. Also the emulated WFC server has the DLC stored, if you use a flashcart/emulator/ActionReplay: https://github.com/polaris-/dwc_network_server_emulator/wiki/Nintendo-DS-Download-Content
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# ? Oct 8, 2014 00:23 |
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kirbysuperstar posted:Already gone, but like was said, that's just the visitor/store thing. The actual multiplayer is local wireless only. Yes, but, apparently the online store had a poo poo load of post-game content and now anyone who wants to use that content is now screwed. Shame, because I never got to try it out. You can use the content through piracy? Why is it always up to pirates to help catalog gaming history?
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# ? Oct 8, 2014 00:27 |
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Pyroxene Stigma posted:Going online just gave you access to the store (sometimes had great gear) and put heroes from all the other DQs in the inn. Some of them gave you outfits! I forgot to log in and grab the last dozen or so quests and a couple NPC visitors. I didn't think of it until I saw a week-old article that talked about how the DQ9 network was turned off for good. It sucks but I doubt I'd ever have gone back in to run those quests anyways.
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# ? Oct 8, 2014 04:00 |
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Himuro posted:Yes, but, apparently the online store had a poo poo load of post-game content and now anyone who wants to use that content is now screwed. Shame, because I never got to try it out. tragically there are no tombs of treasure to be found by plunging the depths game history
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# ? Oct 8, 2014 04:57 |
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DQ2 "Luminaries of the Legendary Line" is up on the App Store for 5.00!
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# ? Oct 9, 2014 05:12 |
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wocobob posted:DQ2 "Luminaries of the Legendary Line" is up on the App Store for 5.00! Ah, hey, so that's the title that was copyrighted, like, over a year ago. That gave me false hope for 7 or 10 getting announced over here! (7 still has a sliver of a chance, though.) The incrimentally increasing price structure is pretty interesting.
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# ? Oct 9, 2014 05:19 |
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BabyRyoga posted:DQM Joker sold over 200k in North America, though. VGchartz literally makes their numbers up.
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# ? Oct 9, 2014 05:19 |
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ImpAtom posted:VGchartz literally makes their numbers up. I told him this in the post he quoted. He still sourced a vgchartz number.
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# ? Oct 9, 2014 08:24 |
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The recent turn of this thread just makes me sad. I love how everyone and their dipshit brother buys two copies of Call of Duty 16: Let's kill more dirty foreigners, but heaven for-loving-bid anyone support deep, well-made RPG's that don't cost $60+ on release day and have a playtime longer than the natural lifespan of a suicidal mayfly. I'm triply glad for Himuro's generosity, because I've given up on seeing DQ7 localised on the 3DS. I hope I'm wrong and, if so, day 1 purchase, but I'm not waiting for it.
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# ? Oct 9, 2014 15:17 |
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I still think that if S-E played their cards right and put the remake on both 3ds and mobile in English, it'd do well. So far, we have only gotten 2d DQ remakes. I wonder if that's why. 2d FF's like VI and V don't sell nearly as well as 3d ones. Maybe it's the same pattern? Jeff did you get the game? What did you think of the discs, particularly disc 2?
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# ? Oct 9, 2014 15:36 |
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Costs more money to do poo poo for mobile too though, it's pretty different from 3DS (I assume) and is more effort. Also doesn't fix the problem that Dragon Quest just doesn't sell well in the US.
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# ? Oct 9, 2014 15:39 |
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Himuro posted:I still think that if S-E played their cards right and put the remake on both 3ds and mobile in English, it'd do well. So far, we have only gotten 2d DQ remakes. I wonder if that's why. 2d FF's like VI and V don't sell nearly as well as 3d ones. Maybe it's the same pattern? Well, 2D Worms games are brill and do much better than the 3D ones both in terms of sales and ratings, but those are two entirely different genres. One could say the same for Sonic. It's supposed to arrive today, Himuro. I'll let you know this evening assuming that it's in my postbox when I get home from the office. Shugojin posted:Costs more money to do poo poo for mobile too though, it's pretty different from 3DS (I assume) and is more effort. I'm aware of the issues that make them not want to port it. I'm just lamenting that half the known world will pay a huge amount for a game that's 6 hours of racism and republican kill fantasies, but we can't get 100k less stupid people to pay half the price for 8 times the game.
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# ? Oct 9, 2014 16:24 |
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Shugojin posted:Costs more money to do poo poo for mobile too though, it's pretty different from 3DS (I assume) and is more effort. It seems to me S-E (Japan of course) is doing DQ1-8 on mobile, so we'll just have to cross our fingers here. I wonder if they'll do IX. IX with some improvements to the class system would be fantastic. Speaking of IX, IX sold pretty well in the west. So DQ not selling isn't completely accurate. VIII sold very well for what it was, and way above the average jrpg. The FF12 demo certainly helped. DQ9 still did pretty drat good for a jrpg. So the west seems to like 3d main entry DQ's, similarly to Final Fantasy I guess. Jupiter Jazz fucked around with this message at 18:48 on Oct 9, 2014 |
# ? Oct 9, 2014 18:45 |
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Himuro posted:It seems to me S-E (Japan of course) is doing DQ1-8 on mobile, so we'll just have to cross our fingers here. I wonder if they'll do IX. IX with some improvements to the class system would be fantastic. I've never played the Famicom remakes of DQ1 and 2, and I am genuinely tempted to get them on my iPod since they are so affordable. What's stopping me is that I find touch controls to be so loving annoying and unimmersive. Someone did a fine port of Mega Man 2 on iOS and the controls were so awkward I gave up. The only games that work well are things like Angry Birds/Fruit Ninja or games (like DQ) that don't require reflexes, which is why I'm considering putting down a few $ for these ports.
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# ? Oct 9, 2014 18:49 |
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JustJeff88 posted:I've never played the Famicom remakes of DQ1 and 2, and I am genuinely tempted to get them on my iPod since they are so affordable. What's stopping me is that I find touch controls to be so loving annoying and unimmersive. Someone did a fine port of Mega Man 2 on iOS and the controls were so awkward I gave up. The DQ mobile ports are really good with controls. They give you quite a bit of options. You can move the virtual d-pad to the left, center, or right. I like to put mine on the left, and have my other thumb on the right part of the screen and tap that to treat it like a confirm button. I sometimes play it one handed with the d-pad in the center too. Like all controls, it just takes getting used to. I say give it a shot since it's so cheap.
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# ? Oct 9, 2014 18:53 |
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Himuro posted:The DQ mobile ports are really good with controls. They give you quite a bit of options. You can move the virtual d-pad to the left, center, or right. I like to put mine on the left, and have my other thumb on the right part of the screen and tap that to treat it like a confirm button. I sometimes play it one handed with the d-pad in the center too. Like all controls, it just takes getting used to. I say give it a shot since it's so cheap. I was also skeptical of getting used to the touch controls, but this series lends itself extremely well to it, given that everything's menu based and there are very very few 'action' components requiring precision. I'm not looking forward to the pitfall caves in DQ2. I've beaten all DQs except 2. Hoping to change that with this version. I hope the difficulty is a bit more forgiving than it was in all previous versions. Aaahhh, I can actually manually force-advance the intro to DQ2. This is great.
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# ? Oct 9, 2014 22:41 |
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JustJeff88 posted:The recent turn of this thread just makes me sad. I love how everyone and their dipshit brother buys two copies of Call of Duty 16: Let's kill more dirty foreigners, but heaven for-loving-bid anyone support deep, well-made RPG's that don't cost $60+ on release day and have a playtime longer than the natural lifespan of a suicidal mayfly. Call of Duty has multiplayer. It might not be to your taste (it isn't to mine) but it is the reason people play it so much.
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# ? Oct 9, 2014 22:45 |
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So, I decided to go back and now I've beaten DQI SNES. It was short and sweet with little to no grinding required. Cute art and solid OST (Sugiyama's tunes aren't as catchy as, say, Uematsu's, but somehow get better the more you listen to them, if that makes sense), too. The playable ending was really nice as well.
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# ? Oct 10, 2014 01:26 |
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rvm posted:So, I decided to go back and now I've beaten DQI SNES. It was short and sweet with little to no grinding required. Cute art and solid OST (Sugiyama's tunes aren't as catchy as, say, Uematsu's, but somehow get better the more you listen to them, if that makes sense), too. The playable ending was really nice as well. I played the NES version back in late May/early June and the only reason that it had any legs is because you have to grind quite a bit to do anything and I decided to go all the way to level 30. In terms of actual content, though, no... twasn't much. That was the way, though, back then; it wasn't possible to put a lot of actual content on cartridges, so in order to make for a meaty gaming experience one had to either include lots of grind or make games balls hard in order to flesh them out. DW2, as obnoxious, arbitrary and cruel as it is on the NES, does have some content and DW3 has fucktons, as does 4. I'm actually tempted to try DW2 on the iPod now because it's the less hateful Famicom version and I think I might rather enjoy that game if it's a version that isn't kneeing me in the man-pouch every ten seconds. ImpAtom posted:Call of Duty has multiplayer. It might not be to your taste (it isn't to mine) but it is the reason people play it so much. I'm aware of that, but it's still pathetic that those repetitive, shallow games can sell over 10 milliion copies at inflated prices and DQ games can't sell a few hundred thousand copies at less per.
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# ? Oct 10, 2014 01:34 |
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It wasn't last night or earlier today, but I just checked again and DQ2 is now also on the Play store for us Android users.
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# ? Oct 10, 2014 01:56 |
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Dragon Quest 9 sold well in the US for one reason: Nintendo advertised it to general audiences. There were TV commercials and everything, which focused on summarizing the concept of a fantasy RPG. Dragon Quest isn't for nerds; the series was specifically designed from the beginning to target people who don't play video games. Call of Duty reaches those numbers because it's also targeted to... well, not general audiences, but all males 14-25. In Japan, Dragon Quest has so much momentum that it sells itself, but that's not true in the US. I'm not sure whether Square Enix knows how, in either location, to sell a game to someone who isn't already interested. And that's a problem that most of the industry has.
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# ? Oct 10, 2014 02:54 |
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JustJeff88 posted:I'm aware of that, but it's still pathetic that those repetitive, shallow games can sell over 10 milliion copies at inflated prices and DQ games can't sell a few hundred thousand copies at less per.
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# ? Oct 10, 2014 03:03 |
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Bongo Bill posted:Dragon Quest 9 sold well in the US for one reason: Nintendo advertised it to general audiences. There were TV commercials and everything, which focused on summarizing the concept of a fantasy RPG. This is it for sure. I don't know if the advertising cost outweighed the money made on the game, but advertising was everywhere and thus, people bought the game.
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# ? Oct 10, 2014 03:08 |
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Potsticker posted:It wasn't last night or earlier today, but I just checked again and DQ2 is now also on the Play store for us Android users. I seen that DQ2 was on the iTunes Store this morning and was hoping that I had missed DQ3 launching as well, but alas, my dreams were shattered. I beat DQ1 last night and I really like the control scheme they have going on. At first I was resistant to it but honestly one hand controls is perfect for this sort of game. I hope Dq3 has a good price when it comes out (under 10 bucks). I would probably pay 15 though if I had to.
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# ? Oct 10, 2014 03:12 |
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Bongo Bill posted:Dragon Quest 9 sold well in the US for one reason: Nintendo advertised it to general audiences. There were TV commercials and everything, which focused on summarizing the concept of a fantasy RPG. Dragon Quest isn't for nerds; the series was specifically designed from the beginning to target people who don't play video games. Call of Duty reaches those numbers because it's also targeted to... well, not general audiences, but all males 14-25. The problem is that 2d DQ isn't that marketable in the west I think. I don't think too many 2d rpgs are.
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# ? Oct 10, 2014 03:16 |
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Potsticker posted:It wasn't last night or earlier today, but I just checked again and DQ2 is now also on the Play store for us Android users. Thanks for the heads-up, I had checked at lunchtime but no dice.
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# ? Oct 10, 2014 03:17 |
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JustJeff88 posted:I'm aware of that, but it's still pathetic that those repetitive, shallow games can sell over 10 milliion copies at inflated prices and DQ games can't sell a few hundred thousand copies at less per. Repetitive and shallow compared to a simplistic JRPG that hasn't really changed its very basic battle system since the late eighties? I like Dragon Quest a bunch but come on man.
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# ? Oct 10, 2014 04:13 |
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Himuro posted:Yes, but, apparently the online store had a poo poo load of post-game content and now anyone who wants to use that content is now screwed. Shame, because I never got to try it out. If I'm remembering correctly, all the stuff for DQ9 is actually on the cart, talking to the server just unlocked certain things based on when you logged in (the shop changed daily, all the quests and visitors were available after one year from release). So yeah, a cheat device (Action Replay? I don't know wtf exists for the DS) or an emulator which allows cheat codes would allow you access to all the 'DLC' content.
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# ? Oct 10, 2014 04:19 |
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An Action Replay can unlock all of the quests and the visitors. You can't use it to 'activate' the online store or anything, though I imagine there exists various 'give item' codes of one type or other.
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# ? Oct 10, 2014 04:40 |
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# ? May 10, 2024 00:28 |
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Bongo Bill posted:Dragon Quest 9 sold well in the US for one reason: Nintendo advertised it to general audiences. There were TV commercials and everything, which focused on summarizing the concept of a fantasy RPG. Dragon Quest isn't for nerds; the series was specifically designed from the beginning to target people who don't play video games. I find it funny you say DQ isn't for nerds when the game was inspired by things like Wizardry, Bard's Tale, and D&D. kirbysuperstar posted:Repetitive and shallow compared to a simplistic JRPG that hasn't really changed its very basic battle system since the late eighties? I like Dragon Quest a bunch but come on man. The difference is that RPGs have gotten more indepth over time(FF13 excluded). The FPS genre has actively lobotomized its design to the point that when a shooter doesn't have shields and regen as a built in thing it's touted as a novelty. When people talk about running forward and nothing else that's not a joke. There might be twists and turns or stairs and ladders but those games are a one way street. Borderlands would be closer to old design. I used to play the hell out of Ghost Recon and then I tried a newer one years back (ghost fighter or something?) and if you got too far from the team leader/host it killed your character.
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# ? Oct 10, 2014 07:00 |