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The Great Plains Plus map I believe has more chance of unexpected/ out of place terrain and luxuries showing up. Like there might be a small patch of jungle somewhere with oranges and bananas or something. Not 100% on that, been forever since I tried it. The Pangea/Continents Plus maps are such a weird choice to me. Like, it's awesome to have islands on a Pangea! It's not awesome to have every city-state crammed on every inch of the islands because they are dirty lepers not allowed to touch the mainland with their diseased hands. They had a great new map script and then took a far poo poo on it. Will never understand that.
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# ? Oct 10, 2014 22:48 |
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# ? May 29, 2024 08:20 |
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Yeah for me the biggest shift from 4 to 5 was that in 4 science and gold were a function of commerce, which led to some weird tradeoffs and messing with the slider every couple turns (I am so glad they got rid of that in 5). Now science is a function of population (and later on, terrain with jungles/mountains), which is why everyone says to make more and more food all the time
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# ? Oct 10, 2014 22:55 |
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Pvt.Scott posted:The Pangea/Continents Plus maps are such a weird choice to me. Like, it's awesome to have islands on a Pangea! It's not awesome to have every city-state crammed on every inch of the islands because they are dirty lepers not allowed to touch the mainland with their diseased hands. They had a great new map script and then took a far poo poo on it. Will never understand that.
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# ? Oct 10, 2014 23:17 |
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Hannibal Smith posted:You can actually edit the map script to have normal city state placement while keeping all the other stuff. I'm at work and can't look for the procedure now, but it should be pretty easy to find. I know it's been posted in this thread multiple times. This is the post that explains how to do it: http://forums.civfanatics.com/showthread.php?t=453587 I've done this for Continents Plus and Pangaea Plus, it was worth it and only takes a minute. You end up making a new version of the map you can select from the map list, it won't make changes to the existing maps.
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# ? Oct 10, 2014 23:20 |
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CharlieFoxtrot posted:Yeah for me the biggest shift from 4 to 5 was that in 4 science and gold were a function of commerce, which led to some weird tradeoffs and messing with the slider every couple turns (I am so glad they got rid of that in 5). Now science is a function of population (and later on, terrain with jungles/mountains), which is why everyone says to make more and more food all the time You really didn't need to mess with the slider all that often. Just set the science slider as high as possible and when you start running out of money the sliders auto-adjust. Eventually you might want some more money or something and you'll manually adjust it a few times but people really exaggerate how bad the sliders were. The thing was, there were very few things you could even actively spend money on. Most of the money requirements were just passive overhead costs, so you didn't need to keep a large bank of cash. Dr. Video Games 0031 fucked around with this message at 00:04 on Oct 11, 2014 |
# ? Oct 11, 2014 00:01 |
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Alright thanks fellas, I just read some stuff about specific cities so I figured I was missing something. Another question: How does specialists work and what should I do with them?
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# ? Oct 11, 2014 00:46 |
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I think I read in this thread that certain AI civs tend to do the same things later in the game, like stabbing you in the back or declaring war even though you've been friendly all game. Is there a short list of what to watch out for from what civs?
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# ? Oct 11, 2014 00:54 |
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Mentos Dan posted:I think I read in this thread that certain AI civs tend to do the same things later in the game, like stabbing you in the back or declaring war even though you've been friendly all game. Is there a short list of what to watch out for from what civs? http://civdata.com/ Check Ghandi out.
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# ? Oct 11, 2014 00:55 |
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Boatswain posted:Alright thanks fellas, I just read some stuff about specific cities so I figured I was missing something. Another question: How does specialists work and what should I do with them? All great people have a possible long term benefit and a short term benefit you can use them for. Which one is better depends on what stage of the game you're at, and how much you'd benefit from each of their abilities. - Great scientists can either be planted to create a unique 8 science per turn tile improvement or popped to give you a large amount of science right now (which is based on your current science output). Early on the tile improvement is clearly better because you have a long time to benefit from it, but later the science boost will be enormous and there won't be so many turns left in the game for the tile to matter. You can usually work out which would be better mathematically. - Great engineers can either build a unique production tile improvement or put a construction project to almost-finished instantly. I think these are generally best used to rapidly snatch a wonder or other difficult to get building, but maybe the manufactory would be useful if you're really struggling for hammers. - Great merchants give you money and influence with a city state. These are generally regarded as a bad thing to get (unless you're playing Venice) due to the fact they clash with the above two people and don't give you nearly as much benefit. - Great writers are sortof like a cultural great scientist - you can either create a great work (that gives tourism and culture) or pop them for a large culture boost. The culture benefit from a great work is relatively small, so I usually prefer the culture boost unless I'm going for tourism. - Great artist - you can either create a great work (same as above) or instantly start a golden age. I generally favour the golden age unless I'm going for tourism. - Great musician - you can either create a great work or "bomb" someone with a large amount of tourism at once. You probably shouldn't be producing these unless you're going for a tourism victory, if you are then the bomb is a great way to cut the cultural runaway down to size. I guess they're no worse than the other two if you're at a stage where you want great works.
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# ? Oct 11, 2014 01:23 |
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I'm playing a Venice game, and am pretty early in. Not making any settlers is a trip, but using a Great Merchant of Venice properly is even more worrying. The closest city-states kinda blow, one's all deserts and I don't think I'm gonna get it to Petra to make it good. Should I just try to get the closest coastal city-states on my side, and forget the geographical closest one?
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# ? Oct 11, 2014 01:50 |
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Are Great Scientist tile improvements affected by +% bonuses, like the one from University?
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# ? Oct 11, 2014 01:54 |
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rotinaj posted:I'm playing a Venice game, and am pretty early in. Not making any settlers is a trip, but using a Great Merchant of Venice properly is even more worrying. The closest city-states kinda blow, one's all deserts and I don't think I'm gonna get it to Petra to make it good. Should I just try to get the closest coastal city-states on my side, and forget the geographical closest one? IMO just spend your Merchants of Venice on trade missions, and if you want any cities conquer them from actual civs. You want the ally bonuses from city-states more than you want their territory, usually.
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# ? Oct 11, 2014 02:06 |
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Wow, all this time I had no idea that Venice could capture cities militarily, I always played them as OCC with the Merchants as an exception.
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# ? Oct 11, 2014 02:14 |
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I like having a couple of city state puppets just to open up some more trade routes (I'm reluctant to go to war because that makes it much harder to trade). You definitely shouldn't go too crazy with them though because independent city states are your easy win button.AATREK CURES KIDS posted:Are Great Scientist tile improvements affected by +% bonuses, like the one from University?
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# ? Oct 11, 2014 02:15 |
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Being able to acquire completely intact developed city states is awesome, too. The trick is to be really selective about which ones you absorb, though. Many city states are going to have mediocre potential at best and it's not worth giving up a possible ally for a crappy city.
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# ? Oct 11, 2014 02:22 |
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rotinaj posted:I'm playing a Venice game, and am pretty early in. Not making any settlers is a trip, but using a Great Merchant of Venice properly is even more worrying. The closest city-states kinda blow, one's all deserts and I don't think I'm gonna get it to Petra to make it good. Should I just try to get the closest coastal city-states on my side, and forget the geographical closest one? As said, use the Merchant ability carefully, and never, NEVER on a Mercantile CS as they'll lose their unique luxury resource. AATREK CURES KIDS posted:Are Great Scientist tile improvements affected by +% bonuses, like the one from University? Yup. It adds to the city's pool as it counts to "points gained from tiles" so it's subject to all of the bonuses. Which means unless you're drowning in Great Scientists put all of the Academies you build in your capital city's range.
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# ? Oct 11, 2014 02:28 |
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I'm about to start a new game from scratch. Anyone have any ideas of map settings / general settings that are fun? and which civ should I play, I'm way too patriotic so I always play England; I'm going for victory by WAR!
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# ? Oct 11, 2014 02:30 |
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itsjustdrew posted:I'm about to start a new game from scratch. Anyone have any ideas of map settings / general settings that are fun? and which civ should I play, I'm way too patriotic so I always play England; I'm going for victory by WAR! I've never dedicated myself to a conquering civ so I imagine Attila or Ghengis Khan would be fun.
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# ? Oct 11, 2014 02:46 |
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Genghis Khan on a huge Great Plains Plus map.
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# ? Oct 11, 2014 02:50 |
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Godmachine posted:I've never dedicated myself to a conquering civ so I imagine Attila or Ghengis Khan would be fun. Yeah, I'd have to look into their traits first, but probably, or all out war with ghandi for comical reasons.
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# ? Oct 11, 2014 02:51 |
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Irony Be My Shield posted:Certain buildings give you "great people points" towards a certain specialist. You can see your progress towards a new great person in the citizen management bar when viewing one of your cities. Every time you get a great person the cost of getting future great people in that category goes up (the categories are scientist/engineer/merchant and artist/writer/musician. Military ones work differently, you earn them with battles). Whoa there champ, Great People are not the same thing as specialists. Typically you just leave your specialist slots empty early on; the exception is if you're focusing on culture -- the reason why the Artist/Musician/Writer Guilds are the only ones that are automatically filled by the City AI is because there's no other practical way to generate the amount of Great Works you'd need to pursue a cultural victory. Science specialists should also always be filled. The other specialists aren't really all that great if your city has halfway-decent tiles; it's almost always better just to get more population so you can fill your specialist slots after you have the social policies to boost them.
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# ? Oct 11, 2014 02:52 |
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Gabriel Pope posted:Being able to acquire completely intact developed city states is awesome, too. The trick is to be really selective about which ones you absorb, though. Many city states are going to have mediocre potential at best and it's not worth giving up a possible ally for a crappy city.
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# ? Oct 11, 2014 02:54 |
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Godmachine posted:I've never dedicated myself to a conquering civ so I imagine Attila or Ghengis Khan would be fun. Just did the first part of Attila on large epic Continents Plus Plus (edited CS placement) and just barely missed finishing off the fourth civ on my continent before the other one showed up to find mine awash in rivers of blood. The Hunnic battering rams are amazing city stompers. edit: Genghis was the last of the other civs on my continent. I saved him for last in hopes that he'd be my civstomping buddy, but no, as I said last page, he denounced me for warmongering. Luceo fucked around with this message at 03:44 on Oct 11, 2014 |
# ? Oct 11, 2014 03:41 |
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Godmachine posted:I've never dedicated myself to a conquering civ so I imagine Attila or Ghengis Khan would be fun. Ashurbanipal and Shaka are no slouches, either. Ashurbanipal in particular is terrifying if given the chance, and he's very able to leverage early military strength into a solid foundation for other ways of winning.
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# ? Oct 11, 2014 03:52 |
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I got back into this game after a long while, and well, I got high hopes for Beyond Earth even if it did take a lot to make this game good My first game with Venice was fun as hell, and I always did love playing tall. However, I'm trying to get to grips with Japan in my next game and early warfare is a brutal slog when it comes to siege warfare. I'm still playing tall, but neighboring Indonesia started on a really good city site and taking him out early will let me secure my four cities. Should I drop ranged units entirely and rush catapults for the fast kill, or should I forget waging war that soon and rush settlers/Liberty to quickly lock my borders down until I can surround Indonesia?
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# ? Oct 11, 2014 04:53 |
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Rakthar posted:This is the post that explains how to do it: Thanks, I'd been meaning to look this up. Pangea with some island chains is pretty cool, especially when those islands aren't being camped by every city-state in the game. It lets the water factions get in on some of the fun. Huge boon for some factions, like Indonesia.
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# ? Oct 11, 2014 04:57 |
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toasterwarrior posted:My first game with Venice was fun as hell, and I always did love playing tall. However, I'm trying to get to grips with Japan in my next game and early warfare is a brutal slog when it comes to siege warfare. I'm still playing tall, but neighboring Indonesia started on a really good city site and taking him out early will let me secure my four cities. Should I drop ranged units entirely and rush catapults for the fast kill, or should I forget waging war that soon and rush settlers/Liberty to quickly lock my borders down until I can surround Indonesia? For early warfare, get Composite Bowmen. Completely ignore catapults; the strength bonus they get against cities is not worth the extra turn you spend setting them up and their other penalties. Just get 4 Composite Bowmen and a melee or mounted unit and you should be good to go. And never go Liberty if you're trying to optimize your gameplay. It is terrible.
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# ? Oct 11, 2014 05:29 |
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I dunno, I'd say if you're gonna wait that long, might as well use the catapults. You don't usually lose a turn when you set them up: it only consumes one movement point and statistically you'll be moving them into forests or hills more than half the time anyway. You might still be right from a target priority perspective, though: I haven't used siege in a long time, so I don't know if the AI will still prioritize a barely-injured melee unit over siege since it probably recognizes them as a larger threat.
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# ? Oct 11, 2014 08:33 |
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The White Dragon posted:I dunno, I'd say if you're gonna wait that long, might as well use the catapults. You don't usually lose a turn when you set them up: it only consumes one movement point and statistically you'll be moving them into forests or hills more than half the time anyway. You might still be right from a target priority perspective, though: I haven't used siege in a long time, so I don't know if the AI will still prioritize a barely-injured melee unit over siege since it probably recognizes them as a larger threat. If you’re moving them directly from the city that produced them to the front lines like an AI would, yeah sure, but who does that? There are more intelligent ways to open an attack.
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# ? Oct 11, 2014 10:30 |
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The only time I've seen an AI city go for my siege units was when everything else in range was dead. They will gleefully kill a 1hp warrior over your catapult.
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# ? Oct 11, 2014 12:13 |
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Azran posted:The only time I've seen an AI city go for my siege units was when everything else in range was dead. They will gleefully kill a 1hp warrior over your catapult. I just sieged the greeks with my American army and the first units the city's, amd subsequent archers went for were my trebuchets and catapults
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# ? Oct 11, 2014 12:56 |
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tehsid posted:I just sieged the greeks with my American army and the first units the city's, amd subsequent archers went for were my trebuchets and catapults I play in Prince, maybe that has to do with it. I know for a fact cavalry and infantry will try to go for your siege troops, but the cities allow me to set up siege equipment inside their attack perimeter normally.
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# ? Oct 11, 2014 12:58 |
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The AI does seem to prioritise siege units over melee ones wrt city defense--but it also prioritises damaged units over pristine ones. Keep a couple of melee units right up against the city, mildly damaged, and fortified so that they die more slowly.
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# ? Oct 11, 2014 13:07 |
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Catapults are very flimsy, and a city will target them over damaged melee if it thinks that it can one shot it, or if the city has an archer or comp bowman you're pretty much garaunteed a dead catapult.
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# ? Oct 11, 2014 13:13 |
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Krazyface posted:The AI does seem to prioritise siege units over melee ones wrt city defense--but it also prioritises damaged units over pristine ones. Keep a couple of melee units right up against the city, mildly damaged, and fortified so that they die more slowly. That'd explain why they haven't attacked my siege units then.
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# ? Oct 11, 2014 14:16 |
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I had the oddest comment on one of my mods the other day: National college is not a problem and should not be manipulated. If your vision includes the manipulation of individual national wonders it is going to get entirely bogged down and become an exercise in uselessness because it will be trying to change the game to suit special interests. So, in a way, it will reflect the real world clueless manipulation of ends for entirely selfcentered motivations. Well, then, Go For It! See what you can do to entirely ruin the game. That is my opinion of course and far from my intention is it to actually offend any tender-spirited readers. I'm almost tempted to dig and see how deep the rabbit-hole goes. Which "special interests"? What "selfcentered motivations"? (For information's sake, the mod changes the National College from +50% science to +10 science, so it's a hefty nerf I guess)
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# ? Oct 11, 2014 18:10 |
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Gort posted:I had the oddest comment on one of my mods the other day: He's saying don't gently caress with the balance of the game too much, or you'll end up unbalancing some playstyles. A nerf like that would really hurt some of the Tradition slingshot openers, but basically not affect Conquest playstyles. Have you played Left 4 Dead 2 online lately? Lots of mods come with little balance patches that might not be bad on their own, but the cumulative effect makes the game something ludicrous and not balanced at all. Was this balance thing an incidental change, or is the mod called "Weaker National College And Other Balance Changes"?
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# ? Oct 11, 2014 18:20 |
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One thing to keep in mind with balance changes is that you're messing with someone's workflow .
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# ? Oct 11, 2014 18:56 |
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AATREK CURES KIDS posted:He's saying don't gently caress with the balance of the game too much, or you'll end up unbalancing some playstyles. A nerf like that would really hurt some of the Tradition slingshot openers, but basically not affect Conquest playstyles. Have you played Left 4 Dead 2 online lately? Lots of mods come with little balance patches that might not be bad on their own, but the cumulative effect makes the game something ludicrous and not balanced at all. Was this balance thing an incidental change, or is the mod called "Weaker National College And Other Balance Changes"? It's in a mod that does nothing else, precisely for this reason. He left a comment on a completely unrelated mod which alters nothing but the bonuses the AI gets on different difficulty levels.
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# ? Oct 11, 2014 19:06 |
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# ? May 29, 2024 08:20 |
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The National College is stupid-powerful and needed a visit from the nerf fairy. That comment is golden since he left it on a different mod entirely.
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# ? Oct 11, 2014 19:10 |