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MonsieurChoc posted:I really liked Desperate Struggle, the music that plays when you fight a hunt Boss. It's got a very FFX vibe to it, which makes sense given Nakano used the exact same instruments as the FFX boss theme for both (or the more dire remaster version, if you prefer). Varance fucked around with this message at 07:10 on Oct 12, 2014 |
# ? Oct 12, 2014 07:02 |
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# ? May 11, 2024 16:33 |
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Varance posted:It's got a very FFX vibe to it, which makes sense given Nakano used the exact same instruments as the FFX boss theme for both. Which si weird, because the only song I remember liking from FFX was Auron's theme.
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# ? Oct 12, 2014 07:07 |
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oblomov posted:Actually there is a working Cell emulator, called RPCS3. 3D games are still a loving long shot with that thing lmao
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# ? Oct 12, 2014 07:21 |
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And then there's FFXIII-2's Paradigm Shift, which wouldn't be out of place in FFXI. There's quite a few tracks from the ToAU soundtrack that are similar in feel to that one. Same could be said for most of Mizuta's battle themes, like Saviour of Souls from LR. Varance fucked around with this message at 07:46 on Oct 12, 2014 |
# ? Oct 12, 2014 07:32 |
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ZenMasterBullshit posted:The current PC port of 7 is fine except the midi music and you know basically nothing about PC gaming or emulation if you think we'll be emulating the last gen console anytime soon. Haha. Ok.
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# ? Oct 12, 2014 07:46 |
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So I finally got through Ch. 3 (most time taken by tooling around with graphics mods/options) and you know, combat is not that bad. It actually flows fairly quickly and on Normal I am switching around paradigms and occasionally inputting manual commands. It's all very MMO like. Edit: It's a shame that there is a lack of armor/costumes/etc.. I am guessing FFXIII-2 resolves at least the costume lack.
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# ? Oct 12, 2014 07:46 |
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FFXIII has it's moments. I'm towards the end of chapter 11 and just porting around right now doing missions before I progress. Chapter 11 just opens the game up a lot. All I can say is this, if you are having a good time at Chapter 3 you will love the game then when it hits chapter 11. I found chapters 9 and 10 to be tedious but I stuck with it. I am glad the port works fine it seems.
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# ? Oct 12, 2014 07:59 |
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Terper posted:You think it's stupid to fight? I just got to this part, and I really want Hope to die. There's PTSD and there's just being a creepy freak.
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# ? Oct 12, 2014 09:09 |
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I actually sort of enjoyed FFXIII but it really has few stand out moments. When I try to remember anything about FFXIII, it's mostly the scenes where Snow gets hit in the face, Vanille's funny walking animation and Fang riding side-saddle. And the pretty badass cutscene when the crew arrives in Pulse. I needed more... personality I guess? The scene where Sazh "kills" himself was pretty well done, I thought. Too bad he was yeehawing while riding a transformer 5 seconds earlier, and that they didn't have the guts to have him actually DO it. I liked the character but both those things really chepened the scene.Terper posted:You think it's stupid to fight? I searched for this scene on YT and found mostly Hope x Snow slash music videos. WTF. Renoistic fucked around with this message at 09:28 on Oct 12, 2014 |
# ? Oct 12, 2014 09:25 |
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Renoistic posted:I searched for this scene on YT and found mostly Hope x Snow slash music videos. WTF. That's what you want, though.
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# ? Oct 12, 2014 09:38 |
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SyntheticPolygon posted:I don't know if its been posted about in this thread before but if it hasn't, everyone should go read ffvii_blazed. Incredible. I'd never have found this otherwise, thank you.
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# ? Oct 12, 2014 09:49 |
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Renoistic posted:I searched for this scene on YT and found mostly Hope x Snow slash music videos. WTF. https://www.youtube.com/watch?v=TXpJJzbfIwY&t=427s
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# ? Oct 12, 2014 09:51 |
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Jesus christ, just had the most intense versus game in Curtain Call. We played Vermillion Fire on Expert, and the other guy (who was like 1500 rating above me) ended with all criticals except for one single Great note. However for the first time ever in multiplayer I actually got an All Critical and beat him 9999999 - 9987000 or somesuch. That one Great was the only difference between us. It's literally impossible for a game to be closer than that. Had to stop playing after because my hands were trembling a bit. Such a fun game still.
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# ? Oct 12, 2014 11:52 |
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Cheers!
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# ? Oct 12, 2014 12:49 |
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ZenMasterBullshit posted:The current PC port of 7 is fine except the midi music and you know basically nothing about PC gaming or emulation if you think we'll be emulating the last gen console anytime soon. They actually patched in the proper music a while ago so the PC port is now unquestionably the best version of FFVII.
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# ? Oct 12, 2014 13:49 |
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Yeah the PC port kinds owns.
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# ? Oct 12, 2014 13:58 |
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Amppelix posted:They actually patched in the proper music a while ago so the PC port is now unquestionably the best version of FFVII. Unless you emulate the PSX version which gives you a fast forward button and save states, heheheh.
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# ? Oct 12, 2014 14:05 |
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MonsieurChoc posted:I really liked Desperate Struggle, the music that plays when you fight a hunt Boss. Along with the one you linked another favorite of mine is the...well... menu intro music. I love how chill it is. https://www.youtube.com/watch?v=1MkjYDQoAZ8
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# ? Oct 12, 2014 14:18 |
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Doflamingo posted:Unless you emulate the PSX version which gives you a fast forward button and save states, heheheh. This is in fact unquestionably the best version of FFVII tia. Translation is godlike, unblockable setup from the overhead.
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# ? Oct 12, 2014 15:01 |
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Endorph posted:The only one I can think of that makes drastic changes is FFX-2. And, uh, Tales of Symphonia 2, I guess? The differences between X and X-2 become a lot more explainable when you realize that Square originally wanted for X to be more like XII in gameplay.
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# ? Oct 12, 2014 15:10 |
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Amppelix posted:They actually patched in the proper music a while ago so the PC port is now unquestionably the best version of FFVII. Ah really? I had modded in the PSX soundtrack forever ago so I didn't notice. Yeah,no, that's the way to go. Too bad the FF8 version looks terrible. Or maybe FF8 always looked terrible and I didn't notice?
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# ? Oct 12, 2014 19:54 |
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ZenMasterBullshit posted:Ah really? I had modded in the PSX soundtrack forever ago so I didn't notice. Yeah,no, that's the way to go. Too bad the FF8 version looks terrible. Or maybe FF8 always looked terrible and I didn't notice? It's the latter. FF8 was their sole attempt at 'realistic' graphics in a FF game on the PSX and it shows exactly why they shouldn't have done that. They kinda got better with practice but it still aged like poo poo.
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# ? Oct 12, 2014 20:50 |
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ImpAtom posted:It's the latter. FF8 was their sole attempt at 'realistic' graphics in a FF game on the PSX and it shows exactly why they shouldn't have done that. They kinda got better with practice but it still aged like poo poo. To be fair, VII didn't age terribly well either, and that wasn't realistic.
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# ? Oct 12, 2014 21:08 |
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I like the goofy character models in VII, doesn't work well for some of the more serious scenes but overall I don't mind them. They haven't aged gracefully but I find the janky models charming in a way. The backgrounds aged really well though, they still look pretty cool even today.
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# ? Oct 12, 2014 21:23 |
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morallyobjected posted:To be fair, VII didn't age terribly well either, and that wasn't realistic. VII at least had memorable locations whereas aside from the Garden I can't think of one location in VIII that I remember at all. Maybe the castle at the end?
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# ? Oct 12, 2014 21:26 |
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I don't care for VIII, but it more memorable locations than FFVII overall I feel. Like I remember Fisherman's Landing, The Gardens and even Zell's lovely little hometown better than something like... Kalm (Which I had totally forgotten existed until I played Dirge of Cerberus recently), that snow village, and the town Zack is from. Midgar and Gold Saucer are radical though, I will say.
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# ? Oct 12, 2014 21:30 |
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seizure later posted:VII at least had memorable locations whereas aside from the Garden I can't think of one location in VIII that I remember at all. Maybe the castle at the end? Really? Ifrit's Fire Cavern, Timber, the salt lake, Esthar... A lot of that game stuck with me, and I've played it once as a teen.
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# ? Oct 12, 2014 21:33 |
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I remember FF areas based on music usually Gold Saucer is fused into my brain
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# ? Oct 12, 2014 21:36 |
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Is anyone else playing Terra Battle? At first blush, it seems pretty cool. I'm not exactly well-versed in tactical RPGs, but it seems like a fun little time waster. The forced-waiting mechanic doesn't seem overly crappy right now, but I'm sure the further you go in, the more onerous it becomes.
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# ? Oct 12, 2014 21:41 |
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Localization difference that no one cares about: Scene where Hope goes home -Holy poo poo, Hope's English VA is so bad. I checked up on the same cutscene and I didn't know he was basically -Lot more use of Lightning's short name, when it's Lightning and more formal in the english. -Hope's dad does this weird growl thing that's like...really silly, I guess that's to convey anger? Japanese straight up calls Hope an idiot for leaving but in a caring way, also no weird noise thing. -Fang's bit less sarcastic and more determined. Then again, everyone in english is far more sarcastic and trying to throw in quips. -I think the thing that's off is that the English inflections don't seem to actually reflect what's happening on the screen. You got the PSICOPs raiding the home, and J.Hope is panicking and frantically trying to help Snow with concern, while A.Hope is "Hey Snow. Protect my dad, or whatever." edit: -I think Hope's genetics give bad VA because his dad's not doing better as it goes on, and we all know about Nora. -Why is everyone yelling during Snow's Big Speech? They're not yelling in the original. Rosch also sounds more conflicted than the English about killing his own people to protect Cocoon. -A.Rosch gives out a whimpering "No...." when he's shot, while J.Rosch goes "BASTAAAAARD!" I don't know what's with the complete change in tone. Tae fucked around with this message at 22:06 on Oct 12, 2014 |
# ? Oct 12, 2014 21:44 |
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Grope-A-Matic posted:Is anyone else playing Terra Battle? At first blush, it seems pretty cool. I'm not exactly well-versed in tactical RPGs, but it seems like a fun little time waster. The forced-waiting mechanic doesn't seem overly crappy right now, but I'm sure the further you go in, the more onerous it becomes. I sort of like it so far. Does feel quite grindy though - like each character can switch jobs after you farm a very large amount of materials and then they start at level 1 again, and experience gain is slooooow especially for the stronger guys Music is way too good for a f2p ios game it's weird
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# ? Oct 12, 2014 21:45 |
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The only FF games I remember most of the locations of are 9 and 10. I don't really know why they stuck with me more than others, but they did
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# ? Oct 12, 2014 23:50 |
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I remember a lot of locations but usually by what happened in them. Like Icicle Inn is memorable because you dodge Elena's slap like an rear end in a top hat and then do some snowboard.
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# ? Oct 13, 2014 00:07 |
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fronz posted:The only FF games I remember most of the locations of are 9 and 10. I don't really know why they stuck with me more than others, but they did That's no big mystery, 9 and 10 just happen to have extremely fantastic visual designs.
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# ? Oct 13, 2014 01:22 |
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Beef Waifu posted:I don't care for VIII, but it more memorable locations than FFVII overall I feel. Like I remember Fisherman's Landing, The Gardens and even Zell's lovely little hometown better than something like... Kalm (Which I had totally forgotten existed until I played Dirge of Cerberus recently), that snow village, and the town Zack is from. Cosmo Canyon? Admittedly, VII's visual design for towns isn't that great. It's mostly the music that makes them. It's completely the opposite for VIII, oddly. And I'll always remember Mideal because it's where you find Cloud as a vegetable. And one of the great, underrated songs of VII plays. https://www.youtube.com/watch?v=TnBjZOPpGso That song is so good. Finding Cloud like that is one of the great wham moments of FFVII.
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# ? Oct 13, 2014 01:37 |
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I feel bad that I forgot Cosmo Canyon because I actually really liked the music of it and the style of the area in general.
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# ? Oct 13, 2014 01:39 |
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Everyone likes the Cosmo Canyon music. The place is pretty cool, too.
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# ? Oct 13, 2014 01:45 |
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Still liking FFXIII but it has now crashed 2 times in the cutscene after beating Odin. What a pain in the rear end. Edit: Now a 3rd time during the Odin battle. Ragequit fucked around with this message at 02:00 on Oct 13, 2014 |
# ? Oct 13, 2014 01:55 |
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Ragequit posted:Still liking FFXIII but it has now crashed 2 times in the cutscene after beating Odin. What a pain in the rear end. He's trying to protect you:
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# ? Oct 13, 2014 02:31 |
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# ? May 11, 2024 16:33 |
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Ragequit posted:Still liking FFXIII but it has now crashed 2 times in the cutscene after beating Odin. What a pain in the rear end. Boy, this brings me back to when the FF7 PC port would always crash after the super-loving-long cutscene at the Northern Crater when the Weapons awaken. And rather than figuring out a fix, they just offered a save game for after that point. Good times.
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# ? Oct 13, 2014 02:32 |