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I think I found the secret cow level.
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# ? Oct 14, 2014 05:19 |
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# ? May 24, 2024 00:28 |
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That's an edited map. Cows can't spawn on floodplains. I don't think they can spawn on normal plains.
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# ? Oct 14, 2014 06:33 |
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Tao Jones posted:I think I found the secret cow level. Jesus christ, it's right next to Poland too. The position just NE of the lower cotton has 12 loving cows. Also, I'me pretty sure I've seen plains cows on the Great Plains mapscript. Not sure about the FP cows.
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# ? Oct 14, 2014 06:39 |
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Mazzagatti2Hotty posted:send my scouts out and at turn 10 find the great barrier reef. Settle that, then 10 or so turns later find Lake Victoria. Took the faith from natural wonders pantheon so now I have 2 4 food, 2 prod, 2 gold, 4 science, 8 faith tiles, and a 12 food 8 faith tile in my empire. And of course the 1500 gold from finding all those wonders first. Dang, that's pretty good- quote:Immortal OK, you're only losing slightly. At higher difficulties, the AI begins with an even bigger headstart, but doesn't play any smarter than on lower difficulties. The trick is to avoid getting stepped on or having any one AI snowball into victory before you're able to slingshot a victory yourself. Gort posted:To be extra-cheesy, play Shaka for cheap promotions, take the policies in Honour that give you extra XP, and play on Marathon to give you the maximum number of turns to be cheesy in. Conquer the entire planet with double-shooting archers with +1 range. I once did this with Mongolia on a gigantic 22-civ map. It was the best 60 hours of Civ I'd ever played.
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# ? Oct 14, 2014 07:22 |
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gently caress it, one more time into the breech before Beyond Earth comes out: Epic speed -> Emperor difficulty -> China -> Huge map -> Pangaea -> 42 City States -> 22 Civs -> Raging Barbs -> Domination set as only victory condition
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# ? Oct 14, 2014 18:06 |
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HappyHelmet posted:gently caress it, one more time into the breech before Beyond Earth comes out: Please keep us posted, I want to see this mess as it unfolds & live vicariously through it. I can't go bigger than Standard or my computer will burst in flames…
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# ? Oct 14, 2014 18:34 |
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Boatswain posted:Please keep us posted, I want to see this mess as it unfolds & live vicariously through it. I can't go bigger than Standard or my computer will burst in flames… I made sure to get a good starting location as I figured this would be a difficult map, and thanks to that/a bit of luck I managed to snag some good early wonders (Hanging Gardens & Petra). I also got lucky with a militaristic CS I managed to ally with early that has helped to keep my military score high enough for people to leave me alone. The map is already a mess though: Every turn people are declaring war or peace. Ghengis Khan was wiped out early after he took out a CS. It looks like Spain is next on the chopping block as everyone hates her (for killing off Ghengis I guess ). I'm currently waiting to get Chu-Ko-Nus then I'm going to take out Harrar to the North, and kill off Austria before she starts buying out CSs.
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# ? Oct 14, 2014 18:53 |
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HappyHelmet posted:I made sure to get a good starting location as I figured this would be a difficult map, and thanks to that/a bit of luck I managed to snag some good early wonders (Hanging Gardens & Petra). I also got lucky with a militaristic CS I managed to ally with early that has helped to keep my military score high enough for people to leave me alone. e: nvm, I just googled it. Are you going to complete the game or will you quit once it is (if it becomes) obvious you'll win?
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# ? Oct 14, 2014 19:09 |
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Boatswain posted:e: nvm, I just googled it. Are you going to complete the game or will you quit once it is (if it becomes) obvious you'll win? I'm going to try powering through all the way to the end regardless of whether it looks like I'll win or lose. Things are looking good for me now, but I'm right in the center of the map so that could all change at the drop of a hat. Especially once I start eliminating other Civs and everyone starts turning on me.
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# ? Oct 14, 2014 19:19 |
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HappyHelmet posted:I'm going to try powering through all the way to the end regardless of whether it looks like I'll win or lose. Things are looking good for me now, but I'm right in the center of the map so that could all change at the drop of a hat. Especially once I start eliminating other Civs and everyone starts turning on me. Godspeed, sir. When I did this with Mongolia, I ran roughshod over everyone with Keshiks early on, but later it was hell to fight everyone on the planet without the advantage of a broken military unit. They dominated the battlefield until airplanes and artillery showed up to kill them from a distance, after that I had to use my own infantry. Eventually I took the last few capitals by nuking them and sending in the XCOM squads. You're in a much denser map, however - I played one with tons of room to grow for all 22 Civs.
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# ? Oct 14, 2014 19:27 |
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AATREK CURES KIDS posted:Godspeed, sir. When I did this with Mongolia, I ran roughshod over everyone with Keshiks early on, but later it was hell to fight everyone on the planet without the advantage of a broken military unit. They dominated the battlefield until airplanes and artillery showed up to kill them from a distance, after that I had to use my own infantry. Eventually I took the last few capitals by nuking them and sending in the XCOM squads. I suspect this will be easier than a Great Plains map as the tighter quarters will keep the sprawl down. The map being more oval than square also helps with defending. Well, it will help after I get the North end of the map under my control.
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# ? Oct 14, 2014 20:09 |
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Things are far more peaceful when you burn all of your immediate neighbors just enough to make sure you have *no* immediate neighbors. People don't want to nonstop pick on you when they have to bother going a ways to do it.
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# ? Oct 14, 2014 20:20 |
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DeathChicken posted:Things are far more peaceful when you burn all of your immediate neighbors just enough to make sure you have *no* immediate neighbors. People don't want to nonstop pick on you when they have to bother going a ways to do it. I suspect that depends on circumstances and civs. I had Shaka march a sizable army across most of a continent to get to me once. A few turns before he was going to declare war, I bribed him into declaring war on Egypt instead, so his army turned right around and started marching again (And there's no way he was after anyone else, given the location)
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# ? Oct 14, 2014 20:33 |
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This 22 civ idea sounds fun. Is the AI smart enough to change its strategy when Domination is the only victory condition?
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# ? Oct 15, 2014 00:03 |
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Update: Austria eliminated and Denmark capital taken leaving them severely crippled. Egypt, Shoshone, and Greece declared war on me while I attacked Denmark. Shoshone and Greece failed to do much of anything, but Egypt took the city of Venice before I could shift my forces for defense. Retook the city after breaking Denmark. Next up for me is to continue marching my army West to wipe out Egypt. That will lock up much of the NW corner for me, and allow me to get some revenge on Egypt . Spain is still in (barely). Askia and Attila have since been taken out. America is out front in tech, but is far away from me. Inca are much closer, and expanding like crazy. It seems the final showdown will inevitably be between me, America, and Inca. Edit: Oliax posted:This 22 civ idea sounds fun. Is the AI smart enough to change its strategy when Domination is the only victory condition? Sadly, no. They will continue on business as usual. You'll notice in the map above Civs like Brazil only have like 2 cities because they are following the culture path.
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# ? Oct 15, 2014 00:03 |
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Those Incas.
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# ? Oct 15, 2014 00:08 |
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Yeah, unfortunately the AI only ever wins in a few ways - science, diplomatic and cultural. They don't ever really focus on winning, either, they'll just have a "flavour" that says "bribe city states a lot" - they won't for example buy up all the city states a turn before the world leader vote, or save up all their great scientists for a big science push just before they get to spacecraft, or anything like that. The AI only really ever wins by accident, or by making the player ragequit. I don't think they have a concept of domination victory at all.
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# ? Oct 15, 2014 00:38 |
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Do great scientists lock in the amount of bulbs they will give you when they're spawned or can you save them and have their value increase as you increase your own research value? I forget which great people have their value locked in at spawn versus which great people keep a rolling ~10 turns of science/culture/production or whatever it is.
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# ? Oct 15, 2014 01:21 |
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Man, that one town Alex had covering just enough to block off my exit to the Mediterranean proved to be a big pain in the rear end. He wound up moving his capital there, so I couldn't just take it without getting *BIG RED EXTREME WARMONGERING PENALTY*, and he would not give me open borders even upon the threat of literally having cannons and frigates pointed at his last town. Sooooo, I had to bribe his north neighbor Askia, who had been picking on that city to no effect, then I let loose the cannons on Alex. Reduced him to no health, which let Askia walk in and take the penalty for killing him. I buy that drat town from him for an inordinate amount of luxuries, finally opening up the Med...then Askia is promptly denounced by everyone, he gets wiped too and I get my luxuries back. Politics.
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# ? Oct 15, 2014 02:01 |
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Fhqwhgads posted:Do great scientists lock in the amount of bulbs they will give you when they're spawned or can you save them and have their value increase as you increase your own research value? I forget which great people have their value locked in at spawn versus which great people keep a rolling ~10 turns of science/culture/production or whatever it is. I think that the only Great People that update the value of their "big cash in" effect are Great Writers, which seems like an odd inconsistency. Certainly, Great Musicians have fixed strength. I never bothered to keep Great Scientists around; they either get bulbed or drop an academy basically immediately.
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# ? Oct 15, 2014 03:59 |
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Great Scientists definitely update themselves. I win most science games by stocking them up from the modern era and on.
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# ? Oct 15, 2014 04:18 |
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Are the shorter gameplay speeds less fun to play? I like this game but standard 500 turn games take a while, and I often end up getting partway through a game, saving because I have something else to do, and never coming back to it. I kinda get the feeling that with a shorter game there's going to be a lot more 'longswordmen are loving useless' types of situations.
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# ? Oct 15, 2014 04:23 |
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Vertigo Ambrosia posted:Are the shorter gameplay speeds less fun to play? I like this game but standard 500 turn games take a while, and I often end up getting partway through a game, saving because I have something else to do, and never coming back to it. I kinda get the feeling that with a shorter game there's going to be a lot more 'longswordmen are loving useless' types of situations. Shorter games are probably harder but I wouldn't call them less fun. I play mostly Quick games more much the same reason and I still always enjoy them.
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# ? Oct 15, 2014 04:25 |
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Gort posted:The AI only really ever wins by accident, or by making the player ragequit. I don't think they have a concept of domination victory at all. Yeah, the AI simply plays the game and builds things the advisors recommend, it doesn't actively try to win. Eventually a runaway AI will win because it built more spaceships, or got more tourism than everyone, or whatever. It's a bit like playing against a chess computer that started with some extra pieces and had a good understanding of how to trade pieces with you, but only gets checkmate by accident.
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# ? Oct 15, 2014 05:43 |
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Vertigo Ambrosia posted:Are the shorter gameplay speeds less fun to play? I like this game but standard 500 turn games take a while, and I often end up getting partway through a game, saving because I have something else to do, and never coming back to it. I kinda get the feeling that with a shorter game there's going to be a lot more 'longswordmen are loving useless' types of situations. I like Standard speed, but I'm a tryhard idiot and often win around turn 300. If I had to guess I'd estimate it usually takes 6-8 hours for me to play through a game, which I usually do in two or three sittings. I don't know how the guys who prefer Marathon can stand it, personally. I've tried Quick and don't enjoy it so much. There isn't really time to try out strategies for the various phases of the game, in my opinion, because they're over so quickly. It does make the game slightly more difficult at higher difficulties, because the AI's
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# ? Oct 15, 2014 06:18 |
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Fhqwhgads posted:Do great scientists lock in the amount of bulbs they will give you when they're spawned or can you save them and have their value increase as you increase your own research value? I forget which great people have their value locked in at spawn versus which great people keep a rolling ~10 turns of science/culture/production or whatever it is. Great Scientists always give you 8 or so turns of your last science production, so they're really useful after you get research labs up (or any other big science boosts) and wait eight turns before popping them. There was/is a bug where there's also a rollover accumulation bug with them, such that using great scientists suddenly on tiny techs boosts their overall output. By neglecting to take a particular set of lower tier techs and then popping several scientists simultaneously while on that lower tier tech, you end up with a total research boost greater than the sum of their parts. It's a little hard to set up in that it takes self control and holding back on a branch.
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# ? Oct 15, 2014 06:23 |
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TooMuchAbstraction posted:I think that the only Great People that update the value of their "big cash in" effect are Great Writers, which seems like an odd inconsistency. Certainly, Great Musicians have fixed strength. I never bothered to keep Great Scientists around; they either get bulbed or drop an academy basically immediately. The value of Great Scientists’ “discover technology” is updated each turn, and the same is true for Great Writers’ “write political treatise”. There’s no difference between one that appeared on the current turn or one hundred turns before aside from the random name. As far as I know, that is true for every great person except musicians. The era that Great Works have associated with them (for themeing purposes) is the era in which the work is created, not the era in which the great person was born—even for Great Works of Music. I use Great Merchants very little, so I could be wrong about them, but I believe that their trade mission’s gold is based on the era you’re in at the time of mission. Chronojam posted:There was/is a bug where there's also a rollover accumulation bug with them, such that using great scientists suddenly on tiny techs boosts their overall output. By neglecting to take a particular set of lower tier techs and then popping several scientists simultaneously while on that lower tier tech, you end up with a total research boost greater than the sum of their parts. It's a little hard to set up in that it takes self control and holding back on a branch. The bug still exists and probably always will. I doubt Firaxis will ever patch Civ V gain. It can be game‐breaking even if you don’t intentionally abuse it; sometimes you have to go out of your way to avoid it, particularly if Scholars in Residence is in effect and you have a landlocked empire. Platystemon fucked around with this message at 07:55 on Oct 15, 2014 |
# ? Oct 15, 2014 07:48 |
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I don't understand theming bonuses at all
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# ? Oct 15, 2014 07:52 |
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They're actually pretty simple, as long as you know that you can move works around in the culture screen. Go to your culture screen and mouse over the +0 that shows up beside buildings & wonders that have more than one slot. A tooltip will pop up explaining exactly what you need to put into them to get the bonus. If you've got the appropriate great works, just put them into the slots and you'll instantly get a tourism/culture bonus. That's all it is. The requirements are always fixed. The Oxford University, for example, requires two great works of writing from different eras and different civs. For theming bonuses that require works from other civs, there's a trade screen in the culture window that will let you swap your works with other civs. You don't have to have good relations or anything to trade them, if it shows up as available you can instantly trade your's for the AI's. You also take any great works when you capture a city. Jokymi fucked around with this message at 08:13 on Oct 15, 2014 |
# ? Oct 15, 2014 08:10 |
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Chamale posted:Dang, that's pretty good- It's been going pretty good so far. I'm just about to hit the industrial era, and so far only two of the AI civs have hit industrial ahead of me. However I am over-all ahead in science as I went up to acoustics and navigation first, then veered down into the lower half of the tree to tech up Gunpowder so that I could rush-buy some Tercios to find off a Shoshone surprise attack. Now that I've done that, I'm catching up to electricity where I plan to slingshot into radio to grab my ideology. The other wonders on the map are Cerro de Potosi, Mt. Khalish, Krakatoa, and Mt. Kilimanjaro. Kilimanjaro and Cerro de Potosi were both a few tiles away from Shoshone territory, so me settling those sites post haste and buying the tiles with the wonders out from under them is almost certainly what instigated the Shoshone hostility. Pretty soon I'll have settlers heading out to grab Khalish and Krakatoa, and then I will have claimed every natural wonder in the world for glorious Spain. Greedily gobbling up all the natural wonders is forcing me out of my normal 4 city comfort zone, which is making for an interesting game! My biggest threat right now is Brazil, who is already almost influential with another Civ in the industrial era. I'm going to try to take them out as soon as I have enough units to both attack them and defend against any further Shoshone aggression. Hopefully having 7 total cities won't force me too far behind in science for the end game.
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# ? Oct 15, 2014 14:16 |
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Spain is the best civ for a shoot-from-the-hip loose style. The wonders are so good that where they are and who has them can really change how you approach things.
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# ? Oct 15, 2014 15:09 |
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Pvt.Scott posted:Spain is the best civ for a shoot-from-the-hip loose style. The wonders are so good that where they are and who has them can really change how you approach things. Yeah definitely. Cerro de Potosi going from +10 gold to +20 gold +8 faith makes it worth fighting a war or two.
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# ? Oct 15, 2014 16:58 |
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Pvt.Scott posted:Spain is the best civ for a shoot-from-the-hip loose style. The wonders are so good that where they are and who has them can really change how you approach things. I think Spain might be my favorite Civ, but I constantly get shafted when it comes to the Spanish Gambit. All of the Natural Wonders are usually far away from me, and I just want to start next to the Fountain of Youth/King Solomons Mine
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# ? Oct 15, 2014 20:21 |
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Welp, at least being forced to conquer territory that contains wonders is thematically appropriate.
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# ? Oct 15, 2014 20:47 |
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moosecow333 posted:I think Spain might be my favorite Civ, but I constantly get shafted when it comes to the Spanish Gambit. All of the Natural Wonders are usually far away from me, and I just want to start next to the Fountain of Youth/King Solomons Mine I actually got the Fountain of Youth once as Spain - only time I've ever seen it, actually. That is, coincidentally, the same game I got the "Soma Tablets For Everyone!" achievement.
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# ? Oct 15, 2014 20:49 |
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moosecow333 posted:I think Spain might be my favorite Civ, but I constantly get shafted when it comes to the Spanish Gambit. All of the Natural Wonders are usually far away from me, and I just want to start next to the Fountain of Youth/King Solomons Mine Same. I love playing as Spain, but I always get the shaft on Natural Wonders.
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# ? Oct 16, 2014 01:27 |
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Can anyone give me some general pointers on knocking out the one city challenge? I've been trying to hit it as Venice on an archipelago map, but four starts in a row have been utterly screwed over by the map generator. I'm not even sure what victory mode to shoot for. Diplomatic seems the most logical, especially if I do it as Venice, but I've never tried this approach before.
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# ? Oct 16, 2014 01:41 |
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I wouldn't worry about your win condition, if you're doing well as Venice then it should be trivially easy to bribe every city state (which will give you enough votes to declare yourself King of the World, after having pushed through a bunch of hilariously self-serving motions). What problems has map generation been giving you?
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# ? Oct 16, 2014 01:51 |
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Irony Be My Shield posted:What problems has map generation been giving you? Either putting me in nothing but tundra and snow, or landlocking me by putting my "coastal" position on an inland sea. It's been both two of my four attempts so far. I figured I'd want a coastal start so I could actually find every city-state and get trade routes set up.
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# ? Oct 16, 2014 01:52 |
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# ? May 24, 2024 00:28 |
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Game update: Egypt is no more. Greece did something that annoyed me (I forgot what it was), and now they are gone too. Shoshone got killed off by Brazil, but when Brazil declared war on me I ended up resurrecting the Shoshone so I'd have an ally in diplomacy. Denmark got finished off by the Ottomans, and Spain got finished off by the Inca. Half the world just declared war on me. Including the current heavy-weight the Inca . I'm not really prepared for fighting a war on 3 fronts at the moment, but Shanghai is in a good defensible position so I'm hoping to push them back with the artillery I'm rush building right now. I also have reinforcements coming from the East, but they are far from the action and may be needed where they are if significant forces come from the Far East. On the plus side America hasn't declared (yet). I kinda wish I had set the ocean levels lower, or at least set it to Pangaea Plus. It wasn't terribly noticeable in the beginning, but there's a lot of empty ocean out there apparently.
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# ? Oct 16, 2014 03:00 |