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Lucid Dream posted:Here is a thing we made for the next update, an Impact Rod: Which in turn makes me think "what if it had an upgrade where the bomb part is attached via a rope" but yeah not really necessary.
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# ? Oct 16, 2014 00:52 |
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# ? Jun 10, 2024 11:35 |
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DaveKap posted:Reminded me of this: Um, excuse me, but I think that upon thinking on the matter again you will find that bombs attached to ropes is highly necessary.
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# ? Oct 16, 2014 01:02 |
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DaveKap posted:Reminded me of this: I'm not totally sure if the resemblance was intentional, because I never asked Hayes, but the first time I saw the animations and concept for the impact rod that was the first thing I thought of too. Bomb on a rope would probably have to wait until we actually make ropes or something, but I totally want to eventually.
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# ? Oct 16, 2014 01:08 |
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Super minor gripe about the rod: the horizontal idle position looks a bit wonky since the rod is not drawn behind the character.
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# ? Oct 16, 2014 01:29 |
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mirarant posted:Super minor gripe about the rod: the horizontal idle position looks a bit wonky since the rod is not drawn behind the character. Hmm, to me it seems like a tossup since there is some weirdness whether it draws the rod in the front or the back, but yeah, it probably does look a bit better this way:
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# ? Oct 16, 2014 01:45 |
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Bomb on a Rope would be amazing but you'd need to get something like the old Castlevania whip mechanics where you can just sort of wave the whip around and it flails wildly Lucid Dream posted:Hmm, to me it seems like a tossup since there is some weirdness whether it draws the rod in the front or the back, but yeah, it probably does look a bit better this way: The only issue is that the left hand appears to be grasping the rod through the character's pelvis.
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# ? Oct 16, 2014 05:47 |
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Neruz posted:The only issue is that the left hand appears to be grasping the rod through the character's pelvis. Yeah, no real way of fixing it unless we just limit the angle you can rotate while holding it I think.
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# ? Oct 16, 2014 05:52 |
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I'd definitely give limiting the angle a try because the more I look at that gif the weirder and more unsettling it is to me. Limbs do not work like that
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# ? Oct 16, 2014 05:58 |
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Neruz posted:Limbs do not work like that In your boring realistic world maybe.
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# ? Oct 16, 2014 08:57 |
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Arkitektbmw posted:In your boring realistic world maybe. That doesn't magical pink laser wave-particle dualities.
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# ? Oct 16, 2014 09:35 |
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Lucid Dream posted:Yeah, no real way of fixing it unless we just limit the angle you can rotate while holding it I think. Maybe try having the character hold it further and further towards the bottom the lower down it goes and have the range of motion elliptical instead or circular? I haven't worked with animations ever though, so I don't know if that's possible.
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# ? Oct 16, 2014 10:32 |
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I personally don't think it's a problem, how often are you going to slowly be waving a bomb stick up and down very slowly?
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# ? Oct 16, 2014 13:57 |
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Who What Now posted:I personally don't think it's a problem, how often are you going to slowly be waving a bomb stick up and down very slowly? All the time? Its a bomb on a stick; I cannot think of any point that I would want to not be waving it up and down.
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# ? Oct 16, 2014 14:05 |
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Who What Now posted:I personally don't think it's a problem, how often are you going to slowly be waving a bomb stick up and down very slowly?
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# ? Oct 16, 2014 14:06 |
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DaveKap posted:Reminded me of this: Jesus christ where is that from?
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# ? Oct 16, 2014 14:37 |
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dogstile posted:Jesus christ where is that from? This video of a military training exercise: https://www.youtube.com/watch?v=q8vl20FNYi0
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# ? Oct 16, 2014 14:42 |
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I am going to go ahead and guess that the bus was not supposed to explode like that. Or at least not at that particular moment.
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# ? Oct 16, 2014 14:51 |
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Neruz posted:I am going to go ahead and guess that the bus was not supposed to explode like that. Or at least not at that particular moment. Nope. That's exactly what is intended to happen. Crazy bastards.
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# ? Oct 16, 2014 14:53 |
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tehsid posted:Nope. That's exactly what is intended to happen. Crazy bastards. What really? Standing that close to an explosion seems a little excessive for a training exercise. Though then again I guess we are talking about military training so training to deal with 'oops I just stood next to a thing that went boom' is probably important. Still seems excessive though I expect that the explosives were at least vaguely aimed to reduce the likelihood that the guy with the bomb on a rope would just be straight up killed. Still I think that panel that blows out of the bus only misses him by a foot or two at most; that must have been an experience he'll have difficulty forgetting
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# ? Oct 16, 2014 14:56 |
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Neruz posted:All the time? Its a bomb on a stick; I cannot think of any point that I would want to not be waving it up and down. Slowly, while scrutinizing every frame and pixel thinking to yourself "hmmm... Wait a minute... I don't think my space Bomb-stick is perfectly accurate to real life!"?
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# ? Oct 16, 2014 15:12 |
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Who What Now posted:Slowly, while scrutinizing every frame and pixel thinking to yourself "hmmm... Wait a minute... I don't think my space Bomb-stick is perfectly accurate to real life!"? Arms passing through torsos upsets me at a deep psychological level.
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# ? Oct 16, 2014 15:19 |
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Bomb stick reminds me of this video: Mexican Bomb Hammer: http://youtu.be/_BWiJAHRavE
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# ? Oct 16, 2014 16:12 |
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Saints Crow posted:Bomb stick reminds me of this video: Mexican Bomb Hammer: http://youtu.be/_BWiJAHRavE Guess I need to make a lucha mask whenever the hammer gets implemented.
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# ? Oct 16, 2014 16:48 |
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Kraven Moorhed posted:Guess I need to make a lucha mask whenever the hammer gets implemented. If you don't already have a lucha mask you've been playing this game all wrong.
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# ? Oct 16, 2014 16:54 |
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Who What Now posted:If you don't already have a lucha mask you've been playing this game all wrong. Unfortunately you can't wear both the lucha mask and the Jayne hat at the same time.
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# ? Oct 16, 2014 19:41 |
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Neruz posted:Arms passing through torsos upsets me at a deep psychological level. i didnt even notice it until he posted the reverse one
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# ? Oct 16, 2014 20:19 |
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Awesome! posted:i didnt even notice it until he posted the reverse one Yeah, the problem is draw order. The original looks kinda funky with the rod drawing in front of the player's body, but putting it behind the player means the order is top hand > body > rod, which results in the magic hand. If I'm unable to figure out a good workaround I might just put it back in front of the body since that probably looks less weird.
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# ? Oct 16, 2014 20:36 |
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Lucid Dream posted:Yeah, the problem is draw order. The original looks kinda funky with the rod drawing in front of the player's body, but putting it behind the player means the order is top hand > body > rod, which results in the magic hand. If I'm unable to figure out a good workaround I might just put it back in front of the body since that probably looks less weird. Might be better to just forget about it, too much time spent on something so trivial.
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# ? Oct 16, 2014 20:47 |
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Can you keep the front hand from moving past a certain point? Make it so the hand that's furthest toward the head of the pole never goes over the pelvis. instead, just have it slide up the pole right in front of the pelvis. It'll look slightly less perverted than it sounds, and actually makes sense from a physics and realism perspective, since you'd want your hands to be further apart as you lower the pole down to give you better leverage.
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# ? Oct 16, 2014 20:55 |
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mirarant posted:Might be better to just forget about it, too much time spent on something so trivial. That's my view. if it really bugs you 6 months from now when you're polishing the game maybe fiddle with it but I think it's fine how it is.
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# ? Oct 16, 2014 20:57 |
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Awesome! posted:That's my view. if it really bugs you 6 months from now when you're polishing the game maybe fiddle with it but I think it's fine how it is. Yeah pretty much, I'm just sorta thinking if there is an easy workaround. Changing the animation when you angle it down so the player moves its hand up the pole or something like that would work but probably not worth the trouble at this point. Assuming I did nothing else to it, which do you folks think is better, in front or behind the player's body?
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# ? Oct 16, 2014 21:37 |
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Lucid Dream posted:Yeah pretty much, I'm just sorta thinking if there is an easy workaround. Changing the animation when you angle it down so the player moves its hand up the pole or something like that would work but probably not worth the trouble at this point. Assuming I did nothing else to it, which do you folks think is better, in front or behind the player's body? Behind. The issue exists in both cases, but the in front case makes me think more about the character's right arm dong a weird twist to keep holding it while the behind just looks like an animation glitch. Honestly though, you may want to revisit the grip on the item in general since both implementations have bugs.
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# ? Oct 16, 2014 21:44 |
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I tried limiting the angle, but I wasn't happy with the resulting swing arc, so I set it up so that it only clamps the angle when you're not swinging and it seems to be a good tradeoff. Still not perfect as you can still see the animation glitch mid-swing, but I figure you'll be looking at what you're swinging at not you're hand during a swing: edit: Dareon posted:Unfortunately you can't wear both the lucha mask and the Jayne hat at the same time. Lucid Dream fucked around with this message at 02:15 on Oct 17, 2014 |
# ? Oct 16, 2014 22:40 |
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Just make it one-handed GOD drat! Ok just in case that's a low-content post: I look forward to the day when ropes exist in this game because having Castlevania rope physics in this game would probably sell a few friends of mine on it.
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# ? Oct 17, 2014 02:30 |
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DaveKap posted:Ok just in case that's a low-content post
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# ? Oct 17, 2014 02:33 |
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DaveKap posted:Just make it one-handed GOD drat! DaveKap posted:I look forward to the day when ropes exist in this game because having Castlevania rope physics in this game would probably sell a few friends of mine on it.
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# ? Oct 17, 2014 02:45 |
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Lucid Dream posted:No way, that wouldn't be safe at all! I think we passed safe and left in our exploding dust around the time we decided to tape dynamite to a stick, man.
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# ? Oct 17, 2014 17:07 |
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The Mighty Biscuit posted:I think we passed safe and left in our exploding dust around the time we decided to tape dynamite to a stick, man. Listen there are galactic safety standards to consider, section 16794.655 paragraph K clearly states that under no circumstances should one wield a bombstick one-handed. Always use two hands.
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# ? Oct 17, 2014 17:11 |
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Neruz posted:Listen there are galactic safety standards to consider, section 16794.655 paragraph K clearly states that under no circumstances should one wield a bombstick one-handed. Always use two hands. Yeah man, poo poo's not safe. You gotta think about the other guys around you too. Work smart, work safe. On the topic of not safe things, I'm concerned about the effect these demonstration videos may be having. It wasn't a huge issue when their mascot was just using the scanning equipment, but detonating a bomb-stick without wearing PPE? That's crazy, and the company is being irresponsible! They should probably address this before it comes to the attention of Space-OSHA.
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# ? Oct 17, 2014 19:31 |
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# ? Jun 10, 2024 11:35 |
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Space-OSHA would presumably be the GSHA for Galactic Safety and Health Administration, or GOSHA.... heee GOSHA
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# ? Oct 17, 2014 19:36 |