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That's a shame, it'd be so sweet to have barbarians learning currency.
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# ? Oct 17, 2014 20:08 |
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# ? Jun 4, 2024 11:34 |
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itsjustdrew posted:On that note, I've always wondered, but never been curious enough to try it, but can barbarians take cities? Yeah, they can. At least, before they could, and I had it happen once. They changed the Barb AI to rarely target cities though, and now it's so rare I'm not even sure it's possible. The one time I had it happen to me the Barbs just burned the city down.
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# ? Oct 17, 2014 20:10 |
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itsjustdrew posted:On that note, I've always wondered, but never been curious enough to try it, but can barbarians take cities? They can’t actually take the city, but if they would have taken the city, they steal gold instead.
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# ? Oct 17, 2014 20:16 |
If they take a city it should form a new city state. I played Babylon for the first time on immortal. Settled my second city in the middle of a huge desert along a river. Managed Petra in it and the thing became a production powerhouse. Launched my spaceship in 1960.
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# ? Oct 17, 2014 20:38 |
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I always thought it was neat in Civ IV that when a barbarian camp was left undisturbed for a long enough period of time it could eventually turn into an actual city. It would even send out workers to start making improvements. They were kind of like a primitive version of city-states, although there was no way to negotiate with them and they were always hostile. Of course, that did always mean playing a Terra map would lead to the new world being full of barbarian cities by the time astronomy was discovered that the player had no choice but to massacre and subjugate if they wanted to use that land.
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# ? Oct 17, 2014 21:15 |
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Goodpancakes posted:If they take a city it should form a new city state. Hannibal Smith posted:Of course, that did always mean playing a Terra map would lead to the new world being full of barbarian cities by the time astronomy was discovered that the player had no choice but to massacre and subjugate if they wanted to use that land.
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# ? Oct 17, 2014 21:31 |
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Hannibal Smith posted:I always thought it was neat in Civ IV that when a barbarian camp was left undisturbed for a long enough period of time it could eventually turn into an actual city. It would even send out workers to start making improvements. They were kind of like a primitive version of city-states, although there was no way to negotiate with them and they were always hostile. Do you mean...like in real life??
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# ? Oct 17, 2014 21:46 |
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Hannibal Smith posted:I always thought it was neat in Civ IV that when a barbarian camp was left undisturbed for a long enough period of time it could eventually turn into an actual city. It would even send out workers to start making improvements. They were kind of like a primitive version of city-states, although there was no way to negotiate with them and they were always hostile. I kinda wish City States were like that in 5. Instead of spawning as cities they start as barb camps and if left alone turn into cities.
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# ? Oct 17, 2014 22:11 |
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itsjustdrew posted:On that note, I've always wondered, but never been curious enough to try it, but can barbarians take cities? No. They'll ransom it for 200 gold if they take one. Thing is, by default Barbarians have a significant malus(-25%) vs cities, so they'll barely ever try. You can poke in the files to remove it, if you'd like. The file is 'GlobalDefines.XML' in(Assuming default installation) C:\Programs(x86)Steam\Steamapps\Sid Meier's Civilization 5\Assets\Gameplay\XML You can mess with a lot of other things, like how well they keep up with you tech-wise. Their default is 75% of everyone else's tech level. The person who told me about this(In this topic, even) said 'Never set this above 100%'. He never said why, but I believe him/her. Bloodly fucked around with this message at 22:27 on Oct 17, 2014 |
# ? Oct 17, 2014 22:19 |
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majormonotone posted:Do you mean...like in real life?? Pretty sure in real life, the guys who were already there by the time white people figured out how to reliably travel across the ocean weren't barbarians
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# ? Oct 17, 2014 22:21 |
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The White Dragon posted:Pretty sure in real life, the guys who were already there by the time white people figured out how to reliably travel across the ocean weren't barbarians From the perspective of the white people traveling across the ocean, they were. That's us in Civ.
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# ? Oct 17, 2014 22:56 |
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The White Dragon posted:Alternatively, they could always make it "construct naval fortress" on the premise that there are insignificant landforms you could build one on but too small to acknowledge as a settleable landmass, basically be like a citadel on the ocean and all the land-claiming power that comes with it. There's a modded Dano-Norway civ that does that, with a unique GA replacement
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# ? Oct 18, 2014 00:51 |
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The White Dragon posted:Pretty sure in real life, the guys who were already there by the time white people figured out how to reliably travel across the ocean weren't barbarians Yeah, this: Luceo posted:From the perspective of the white people traveling across the ocean, they were. That's us in Civ. Was kinda what I meant I honestly never liked the term "barbarians" in Civ. I don't know what they can't be Unaligned or Hostiles or something. At the very least they could change names as time went on to things like Pirates or Terrorists.
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# ? Oct 18, 2014 02:46 |
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majormonotone posted:I honestly never liked the term "barbarians" in Civ. I don't know what they can't be Unaligned or Hostiles or something. At the very least they could change names as time went on to things like Pirates or Terrorists. A new Randian Libertarian encampment has been discovered!
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# ? Oct 18, 2014 02:53 |
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i need that mod
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# ? Oct 18, 2014 02:54 |
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The White Dragon posted:A new Randian Libertarian encampment has been discovered! Yeah it'd be nice to not have to feel bad about slaughtering them en masse
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# ? Oct 18, 2014 03:06 |
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Give the Honor opener to everyone for thematic reasons.
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# ? Oct 18, 2014 06:01 |
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The White Dragon posted:A new Randian Libertarian encampment has been discovered! These encampments will have a chance of spawning in the middle of the ocean.
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# ? Oct 18, 2014 07:59 |
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The White Dragon posted:A new Randian Libertarian encampment has been discovered! Settle around them and adopt a socialist paradise, wait for them all to commit suicide.
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# ? Oct 18, 2014 08:38 |
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Torrannor posted:Settle around them and adopt a socialist paradise, wait for them all to commit suicide. Heaven's Gate encampment discovered.
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# ? Oct 18, 2014 08:51 |
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I love the music for ethiopia and england and hate the music for austria and denmark. I also have a weird hatred for Enrico Dandolo and will plot against him no matter who I'm playing. This is my high level guide for playing civ. Jippa fucked around with this message at 15:17 on Oct 18, 2014 |
# ? Oct 18, 2014 09:02 |
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I have a knack for screwing myself over when victory is in sight. I was comfortably moving towards a Space Victory and passed the International Space Station through Congress when I didn't even need it, only to have Bismarck crush me in total contribution and then complete his spaceship 5 turns before I would have. This is my lamest defeat since the time I blew an impending cultural victory by accidentally voting another civ in as world leader.
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# ? Oct 18, 2014 09:46 |
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Joopjan posted:From that modpack that was posted a few pages back. Is there a way to disable specific addons? I am not really a fan of all artilerry units getting range 3 and would like to disable that. Not easily from within the modpack. You can use the standard mods interface to install just the mods you're interested in then delete the modpack folder, but you then won't get achievements or be able to play the mods in multiplayer. I haven't tried it, but you could try deleting the folder for the mod you don't want from the MP_MODPACK folder. Don't know if that works though.
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# ? Oct 18, 2014 10:27 |
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Jippa posted:I love the music for ethiopia and england and hate the music for austria and denmark. I also have a weird hatred for Enrico Dandolo and will plot against him despite no matter who I'm playing. Shaka: the first videogame music I have ever added to my favourites on Youtube.
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# ? Oct 18, 2014 13:20 |
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8 Ball posted:Shaka: the first videogame music I have ever added to my favourites on Youtube. Pedro and Kamehameha have amazing war themes.
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# ? Oct 18, 2014 13:33 |
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Man, I just want to run a nice, peaceful Autocratic regime but my happiness tanked to negative 13 as soon as I chose it. The only guys with any other Ideology are India (who kind of sucks) and Arabia (who is running away with stuff on the other continent). gently caress off, Arabia.
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# ? Oct 18, 2014 13:47 |
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Was there a patch recently that turned the AI into a bunch of pussies? I haven't had an AI declare war on me in probably 5-6 games, and this is on Immortal.
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# ? Oct 18, 2014 18:32 |
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Cythereal posted:Pedro and Kamehameha have amazing war themes. It's so awesome when you find a poorly defended city in a spot you really want early on and no other civs have discovered you yet. Celery Face fucked around with this message at 18:52 on Oct 18, 2014 |
# ? Oct 18, 2014 18:49 |
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DEO3 posted:Was there a patch recently that turned the AI into a bunch of pussies? I haven't had an AI declare war on me in probably 5-6 games, and this is on Immortal. You're probably lucky positionimg wise as well as keepin up a decent military. I think someone earlier said the AI doesn't do much maritime warfare, so that could be it.
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# ? Oct 18, 2014 19:01 |
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Jippa posted:I love the music for ethiopia and england and hate the music for austria and denmark. I also have a weird hatred for Enrico Dandolo and will plot against him no matter who I'm playing. I do everything I can to crush and marginalize Alexander the moment I see him. But I think anyone who's played more than one game with him in the mix feels exactly the same about him.
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# ? Oct 18, 2014 20:20 |
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Both times I've been with him other civs have kicked his head in for me. I think the combination of city state competitiveness and warmongering makes him incredibly unpopular.
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# ? Oct 18, 2014 20:22 |
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I've run afoul of the issue where the same AI civilization apppears in almost every game for several sessions. At least it's William rather than someone to be concerned about most of the time.
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# ? Oct 18, 2014 20:30 |
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That perfect moment when you surround a civ with 8 cities, like a bastion (I think? the place on castles wall where archers were stations, also resembles the chess piece, rook) and then you declare war on them and take all 8 cities of the enemy civ. Who needs happiness, right? Edit: I don't English very good sometimes, now it's somewhat readable. itsjustdrew fucked around with this message at 20:34 on Oct 18, 2014 |
# ? Oct 18, 2014 20:31 |
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The Civ5 designer's current indie game is coming along. https://www.youtube.com/watch?v=Do-RQpQ3rDI It's like Civ filtered through King of Dragon Pass and Settlers. It's too early to tell how good it is. A few issues it needs to work through. The game seems very micro-heavy, where you need to manage the careers of every single citizen/clan in your settlement. It's also a bit annoying that you need to navigate your units all the way back to your capital just to heal them. Pillaging unaligned tiles also seems too strong, unlike in Civ, your village exists at the same "level" as the terrain on the map, so there should be some heavier consequences for going around being a bad neighbour. The combat system of health and morale meters seems interesting though.
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# ? Oct 18, 2014 23:29 |
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I'm not even 10 minutes into that video but I'm really liking the music.
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# ? Oct 18, 2014 23:50 |
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itsjustdrew posted:That perfect moment when you surround a civ with 8 cities, like a bastion (I think? the place on castles wall where archers were stations, also resembles the chess piece, rook) and then you declare war on them and take all 8 cities of the enemy civ. Who needs happiness, right? Bastion, buttress, redoubt, battlement, bailey, crenelated towers, take your pick. I think bastion is right.
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# ? Oct 18, 2014 23:58 |
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I tried installing the Events & Decisions mod from Civ Fanatics and everything was running just fine, but when I loaded up my game, it had been disabled. Is there some way to force it to load, or am I just gonna have to deal with it?
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# ? Oct 19, 2014 00:12 |
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Pvt.Scott posted:Bastion, buttress, redoubt, battlement, bailey, crenelated towers, take your pick. I think bastion is right. Citadel, right? Great Generals make them.
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# ? Oct 19, 2014 01:04 |
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Knocked out the one city challenge finally, with a culture victory of all things. It was when I realized that I was influential on four of nine civilizations in the renaissance without paying active attention to tourism that I'd realized only two other civilizations in the game had any appreciable culture output.
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# ? Oct 19, 2014 01:52 |
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# ? Jun 4, 2024 11:34 |
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ok then. Gort, I tried the modpack for a game and I liked it. I randomed Theodora, Emperor, Standard/Standard and despite my better judgement went all-in on faith and Piety. Then I filled in Tradition, because it's still the best tree forever and for the rest of the game I felt like I'd be doing better if I hadn't bothered with Piety. The buffs to its food probably kept the game within reach until I could buy my way to success with Tithe, and I eventually got a science victory in 2002. I had a tiny continent which was peaceful for most of the game, so I can't really speak to the Liberty or Honor changes. Faith stuff also doesn't suffer diminishing returns with wide play, so maybe on a map with more liebensraum it's much closer to Tradition. But I backfilled Tradition because: (1) Landed Elite (2) 4 free amphitheaters (3) 4 free aqueducts; I've never done the math on how much faster an aqueduct makes your city grow (along with all the knock-on effects) on aggregate but my intuition says it's a lot. I'd look at curbing at least one of those three things to bring tradition further in line. The national college change, combat changes, and the nerf to Monarchy all felt right. Actually being able to use my bazookas offensively, what a concept. Thanks for the good mods.
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# ? Oct 19, 2014 03:11 |