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Cygna
Mar 6, 2009

The ghost of a god is no man.

Rorac posted:

Error handling in that era wasn't so much 'really poor' so much as 'doesn't exist'. I mean sure, you could make a game with error controls, but that would take up too much of the CPU and dev time, so it generally got cut.

I remember a Pokemon blue LP that explored exactly how poorly programmed it was. 99.99% of it functioned perfectly(or at least, as-programmed). But if you knew exactly what you were doing, it showed that the game was practically held together with the coding equivalent of chewing gum, some duct tape, and distilled hope.

That would be Let's horribly break Pokemon Blue by Metroixer. He shows all the cool things you can do with glitches and explains the logic behind them. At the end he includes a tool-assisted speedrun where he challenges all the gyms in reverse order. One of my favorite LPs ever to come out of this site.

Dogan posted:

Ever since I heard about the NES Metroid "Secret Worlds" like 15 years ago I've been fascinated with the idea of sidescrolling video game characters basically achieving CHIM and escaping the constraints of their game, walking within its code and changing it to their liking.

Morrowind buddy! :hfive: The article linked on that page ("Metaphysics of Morrowind") is pro-click for anyone who's played Elder Scrolls and doesn't mind getting weirdly philosophical about vidya games.

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HMS Boromir
Jul 16, 2011

by Lowtax

Dogan posted:

Ever since I heard about the NES Metroid "Secret Worlds" like 15 years ago I've been fascinated with the idea of sidescrolling video game characters basically achieving CHIM and escaping the constraints of their game, walking within its code and changing it to their liking.

I read a webcomic called Kid Radd like a decade ago that eventually explored that sort of thing. Being a webcomic from a decade ago it's probably not actually any good, but you might as well check it out.

Chamale
Jul 11, 2010

I'm helping!



Rorac posted:

I remember a Pokemon blue LP that explored exactly how poorly programmed it was. 99.99% of it functioned perfectly(or at least, as-programmed). But if you knew exactly what you were doing, it showed that the game was practically held together with the coding equivalent of chewing gum, some duct tape, and distilled hope.

I contributed a video to that LP as well (the tool-assisted speedrun). A lot of the fun glitches like Missingno. are a result of the game refusing to crash even when it loads bad data, so it just processes some other part of the memory as if it were a Pokemon and starts a battle against that. Unless the game does something like divide by zero or try to search the RAM for a value that doesn't exist, it's content to keep going without crashing until gameplay either returns to normal or something does make it crash.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Chamale posted:

I contributed a video to that LP as well (the tool-assisted speedrun). A lot of the fun glitches like Missingno. are a result of the game refusing to crash even when it loads bad data, so it just processes some other part of the memory as if it were a Pokemon and starts a battle against that. Unless the game does something like divide by zero or try to search the RAM for a value that doesn't exist, it's content to keep going without crashing until gameplay either returns to normal or something does make it crash.

Seeing Pokemon Blue dismantle itself like that is great, because it actually does pretty well at explaining what happens when you cause a program to crash (since causing these same things to a more stable game would just cause crashes). Pokemon might be complex under the hood, but it's fairly simple in its outward appearance and pretty widely familiar, so it's pretty easy to grasp the bugs it's spitting out.

ATM Machine
Aug 20, 2007

I paid $5 for this

RagnarokAngel posted:

Game Boy games are magical for that. Really poor error handling so it's just like "I have to output SOMETHING!" and throws whatever graphics it can find to display what youre looking at.

A bit of pointless backstory, but that glitch was first discovered and dismissed as a fault of the emulator doing error handling when the actual hardware wouldn't, so access to memory locations was allowed that would've lead to a softlock.

Fast forward about a year, the emulator is updated and the glitch is found again, but this time it's within the boundaries of what would be physically possible. The process to achieve memory access changed, but the results were the same.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!
Old games that directly played with memory buffers kicked rear end, here's a another good read http://blog.danielwellman.com/2008/10/real-life-tron-on-an-apple-iigs.html

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

I think with this .gif I'm going to have to declare Alien: Isolation to be the scariest game ever. There are glitches, and then there's blood pouring out of a guy's face out of nowhere.

scarycave
Oct 9, 2012

Dominic Beegan:
Exterminator For Hire

King Vidiot posted:

I think with this .gif I'm going to have to declare Alien: Isolation to be the scariest game ever. There are glitches, and then there's blood pouring out of a guy's face out of nowhere.

That's just what happens when you try to hold a sneeze in sometimes.

Several Goblins
Jul 30, 2006

"What the hell do they mean? Beefcake?"


So I sat down to play Evil Within and was enjoying it until the following setback:

https://www.youtube.com/watch?v=9c6HgcBk6ug

After that glitch, I decided to try something lighter, so I played Dust: An Elysian Tale that was recently free on PS+

https://www.youtube.com/watch?v=XTjk79xbVZw

Didn't work out 100% of the time.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.

Wreath of Barbs posted:

After that glitch, I decided to try something lighter, so I played Dust: An Elysian Tale that was recently free on PS+

https://www.youtube.com/watch?v=XTjk79xbVZw

Didn't work out 100% of the time.

That level's pretty glitchy: I managed to somehow fall and end up running around inside of the rock during a screen transition, which got me stuck for a while until I found a part where I dropped into a void that put me back in the game world.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair.

https://www.youtube.com/watch?v=_lnogpRPvY4

CJacobs
Apr 17, 2011

Reach for the moon!
As soon as the second stage got going I knew I was in for something special.

Sentient Data
Aug 31, 2011

My molecule scrambler ray will disintegrate your armor with one blow!
Ah, I just remembered a real good TAS that shows how to screw around with a game's pattern recognition https://www.youtube.com/watch?v=GOfcvPf-22k&t=34s

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Sentient Data posted:

Ah, I just remembered a real good TAS that shows how to screw around with a game's pattern recognition https://www.youtube.com/watch?v=GOfcvPf-22k&t=34s

What. :psyduck:

Tunicate
May 15, 2012


Correct!

Thanks Internet
May 27, 2012

This poster just flew all the way from Caketown just to make this post!

Now THAT'S desperate!
TAS playarounds are great. Here's one that abuses the poor spellchecker in Family Feud for the SNES:
https://www.youtube.com/watch?v=fPuOFrpiboM

TASED LOSERS CYA DOPES

Thanks Internet has a new favorite as of 04:34 on Oct 19, 2014

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
To elaborate on that, as long as the letters in the correct answer are in the correct order it doesn't matter what's in between them.

For example the first question's answer is Baker and the answer given is I BATHED KEANU REEVES.

Suspicious Cook
Oct 9, 2012

Onward to burgers!

Thanks Internet posted:

TAS playarounds are great. Here's one that abuses the poor spellchecker in Family Feud for the NES:
https://www.youtube.com/watch?v=fPuOFrpiboM

TASED LOSERS CYA DOPES

SCUBA DIVER BUT BETTER always makes me laugh.

Zereth
Jul 9, 2003



FredMSloniker posted:

Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair.

https://www.youtube.com/watch?v=_lnogpRPvY4

If this is the one I think it is, make sure to watch the credits. They're magical. :allears:


Suspicious Cook posted:

SCUBA DIVER BUT BETTER always makes me laugh.
I'm a fan of ABRACADABRA I WIN myself.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Zereth posted:

I'm a fan of ABRACADABRA I WIN myself.

My favorite has got to be BRA LICKIN PLAYA HATER

Who What Now
Sep 10, 2006

by Azathoth

Thanks Internet posted:

TAS playarounds are great. Here's one that abuses the poor spellchecker in Family Feud for the SNES:
https://www.youtube.com/watch?v=fPuOFrpiboM

TASED LOSERS CYA DOPES

While all the answers are great, the best part for me is the other family staring at the insane white people they're up against in between every round.

Hirayuki
Mar 28, 2010


HMS Boromir posted:

I read a webcomic called Kid Radd like a decade ago that eventually explored that sort of thing. Being a webcomic from a decade ago it's probably not actually any good, but you might as well check it out.
This reminded me of Hack 'n' Slash, a game whose central conceit involves actually changing the game code as you went along (well, more transparently than you usually do in the course of playing a game).

bucketmouse
Aug 16, 2004

we con-trol the ho-ri-zon-tal
we con-trol the verrr-ti-cal

Somfin posted:

It looks like he actually just fell through the game's code and started messing with it. What the gently caress did he DO down there?

He literally walks through the ram until he gets to the variable used to store the index of the next cutscene, breaks a block so the index is now pointing at some part of the ending and then exits the stage via start + select which calls the cutscene.

insert matrix joke here

Irradiation
Sep 14, 2005

I understand your frustration.

Robindaybird
Aug 21, 2007

Neat. Sweet. Petite.


The new Metal Gear Boss: Creepy Crab

Somfin
Oct 25, 2010

In my🦚 experience🛠️ the big things🌑 don't teach you anything🤷‍♀️.

Nap Ghost

That is a long video of a machine bleeding to death on the pavement.

Doctor Bishop
Oct 22, 2013

To understand what happened at the diner, we use Mr. Papaya. This is upsetting because he is the friendliest of fruits.

So what game is this even from and does that character have that incredibly goofy bounce in his walk even when his legs aren't in crab mode?

Pneub
Mar 12, 2007

I'M THE DEVIL, AND I WILL WASH OVER THE EARTH AND THE SEAS WILL RUN RED WITH THE BLOOD OF ALL THE SINNERS

I AM REBORN

FredMSloniker posted:

Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair.

https://www.youtube.com/watch?v=_lnogpRPvY4

Too long for my tastes. THIS is more like it:
https://www.youtube.com/watch?v=vaDdLJjepZI

Reginald Bathwater
Dec 19, 2009

MINE EYES CAN BUT WEEP AS THEY BEAR WITNESS TO THE MAJESTY... THE BFG 9000!
It's a dude from Counter Strike, so presumably just a source filmmaker thing.

Oxyclean
Sep 23, 2007


FredMSloniker posted:

Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair.

https://www.youtube.com/watch?v=_lnogpRPvY4

I love how it seems the game's response to "too many sprites on the screen" is to just end the level.

Admiral H. Curtiss
May 11, 2010

I think there are a bunch of people who can create trailing images. I know some who could do this as if they were just going out for a stroll.
It's actually much more bizarre than that. I'm not entirely sure how it works, but I think they alter the object ID between the time the game says "this object needs to be spawned" and the time the object actually spawns? http://tasvideos.org/forum/viewtopic.php?t=260&start=600

And the spawned object happens to be one that calls the "stage clear" routine.

Zereth
Jul 9, 2003



Pneub posted:

Too long for my tastes. THIS is more like it:
https://www.youtube.com/watch?v=vaDdLJjepZI
If we're going into even faster ways to end games....

https://www.youtube.com/watch?v=dF7lVsiP_cw

Foxhound
Sep 5, 2007
Well...
https://www.youtube.com/watch?v=dzkrREEtnAI

Punished Chuck
Dec 27, 2010


♫♪ Well, you can tell by the way I use my walk, I'm a woman's man: no time to talk ♫♪

beato
Nov 26, 2004

CHILLL OUT, DICK WAD.

WeaponGradeSadness posted:

♫♪ Well, you can tell by the way I use my walk, I'm a woman's man: no time to talk ♫♪

Similarly: http://gifsound.com/?gif=i.imgur.com/t7mIJ9e.gif&v=vgiDcJi534Y&s=50

haveblue
Aug 15, 2005



Toilet Rascal

Also: https://www.youtube.com/watch?v=wVU-EPWIqIg

fingerling
Mar 7, 2010
Morrowind Strut: https://www.youtube.com/watch?v=RkdR1X0V7sI

Not a glitch, per se.. still makes me laugh however.

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




In that vein, a classic from Team Fortress 2 that everybody probably already knows about. As a spy, equip the disguise kit and point your camera straight up:

https://www.youtube.com/watch?v=3dyQlZziHnw

Instead of fixing the animation glitch, Valve added custom taunts and items for it.

Tunicate
May 15, 2012

RandomFerret posted:

In that vein, a classic from Team Fortress 2 that everybody probably already knows about. As a spy, equip the disguise kit and point your camera straight up:

https://www.youtube.com/watch?v=3dyQlZziHnw

Instead of fixing the animation glitch, Valve added custom taunts and items for it.

Back when I played TF2 a lot, I found the best way to infiltrate an enemy base was to disguise as the opposite spy and spycrab my way inside.

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Zyntherius
Jul 25, 2014




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