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Rorac posted:Error handling in that era wasn't so much 'really poor' so much as 'doesn't exist'. I mean sure, you could make a game with error controls, but that would take up too much of the CPU and dev time, so it generally got cut. That would be Let's horribly break Pokemon Blue by Metroixer. He shows all the cool things you can do with glitches and explains the logic behind them. At the end he includes a tool-assisted speedrun where he challenges all the gyms in reverse order. One of my favorite LPs ever to come out of this site. Dogan posted:Ever since I heard about the NES Metroid "Secret Worlds" like 15 years ago I've been fascinated with the idea of sidescrolling video game characters basically achieving CHIM and escaping the constraints of their game, walking within its code and changing it to their liking. Morrowind buddy! The article linked on that page ("Metaphysics of Morrowind") is pro-click for anyone who's played Elder Scrolls and doesn't mind getting weirdly philosophical about vidya games.
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# ? Oct 18, 2014 02:59 |
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# ? Jun 13, 2024 04:46 |
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Dogan posted:Ever since I heard about the NES Metroid "Secret Worlds" like 15 years ago I've been fascinated with the idea of sidescrolling video game characters basically achieving CHIM and escaping the constraints of their game, walking within its code and changing it to their liking. I read a webcomic called Kid Radd like a decade ago that eventually explored that sort of thing. Being a webcomic from a decade ago it's probably not actually any good, but you might as well check it out.
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# ? Oct 18, 2014 09:54 |
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Rorac posted:I remember a Pokemon blue LP that explored exactly how poorly programmed it was. 99.99% of it functioned perfectly(or at least, as-programmed). But if you knew exactly what you were doing, it showed that the game was practically held together with the coding equivalent of chewing gum, some duct tape, and distilled hope. I contributed a video to that LP as well (the tool-assisted speedrun). A lot of the fun glitches like Missingno. are a result of the game refusing to crash even when it loads bad data, so it just processes some other part of the memory as if it were a Pokemon and starts a battle against that. Unless the game does something like divide by zero or try to search the RAM for a value that doesn't exist, it's content to keep going without crashing until gameplay either returns to normal or something does make it crash.
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# ? Oct 18, 2014 10:26 |
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Chamale posted:I contributed a video to that LP as well (the tool-assisted speedrun). A lot of the fun glitches like Missingno. are a result of the game refusing to crash even when it loads bad data, so it just processes some other part of the memory as if it were a Pokemon and starts a battle against that. Unless the game does something like divide by zero or try to search the RAM for a value that doesn't exist, it's content to keep going without crashing until gameplay either returns to normal or something does make it crash. Seeing Pokemon Blue dismantle itself like that is great, because it actually does pretty well at explaining what happens when you cause a program to crash (since causing these same things to a more stable game would just cause crashes). Pokemon might be complex under the hood, but it's fairly simple in its outward appearance and pretty widely familiar, so it's pretty easy to grasp the bugs it's spitting out.
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# ? Oct 18, 2014 11:05 |
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RagnarokAngel posted:Game Boy games are magical for that. Really poor error handling so it's just like "I have to output SOMETHING!" and throws whatever graphics it can find to display what youre looking at. A bit of pointless backstory, but that glitch was first discovered and dismissed as a fault of the emulator doing error handling when the actual hardware wouldn't, so access to memory locations was allowed that would've lead to a softlock. Fast forward about a year, the emulator is updated and the glitch is found again, but this time it's within the boundaries of what would be physically possible. The process to achieve memory access changed, but the results were the same.
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# ? Oct 18, 2014 12:12 |
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Old games that directly played with memory buffers kicked rear end, here's a another good read http://blog.danielwellman.com/2008/10/real-life-tron-on-an-apple-iigs.html
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# ? Oct 18, 2014 12:46 |
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I think with this .gif I'm going to have to declare Alien: Isolation to be the scariest game ever. There are glitches, and then there's blood pouring out of a guy's face out of nowhere.
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# ? Oct 18, 2014 15:28 |
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King Vidiot posted:I think with this .gif I'm going to have to declare Alien: Isolation to be the scariest game ever. There are glitches, and then there's blood pouring out of a guy's face out of nowhere. That's just what happens when you try to hold a sneeze in sometimes.
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# ? Oct 18, 2014 15:34 |
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So I sat down to play Evil Within and was enjoying it until the following setback: https://www.youtube.com/watch?v=9c6HgcBk6ug After that glitch, I decided to try something lighter, so I played Dust: An Elysian Tale that was recently free on PS+ https://www.youtube.com/watch?v=XTjk79xbVZw Didn't work out 100% of the time.
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# ? Oct 18, 2014 16:14 |
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Wreath of Barbs posted:After that glitch, I decided to try something lighter, so I played Dust: An Elysian Tale that was recently free on PS+ That level's pretty glitchy: I managed to somehow fall and end up running around inside of the rock during a screen transition, which got me stuck for a while until I found a part where I dropped into a void that put me back in the game world.
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# ? Oct 18, 2014 19:16 |
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Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair. https://www.youtube.com/watch?v=_lnogpRPvY4
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# ? Oct 18, 2014 22:30 |
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As soon as the second stage got going I knew I was in for something special.
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# ? Oct 18, 2014 22:37 |
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Ah, I just remembered a real good TAS that shows how to screw around with a game's pattern recognition https://www.youtube.com/watch?v=GOfcvPf-22k&t=34s
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# ? Oct 19, 2014 00:42 |
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Sentient Data posted:Ah, I just remembered a real good TAS that shows how to screw around with a game's pattern recognition https://www.youtube.com/watch?v=GOfcvPf-22k&t=34s What.
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# ? Oct 19, 2014 01:18 |
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ChaosArgate posted:What. 37 Correct!
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# ? Oct 19, 2014 01:19 |
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TAS playarounds are great. Here's one that abuses the poor spellchecker in Family Feud for the SNES: https://www.youtube.com/watch?v=fPuOFrpiboM TASED LOSERS CYA DOPES Thanks Internet has a new favorite as of 04:34 on Oct 19, 2014 |
# ? Oct 19, 2014 01:33 |
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To elaborate on that, as long as the letters in the correct answer are in the correct order it doesn't matter what's in between them. For example the first question's answer is Baker and the answer given is I BATHED KEANU REEVES.
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# ? Oct 19, 2014 01:41 |
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Thanks Internet posted:TAS playarounds are great. Here's one that abuses the poor spellchecker in Family Feud for the NES: SCUBA DIVER BUT BETTER always makes me laugh.
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# ? Oct 19, 2014 04:26 |
FredMSloniker posted:Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair. If this is the one I think it is, make sure to watch the credits. They're magical. Suspicious Cook posted:SCUBA DIVER BUT BETTER always makes me laugh.
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# ? Oct 19, 2014 05:38 |
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Zereth posted:I'm a fan of ABRACADABRA I WIN myself. My favorite has got to be BRA LICKIN PLAYA HATER
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# ? Oct 19, 2014 07:13 |
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Thanks Internet posted:TAS playarounds are great. Here's one that abuses the poor spellchecker in Family Feud for the SNES: While all the answers are great, the best part for me is the other family staring at the insane white people they're up against in between every round.
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# ? Oct 19, 2014 15:56 |
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HMS Boromir posted:I read a webcomic called Kid Radd like a decade ago that eventually explored that sort of thing. Being a webcomic from a decade ago it's probably not actually any good, but you might as well check it out.
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# ? Oct 19, 2014 19:44 |
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Somfin posted:It looks like he actually just fell through the game's code and started messing with it. What the gently caress did he DO down there? He literally walks through the ram until he gets to the variable used to store the index of the next cutscene, breaks a block so the index is now pointing at some part of the ending and then exits the stage via start + select which calls the cutscene. insert matrix joke here
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# ? Oct 20, 2014 00:17 |
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# ? Oct 20, 2014 03:09 |
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The new Metal Gear Boss: Creepy Crab
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# ? Oct 20, 2014 06:59 |
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That is a long video of a machine bleeding to death on the pavement.
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# ? Oct 20, 2014 09:54 |
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So what game is this even from and does that character have that incredibly goofy bounce in his walk even when his legs aren't in crab mode?
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# ? Oct 20, 2014 10:03 |
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FredMSloniker posted:Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair. Too long for my tastes. THIS is more like it: https://www.youtube.com/watch?v=vaDdLJjepZI
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# ? Oct 20, 2014 10:22 |
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It's a dude from Counter Strike, so presumably just a source filmmaker thing.
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# ? Oct 20, 2014 10:40 |
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FredMSloniker posted:Speaking of TAS glitching, here's a speedrun of Mega Man that's just... magical. It starts off tamely enough, but by the end the world is shattered beyond repair. I love how it seems the game's response to "too many sprites on the screen" is to just end the level.
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# ? Oct 20, 2014 14:48 |
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It's actually much more bizarre than that. I'm not entirely sure how it works, but I think they alter the object ID between the time the game says "this object needs to be spawned" and the time the object actually spawns? http://tasvideos.org/forum/viewtopic.php?t=260&start=600 And the spawned object happens to be one that calls the "stage clear" routine.
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# ? Oct 20, 2014 14:59 |
Pneub posted:Too long for my tastes. THIS is more like it: https://www.youtube.com/watch?v=dF7lVsiP_cw
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# ? Oct 20, 2014 15:14 |
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Well... https://www.youtube.com/watch?v=dzkrREEtnAI
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# ? Oct 20, 2014 15:55 |
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♫♪ Well, you can tell by the way I use my walk, I'm a woman's man: no time to talk ♫♪
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# ? Oct 20, 2014 16:59 |
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WeaponGradeSadness posted:♫♪ Well, you can tell by the way I use my walk, I'm a woman's man: no time to talk ♫♪ Similarly: http://gifsound.com/?gif=i.imgur.com/t7mIJ9e.gif&v=vgiDcJi534Y&s=50
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# ? Oct 20, 2014 17:27 |
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Also: https://www.youtube.com/watch?v=wVU-EPWIqIg
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# ? Oct 20, 2014 17:33 |
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Morrowind Strut: https://www.youtube.com/watch?v=RkdR1X0V7sI Not a glitch, per se.. still makes me laugh however.
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# ? Oct 20, 2014 17:53 |
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In that vein, a classic from Team Fortress 2 that everybody probably already knows about. As a spy, equip the disguise kit and point your camera straight up: https://www.youtube.com/watch?v=3dyQlZziHnw Instead of fixing the animation glitch, Valve added custom taunts and items for it.
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# ? Oct 20, 2014 18:13 |
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RandomFerret posted:In that vein, a classic from Team Fortress 2 that everybody probably already knows about. As a spy, equip the disguise kit and point your camera straight up: Back when I played TF2 a lot, I found the best way to infiltrate an enemy base was to disguise as the opposite spy and spycrab my way inside.
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# ? Oct 20, 2014 19:21 |
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# ? Jun 13, 2024 04:46 |
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# ? Oct 20, 2014 19:29 |