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wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Trebuchet King posted:

fed captain: bitch you best not be getting in the way of my selfie here~

Romulan cloaking technology allows the ultimate in photobombing.

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g0del
Jan 9, 2001



Fun Shoe

Haerc posted:

It almost makes me think that those were placeholders that made it past QA or something... 6 seems a little loving ridiculous when you can just replay a mission to get more.
One for each damage type would have been nice.

Edit: Looks like they're lowering the difficulty of advanced and normal http://sto-forum.perfectworld.com/showpost.php?p=19998321&postcount=562
Best part:

quote:

We will not be making any adjustments to queue rewards just yet. Until these hitpoint modifiers are in place, and we have updated metrics and feedback to review, we're going to just change one aspect at a time.
Translation: Hopefully if we adjust things back slowly enough you'll stop complaining before we reach the rewards/time level that we were at before DR.

g0del fucked around with this message at 05:20 on Oct 18, 2014

Asimo
Sep 23, 2007


Well, to be fair to Cryptic it's definitely really hard to judge how the "average player" is going to handle the difficulty, considering the... wide breadth of skill levels and the fact most people aren't even 60 yet so the queues are full of underleveled people. And there's always the problem of Cryptic never pondering the long-term consequences of balance changes looking at metrics at all when things are on tribble, and even if they did, it'd be artificially sampling the sorts who actually give enough gently caress about STO to play on a test server.

That said, yeah there's no loving way the time:reward will be buffed back to where it was.

Crate!
Nov 4, 2005

Captain Candiru posted:

Decided to peek in since I heard about a new expansion and now there's this arc online poo poo and what the hell is going on and then I see this...



This is, for some reason, the most hilarious thing I've seen all week.

It really is uncanny

Jarvisi
Apr 17, 2001

Green is still best.
Lowering rewards seems like a great way to piss off all the people who want to give you money though.

Asimo
Sep 23, 2007


But don't you see, if they lower rewards and add huge massive cash sinks then people will have to give you lots of money! :downs:

... This is pretty much what asian MMO monetization specialists think anyway. Honestly, judging from mobile games, they're not entirely wrong. I'm sure someone at PWE sat down and noticed people weren't buying enough of things X and Y and wanted to make the game more difficult in order to "encourage" people to drop large sums of money on new items and upgrades and such. The problem is the schemes that work for mobile games and their ilk don't translate as well to full MMOs, at least in the west, and more importantly you never give folks something and then take it away. That always breeds anger and frustration in the playerbase even if the change is justified, and it really isn't so here.

Then there's the whole issue that STO's grown as much as it has due to being relatively accessible and requiring little buy in. You want to get players playing and hooked and involved in the game, since that's when they start spending the big money. And dropping this many blatant cash grabs at once just makes it all so... transparent. Even if things like the new ship tier or the item upgrades would have done quite well and profitable if they just went at it with more caution and transparency.

Veotax
May 16, 2006


Captain Candiru posted:

Decided to peek in since I heard about a new expansion and now there's this arc online poo poo and what the hell is going on and then I see this...



This is, for some reason, the most hilarious thing I've seen all week.

That Klingon seems confused by his bat'leth.

Captain Candiru
Nov 9, 2006

These hips don't lye
Nothing about that image seems right. Everything about it has this wrongness to it. And that's the image they decided to go with for the store page on arc.

FuturePastNow
May 19, 2014


Frankly I'm surprised her uniform isn't unzipped halfway down and missing the undershirt.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry

FuturePastNow posted:

Frankly I'm surprised her uniform isn't unzipped halfway down and missing the undershirt.

It would have been a good call back to the original voyager series seven of nine style :ughh:

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Is this Cryptic's way of telling me I can now give my captains borg-skrillex haircuts? Because if so I'm back.

g0del
Jan 9, 2001



Fun Shoe
You guys should get to level 60 as soon as you can, before cryptic realizes that the elite ground queues didn't turn into insane slogfests, and can be run by goon groups.

Soviet Commubot
Oct 22, 2008


Well, they're reducing NPC health in Advanced and Normal while increasing it in Elite.

e: And not changing rewards at all.

quote:

Thank you for all of your feedback! We've tried our best to digest all of it, and distill it down to a few actionable items we can undertake over a short time frame, in order to get some changes into next week's patch.

Here are the adjustments we will be making:

Basic Difficulty:
* Hitpoint values @ Level 60 reduced to ~80% of current Holodeck values
* This means that enemies also scale less aggressively as you level up between 50 and 60.

Advanced Difficulty:
* Hitpoint values @ Level 60 reduced to ~70% of current Holodeck values

Elite Difficulty:
* Hitpoint values @ Level 60 increased to ~110% of current Holodeck values

These are likely to be the first of many, many changes, as we continue monitoring feedback and actual gameplay metrics. As more players reach level 60 and begin earning additional Specializations and Starship Masteries, as well as continue to Upgrade their Equipment, we anticipate playstyles and feedback will shift over time. As such, we're hesitant to make too many changes, too quickly.

Despite this caution, it was obvious to us that the NPC hitpoint values currently on Holodeck were having a negative impact on the quality of gameplay in Basic and Advanced, and the above changes are an attempt to alleviate that. Even these changes are still cautious though, and we're willing to consider additional reductions if they end up being deemed necessary.

We're still keeping an eye on NPC damage output, shield hardness, and more. There's always a chance that tweaks to those values may come in future patches.

We will not be making any adjustments to queue rewards just yet. Until these hitpoint modifiers are in place, and we have updated metrics and feedback to review, we're going to just change one aspect at a time.

And with that, I believe that this thread has run its course - I'm going to request to have it closed.

Thank you all again for your feedback and passion for this game. And for your patience as we continue to iterate on this process of making Star Trek Online an enjoyable and challenging experience.

http://sto-forum.perfectworld.com/showthread.php?p=19998321#post19998321

Dootman
Jun 15, 2000

fishbulb

Soviet Commubot posted:

Well, they're reducing NPC health in Advanced and Normal while increasing it in Elite.

e: And not changing rewards at all.


http://sto-forum.perfectworld.com/showthread.php?p=19998321#post19998321

Oh good, the snowflake will only have 14 million hitpoints instead of 21 million.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Because going from 10 times the hitpoints and half the reward to 8 times the hitpoints and half the reward is totally "fixing" it. It's like they want to lose their player base.

g0del
Jan 9, 2001



Fun Shoe

DatonKallandor posted:

Because going from 10 times the hitpoints and half the reward to 8 times the hitpoints and half the reward is totally "fixing" it. It's like they want to lose their player base.
Like I said before, they're going to slowly roll things back, hoping that the complaints will stop before they reach the level things were at before DR.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
So are the rewards worth it?

g0del
Jan 9, 2001



Fun Shoe

Axe-man posted:

So are the rewards worth it?
The rewards for an elite space queue? Probably not, just based on how much time it takes to finish it. The rewards for an elite ground queue aren't half bad, though.

g0del
Jan 9, 2001



Fun Shoe
Since it's been coming up a lot in chat recently, to queue for an elite STF, you need to be level 60. And to queue for bug hunt, you need to have finished the storyline mission "The Dragon's Deceit", because if you could play it before doing that mission you would miss out on the amazing plot twist.

If you want to level up to 60 as fast as possible, you can chain-run the Argala system patrol mission on elite difficulty and get about half a level per run. It's incredibly boring, so grab a book and setup a spacebar macro. And you want to do this so you can run as many elite ground STFs as you can before cryptic realizes that they didn't make ground missions any harder than before.

MikeJF
Dec 20, 2003




I'm really trying to resist the urge to pour every captain specialisation point I get into pilot spec on every character.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.

MikeJF posted:

I'm really trying to resist the urge to pour every captain specialisation point I get into pilot spec on every character.

Don't. Seriously, the Pilot spec is fantastic.

More goes fast, more defense, more turn, and when you get all the skills from it, more damage.

Also, mother loving barrel rolls. :getin:

MikeJF
Dec 20, 2003




Technical Analysis posted:

Don't. Seriously, the Pilot spec is fantastic.

More goes fast, more defense, more turn, and when you get all the skills from it, more damage.

Also, mother loving barrel rolls. :getin:

I know, right?

I mean, is there any real reason I shouldn't just go full bore with pilot on every point for every alt?

Dootman
Jun 15, 2000

fishbulb

MikeJF posted:

I know, right?

I mean, is there any real reason I shouldn't just go full bore with pilot on every point for every alt?

Not that I can see.

sharkbeard
Jun 24, 2013

Completely Unamused

Veotax posted:

That Klingon seems confused by his bat'leth.
It looks like he just realized how ineffectice it is as a weapon, and is having an inner struggle between using a less retarded weapon design, and keep on using it out of tradition and lie to himself.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

MikeJF posted:

I know, right?

I mean, is there any real reason I shouldn't just go full bore with pilot on every point for every alt?

How many points can you get? Can you max out all your trees, or is there a limit? I spent a point in Intelligence before I realized Pilot was better.

Asimo
Sep 23, 2007


In theory you can max out all the trees. In practice you'll only be able to use (I think) one primary and one secondary specialization at a time, so points spent in the others don't do much for you meanwhile. Also it's a bit of pain to grind out more points, especially while space combat remains royally hosed, so prioritizing remains wise. :v:

Blackdog420
Sep 10, 2009

born to roam
yay new sto content yay

g0del
Jan 9, 2001



Fun Shoe

MikeJF posted:

I know, right?

I mean, is there any real reason I shouldn't just go full bore with pilot on every point for every alt?
If you want to finish elite STFs you'll be playing ground, but otherwise go ahead and max pilot first.

Tuskin38
May 1, 2013

Have you seen these posts?
They're pretty popular on Reddit.

Soviet Commubot posted:

Well, they're reducing NPC health in Advanced and Normal while increasing it in Elite.

e: And not changing rewards at all.

"We will not be making any adjustments to queue rewards just yet."


Not yet they're not.

Goat Pillager
Mar 1, 2013
Elite increased to 110%. Joy for an even more ridiculously boring grindfest on things like CCE and other similar ques.

Northerneye
Oct 28, 2013
This thread is turning into a goldmine
http://sto-forum.perfectworld.com/showthread.php?t=1262291

Trebuchet King
Jul 5, 2005

This post...

...is a
WORK OF FICTION!!



MikeJF posted:

I know, right?

I mean, is there any real reason I shouldn't just go full bore with pilot on every point for every alt?

Haerc
Jan 2, 2011

sharkbeard posted:

It looks like he just realized how ineffectice it is as a weapon, and is having an inner struggle between using a less retarded weapon design, and keep on using it out of tradition and lie to himself.

[nerd]Even Worf prefers that weird knife thing.[/nerd]

(looked it up; it's a mek'leth)

Zotix
Aug 14, 2011



Any real end-game ship stuff added with this expansion, or is it still the same old STF's?

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!

MikeJF posted:

I know, right?

I mean, is there any real reason I shouldn't just go full bore with pilot on every point for every alt?

You like ground combat?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Incoming dumb question- what's the point of STFs? Do you get really cool items or mega dil from it? Because my klankrom's never had a problem with refining max dil every day, and it sounds like STFs are a massive pain in the rear end, so why bother? Seriously, I'm not trolling and genuinely curious.

Tunicate
May 15, 2012

CommissarMega posted:

Incoming dumb question- what's the point of STFs? Do you get really cool items or mega dil from it? Because my klankrom's never had a problem with refining max dil every day, and it sounds like STFs are a massive pain in the rear end, so why bother? Seriously, I'm not trolling and genuinely curious.

Need to do them for rep items.

Asimo
Sep 23, 2007


Tunicate posted:

Need to do them for rep items.
Good luck with that in a pug now though. :toot: Luckily goons will usually do groups.

Axe-man
Apr 16, 2005

The product of hundreds of hours of scientific investigation and research.

The perfect meatball.
Clapping Larry
Still fighting Arc for the old content I had, I am thinking of buying me a multimillion EC ship instead of paying for it, I think this is best choice until they give me my poo poo back. :argh:

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g0del
Jan 9, 2001



Fun Shoe

CommissarMega posted:

Incoming dumb question- what's the point of STFs? Do you get really cool items or mega dil from it? Because my klankrom's never had a problem with refining max dil every day, and it sounds like STFs are a massive pain in the rear end, so why bother? Seriously, I'm not trolling and genuinely curious.
Feds don't have as many quick dil-making options as klanks do, so that's part of it. And the old elites weren't half bad. You could pug an ISE in less than 5 minutes, or less than 2 minutes with a good goon group, and that's 1k dil right there. A goon group could hit all 4 borg STFs plus viscous cycle in 30-40 minutes which would get you most of the way to max dil plus a bunch of crafting mats and the items needed for rep items. And even after you get all the rep items you could save up marks to trade for dil on dil weekends.

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