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Celery Face
Feb 18, 2012

Phobophilia posted:

The Civ5 designer's current indie game is coming along.

https://www.youtube.com/watch?v=Do-RQpQ3rDI
This is really making me wish I hadn't sold my copy of Children Of The Nile.

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Poil
Mar 17, 2007

Celery Face posted:

This is really making me wish I hadn't sold my copy of Children Of The Nile.
You can pick it up together with the expansion for €9 on steam, when it's not on sale. €8 on GoG. :toot:

Poil fucked around with this message at 11:37 on Oct 19, 2014

Dr. Video Games 0031
Jul 17, 2004

Phobophilia posted:

The Civ5 designer's current indie game is coming along.

https://www.youtube.com/watch?v=Do-RQpQ3rDI

It's like Civ filtered through King of Dragon Pass and Settlers.

It's too early to tell how good it is. A few issues it needs to work through. The game seems very micro-heavy, where you need to manage the careers of every single citizen/clan in your settlement. It's also a bit annoying that you need to navigate your units all the way back to your capital just to heal them. Pillaging unaligned tiles also seems too strong, unlike in Civ, your village exists at the same "level" as the terrain on the map, so there should be some heavier consequences for going around being a bad neighbour.

The combat system of health and morale meters seems interesting though.

This is looking really compelling to me. It's like some weird marriage of Colonization, King of Dragon Pass, and Crusader Kings. He wasn't able to show off a lot of the other major features of the games though like diplomacy, and interactions with the roman empires (I believe both east and west romes are represented). It seems like the supply system is the perfect way to provide the benefits of stacking without most of the cons. Clan management seems like it may be micro intensive but it also seems like a big enough part of the game to make it not be an issue, since it takes the place of city management instead of sitting on top of it. Since you aren't building buildings, assigning specialists and citizens to work tiles, trade routes, and all that stuff, I'm not convinced it's actually more micro than the Civ games, only a different kind of micro. Pillaging does seem really strong but it's also probably extremely rare that you start next to four neutral settlements. There weren't any others when he was exploring the map so it just seemed more like he was extremely lucky. I was always a supporter of this project and I'm glad to see that it seems to be turning out really well.

Dr. Video Games 0031 fucked around with this message at 11:57 on Oct 19, 2014

oddjobs
Dec 19, 2011
So, uh, I was playing Poland. King. Pangaea.

Riiiight around the time I got my Hussars a CS started gifting me units.

They were Keshiks.

I also had Alhambra. I bought some Landsknechts and upgraded them to Hussars. They had so many promotions that I couldn't see all of them.

I won.

Poil
Mar 17, 2007

Yeah... :stare:

Makaris
May 4, 2009
So i'm finding in most of my games that I'm finishing Tradition (or Liberty rarely) getting one or two points in commerce or patronage, one rationalism and then I usually have an ideology. Should I slow down my rush for Industrialization so I can fill out one of those trees, or is it just not worth it?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
Rush industrialization as hard as you like, just take care not to focus too hard on your ideology until you have all the policies you really want. When I adopt Freedom, pretty much the only really important thing on my list is Civil Society, Universal Suffrage, and either Avant Garde or Capitalism depending on my happiness situation. It's particularly easy to delay putting more policies into your ideology if you're going for a Space Race victory since the T3 capstone won't benefit you until you have a strong economy and complete the Apollo Program anyway.

Can't speak for the other ideologies, of course, but I dunno why you would go with anything else since they limit your city growth so severely.

Celery Face
Feb 18, 2012

Poil posted:

You can pick it up together with the expansion for €9 on steam, when it's not on sale. €8 on GoG. :toot:
I would, but I'm on a mac.

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer

The White Dragon posted:

Rush industrialization as hard as you like, just take care not to focus too hard on your ideology until you have all the policies you really want. When I adopt Freedom, pretty much the only really important thing on my list is Civil Society, Universal Suffrage, and either Avant Garde or Capitalism depending on my happiness situation. It's particularly easy to delay putting more policies into your ideology if you're going for a Space Race victory since the T3 capstone won't benefit you until you have a strong economy and complete the Apollo Program anyway.

Can't speak for the other ideologies, of course, but I dunno why you would go with anything else since they limit your city growth so severely.

I usually go for New Deal with Freedom, but that's because I typically blow my great people on improvements. Order has a couple of mid-level benefits you'll want to get right away so it tends to force you to wait quite awhile to finish up back-logged trees.

Mazzagatti2Hotty
Jan 23, 2012

JON JONES APOLOGIST #3

Makaris posted:

So i'm finding in most of my games that I'm finishing Tradition (or Liberty rarely) getting one or two points in commerce or patronage, one rationalism and then I usually have an ideology. Should I slow down my rush for Industrialization so I can fill out one of those trees, or is it just not worth it?

I think it comes down to individual taste, but I've found that doing a Oxford University/Great Scientist slingshot into Radio is a more reliable path to getting my ideology, simply because that way I can't get screwed over by not having coal in my territory. It doesn't take very much longer to get than Industrialization either if you save a great scientist to tech your way into electricity and have Oxford U one turn away from being built at the same time.

edit: To actually answer your question though, I always try to get my Ideology in place as fast as possible, simply so that I can try to force World Ideology through the World Congress before there are a ton of competing Civ's with their own ideologies. Those other policies will still be there, and the free picks you get from getting there first can help out tremendously even if you go back to filling out the previous trees afterwards.

This is another benefit of doing the radio slingshot, since you can't propose World Ideology until someone has that tech.

Mazzagatti2Hotty fucked around with this message at 14:39 on Oct 20, 2014

Alvarez IV
Aug 3, 2010
Probation
Can't post for 8 years!
Is there a mod that allows me to control which City-States do and do not appear on a map?

Oliax
Aug 19, 2011

Bavaro-Mancunian
Friendship Society
Does anyone know if there is any financial payoff to linking city-states to your capital by road like there is for one of your regular cities?

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Oliax posted:

Does anyone know if there is any financial payoff to linking city-states to your capital by road like there is for one of your regular cities?

There is not, but they'll sometimes give a quest to build a road to them.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Oliax posted:

Does anyone know if there is any financial payoff to linking city-states to your capital by road like there is for one of your regular cities?

Not as such, but occasionally they will request you to build a road hookup and you can get an influence boost for completing their request (at which point you can destroy all the roads you don't need so you don't have to pay for them anymore.)

moosecow333
Mar 15, 2007

Super-Duper Supermen!
I can't actually remember the last time I've had coal in my territory once I've researched industrialization. It seems like every game I'm stuck relying on city state gifts to fuel my factories. Am I just unlucky, or is being coal starved natural?

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

moosecow333 posted:

I can't actually remember the last time I've had coal in my territory once I've researched industrialization. It seems like every game I'm stuck relying on city state gifts to fuel my factories. Am I just unlucky, or is being coal starved natural?

It certainly is the exception rather than the norm for me. Looking over my maps once I tech Industrialization, I think coal is just a rare resource; in any given game, most civs won't have it. Since the human civ tends to be much smaller than AI civs, the effect is exacerbated.

Mazzagatti2Hotty
Jan 23, 2012

JON JONES APOLOGIST #3

TooMuchAbstraction posted:

It certainly is the exception rather than the norm for me. Looking over my maps once I tech Industrialization, I think coal is just a rare resource; in any given game, most civs won't have it. Since the human civ tends to be much smaller than AI civs, the effect is exacerbated.

Same here, I tend to either get Coal or Aluminum or Uranium, rarely will I get two within my established borders much less all three. This last game I actually did have coal so I agree it's mainly a luck thing.

The lovely thing about relying on City-states is that if they already have a mine on the coal spot, they won't actually give you the resource until the city-state itself techs up to Industrialization. That is if you even are allied with a CS that has coal in their borders. If not that's an extra 500-1000 gold you have to drop just to get the coal, on top of however much you're spending to rush-buy your factories to get your ideology.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
How often did you actually get the ideology through three factories or whatever the number was? Whenever I played I always ended up blowing right into the next era for my ideology faster than I could build the factories, so I always got it that way.

Peas and Rice
Jul 14, 2004

Honor and profit.
In my most recent playthrough, I lucked into having coal on a hill I'd already mined, and had 3300 gold in my treasury when I hit industrialization.

The Aztecs became communists in 1620 AD. :ussr:

Edit: I usually plan to buy my 3 factories as soon as I get coal, so I can get my early adopter tenets for my ideology. I also find it tends to either put the second-place and third-place players firmly in my ideological camp, or sets them against me. Either way, it tends to draw the boundaries for the rest of the game.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Fhqwhgads posted:

How often did you actually get the ideology through three factories or whatever the number was? Whenever I played I always ended up blowing right into the next era for my ideology faster than I could build the factories, so I always got it that way.

Generally I end up buying them outright

Dr. Video Games 0031
Jul 17, 2004

Fhqwhgads posted:

How often did you actually get the ideology through three factories or whatever the number was? Whenever I played I always ended up blowing right into the next era for my ideology faster than I could build the factories, so I always got it that way.

If your tech rate is really good, the only way to realistically get ideologies through factories is by banking up a ton of gold beforehand. And even then, it's down to luck, depending on whether or not you get coal.

If your tech rate is that good, it's probably better to not bother even trying. I'd rather spend that money when I get it than save up so I can get ideologies 15-20 turns faster. (or however long the difference is, it's been a while since I've played)

Dr. Video Games 0031 fucked around with this message at 20:23 on Oct 20, 2014

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Lately I've been just beelining through the Industrial Era through Oxford-Finish Rationalism-Faith-buy Great Scientists because yeah, I never end up with Coal and waiting for city-states to catch up takes longer anyway.

Mazzagatti2Hotty
Jan 23, 2012

JON JONES APOLOGIST #3
The Inca are up next for me. From reading this thread I've gathered that I'd be best served to "Play Highland Map, build lots of Terrace Farms, Take Economics, Spam free Roads, Win." Any other advice or things to watch out for?

Ulvirich
Jun 26, 2007

Terraced farms earn 1 extra food per side of the hex adjacent to a mountain. So, for example, if the hill is next to three mountains, the tile will earn +3 extra food on top of the +1. Civil service will increase the yield by +1 again if next to fresh water, and fertilizer will increase the yield by +1 if it's not next to fresh water.

twoot
Oct 29, 2012

Keshiks upgraded all the way to level 12+ Giant Death Robots are hilariously OP. Stomp stomp stomp.



Deity game on Epic speed, played over nearly 3 weeks. Finished Spain with a 10 nuke strike.

The mapgenerator's idea of a Pangaea is sometimes a bit strange, I've had fractal maps more amassed than that one.

twoot fucked around with this message at 20:51 on Oct 20, 2014

Mazzagatti2Hotty
Jan 23, 2012

JON JONES APOLOGIST #3

Ulvirich posted:

Terraced farms earn 1 extra food per side of the hex adjacent to a mountain. So, for example, if the hill is next to three mountains, the tile will earn +3 extra food on top of the +1. Civil service will increase the yield by +1 again if next to fresh water, and fertilizer will increase the yield by +1 if it's not next to fresh water.

Holy christ, I didn't realize that it was +1 food per adjacent mountain.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Mazzagatti2Hotty posted:

Holy christ, I didn't realize that it was +1 food per adjacent mountain.

Yup.

At some point you may see a hill completely surrounded by mountains on all six sides while playing as the Incans. And then you will cry because that would be an 8-food tile if you could theoretically, magically get a worker in there. But you can't.

Alternatively you'll find a line of hills adjacent to a line of mountains, perhaps with a hill nestled within 3-4, maybe even 5 mountains. And you will jump for joy.

Dr. Video Games 0031
Jul 17, 2004

Hilly deserts are a utopia for Inca. Build that Petra and utterly dominate the rest of the game. Another thing about terrace farms is that they don't need to be adjacent to rivers to be built, which you usually need for hill farms.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Alkydere posted:

At some point you may see a hill completely surrounded by mountains on all six sides while playing as the Incans. And then you will cry because that would be an 8-food tile if you could theoretically, magically get a worker in there. But you can't.

I've still never actually found one of these, but I swear whenever there's a hill with 4-5 mountains the game puts a sheep there out of spite.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Alkydere posted:

At some point you may see a hill completely surrounded by mountains on all six sides while playing as the Incans. And then you will cry because that would be an 8-food tile if you could theoretically, magically get a worker in there. But you can't.

Meanwhile, I started a game as Spain yesterday, and about 10 tiles away from my capital I found Lake Victoria. That's a 12F tile for my second city without any worker improvements required. It did not take long at all for Barcelona to outstrip Madrid in population...

My third city was built on Uluru, simultaneously making it trivial for me to get a religion, and royally pissing off Carthage; both worthy goals! Meanwhile, Sweden really didn't like my second city, which was built basically adjacent to his capital. Somehow my four Composite Bowmen (stationed where he could see them) were enough to frighten him away from actually attacking, even though one of those survey things came through pegging me right at the bottom in terms of military power. He even built the Terracotta Army, putting his known-to-me military at one point at 4 Spearmen, 2 Swordsmen, and 2 Catapults...and still never declared. His military upkeep must be eating him alive.

(Finally, it turns out that Madrid was built on an inland sea, and I built the Colossus there. That free cargo ship has exactly one other city it can trade with. Oh well...)

bend it like baked ham
Feb 16, 2009

Fries.
The value of trade routes is expressed as x/turn, so it doesn't matter how far away your destination city is, right?

Dr. Video Games 0031
Jul 17, 2004

Mentos Dan posted:

The value of trade routes is expressed as x/turn, so it doesn't matter how far away your destination city is, right?

Sort of. Your trade routes make the same per turn no matter what the distance is or what your caravan unit is doing. But the longer the trade route, the more difficult it is to defend, if it's going through dangerous territory.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

twoot posted:




The mapgenerator's idea of a Pangaea is sometimes a bit strange, I've had fractal maps more amassed than that one.

Is it me or is that an absolute rear end-load of mountains in the south west? I think I want to see a screenshot of that

twoot
Oct 29, 2012

KKKlean Energy posted:

Is it me or is that an absolute rear end-load of mountains in the south west? I think I want to see a screenshot of that

Oh yeah, that was a pain in the dick to deal with. One tile wide hill passages at each side.



It was a standard map Pangaea with default settings. I've never seen it generate like that before.

twoot fucked around with this message at 22:40 on Oct 20, 2014

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

So good old Monty may actually end up bailing me out of this game. Arabia was running away with it, the rest of the civs were still miffed with me over smashing up my neighbors. Then I get a notification that Arabia is at war with Monty, and since Arabia as noted is way the hell ahead of Monty technologically, he starts gobbling up Aztec cities. Which gets everyone *else* to finally stop kissing Arabia's rear end and run a denounce train on him. This game is turning out to be terribly fun.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Gabriel Pope posted:

I've still never actually found one of these, but I swear whenever there's a hill with 4-5 mountains the game puts a sheep there out of spite.

When I play Inca I generally go for highland or young world maps to get as many hills and mountains as possible. I've seen a handful of ringed hills and it's always frustrating. On the other hand, I've had some absolutely lovely hyper-productive river valleys straddled on each side by mountains.

I still agree that sheep locations can be utterly spiteful, but no more than wheat or sugar locations on floodplains when playing as the Dutch.

HappyHelmet
Apr 9, 2003

Hail to the king baby!
Grimey Drawer
It took forever, but the deed is done. My huge map game domination only game as China is finished:



I thought the Inca would be my toughest opponent, but as things turned out they were more backward on technology than I thought. So, aside from nearly losing the city of Athens, and a couple cities exchanging hands a few times it was a pretty uneventful war. While warring with the Inca I sent what remained of my Chu-Ko-Nu turned gatling gun turned whatever troops up to the North-East where I managed to slowly cut a path southward down the East coast.

The war with America turned into a shitshow almost right away. They were close to parity with me on tech, and managed to get nukes just as I declared. I had an air advantage and an XP advantage on my troops, but that was wiped out when America dropped a couple of surprisingly well placed nukes taking out almost all my troops on that front. And then the nukes kept coming... Thankfully he couldn't hit my breadbasket cities with them, but anytime I tried to bring troops to the American battle front they got nuked. I also needed reinforcements on the 2-3 other battlefronts I was managing, and things really started to drag. I almost quit because I was getting bored, but the troops I was moving down the East coast were closing on some strategically important American cities so I soldiered on.

Eventually I managed to get just enough of a toehold in one of America's city state cities they had captured to return the favor and nuke the poo poo out of America's heartlands :tfrxmas:. You can't see it in the picture above, but by the end of the game almost every tile in and around America's territory had nuclear fog in it. Between America and myself I'd say close to 25 nukes were exchanged. I dropped around 10 of them, and he hit me with at least 15 (though it was hard to tell after awhile).

zonar
Jan 4, 2012

That was a BAD business decision!

Dr. Video Games 0031 posted:

Hilly deserts are a utopia for Inca. Build that Petra and utterly dominate the rest of the game.
I'd love to do this but Petra almost always ends up in the hands of the AI (at least when I play), which can make an early desert start super rough. I guess you'd have to beeline Currency from the outset to have a chance on higher difficulties?

Dr. Video Games 0031
Jul 17, 2004

zonar posted:

I'd love to do this but Petra almost always ends up in the hands of the AI (at least when I play), which can make an early desert start super rough. I guess you'd have to beeline Currency from the outset to have a chance on higher difficulties?

Yes, that is the best way. If you don't plan for it starting from your first few turns, you probably won't get it. It's practically impossible on Deity, it's a low-odds gambit on Immortal, and can sometimes be a crapshoot on Emperor but I feel like I can get it over half the time when I try. Petra is the kind of wonder I will sacrifice food for if I think I can get it. If you have a second city, set up a production route. Mine some hills in your capital.

Well, you can also go for the liberty great engineer gambit but that still involves bee-lining currency and also involves taking liberty instead of tradition. But at least you don't have to sacrifice food. Probably doesn't work if you can't get any cultural city state friends/allies. I tried this on emperor 3 times and failed once like the turn before my GE got to the planned petra city. I never tried it on immortal. It's a poor long-term strategy unless you already plan on taking advantage of the few benefits liberty gives. This however is probably the only way to get petra in a city other than your capital.

Dr. Video Games 0031 fucked around with this message at 11:16 on Oct 22, 2014

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Platystemon
Feb 13, 2012

BREADS

Dr. Video Games 0031 posted:

If you have a second city, set up a production route.

What? Workshops come far too late to help with Petra.

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