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It's pretty noticeable they needed to stick with the staggered content releases, and that trying to go back to a larger multi-tiered release wasn't something they were prepared for.
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# ? Oct 19, 2014 17:26 |
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# ? Jun 3, 2024 22:05 |
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Man I was really hoping for something cool with this xpacs CE, but a heroic character and a house and merc skin? That's $50? Ugh, guess its two standard editions then.
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# ? Oct 21, 2014 02:51 |
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Heroic character is not bad, what did you get with CoTF just a house and some merc gear?
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# ? Oct 21, 2014 04:24 |
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darkhand posted:Heroic character is not bad, what did you get with CoTF just a house and some merc gear? I'm not sure what all was included with the CE for CotF, but if you were to just buy the standard edition and a heroic character it would only run you $75 vs the $90 of the CE. So basically an extra $15 for a new merc and a house.
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# ? Oct 21, 2014 04:28 |
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This expansion is ready for launch. Just kidding, the second raid of the five progression raids doesn't work. LOL! Also, experience from anything before CotF is going to be severely nerfed for level 101 and greater. They want you to play in their lovely new expansions. https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/
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# ? Oct 21, 2014 05:15 |
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Node posted:This expansion is ready for launch. Just kidding, the second raid of the five progression raids doesn't work. LOL! The forums were blowing up today with the fact that "all raids are released all at once" and someone had the audacity to ask "so are we getting more content later because that won't last a full year" and someone jumped on his poo poo immediately with "IT GIVES THEM A FULL YEAR TO WORK ON THE NEXT EXPANSION WHICH WILL BE A GOOD ONE, GOD!"
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# ? Oct 21, 2014 06:16 |
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Node posted:This expansion is ready for launch. Just kidding, the second raid of the five progression raids doesn't work. LOL!
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# ? Oct 21, 2014 12:00 |
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So you can still max out to 105 on COTF HAs, you just have to shift from HA to HA. Anyone know if a PoK stone is in the works for Argath? Richard Cabeza fucked around with this message at 18:54 on Oct 21, 2014 |
# ? Oct 21, 2014 18:47 |
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Keith Stone posted:So you can still max out to 105 on COTF HAs, you just have to shift from HA to HA. Unless I'm reading it wrong, I think anything pre-TDS will still have an XP hit for anyone over 101.
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# ? Oct 21, 2014 18:49 |
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The Rage posted:Unless I'm reading it wrong, I think anything pre-TDS will still have an XP hit for anyone over 101. The forums say pre-COTF. Edit: quote is "Once you hit level 101, content released prior to Call of the Forsaken will grant less experience. "
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# ? Oct 21, 2014 18:55 |
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I also thought it was pre-TDS, that's kinda a relief if it's pre-CoTF, but not really exciting either way.
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# ? Oct 21, 2014 19:08 |
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Keith Stone posted:The forums say pre-COTF. Ah thank you, I think I got lost in all the people thinking it was pre-TDS and spaced the original post content.
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# ? Oct 21, 2014 20:05 |
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Keith Stone posted:The forums say pre-COTF. I think it is everything pre-TDS. The cotf stored exp glyphs lose power at the same rate rof partisans do.
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# ? Oct 21, 2014 20:38 |
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darkhand posted:I also thought it was pre-TDS, that's kinda a relief if it's pre-CoTF, but not really exciting either way. Might as well be since they're giving HAs lockouts...nobody's gonna bother with CoTF after that really
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# ? Oct 21, 2014 23:44 |
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/sigh Each HA has its own 6 hour lockout....just switch from HA to HA and keep on grinding. https://forums.station.sony.com/eq/index.php?threads/sense-heading-grinding-xp-in-the-darkened-sea.214449/ quote:As we move into The Darkened Sea, we've made a few changes to ensure that adventuring in the newest content will be the best way to gain experience to advance their characters in both levels and AA points. Playing in the newest content should always be the most attractive, and demolishing content from several expansions ago should not be the fastest way to advance your character.
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# ? Oct 22, 2014 14:21 |
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The HA lockout is kinda dumb, though I definitely have gotten sick of grinding the ideal HA for long periods of time. I guess being forced to mix it up a little more might not be the end of the world. The XP nerf, on the other hand, is just outright stupidity. It also adds to the feeling they're just wanting to make that grind to 105 lengthier to add some artificial depth to an expansion that is probably going to sorely need it. The more I think about this, the worse it is. I don't think they realize how badly this will go over with the casual/slack/just plain bad players who spend the biggest part of their time slumming it in old content. The337th fucked around with this message at 00:21 on Oct 23, 2014 |
# ? Oct 23, 2014 00:14 |
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The337th posted:The more I think about this, the worse it is. I don't think they realize how badly this will go over with the casual/slack/just plain bad players who spend the biggest part of their time slumming it in old content. Once casuals run into the 8-10 million hp trash mobs, they'll really start raging. Then when midtier guilds run into FIVE ABSOR raids in a row and realize they won't be killing any raids in this expansion, they'll be a bit pissed. Basically, everything about TDS is going to make people rightfully rage, and the lead up nerfs are just some extra bonus shittiness!
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# ? Oct 23, 2014 00:35 |
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jetz0r posted:Once casuals run into the 8-10 million hp trash mobs, they'll really start raging. Then when midtier guilds run into FIVE ABSOR raids in a row and realize they won't be killing any raids in this expansion, they'll be a bit pissed. Hell, a significant portion of the family guild I'm in would probably just quit playing before they bother with difficult group content. When VoA was current there were so many that never went farther than Argath/Valley, and the majority kept to older content exclusively. I see a lot of players like this on Luclin, whether they're just super casual or just too bad to handle anything that isn't trivial. If you have a noticeable portion of your playerbase that will happily pay their monthly sub and buy an expansion just to level up doing old stuff, it's pretty stupid to risk losing any of them for the sake of a crappy roadblock for anyone using old content to speed to 105. Those HA lockouts will also be pretty insufferable for people if there are named in them that are the only source of specific pieces of group gear, nevermind the prospect of farming a CoTF style rare with that lockout. The337th fucked around with this message at 00:51 on Oct 23, 2014 |
# ? Oct 23, 2014 00:48 |
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Sounds like this expac will go over as well as Gates of Discord did
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# ? Oct 23, 2014 01:28 |
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MF_James posted:Sounds like this expac will go over as well as Gates of Discord did Yeah, this is straight up GoDv2. jetz0r fucked around with this message at 07:00 on Oct 23, 2014 |
# ? Oct 23, 2014 02:43 |
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Basically. Although there isn't a World of Warcraft being released, and EQN (EQ2, for Gates) is still years off. The amount of things to do in GoD puts TDS to shame.
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# ? Oct 23, 2014 04:45 |
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jetz0r posted:Yeah, this straight up GoDv2. Sounds p. cool maybe I should re-sub, though I know gently caress all about anything since DDoH.
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# ? Oct 23, 2014 05:38 |
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Node posted:Basically. Although there isn't a World of Warcraft being released, There is a new WoW expansion coming out in 3 weeks
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# ? Oct 23, 2014 08:33 |
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It's always seemed a little crazy to me how little they seem to give a poo poo about EQ1 development (at least since like, SoF? last xpac they really seemed to care imo) when it's always at least been a steady cash cow. So many of their other IPs (both native and purchased) have been abject money pits.
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# ? Oct 23, 2014 17:52 |
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The way it looks to me is that the Dev team is heavily segregated. So you have a dude making items who has no idea how the raids work. A dude making AAs that has no idea how our spells work, etc. Whoever has been doing the quality of life stuff is great though, heroic characters, auto grants, tradeskill make-all button, bag one click selling are all great. Our abilities are getting trashed or are stale, which is fine if the content can make up for it like RoF, but for now it doesn't.
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# ? Oct 23, 2014 18:09 |
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They had Lyndro I think his name was, commenting on why the lockouts were made, and the XP nerfs, and people were like "Wait, you're an EQ2 Dev, what the gently caress are you even doing here?" And he vanished However they did confirm that those store XP things aren't nerfed, lots of people were freaked out about that. They still just decay past 101 because of XP requirements like one would expect.
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# ? Oct 24, 2014 04:41 |
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Yo Jetzor, I've finished with smithing/brewing/baking and should finish JC soon but forgot what you said to use this stuff for on pottery/fletching/tailoring. Went back through your posts like you said and only saw this "Then single dream dust/cosgrove powder ornaments to 300." - Crosschecking eqtraders doesn't show anything that looks convenient to make but it's a lot of scrolling through 25 pages per ingredient so I could just be missing it completely.
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# ? Oct 24, 2014 13:24 |
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Midnight City posted:Yo Jetzor, I've finished with smithing/brewing/baking and should finish JC soon but forgot what you said to use this stuff for on pottery/fletching/tailoring. Went back through your posts like you said and only saw this Tailoring, use the fantasic pelts to make hilt wraps, then do glove templates. (You'll need to make some scissors for hilt wraps) Fletching, tainted feathers + fractured shards. Pottery, do Unfired Obsidian Scale Tonfa Ornament, it needs magic clay + dream dust. Which sucks, but pottery sucks. Fletching and pottery have some good vendor combines first. Fletching has some bows that go to about 250, that you can throw directly on the ground since you're on test. Pottery has poison vials and I think something else.
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# ? Oct 24, 2014 16:19 |
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jetz0r posted:Tailoring, use the fantasic pelts to make hilt wraps, then do glove templates. (You'll need to make some scissors for hilt wraps) Pottery you can do unfired star ruby encrusted steins, they're slightly expensive but entirely vendor bought. There's some sub combines and require an enchanter to make clay, but its what I did while watching a movie to max pottery.
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# ? Oct 24, 2014 20:03 |
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Hoohah posted:Pottery you can do unfired star ruby encrusted steins, they're slightly expensive but entirely vendor bought. There's some sub combines and require an enchanter to make clay, but its what I did while watching a movie to max pottery. Enchanting clay + 2 subs vs enchanting clay + 1 sub. Price doesn't matter since he's on test and using copied materials. he has something like 3k dream dust to work with.
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# ? Oct 24, 2014 20:28 |
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Chum Scandal posted:It's always seemed a little crazy to me how little they seem to give a poo poo about EQ1 development (at least since like, SoF? last xpac they really seemed to care imo) when it's always at least been a steady cash cow. So many of their other IPs (both native and purchased) have been abject money pits.
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# ? Oct 24, 2014 20:36 |
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NDA's up, STRAT LEAKS STRAT LEAKS (I'm not buying the expansion anyway but I at least want to know if I should go gently caress off for 6 months while it's finished). Or if there are any mobs that fear.
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# ? Oct 24, 2014 23:06 |
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Stanos posted:Or if there are any mobs that fear. HEH HEH HEH. I'm betting there aren't since sony has STILL not fixed that poo poo
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# ? Oct 25, 2014 00:39 |
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Stanos posted:NDA's up, STRAT LEAKS STRAT LEAKS Raid strats for test server: Wait a few months for FV testcopies to get into TDS gear, then grind yourselves against event 1. I mean it's not impossible by any stretch, but it's somewhere around Rot's difficulty. Not a good thing for an event 1. 2, possibly 3 of the raids are broken and/or unbeatable on beta right now. In the first one-shot raid, the first wave is about as hard as 5-10 minutes of pre-nerf PoWar. Then there's 4 more waves that go up in difficulty.
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# ? Oct 25, 2014 00:48 |
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MrTheDevious posted:HEH HEH HEH. Gotta have something to do sometimes, even if it's just crashing zones for named. vv
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# ? Oct 25, 2014 01:06 |
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Just tried to 3 box that Out With the Old Halloween quest and holy poo poo. That last wave wrecked my monsters. Any suggestions on how to stay alive/do more damage/not be terrible during that mission? Cause Rallos doesn't hit for poo poo and those skeletons overwhelmed Tunare and Erollsi
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# ? Oct 25, 2014 09:41 |
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The Rage posted:Just tried to 3 box that Out With the Old Halloween quest and holy poo poo. That last wave wrecked my monsters. Any suggestions on how to stay alive/do more damage/not be terrible during that mission? Cause Rallos doesn't hit for poo poo and those skeletons overwhelmed Tunare and Erollsi Went back tonight with 4 people and two boxes, turns out on the last wave you can kite the green skeletons away and they don't come back, so we just melee'd the last boss till he died, took like 25 minutes of just punching him but we pulled it off. Got my ice skeleton illusion mask.
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# ? Oct 26, 2014 03:39 |
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Can you pop mercs in the instance? There's a way to pay for them if they allow mercs.
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# ? Oct 26, 2014 03:43 |
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Yeah I cheesed that awful Bristlebane anniversary monster mission using bayle marks, try that if possible.
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# ? Oct 26, 2014 03:49 |
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# ? Jun 3, 2024 22:05 |
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You know I didn't even think to get Bayle marks for it, I just knew I had no cash at all and they expired when their timer ran out.
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# ? Oct 26, 2014 04:17 |