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mikey posted:Again, the CSM is being wasted (or isn't doing their job well, but I doubt that any part of this is their fault). This is the kind of thing that needs to be finalized in detail (down to individual module stats) and presented to the CSM for feedback for at least a week before the public ever hears about it. With their new "let's get player feedback as soon as possible" approach - which isn't necessarily bad - I think they might get rid of the CSM sooner or later.
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# ? Jun 10, 2024 19:25 |
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Definitely going to have to read up on all the upcoming changes. I assume there's something decent on themittani.com, or at the very least something that isn't terrible on gf.com?
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5pitf1re posted:With their new "let's get player feedback as soon as possible" approach - which isn't necessarily bad - I think they might get rid of the CSM sooner or later. Why? The voting process at least gives everyone a chance to put their own name, or their chosen candidate forward, and CCP gets a very cheap focus group to bounce ideas off. This ideally cuts the
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darth cookie posted:Why? The voting process at least gives everyone a chance to put their own name, or their chosen candidate forward, and CCP gets a very cheap focus group to bounce ideas off. This ideally cuts the I guess you're right however seeing how they started to rush decisions without giving the CMS enough time to even react to changes is a little worrying.
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darth cookie posted:Umm. Kind of? No major wars kicking off at the moment though it seems like a bunch of shitlers are marauding through our space as some kind of last hurrah before jump drive based ships get the gently caress nerfed out of them. Whether that makes the game better or worse remains to be seen at this point. To be fair, we're doing the exact same thing with Reavers -- and we're better at it. We've killed something on the order of 20 renter POSes in a few days, including a CSAA that dropped a ridiculous number of researched battleship BPOs.
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I thought the Reaver model was something being adopted and tested in anticipation of the changes, not a last hurrah. Or have I misunderstood?
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darth cookie posted:I thought the Reaver model was something being adopted and tested in anticipation of the changes, not a last hurrah. Or have I misunderstood? That's right. It's currently being tested and it seems to be a very successful model so far. Hell, for some reason I actually enjoy grinding structures pre-Phoebe in that SIG ... what have you done to me mittens ...
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5pitf1re posted:That's right. It's currently being tested and it seems to be a very successful model so far. Hell, for some reason I actually enjoy grinding structures pre-Phoebe in that SIG ... what have you done to me mittens ... As someone who, for a short while, lived out of a POS/Orca in a wormhole and dropped on renters, I can tell you that enjoyment goes away pretty quickly.
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5pitf1re posted:That's right. It's currently being tested and it seems to be a very successful model so far. Hell, for some reason I actually enjoy grinding structures pre-Phoebe in that SIG ... what have you done to me mittens ... If the Sov structure HP drop goes through with Phoebe I expect it'll be even better.
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darth cookie posted:If the Sov structure HP drop goes through with Phoebe I expect it'll be even better. Yeah, that's basically the only change I can see favouring the attacker in Phoebe. Otherwise the jump drive changes are a kick in the dick for anyone interested in taking aggressive action as they'll have to deal with the longer logistic and reinforcement chains whilst defenders have assets in place. If poo poo goes wrong extracting will be a nightmare for attackers. I expect several big welps as people over-commit after Phoebe and then get their poo poo kicked in. Actually, if a ship is in Tidi does fatigue reduce at a non Tidi rate or is the jump cooldown affected by Tidi as well?
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Munin posted:Yeah, that's basically the only change I can see favouring the attacker in Phoebe. Otherwise the jump drive changes are a kick in the dick for anyone interested in taking aggressive action as they'll have to deal with the longer logistic and reinforcement chains whilst defenders have assets in place. If poo poo goes wrong extracting will be a nightmare for attackers. It decays in real time.
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ullerrm posted:To be fair, we're doing the exact same thing with Reavers -- and we're better at it. We've killed something on the order of 20 renter POSes in a few days, including a CSAA that dropped a ridiculous number of researched battleship BPOs. Why would someone put BPOs in a CSAA? Wouldn't be the sensible thing to make BPCs at a station and use those BPCs to build the actual ships in a POS? Or am I missing something?
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Amberskin posted:Why would someone put BPOs in a CSAA? Wouldn't be the sensible thing to make BPCs at a station and use those BPCs to build the actual ships in a POS? Or am I missing something? You're missing that we're going after renters. They are notoriously bad at EVE.
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Amberskin posted:Why would someone put BPOs in a CSAA? Wouldn't be the sensible thing to make BPCs at a station and use those BPCs to build the actual ships in a POS? Or am I missing something? Well, if they're far away from a station, they would need a POS to copy them, I guess. Maybe they were renters without rights to any stations? Or it's just a classical case of poor decision making skills.
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Munin posted:Yeah, that's basically the only change I can see favouring the attacker in Phoebe. Otherwise the jump drive changes are a kick in the dick for anyone interested in taking aggressive action as they'll have to deal with the longer logistic and reinforcement chains whilst defenders have assets in place. If poo poo goes wrong extracting will be a nightmare for attackers. We don't care about the jump drive nerfs ![]() Amberskin posted:Why would someone put BPOs in a CSAA? Wouldn't be the sensible thing to make BPCs at a station and use those BPCs to build the actual ships in a POS? Or am I missing something? What explanation is needed other than "Pubbies are dumb"? Also I need to double check but I'm pretty sure they were just BPCs.
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Libluini posted:Well, if they're far away from a station, they would need a POS to copy them, I guess. Maybe they were renters without rights to any stations? Or it's just a classical case of poor decision making skills. Station one jump out that they had access to. to the guy's credit, he took it like a champ and was joking in local with us. Non-zero chance that we recruited him to rent from the cfc instead.
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Above Our Own posted:I know replicator makes it obvious he's multiboxing but I don't know that people realize how hard it is to detect third party tools interacting with your software. Especially when you need to keep a low false-positive rate and avoid breach of privacy concerns. It sounds like your confusing bots with boxing software. Boxing doesnt = botting. Botting involves automation of the characters in question. If you send the same keystrokes to all your clients your still swnding keystrokea. However if you can goto bed and the characters keep playing that is a bot.
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Do any of you chaps have a link to an up to date TypeID list, preferably as a CSV for use in trading spreadsheets?
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Narciss posted:Maybe someday SV will base out of a med clone station. JohnSherman posted:I mean really, as if anyone thinks this would actually happen. ![]()
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Jon Von Anchovi posted:Do any of you chaps have a link to an up to date TypeID list, preferably as a CSV for use in trading spreadsheets? https://www.fuzzwork.co.uk/dump/oceanus-1.0-105658/ Those are database dumps from each major release. The one you want is probably invTypes. There's an XLS and SQL format version.
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mrmcd posted:https://www.fuzzwork.co.uk/dump/oceanus-1.0-105658/ legend! cheers
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Beanage posted:It sounds like your confusing bots with boxing software. Boxing doesnt = botting. Botting involves automation of the characters in question. If you send the same keystrokes to all your clients your still swnding keystrokea. However if you can goto bed and the characters keep playing that is a bot. You should write an essay for us. This all sounds incredibly complex. ![]() It does seem though that eve's entire business model is focussed around having multiple accounts. Having only played the game for a few months I'm already thinking about getting another account to do PI and hauling. I'm definitely more addicted to watching my skill queue than actually playing the game. Has CCP ever published stats on how many eve accounts vs actually players there are. I guess it's a bit difficult to track with most people subscribing their second or third accounts with plex? Fake edit: I remember a guy that was multiboxing 20 mages in WOW back in the day. Was absolutely hilarious watching him 1 shot people with 20 fireballs.
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My tangirene dream is that all of you die at the sweaty cheeto stained fat hands of Replicator. I hope he he shitbombs your titans with gimmacky frigates, as this is how this game is rolling. I hope he murders you on TIDI, and the mods lol their asses off as thy deny your ship loss because you are a loving goon. K bro? Did we miss sommen there mang?
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R-Type posted:My tangirene dream is that all of you die at the sweaty cheeto stained fat hands of Replicator. I hope he he shitbombs your titans with gimmacky frigates, as this is how this game is rolling. I hope he murders you on TIDI, and the mods lol their asses off as thy deny your ship loss because you are a loving goon. K
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R-Type posted:My tangirene dream is that all of you die at the sweaty cheeto stained fat hands of Replicator. I hope he he shitbombs your titans with gimmacky frigates, as this is how this game is rolling. I hope he murders you on TIDI, and the mods lol their asses off as thy deny your ship loss because you are a loving goon. I find your theories fascinating, do you have any other wisdom to drop on us?
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grumplestiltzkin posted:I find your theories fascinating, do you have any other wisdom to drop on us? I'm sure he's got a full spectrum to drop on us.
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Cannon_Fodder posted:I'm sure he's got a full spectrum to drop on us. the autism spectrum do ho ho ho ho ho ho
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FruitNYogurtParfait posted:That was like their last big hurrah, it's all boring rear end hotdropped smartbombing battleships now for easy safe killboard padding Whatever happened to that Dread bowling trick that so many people hailed as a revolutionary addition to capital warfare?
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Zephyrine posted:Whatever happened to that Dread bowling trick that so many people hailed as a revolutionary addition to capital warfare? It's an extremely situational tactic.
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Maneck posted:All good. Just know if I buy plat its going to be so I can read your posts. I have a strong feeling it will reward me with many lol moments.
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Beanage posted:Just know if I buy plat its going to be so I can read your posts. I have a strong feeling it will reward me with many lol moments. Is this the latest Missartaq account?
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Kalenn Istarion posted:We don't care about the jump drive nerfs There were BPO's too Kalenn and the the guy was quite bitter when he said he wished for us to "blow up at least until he's renting with us"; anyway we're Goons Grrr!
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smg77 posted:Is this the latest Missartaq account? Missartaq is all of these terribly posting people who have registered in the last 14 or so days specifically to post in the EVE thread.
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![]() I know what I'll be doing this weekend...
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Beanage posted:Just know if I buy plat its going to be so I can read your posts. I have a strong feeling it will reward me with many lol moments. Stop posting. Nobody cares.
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Zephyrine posted:
Please evac my poo poo before it's too late. ![]()
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Daler Mehndi posted:Please evac my poo poo before it's too late. Of course.
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Can anyone explain to me the point of this trial account skill shuffle? Why is CCP restricting carrier skills for trial accounts? Considering that carrier skills have individual prereqs which take longer to train than a trial account lasts, isn't this just a ridiculous redundancy? Or does it suggest that suddenly people might be able to play trial accounts for longer than 21 days?
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CommonShore posted:Can anyone explain to me the point of this trial account skill shuffle? Why is CCP restricting carrier skills for trial accounts? Considering that carrier skills have individual prereqs which take longer to train than a trial account lasts, isn't this just a ridiculous redundancy? Or does it suggest that suddenly people might be able to play trial accounts for longer than 21 days? The point is to basically show players "you can't get this skill in the trial time, don't even bother". Seems like they're making restricted skills more of a guideline on what you can't/really shouldnt train when you're new, and a handful of skills that are restricted because they'd be exploited if you could (cynosural field theory, cloaking).
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# ? Jun 10, 2024 19:25 |
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Beanage posted:Just know if I buy plat its going to be so I can read your posts. I have a strong feeling it will reward me with many lol moments. Please do it. Use your ![]() ![]()
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