|
Skooma is a helluva drug.
|
# ? Oct 20, 2014 19:31 |
|
|
# ? Jun 5, 2024 03:12 |
|
scarycave posted:Skooma is a helluva drug. Yep makes you think you're nice and safe ... till you start hallucinating
|
# ? Oct 20, 2014 20:13 |
|
JoJo's Bizzare Championship.
|
# ? Oct 20, 2014 22:58 |
|
There's a version of that gif where he gives a thumbs-up, I'm sad to find out it's not the original.
|
# ? Oct 20, 2014 23:01 |
Here's a thing that can happen in The Evil Within apparently: https://www.youtube.com/watch?v=k0TSp7uU--g&t=16s
|
|
# ? Oct 20, 2014 23:27 |
|
Dammit Alistair, you're doing that thing behind my back again, aren't you?
|
# ? Oct 21, 2014 00:35 |
|
uber_stoat posted:Here's a thing that can happen in The Evil Within apparently: It's actually just the Pc version with god mode enabled in console apparently.
|
# ? Oct 21, 2014 03:40 |
|
uber_stoat posted:Here's a thing that can happen in The Evil Within apparently: Dead Space 3 did it better
|
# ? Oct 21, 2014 04:17 |
|
This one's not technically a glitch, King's Bounty is an RPG where you have to find a sceptre that the king lost at a random location anywhere in the very large game world. This run used luck-manipulation to ensure the sceptre was right next to the start location.
|
# ? Oct 21, 2014 04:32 |
|
Sorry for no sound.... https://www.youtube.com/watch?v=MkVjSisA1gs
|
# ? Oct 21, 2014 10:12 |
|
Chamale posted:This one's not technically a glitch, King's Bounty is an RPG where you have to find a sceptre that the king lost at a random location anywhere in the very large game world. This run used luck-manipulation to ensure the sceptre was right next to the start location.
|
# ? Oct 21, 2014 12:15 |
|
Croccers posted:Technically could you just keep restarting the game until that happened, not even manipulating the games 'RNG'? So long as you pressed different buttons on the controller each time, yes. That's basically what they did - wrote a short script to test all possible permutations of RNG in the first nine frames.
|
# ? Oct 21, 2014 16:55 |
|
Croccers posted:Technically could you just keep restarting the game until that happened, not even manipulating the games 'RNG'? Yes, that's how luck-manipulation works. All videogames have a random-number generator that creates random numbers based on some seed, like recent button presses or perhaps the current time. By using savestates to repeatedly test different seeds, it's possible to find a set of inputs that leads to exactly the outcome you want from the RNG.
|
# ? Oct 21, 2014 17:02 |
|
Chamale posted:This one's not technically a glitch, King's Bounty is an RPG where you have to find a sceptre that the king lost at a random location anywhere in the very large game world. This run used luck-manipulation to ensure the sceptre was right next to the start location. Yeah I know, it was more on the topic of "fast speedruns."
|
# ? Oct 21, 2014 17:40 |
|
http://tasvideos.org/3080S.html A speedrun of sorts for NetHack. It uses luck manipulation to ensure that the player basically trips over an unaligned artifact weapon on the starting square (Good/Neutral/Evil artifacts are semi-intelligent and smite players of other alignments if wielded) and instantly dies before the game can accept an input.
|
# ? Oct 21, 2014 20:59 |
Chamale posted:Yes, that's how luck-manipulation works. All videogames have a random-number generator that creates random numbers based on some seed, like recent button presses or perhaps the current time. By using savestates to repeatedly test different seeds, it's possible to find a set of inputs that leads to exactly the outcome you want from the RNG. (TAses for PC games or later consoles have to include the starting conditions of the clock and such to remain consistent, of course.)
|
|
# ? Oct 21, 2014 21:14 |
|
Zereth posted:Consoles without a built-in clock don't actually have anything to base a different seed off of, so it's pretty much down to time and player input for changing it. I think most of the King's Bounty TAS is waiting for the RNG to line up with "Scepter is under the player's starting position". This is why TASes in general work, in fact: If you feed the emulator (and in some cases, a console) the same input, it'll always spit out the same results. Yes, but some games on consoles without an inbuilt clock still base the RNG on time since the console was turned on. I made the single-player and two-player TASes of River City Ransom, and manipulating luck in that game is tough because it's largely based on the current frame count. Often the delay from luck-manipulating a minor event is longer than actually manipulating that. Manipulating AIs is slightly different, because they are based on certain factors, but the way an AI reacts can vary so dramatically. One of my favourite tricks in River City Ransom is to stand just within vertical range of an AI, so that moving downwards for a single frame right before an AI makes a decision can cause it to make a different decision. You can see this quite a bit in how the single-player run manipulates the AI to damage itself, since the player character is so weak relative to late-game bosses.
|
# ? Oct 21, 2014 22:33 |
|
I can't find a video of it anymore, but a long time ago SDA had a Toejam and Earl run that was something like 7 seconds. The second the game started the player just fell off the edge of the world and won the game. It was so quick and absurd.
|
# ? Oct 22, 2014 16:09 |
|
With modern systems, you might not be able to rely on setting the time to seed the RNG. Some PRNG generators rely on environmental noise like system temperature, fan speed, and hard disk rotation to generate random numbers, which are for all intents and purposes impossible to replicate in the same combination.
|
# ? Oct 22, 2014 18:27 |
|
dpbjinc posted:With modern systems, you might not be able to rely on setting the time to seed the RNG. Some PRNG generators rely on environmental noise like system temperature, fan speed, and hard disk rotation to generate random numbers, which are for all intents and purposes impossible to replicate in the same combination. If we're talking about TASes in virtualized or emulated environments, it should be possible to trap the system calls made to query those and feed in preset values.
|
# ? Oct 22, 2014 18:53 |
Chamale posted:Yes, but some games on consoles without an inbuilt clock still base the RNG on time since the console was turned on. I made the single-player and two-player TASes of River City Ransom, and manipulating luck in that game is tough because it's largely based on the current frame count. Often the delay from luck-manipulating a minor event is longer than actually manipulating that. Manipulating AIs is slightly different, because they are based on certain factors, but the way an AI reacts can vary so dramatically. One of my favourite tricks in River City Ransom is to stand just within vertical range of an AI, so that moving downwards for a single frame right before an AI makes a decision can cause it to make a different decision. You can see this quite a bit in how the single-player run manipulates the AI to damage itself, since the player character is so weak relative to late-game bosses. Speaking of glitches and going fast... https://www.youtube.com/watch?v=nGkTiIVy0Fc
|
|
# ? Oct 22, 2014 22:46 |
|
I imagine this happening when a wrestler tries to dispute a call that ref made and then him doing that animation while saying "Excuuuuuuuuuuuuuuuuuse me?!" Who What Now has a new favorite as of 23:36 on Oct 23, 2014 |
# ? Oct 22, 2014 22:52 |
|
It's nice to have glasses that blood doesn't stick to.
|
# ? Oct 23, 2014 11:28 |
|
Putting RainX on your glasses actually sounds like a pretty good idea in the Zombie Apocalypse.
|
# ? Oct 23, 2014 13:56 |
|
I was playing the new Tomb Raider when this happened: https://www.youtube.com/watch?v=Vq6YSA1LmgY Tomb NOT raided!
|
# ? Oct 23, 2014 17:29 |
Vic posted:I was playing the new Tomb Raider when this happened: Glitch or not, that was one flip she pulled
|
|
# ? Oct 23, 2014 20:49 |
|
Vic posted:I was playing the new Tomb Raider when this happened: God that was so annoying, it's a really common bug where the plane doesn't fall into place properly in that particular DLC (Tomb of the Lost Adventurer I think) and you cannot progress any further in it without reloading an earlier save. That DLC is really, really bad value for money even when the whole thing works - it takes all of 5 minutes to complete.
|
# ? Oct 23, 2014 22:52 |
|
Well, you know, at least the hair moves good.
|
# ? Oct 23, 2014 23:17 |
|
Che Delilas posted:Well, you know, at least the hair moves good. Don't get me wrong, I love the game. But that was undeniably lovely DLC and I can't believe that bug still occurs after all this time.
|
# ? Oct 23, 2014 23:31 |
|
Jerusalem posted:Don't get me wrong, I love the game. But that was undeniably lovely DLC and I can't believe that bug still occurs after all this time. We got yo money now gently caress off. Fairly standard stuff unfortunately.
|
# ? Oct 24, 2014 01:00 |
|
i believe its from Mafia II
|
# ? Oct 24, 2014 02:40 |
|
Zyntherius posted:
Silent Hills is looking better every day.
|
# ? Oct 24, 2014 02:58 |
|
Finisher1 posted:
|
# ? Oct 24, 2014 06:13 |
|
uber_stoat posted:Here's a thing that can happen in The Evil Within apparently: LOL Imma go attempt this in game till I get it
|
# ? Oct 24, 2014 06:50 |
|
Phraggah posted:Sorry for no sound.... Well, that's how I mad the toy one I had as a kid fly anyway.
|
# ? Oct 24, 2014 07:29 |
|
The upcoming Super Smash Bros. for Wii U will have a stage creator. Nintendo has already warned players that they'll have to be careful with that feature, because otherwise maps will become unstable.
|
# ? Oct 24, 2014 10:13 |
|
Speaking of Smash... I don't know how to embed video from Tumblr's new video player (is it even possible?) so I'll have to link the post. lovely quality, since it's a cell phone recording of a 3DS screen. http://palutenas-booty-game.tumblr.com/post/100707938734/has-anyone-recorded-this-glitch-yet-please-look
|
# ? Oct 24, 2014 14:09 |
|
Tarezax posted:Speaking of Smash... I don't know how to embed video from Tumblr's new video player (is it even possible?) so I'll have to link the post. lovely quality, since it's a cell phone recording of a 3DS screen. That is a horrible tumblr.
|
# ? Oct 24, 2014 17:36 |
|
Lizard Wizard posted:That is a horrible tumblr. What, you don't dig Palutena's Booty and Shine Bright like a Shota?
|
# ? Oct 24, 2014 17:38 |
|
|
# ? Jun 5, 2024 03:12 |
|
Tracula posted:What, you don't dig Palutena's Booty and Shine Bright like a Shota? Are you not a fan of Ky-Mani Marley's acting?
|
# ? Oct 24, 2014 19:01 |