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Lame, it's not like it would have even been playable outside Commander if it could fetch non-basics, let alone broken. As is I'm not even excited about it for Peasant Cube.
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# ? Oct 27, 2014 22:20 |
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# ? Jun 8, 2024 09:39 |
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It's the obligatory red enchantment with 10 lines of rules text that doesn't do a whole lot!
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# ? Oct 27, 2014 22:21 |
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Minority Deport posted:Also, they're changing modo's reimbursement policy. WOTC posted:Will I get less reimbursement if I won prizes in my event? Well that's certainly a step toward compensating you for the several hours you wasted in the event.
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# ? Oct 27, 2014 22:21 |
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I love this card so much.
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# ? Oct 27, 2014 22:22 |
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That red enchantment would have been good if it had flash.
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# ? Oct 27, 2014 22:22 |
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Fuzzy Mammal posted:I've played the deck in a few tournaments so I think I have a pretty good understanding of how powerful it is and you are overstating a few things. Fair enough. Maybe it just moves the meta toward being more control-heavy until it gets banned. I know it's not unbeatable or anything but it's a lot more resilient than other combo due to how much of it is cantrips and how redundant the rest of it is. Not that you don't already know this
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# ? Oct 27, 2014 22:26 |
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Now I almost want to build a Commander deck for Furnace of Rath + Dictate of the Twin Gods + Bitter Feud and turn every game into rocket tag.
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# ? Oct 27, 2014 22:27 |
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Elyv posted:It's the obligatory red enchantment with 10 lines of rules text that doesn't do a whole lot!
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# ? Oct 27, 2014 22:28 |
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Entropic posted:That red enchantment would have been good if it had flash. My thought exactly, although I suppose we've got Dictate of the Twin Gods for that.
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# ? Oct 27, 2014 22:29 |
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Archenteron posted:I love this card so much. Couple more for ya:
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# ? Oct 27, 2014 22:31 |
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Sarcastro posted:My thought exactly, although I suppose we've got Dictate of the Twin Gods for that. I just love the idea of two players about to do some epic combat math after much much deliberation about blocks when you start tapping mountains and say "actually..." MisterOblivious posted:Couple more for ya: The Gisela deck runs all of them, of course.
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# ? Oct 27, 2014 22:31 |
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Apologies if I missed this being posted:
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# ? Oct 27, 2014 22:48 |
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Zorak posted:Apologies if I missed this being posted: Perilous Ring Sol Vault
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# ? Oct 27, 2014 22:51 |
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Entropic posted:I just love the idea of two players about to do some epic combat math after much much deliberation about blocks when you start tapping mountains and say "actually..." Yeah, although I think Dictate would still allow you to have this fun (just at a much higher risk to yourself, of course). Still, having two would have been great.
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# ? Oct 27, 2014 22:59 |
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This is great; pick the Aggro player and the "I only win with noninteractive infinite combos" player. Puts pressure on the Combo player and gives the Aggro player an obvious target in return for ignoring you.
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# ? Oct 27, 2014 23:09 |
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Entropic posted:Lame, it's not like it would have even been playable outside Commander if it could fetch non-basics, let alone broken. As is I'm not even excited about it for Peasant Cube. I could see 12-post trying it as a one-of if it worked that way. Fetching two Locuses or Snow-Covered Forest + Dark Depths would at least have some potential.
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# ? Oct 27, 2014 23:09 |
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Niton posted:I could see 12-post trying it as a one-of if it worked that way. Fetching two Locuses or Snow-Covered Forest + Dark Depths would at least have some potential. Even without the "basic" one it couldn't work, since Snow is a supertype. Similarly, on why Tribal isn't a supertype, it's because supertypes can't have subtypes. VV: Oh yeah that would be neat. Hell, even two basic-typed duals would work, and I very much doubt it would be particularly super powerful, more like some good colorless ramp. Serperoth fucked around with this message at 23:24 on Oct 27, 2014 |
# ? Oct 27, 2014 23:15 |
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Serperoth posted:Even without the "basic" one it couldn't work, since Snow is a supertype. Oh, good catch. Two locuses off of one card is still sort of interesting if you don't care about the untapped bit, though.
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# ? Oct 27, 2014 23:18 |
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From https://twitter.com/wizards_magic:
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# ? Oct 27, 2014 23:22 |
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Wow, that's a really awkwardly designed and worded card.
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# ? Oct 27, 2014 23:26 |
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Is that Ob-Nixilis with the altar out of the art for his PW card?
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# ? Oct 27, 2014 23:37 |
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Entropic posted:None of them are particularly good, are they? They all look like they went super conservative on the power level because of being able to constantly bring them back if they're your commander. None of them even look like very fun build-around-mes if you are using them as commanders. I mean, Ob Nixilis is pretty good. 5 mana and 2 life for a flying 5/5 is fair, and then you just have this durdly planeswalker on board.
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# ? Oct 27, 2014 23:41 |
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HMS Boromir posted:Wow, that's a really awkwardly designed and worded card. I like the design actually, but yeah the wording comes off as something like a fan-created card that they just couldn't figure out how to template elegantly.
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# ? Oct 28, 2014 00:24 |
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The offerings are a cycle, apparently.
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# ? Oct 28, 2014 00:34 |
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https://twitter.com/wizards_magic/status/526871887985381376
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# ? Oct 28, 2014 00:34 |
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Oh god a cycle of awkwardly written cards. The blue one will involve making copies of creatures and drawing cards The red one will be garbage and do minuscule damage for commander and blow up someone incredibly specific that isn't an enchantment. Or maybe it'll be good! But probably not
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# ? Oct 28, 2014 00:40 |
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Serperoth posted:At first read that's why it's there but it says basic lands so it's a bit eh. Probably for the corner case of fetching a basic and a snow basic maybe? With urborg in play you could get any basic, right? That makes it....still meh, but at least you can fix all your splash colors in black I guess.
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# ? Oct 28, 2014 00:53 |
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Count Bleck posted:Oh god a cycle of awkwardly written cards. Either the blue one or the red one will give you an extra turn, then give an opponent am extra turn.
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# ? Oct 28, 2014 00:54 |
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St0rmD posted:With urborg in play you could get any basic, right? That makes it....still meh, but at least you can fix all your splash colors in black I guess. No. Urborg, and most cards that say "all" refer only to cards on the battlefield.
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# ? Oct 28, 2014 00:56 |
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States aren't checked during resolution for the white one, are they? So if you have curse of death's hold on that opponent, they still gain six life for their spirits anyway? That's pretty novel. Cool cycle thusfar, I like how political they are.
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# ? Oct 28, 2014 00:58 |
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The Red one has already been shown, though? It's the two-player Furnace of Rath.
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# ? Oct 28, 2014 01:13 |
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bhsman posted:The Red one has already been shown, though? It's the two-player Furnace of Rath. Space Heater of Rath
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# ? Oct 28, 2014 01:25 |
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bhsman posted:The Red one has already been shown, though? It's the two-player Furnace of Rath. I think that's probably a different card, it doesn't feel like part of that cycle.
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# ? Oct 28, 2014 01:32 |
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Elyv posted:I think that's probably a different card, it doesn't feel like part of that cycle. And the title doesn't have Offering in it.
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# ? Oct 28, 2014 01:56 |
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Zorak posted:Apologies if I missed this being posted: This wouldn't even be very good in limited. Would any one really play this in a commander deck?
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# ? Oct 28, 2014 02:15 |
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Fish Of Doom posted:This wouldn't even be very good in limited. Would any one really play this in a commander deck? Red and Black can't destroy enchantments. Its expensive because it lets you do things outside of the color pie for colorless mana.
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# ? Oct 28, 2014 02:16 |
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Applebees posted:
It does ramp you, but the tradeoff is that it enters the battlefield tapped and occupies three of your lands when you use it to ramp. I'm sure there are decks slow enough to want it, though, and it's nice in a blue deck that does a lot of things on the opponent's end step.
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# ? Oct 28, 2014 02:16 |
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I like the flavour of a giant obelisk just slowly falling over on top of something and destroying it.
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# ? Oct 28, 2014 02:22 |
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Fish Of Doom posted:This wouldn't even be very good in limited. Would any one really play this in a commander deck? I already know that the answer is "because Commander," but why wouldn't this create one mana of any color? Manalith isn't broken by any means, and this is just a manalith with some extra reach late game. I could totally see this thing working in limited if it were an uncommon Manalith + late-game destroy target permanent.
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# ? Oct 28, 2014 02:55 |
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# ? Jun 8, 2024 09:39 |
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Chamale posted:It does ramp you, but the tradeoff is that it enters the battlefield tapped and occupies three of your lands when you use it to ramp. I'm sure there are decks slow enough to want it, though, and it's nice in a blue deck that does a lot of things on the opponent's end step. Holding this up has the same cost as holding up Cancel/Disperse/most of the unconditional Counterspells, so that is a good point.
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# ? Oct 28, 2014 03:19 |